Difference between pages "C. 200 serie 3" and "Re.2000 serie 1"

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(History)
 
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{{Specs-Card|code=mc200_serie3_italy}}
+
{{Specs-Card|code=re_2000_int}}
 
{{About
 
{{About
 
| about = Italian fighter '''{{PAGENAME}}'''
 
| about = Italian fighter '''{{PAGENAME}}'''
| other
+
| usage = other uses
| usage-1 = the German version
+
| link = Re.2000 G.A.
| link-1 = C.200 serie 3 (Germany)
 
| usage-2 = other uses
 
| link-2 = C.200 (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]] along with the initial Italian aviation tree, but a variant existed in the [[C.200 serie 3 (Germany)|German tech tree]] prior to the update.
+
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
  
The Macchi 200 is a standard fighter of the Italian tree. It is moderately armed for its rank, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs.
+
== General info ==
 +
=== Flight Performance ===
 +
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
 +
This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.
  
The M.C 200 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high speed tolerance, while maintaining good control at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. Further, it's fairly tough, capable of taking hits and returning to the airfield for repairs. However it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR then the [[C.202|Folgore]], this is less of an issue.
+
The plane climbs and dives very well, it can reach a high speed quickly, but like every Italian plane in this rank, controls will be stiff above 500 kph (310 mph) IAS.
Furthermore, as of 1.55, its payload is not modelled, so it doesn't carry bombs, meaning it's a poor ground attacker, being only able to harm soft Ground targets.
 
  
For the guns, the same applies to all other Italian aircraft, generally you want to use Tracers, Anti-air or Stealth since they are the belts that deal the most damage. They suffer above 300 meters, so fire only at or below that range for the best effects. Furthermore, much like the other Italian fighters the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and the like.
+
The best performance is between 400 to 500 kph (248 to 310 mph) IAS, but in a swallow level flight the max speed is 450 IAS.
[[File:FighterImage_MC200s7vsP36C.jpg|thumbnail|right|[[C.200 serie 7|M.C.200]] vs [[P-36C|P-36C ''Hawk'']] over industrial zone in Ruhr.]]
 
  
== General info ==
+
To be in the above-mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.
=== Flight Performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 33: Line 29:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
+
! colspan="2" | Max Speed<br>(km/h at 5,300 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
Line 46: Line 42:
 
! RB
 
! RB
 
|-
 
|-
| 483 || 467 || {{Specs|ceiling}} || 16.2 || 17.6 || 15 || 15 || 280
+
| 505 || 496 || 10,000 || 17.0 || 17.3 || 12.8 || 12.8 || 220
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
+
! colspan="2" | Max Speed IAS<br>(km/h at 5,300 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" |Max altitude (meters)
! colspan="2" | Turn time<br>(seconds)
+
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
 
! AB
 
! AB
Line 63: Line 59:
 
! RB
 
! RB
 
|-
 
|-
| 532 || 504 || {{Specs|ceiling}} || 15.2 || 16.0 || 22 || 18 || 280
+
| 470 || 450 || 10,000 || 15.5 || 16.0 || 22.0 || 22.0 || 220
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flap
! Take-off flaps
+
! Take-off flap
! Landing flaps
+
! Landing flap
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X    <!-- -->
+
| ✓ || ✓ || ✓ || X || X    <!-- X -->
 
|-
 
|-
 
|}
 
|}
Line 88: Line 84:
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
Line 94: Line 90:
 
! -
 
! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 600 || ~15 || ~7
+
| 740 || 350 || 560 || ~?? || ~?
 
|-
 
|-
|}
+
|}<!--! colspan="3" | Setting 2
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Ailerons<br>(km/h)
+
| ?,??? m || ?,??? hp || ?,??? hp
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 400 || < 270 || < 550 || > 300
+
! colspan="3" | Setting 3
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 121: Line 106:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,800 m || 815 hp || 956 hp
+
| ?,??? m || ?,??? hp || ?,??? hp
|-
+
|- -->
|}
 
 
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
Line 130: Line 113:
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 
{{main|Breda-SAFAT (12.7 mm)}}
 
{{main|Breda-SAFAT (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)
+
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
It's recommended to climb as much as you can before engaging, a good 4,000 meters is important, as it can be used to get some extra speed when you need it.
 
  
In combat, the C.200 can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h, before it begins to red-line, means it can be used for Boom & Zoom, or to get away. Furthermore it's a good turn-fighter, it out-turns a lot of planes it faces, notable exceptions being biplanes and Japanese aircraft. However, take care as the engine isn't the most powerful, and accelerating is problematic, so it's important to watch your speed carefully in combat. This becomes especially important since the engine is also quite prone to overheating when WEP is engaged, and it cools down slowly.
+
Once in game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, dodge any attempt at a head on, and try to out turn / out climb them.
  
=== Manual Engine Control ===
+
If an enemy is below, dive down and attack. If you overshoot them, conduct a yo-yo manoeuvre to get back on their tail.
 +
 
 +
Some enemies to be concerned about are:
 +
 
 +
* Spitfires: The early versions carrying eight machine guns in their wings
 +
* P-26: Especially the version that carries the M2 Brownings.
 +
* Any Biplane: Most of these are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed / climb to fly away towards an advantageous position to attack.
 +
 
 +
When going against the Re.2000 serie 1, one will find head-ons effective against a Re.2000 since it only has two 12.7s machine guns. If you're in a head-on against one, shoot a small burst, and escape with a barrel roll.  If one is one your six, either run away at high speed or make some speed costly maneuvers, and turn onto his six. Never try to follow one in a climb, and if one is diving on you, you can dodge it easily due to its control stiffening and average roll rate.
 +
 
 +
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="6" | MEC elements
 
|-
 
|-
! rowspan="2" | Mixer
+
! rowspan="2" |Mixer
! rowspan="2" | Pitch
+
! rowspan="2" |Pitch
! colspan="3" | Radiator
+
! colspan="3" |Radiator
! rowspan="2" | Supercharger
+
! rowspan="2" |Supercharger
! rowspan="2" | Turbocharger
 
 
|-
 
|-
 
! Oil
 
! Oil
Line 158: Line 149:
 
! Type
 
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" |Controllable|| rowspan="2" |Controllable
 +
|
 +
|
 +
|Single speed
 
|-
 
|-
 
|}
 
|}
  
=== Modules ===
+
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Tier
Line 170: Line 164:
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Fuselage Repair
 
| Radiator
 
| Radiator
 
|
 
|
Line 182: Line 176:
 
|-
 
|-
 
| III
 
| III
| Wings repair
+
| Wings Repair
 
| Engine
 
| Engine
 
|
 
|
Line 189: Line 183:
 
| IV
 
| IV
 
|
 
|
| Engine injection
+
| Engine Injection
 
| Cover
 
| Cover
 
|
 
|
Line 196: Line 190:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good rate of turn
+
* Great climb rate (20+ m/s)
* Good rate of climb
+
* Great at energy fighting
* Decent energy retention
+
* Good acceleration (Capable of 700 kph / 435 mph in a dive)
* It's sturdy
+
* Good turn rate, amazing at 400 to 500 kph (248 to 310 mph)
* It has very good cockpit view, lack of canopy means superb view to the sides and above, while the slim head rest ensures a good view to the rear as well
+
* Full manual engine control + propeller feathering
* Good control at most speeds
+
* No armor (better performance than G.A. model)
* Can dive well
 
  
'''Cons'''
+
'''Cons:'''
  
* Acceleration leaves something to be desired
+
* Average speed (450 IAS)
* The guns aren't exceptional, low rate of fire and ineffective above 300 meters.
+
* Average roll rate at any speed
* Engine is prone to overheating
+
* Underwhelming performance of the 2 x 12.7 Breda-SAFAT machine guns
* Its speed in level flight is nothing exceptional.
+
* Low ammunition count for machine guns (only 600 rounds total)
 +
* Overheats easily, even with 100% radiators, can only WEP for a few seconds before the engine overheats and destroys itself
 +
* Sensitive to battle damage (damage will usually result in the aircraft catching fire)
 +
* No armor (more vulnerable than G.A model)
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
The M.C.200 is a pre-war Italian monoplane manufactured by the Macchi aircraft company, its name is derived from its chief designer, Mario Castoldi, designer of the famous M.39 and M.C.72 racing planes.
 
  
The M.C.200 was a design put forward for the Regia Aeronautica's Series 0 tender set in 1934, a specification for a modern mono-wing interceptor. Of the Italian aeronautical industry, three firms submitted a prototype, the G.50 by Fiat, the Re 2000 by Reggiane and the M.C 200 by Macchi. Of the three designs, the M.C 200 won the tender, being the fastest and most advanced aircraft, although it did have issues that needed fixing before it could enter service, most notable its issues with auto-rotation and sudden, violent stalls. For this reason, the [[G.50 serie 2|Fiat G.50]], while inferior to the M.C 200, was chosen for production as well, as it would be able to enter service on short notice, the G.50 went on and served in the Spanish civil war, and for a time, alongside the M.C.200, which started production a few months after its former competitor, in the summer of 1939. At the start of the war, 144 were in service.
+
The first project of the Reggiane design office was the Re.2000 which was designed by Italian engineers Alessio and Longhi. The first test flight was flown by Mario de Bernardi in 1938. With a superior engine in comparison to the FIAT powered MC.200, it was thought to be at least as manoeuvrable as the Bf 109 E in comparative trials, though the positioning of the fuel tank in an unarmored wing centre section was found to be a fatal drawback and thus it was not accepted into Italian service, however, the Re.2000 was sold to both Sweden and Hungary to complement their air forces. During 1940, the Italian Navy ordered a modified version for carrier use with a Piaggio P.XI bis engine and structural strengthening for catapult launching and carrier landings.<ref>Thompson, Jonathan W., Italian Civil and Military Aircraft 1930-1945, Aero Publishers, Los Angeles (1963), 304 pages.</ref>
  
The best fighter Italy had at the start of the war, it remained the top-of-the-line front-line Italian fighter until the arrival of the M.C. 202 in 1941. Used on all Italian fronts, it was agile and sturdy but slow and poorly armed. A total of 1,151 were built before July, 1942. It performed well in the Greek campaign against RAF Hurricanes, and also fought in Africa and Russia. The arrival of the M.C. 202 pushed the M.C. 200 to attack, escort and homeland interceptor roles. 52 were still in service when Italy surrendered.
+
Hungary bought 70 Re.2000s and built another 192. Sweden bought 60, where they stayed in service until 1946. Britain had actually put in an order for 300, as well, before the onset of war prevented it. Those few of the 188 that were built by the Reggiane company that were not sold to other countries were used by an Italian squadron on Sicily in 1941/42, or converted for catapult use.
  
 
== Media ==
 
== Media ==
Line 239: Line 234:
 
* ''other literature.''
 
* ''other literature.''
  
{{Italy fighters}}
+
{{Italian fighters}}
 +
<references />

Revision as of 04:37, 16 September 2019

Rank 6 USA
F-5C Pack
Re.2000 serie 1
re_2000_int.png
Re.2000 serie 1
AB RB SB
2.0 2.3 2.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Italian fighter Re.2000 serie 1. For other uses, see Re.2000 G.A..

Description

GarageImage Re.2000 serie 1.jpg


The Re.2000 serie 1 is a Rank I Italian fighter with a battle rating of 2.0 (AB/SB) and 2.3 (RB). It was introduced in Update 1.77 "Advancing Storm".

General info

Flight Performance

This Italian plane is best used as an energy fighter and can be a very good start to learn how to use Italian planes.

The plane climbs and dives very well, it can reach a high speed quickly, but like every Italian plane in this rank, controls will be stiff above 500 kph (310 mph) IAS.

The best performance is between 400 to 500 kph (248 to 310 mph) IAS, but in a swallow level flight the max speed is 450 IAS.

To be in the above-mentioned speed range, climb up to 3,000 meters, and then dive onto the enemy. If the enemy is more than 2 km below, cut your throttle to 0% and only increase once at the same altitude as the enemy and started to losing speed. Diving or climbing straight at a 90-degree angle will cause the engine to shut down due to fuel cut-off.

Characteristics
Stock
Max Speed
(km/h at 5,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
505 496 10,000 17.0 17.3 12.8 12.8 220
Upgraded
Max Speed IAS
(km/h at 5,300 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
470 450 10,000 15.5 16.0 22.0 22.0 220

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
740 350 560 ~?? ~?

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: Breda-SAFAT (12.7 mm)

The Re.2000 serie 1 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)

Usage in battles

Once in game, climb up to 3,000 m and start gaining speed. If the enemy is at the same altitude, dodge any attempt at a head on, and try to out turn / out climb them.

If an enemy is below, dive down and attack. If you overshoot them, conduct a yo-yo manoeuvre to get back on their tail.

Some enemies to be concerned about are:

  • Spitfires: The early versions carrying eight machine guns in their wings
  • P-26: Especially the version that carries the M2 Brownings.
  • Any Biplane: Most of these are very good turners. They can earn back speed after multiple turns very quickly, so in a dogfight, the Re.2000 might feel sluggish. Don't get baited into these turn fights and instead use the speed / climb to fly away towards an advantageous position to attack.

When going against the Re.2000 serie 1, one will find head-ons effective against a Re.2000 since it only has two 12.7s machine guns. If you're in a head-on against one, shoot a small burst, and escape with a barrel roll. If one is one your six, either run away at high speed or make some speed costly maneuvers, and turn onto his six. Never try to follow one in a climb, and if one is diving on you, you can dodge it easily due to its control stiffening and average roll rate.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger
Oil Water Type
Controllable Controllable Controllable Single speed

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings Repair Engine New 12 mm MGs
IV Engine Injection Cover

Pros and cons

Pros:

  • Great climb rate (20+ m/s)
  • Great at energy fighting
  • Good acceleration (Capable of 700 kph / 435 mph in a dive)
  • Good turn rate, amazing at 400 to 500 kph (248 to 310 mph)
  • Full manual engine control + propeller feathering
  • No armor (better performance than G.A. model)

Cons:

  • Average speed (450 IAS)
  • Average roll rate at any speed
  • Underwhelming performance of the 2 x 12.7 Breda-SAFAT machine guns
  • Low ammunition count for machine guns (only 600 rounds total)
  • Overheats easily, even with 100% radiators, can only WEP for a few seconds before the engine overheats and destroys itself
  • Sensitive to battle damage (damage will usually result in the aircraft catching fire)
  • No armor (more vulnerable than G.A model)

History

The first project of the Reggiane design office was the Re.2000 which was designed by Italian engineers Alessio and Longhi. The first test flight was flown by Mario de Bernardi in 1938. With a superior engine in comparison to the FIAT powered MC.200, it was thought to be at least as manoeuvrable as the Bf 109 E in comparative trials, though the positioning of the fuel tank in an unarmored wing centre section was found to be a fatal drawback and thus it was not accepted into Italian service, however, the Re.2000 was sold to both Sweden and Hungary to complement their air forces. During 1940, the Italian Navy ordered a modified version for carrier use with a Piaggio P.XI bis engine and structural strengthening for catapult launching and carrier landings.[1]

Hungary bought 70 Re.2000s and built another 192. Sweden bought 60, where they stayed in service until 1946. Britain had actually put in an order for 300, as well, before the onset of war prevented it. Those few of the 188 that were built by the Reggiane company that were not sold to other countries were used by an Italian squadron on Sicily in 1941/42, or converted for catapult use.

Media

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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

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Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Romania  He 112 B-1/U2 · IAR-81C
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P

  1. Thompson, Jonathan W., Italian Civil and Military Aircraft 1930-1945, Aero Publishers, Los Angeles (1963), 304 pages.