Difference between pages "T-72A" and "KanJPz/RakJPz (Family)"

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(Raketenjagdpanzer I)
 
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{{Specs-Card|code=ussr_t_72a}}
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{{Writing|CobraKingII|9 April 2020}}
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== In-Game Vehicles ==
  
== Description ==
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=== Rank V Vehicles ===
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
  
== General info ==
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* [[JPz 4-5]]
=== Survivability and armour ===
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* [[RakJPz 2]]
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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=== Rank VI Vehicles ===
  
The T-72A's hull armour is practically the same as the T-64A's; textolite middle sandwiched between two RHA plates. The difference is that the T-72As upper glacis is angled at one degree further back than that of the T-64A and the use of Quartz core instead of Hard Hardness Rolled Armor (HHR) in the turret. Like the T-64 and T-80 line, the T-72A has a carousel-type autoloader centred under the turret. This means that a penetrating hit to the centre of the tank has a high chance of leading to an ammunition detonation and subsequent launch of the turret. This is however slightly less likely to happen with the T-72As type of autoloader, where the charges are stored horizontally (as "=") in comparison to the T-64/-80 type, where the charge sits vertically and is easier to hit.
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* [[RakJPz 2 (HOT)]]
  
Spare ammunition not inside the 22 round carousel is however spread more randomly around the fighting compartment. Therefore, bringing only 23 rounds (for 1 in the gun and 22 in the carousel) limits the chance of the spare ammo detonating in the case of i.e. a turret hit. There are two diesel tank ammo racks within the tank - one to the right of the driver and one between the engine and fighting compartment (with some loose ammo above it). It doesn't take much to realize that like most Soviet MBTs, the T-72A is rather explosive if extra ammo is taken, so great care is needed when showing the hull. The driver should also be aware of having only 3 crew members; if one is knocked out they should be sure to return to an objective point as soon as possible to get a new one.
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== Raketenjagdpanzer I ==
  
=== Mobility ===
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=== Development ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp= 1209|rbMinHp= 690|AoAweight= 0.8}}
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=== Design ===
  
== Armaments ==
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=== Production and Service ===
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|2A46M (125 mm)}}
 
  
{| class="wikitable" style="text-align:center"
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=== Operators ===
! colspan="6" |[[2A46M (125 mm)|125 mm 2A46M]]
 
|-
 
! colspan="3" rowspan="1" |Capacity
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
! rowspan="1" |Stabilizer
 
|-
 
| colspan="3" | 44 || -6°/+13° || ±180° || Two-plane
 
|-
 
! colspan="6" |Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|''Arcade''
 
| 19.0 || 26.35 || 32.0 || 35.4 || __.__
 
|-
 
|''Realistic''
 
| 11.9 || 14.0 || 17.0 || 18.8 || __.__
 
|-
 
! colspan="4" |Reloading rate (seconds)
 
|-
 
! colspan="1" |Stock
 
! colspan="1" |Prior + Full crew
 
! colspan="1" |Prior + Expert qualif.
 
! colspan="1" |Prior + Ace qualif.
 
|-
 
| 7.10 || 7.10 || 7.10 || 7.10
 
|-
 
|}
 
  
===== Ammunition=====
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== Kanonenjagdpanzer ==
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| 3BM9 || APFSDS || 321 || 317 || 303 || 285 || 268 || 249
 
|-
 
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 
|-
 
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
 
|-
 
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
 
|-
 
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| 3BM9 || APFSDS || 1,800 || 3.6 || N/A || N/A || N/A || +1.5° || 72° || 73° || 75°
 
|-
 
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
| 3BK12M || HEATFS || 905 || 19 || 0.0 || 0.1 || 2,530 || +0° || 65° || 72° || 75°
 
|-
 
| 3OF26 || HE || 850 || 23 || 0.1 || 0.1 || 5,240 || +0° || 79° || 80° || 81°
 
|-
 
|}
 
  
=== Machine guns ===
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=== Development ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
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In 1960, the Bundeswehr decided to use the 90 mm M36 gun from the M47 Patton tank in a series of German tank destroyers. The design would be doctrinally similar to the World War 2 tank destroyers of the Wehrmacht. The specifications were given to three companies, Hanomag, Henschel, and the Swiss manufacturer MOWAG. The prototypes were tested, and Henschel and Hanomag were kept for pre-production. They made two more prototypes with the BK 90/L40 made by Rheinmetall, based on the 90 mm M36 gun from the United States. In 1965 the design was accepted by the Bundeswehr. It was known as the Kanonenjagdpanzer, also known as the Kanonenjagdpanzer 4-5, the Kanonenjagdpanzer 90, or the Jagdpanzer Kanone 90. The name could be shortened to KanJPz or KnJPz.
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
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=== Design ===
|-
 
! colspan="7" |[[NSVT (12.7 mm)|12.7 mm NSVT]]
 
|-
 
! colspan="7" |''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" |Capacity (Belt capacity)
 
! rowspan="1" |Fire rate<br>(shots/minute)
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
|-
 
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" |[[PKT (7.62 mm)|7.62 mm PKT]]
 
|-
 
! colspan="7" |''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" |Capacity (Belt capacity)
 
! rowspan="1" |Fire rate<br>(shots/minute)
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
|-
 
| colspan="4" | 1,250 (250) || 700 || N/A || N/A
 
|-
 
|}
 
  
== Usage in battles ==
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==== Hull ====
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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'''General Design'''
  
The T-72A play-style is near identical to the T-64A (and with that, Soviet MBTs from here on). One of the key differences between the two vehicles is the T-72A's stronger armour. The quartz core composed turret will also bounce many shots and can even eat up some of the strongest ATGMs. In terms of armament, the T-72A boasts the very powerful and accurate [[2A46M (125 mm)|2A46M]] that Soviet high-rank tankers will quickly become familiar and fall in love with. Make sure to research the 3BM15 sabot rounds as soon as you can (after Parts and FPE of course), as the stock round has mediocre penetration for a sabot.
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The hull featured a "stepped" design, meaning the engine compartment was lower than the crew compartment. The driver sat on the left front of the vehicle, under the driver's hatch. The loader sat right behind the driver, and had a cupola. The commander sat in the rear right hand side of the vehicle, and had a cupola. The gunner sat at the front right hand side of the vehicle, on the other side of the gun breech from the driver, and had no hatch.  
  
=== Pros and cons ===
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'''Armor'''
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
  
'''Pros:'''
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The design included sloped armor, although the thickness was not great. The frontal glacis was 50 mm thick, the sides and rear were 30 mm thick, the frontal crew compartment roof section was 20 mm thick, and the engine deck, bottom, and rear crew compartment roof section were 10 mm thick.
  
* Mounts the same powerful 125 mm 2A46 gun as on the T-64 and T-80 (though an earlier version)
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==== Drivetrain/Powerplant ====
* Low profile, small target compared to other countries' main battle tanks
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The powerplant of the KanJPz was a MTU MB 837 Aa V8  29.4 L water-cooled multi-fuel diesel engine, which produced 500 hp. The suspension that was used was an independent torsion bar design. It had five double road wheels, three return rollers, a rear drive sprocket, and a front idler wheel. The maximum speed on-road was 70 kph (43.5 mph).
* Early unlocked laser rangefinder makes sniping long distances easier
 
* Due to thick frontal armour and correct angling, able to deflect most rounds from counterpart tanks of other countries
 
* Very accurate gun due to the high muzzle velocity of the APFSDS rounds, very effective long-range sniper
 
* Autoloader continues working even if fighting a fire or replacing a crew member, ready to use upon the fire being extinguished or the gunner having been replaced
 
  
'''Cons:'''
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==== Armament ====
 +
The main armament consisted of a BK 90/L40 90 mm gun, and carried 51 rounds for the main cannon. The gun could traverse 15° to the side and had -8° to +15° depression and elevation.Secondary armament consisted of two 7.62 mm MG3 machine guns. One was co-axial, while the other was mounted on a ring on the commander's cupola. The KanJPz included infrared sight systems.
  
* Ammo carousel means your first stage rounds all are centred below the turret; can be easily detonated through a hit to the hull
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=== Production and Service ===
* Very slow reverse speed and traverse speed, a problem in situations where you cannot back away from an attacking enemy
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770 units were ordered and delivered, with 385 made by Henschel and 385 made by Hanomag. They were delivered from 1965 and 1967. Belgium received 80 KanJPz in 1975, which served until the late 1980's.
* 3-man crew makes tank able to be knocked out easier; once one crewmember is knocked out, you have to be very careful not to get hit again
 
* Gun depression inadequate for most hull-down situations, e.g. sniping from a hill or down a valley
 
* Not very good stock APFSDS shell with around only 320 mm of penetration at close ranges
 
* Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U
 
* Glacis armour is not reliable until the addon armour plate is unlocked (a tier IV modification)
 
  
== History ==
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The KanJPz was a successful design, but the USSR began to use the T-64 and T-72, which the 90 mm gun of the Kanonenjagdpanzer could not penetrate from a distance. Hanomag and Henschel proposed an improved armament of a 105 mm gun. Instead, in 1983, 163 were converted to the Jaguar 2. The Jaguar 2 was a version that had the main gun removed, and had a TOW missile launcher added. In addition, some units were the made as Beobachtungspanzers. The Beobachtungspanzer was a variant that was intended as an artillery observation vehicle, with the main gun removed, in order to guide mortar units.
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 
  
Development of the T-72 began shortly after the production of the T-64 highlighted several problems which negatively impacted production rates. Among these problems was an unreliable engine, which couldn’t be produced at the high rates needed for a smooth production of the T-64 to take place.
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=== Operators ===
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'''West Germany'''
  
In response, the Uralvagonzavod plant began working on a modified version of the T-64, which would use a more reliable and readily available engine, in order to provide the army with a tank fit for mass-production. Apart from this, changes were also made to the armor layout, in order to simplify production and decrease costs. This work resulted in the creation of the Object 172.
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The Bundeswehr operated a total of 770 Kanonenjagdpanzers from 1965-1990.
  
Development of the Object 172 continued, and after some trials, the vehicle entered service with the Soviet Army in August 1973, receiving its official designation T-72. Shortly afterwards, the vehicle was permitted for mass production, following the issuing of an official decree in 1974.
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'''Belgium'''
  
The T-72 was also heavily exported to and produced by nations of the Warsaw Pact as well as other countries worldwide, although these vehicles received certain downgrades compared to native Soviet models. Despite this, the T-72 quickly became one of the most widely used tanks in the world, participating in more conflicts than a single devblog could ever cover.
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The Belgian Army operated a total of 80 Kanonenjagdpanzers from 1975 to the late 1980's.
  
Since production began in 1974, over 20,000 T-72 tanks were built across several modifications in the Soviet Union/Russia alone, with production of more modern variants still ongoing today, even in other countries as well.
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== Raketenjagdpanzer 2 ==
  
''- From [https://warthunder.com/en/news/5945-development-t-72a-the-globetrotter-en Devblog]''
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== Jaguar 1 ==
  
== Media ==
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== Jaguar 2 / Raketenjagdpanzer 4 ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on tank;''
 
* ''other literature.''-->
 
 
 
* [[wt:en/news/5945-development-t-72a-the-globetrotter-en|[Devblog<nowiki>]</nowiki> T-72A: The Globetrotter]]
 
 
 
{{USSR medium tanks}}
 

Revision as of 16:10, 11 April 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
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This article is being edited by the member CobraKingII (start date). Other participants are requested to not make any changes while this warning is here.

In-Game Vehicles

Rank V Vehicles

Rank VI Vehicles

Raketenjagdpanzer I

Development

Design

Production and Service

Operators

Kanonenjagdpanzer

Development

In 1960, the Bundeswehr decided to use the 90 mm M36 gun from the M47 Patton tank in a series of German tank destroyers. The design would be doctrinally similar to the World War 2 tank destroyers of the Wehrmacht. The specifications were given to three companies, Hanomag, Henschel, and the Swiss manufacturer MOWAG. The prototypes were tested, and Henschel and Hanomag were kept for pre-production. They made two more prototypes with the BK 90/L40 made by Rheinmetall, based on the 90 mm M36 gun from the United States. In 1965 the design was accepted by the Bundeswehr. It was known as the Kanonenjagdpanzer, also known as the Kanonenjagdpanzer 4-5, the Kanonenjagdpanzer 90, or the Jagdpanzer Kanone 90. The name could be shortened to KanJPz or KnJPz.

Design

Hull

General Design

The hull featured a "stepped" design, meaning the engine compartment was lower than the crew compartment. The driver sat on the left front of the vehicle, under the driver's hatch. The loader sat right behind the driver, and had a cupola. The commander sat in the rear right hand side of the vehicle, and had a cupola. The gunner sat at the front right hand side of the vehicle, on the other side of the gun breech from the driver, and had no hatch.

Armor

The design included sloped armor, although the thickness was not great. The frontal glacis was 50 mm thick, the sides and rear were 30 mm thick, the frontal crew compartment roof section was 20 mm thick, and the engine deck, bottom, and rear crew compartment roof section were 10 mm thick.

Drivetrain/Powerplant

The powerplant of the KanJPz was a MTU MB 837 Aa V8  29.4 L water-cooled multi-fuel diesel engine, which produced 500 hp. The suspension that was used was an independent torsion bar design. It had five double road wheels, three return rollers, a rear drive sprocket, and a front idler wheel. The maximum speed on-road was 70 kph (43.5 mph).

Armament

The main armament consisted of a BK 90/L40 90 mm gun, and carried 51 rounds for the main cannon. The gun could traverse 15° to the side and had -8° to +15° depression and elevation.Secondary armament consisted of two 7.62 mm MG3 machine guns. One was co-axial, while the other was mounted on a ring on the commander's cupola. The KanJPz included infrared sight systems.

Production and Service

770 units were ordered and delivered, with 385 made by Henschel and 385 made by Hanomag. They were delivered from 1965 and 1967. Belgium received 80 KanJPz in 1975, which served until the late 1980's.

The KanJPz was a successful design, but the USSR began to use the T-64 and T-72, which the 90 mm gun of the Kanonenjagdpanzer could not penetrate from a distance. Hanomag and Henschel proposed an improved armament of a 105 mm gun. Instead, in 1983, 163 were converted to the Jaguar 2. The Jaguar 2 was a version that had the main gun removed, and had a TOW missile launcher added. In addition, some units were the made as Beobachtungspanzers. The Beobachtungspanzer was a variant that was intended as an artillery observation vehicle, with the main gun removed, in order to guide mortar units.

Operators

West Germany

The Bundeswehr operated a total of 770 Kanonenjagdpanzers from 1965-1990.

Belgium

The Belgian Army operated a total of 80 Kanonenjagdpanzers from 1975 to the late 1980's.

Raketenjagdpanzer 2

Jaguar 1

Jaguar 2 / Raketenjagdpanzer 4