Difference between revisions of "Carmi (PC-466)"

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{{Specs-Card|code=us_pc_466_carmi}}
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{{Specs-Card
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|code=us_pc_466_carmi
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].  
{{Break}}
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
{{Specs-Fleet-Armour}}
 +
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
The Carmi is comparably similar to the [[PC-451]]. Her armour and large size provides good protection against machine guns and can resist 20 mm autocannons when angled properly. The Carmi is longer than the PC-451, which gives her more crew space to accomodate 65 sailors (19 men more than the PC-451) while also being a larger target. When used properly, the Carmi is able to hold on her own against coastal boats at higher ranks.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
As a larger sub-chaser, the Carmi's mobility isn't something to write home about. She is, however, quite manoeuvrable for her size. Allowing her captain to evade close range torpedoes if spotted early enough.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|3-inch Mark 10 (76 mm)}}
 
{{main|3-inch Mark 10 (76 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The PC-466 Carmi has access to two 76 mm Mk 10 guns as its main armament. The Mk 10 gun is a great main gun for low tier naval battles, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is an early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HE-VT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 +
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
The PC-466 Carmi has access to two single 20 mm Oerlikon cannons for anti-aircraft defence. The 20 mm Oerlikon cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The weapon has access to three belts - Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to its high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.
  
=== Special armament ===
+
=== Additional armament ===
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Mk.6 depth charge}}
 
{{main|Mk.6 depth charge}}
  
This ship can be armed with depth charges, once they are researched. These come pre-armed with a 3 second fuse, and once dropped in the water will explode after this time. You can adjust the fuse time in the menu in the Battle Lobby when you select the ship. Depth charges can come in quite handy if you have a boat or ship close on your aft and you can't turn around to shoot them. This type of situation comes up mainly at Capture Points when there are multiple enemy ships or boats trying to capture the point and destroy you. Just get pointed straight and drop 2-3 of them behind you. (Left-Cntl by default). Even if the boat or ship is fast, the charge will either break their hull or cause significant damage to the vessel, allowing you to get away or turn around.
+
This ship can be armed with depth charges, once they are researched. These come pre-armed with a 3 second fuse, and once dropped in the water will explode after this time. You can adjust the fuse time in the menu in the Battle Lobby when you select the ship. Depth charges can come in quite handy if you have a boat or ship close on your aft and you can't turn around to shoot them. This type of situation comes up mainly at Capture Points when there are multiple enemy ships or boats trying to capture the point and destroy you. Just get pointed straight and drop 2-3 of them behind you. (Left-Ctrl by default). Even if the boat or ship is fast, the charge will either break their hull or cause significant damage to the vessel, allowing you to get away or turn around.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
+
The Carmi performs best at longer range (~2 km) where she can outrange most of the PT boats and is less vulnerable to flanking. Her 76 mm guns can be a bit tricky to use at first, especially against fast PT boats. But it does have a great damage output. Situational awareness is a key of success of playing this boat, as knowing when to switch between the 76 mm and 20 mm guns can be rewarding.
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 20 mm HE
 
| 76 mm AP Mk.29
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 20 mm AP
 
| 76 mm HE-VT
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
| Depth Charges
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Bomb mortar
 
|
 
|
 
|-
 
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
'''Pros:'''
  
'''Pros:'''
+
* Two 76 mm guns pack a heavy punch for its rank
*
+
* Good survivability for its BR
 +
* Decent traverse speed
 +
* High crew count of 65
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Mediocre top speed
 +
* Very large target
 +
* 76 mm guns is somewhat harder to use against fast PT boats
 +
* Secondary 20 mm Oerlikon guns has limited coverage
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The ship was laid down on September 1, 1941 by George Lawley and Sons in Neponset, Massachusetts. It was launched on April 29, 1942, and was named the '''''USS PC-466'''''. It was originally classified as a submarine chaser, but was re-designated as a control submarine chaser on August 20, 1945, and was named the '''''USS PCC-466'''''. During the Japanese surrender the '''''USS PCC-466''''' was present in Tokyo Bay, in September of 1945. It was decommissioned on March 1, 1947 and was sent to the Pacific Reserve Fleet, Columbia River Group, in Astoria, Oregon. It was once more classified as a submarine chaser, '''''PC-466''''', on October 27, 1955. It was named the '''''Carmi''''' on February 1, 1956, and was sold for scrap in 1960.
+
The ship was laid down on September 1, 1941 by George Lawley and Sons in Neponset, Massachusetts. It was launched on April 29, 1942, and was named the '''USS PC-466'''. It was originally classified as a submarine chaser, but was re-designated as a control submarine chaser on August 20, 1945, and was named the USS PCC-466. During the Japanese surrender the USS PCC-466 was present in Tokyo Bay, in September of 1945. It was decommissioned on March 1, 1947 and was sent to the Pacific Reserve Fleet, Columbia River Group, in Astoria, Oregon. It was once more classified as a submarine chaser, PC-466, on October 27, 1955. It was named the'''Carmi''' on February 1, 1956, and was sold for scrap in 1960.
  
The ship had a displacement of 280 t, a length of 173 ft 8 in, a beam of 23 ft, and a draft of 10 ft 10 in. It was powered by two 1,440 bhp Fairbanks Morse 38D8 1/8 diesel engines, and featured a Westinhouse single reduction gear, and had two shafts. The armament consisted of one 3"/50 dual purpose gun mount, one 40mm gun mount, three 20 mm guns, two rocket launchers, four depth charge projectors, and two depth charge racks. The crew complement was 65 sailors and officers, and the maximum speed was 20.2 knots.
+
The ship had a displacement of 280 t, a length of 173 ft 8 in, a beam of 23 ft, and a draft of 10 ft 10 in. It was powered by two 1,440 bhp Fairbanks Morse 38D8 1/8 diesel engines, and featured a Westinghouse single reduction gear, and had two shafts. The armament consisted of one 3"/50 dual purpose gun mount, one 40 mm gun mount, three 20 mm guns, two rocket launchers, four depth charge projectors, and two depth charge racks. The crew complement was 65 sailors and officers, and the maximum speed was 20.2 knots.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_pc_466_carmi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 104: Line 86:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
=== Bibliography ===
+
;Bibliography
  
 
* Priolo, Gary P. Carmi PC-466. NavSource Naval History. http://www.navsource.org/archives/12/010466.htm
 
* Priolo, Gary P. Carmi PC-466. NavSource Naval History. http://www.navsource.org/archives/12/010466.htm

Revision as of 23:34, 7 December 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Carmi (PC-466)
us_pc_466_carmi.png
GarageImage Carmi (PC-466).jpg
Carmi (PC-466)
Purchase:1 150 Specs-Card-Eagle.png
Show in game

Description

The PC-461-class, Carmi (PC-466) is a premium rank II American sub-chaser with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement450 t
Crew65 people

The Carmi is comparably similar to the PC-451. Her armour and large size provides good protection against machine guns and can resist 20 mm autocannons when angled properly. The Carmi is longer than the PC-451, which gives her more crew space to accomodate 65 sailors (19 men more than the PC-451) while also being a larger target. When used properly, the Carmi is able to hold on her own against coastal boats at higher ranks.

Mobility

Speedforward / back
AB56 / 27 km/h
RB37 / 18 km/h

As a larger sub-chaser, the Carmi's mobility isn't something to write home about. She is, however, quite manoeuvrable for her size. Allowing her captain to evade close range torpedoes if spotted early enough.

Modifications and economy

Repair cost
AB1 818 Sl icon.png
RB1 971 Sl icon.png
Crew training6 900 Sl icon.png
Experts46 000 Sl icon.png
Aces320 Ge icon.png
Research Aces500 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 100 / 50 % Sl icon.png
Talisman.png 2 × 130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods apcbc tank.png
76 mm AP
Mods ammo.png
20 mm HE magazines
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag proxi fuze ship.png
76 mm HE-RF
Mods ammo.png
20 mm AP magazines
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods depth charge.png
Depth Charges
Mod arrow 0.png
Mods ship mortar.png
Bomb mortar

Armament

Primary armament

2 х Turret3-inch Mark 10 cannon
Ammunition100 rounds
Vertical guidance-10° / 85°

The PC-466 Carmi has access to two 76 mm Mk 10 guns as its main armament. The Mk 10 gun is a great main gun for low tier naval battles, being capable of crippling or outright destroying many coastal ships with a single hit. However, this gun is an early version and lacks the full automatic fire of later American 76 mm cannons. The gun gets access to three shells - HE, AP and HE-VT. Of these shells, the HE shell is almost always the best choice, packing the largest punch against enemy boats. Despite this, it is wise to bring a bit of the other shells, for use against aircraft and armoured vessels.

Secondary armament

2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The PC-466 Carmi has access to two single 20 mm Oerlikon cannons for anti-aircraft defence. The 20 mm Oerlikon cannon was the standard light anti-aircraft gun for several nations, including the United States, and replaced the prior AN/M2 Browning machine gun. This weapon is an effective short-range AA gun, and has great firing angles. The weapon has access to three belts - Default, AP and HE. Of these, the HE belt is by far the most effective against boats and aircraft due to its high explosive mass. As well, the guns fire from a drum magazine that will need to be reloaded. Because of the magazine design, the gun will not jam with continuous fire.

Additional armament

Setup 18 x Mk.6 depth charge
Setup 216 x Mk.6 depth charge
Setup 324 x Mk.6 depth charge
Main article: Mk.6 depth charge

This ship can be armed with depth charges, once they are researched. These come pre-armed with a 3 second fuse, and once dropped in the water will explode after this time. You can adjust the fuse time in the menu in the Battle Lobby when you select the ship. Depth charges can come in quite handy if you have a boat or ship close on your aft and you can't turn around to shoot them. This type of situation comes up mainly at Capture Points when there are multiple enemy ships or boats trying to capture the point and destroy you. Just get pointed straight and drop 2-3 of them behind you. (Left-Ctrl by default). Even if the boat or ship is fast, the charge will either break their hull or cause significant damage to the vessel, allowing you to get away or turn around.

Usage in battles

The Carmi performs best at longer range (~2 km) where she can outrange most of the PT boats and is less vulnerable to flanking. Her 76 mm guns can be a bit tricky to use at first, especially against fast PT boats. But it does have a great damage output. Situational awareness is a key of success of playing this boat, as knowing when to switch between the 76 mm and 20 mm guns can be rewarding.

Pros and cons

Pros:

  • Two 76 mm guns pack a heavy punch for its rank
  • Good survivability for its BR
  • Decent traverse speed
  • High crew count of 65

Cons:

  • Mediocre top speed
  • Very large target
  • 76 mm guns is somewhat harder to use against fast PT boats
  • Secondary 20 mm Oerlikon guns has limited coverage

History

The ship was laid down on September 1, 1941 by George Lawley and Sons in Neponset, Massachusetts. It was launched on April 29, 1942, and was named the USS PC-466. It was originally classified as a submarine chaser, but was re-designated as a control submarine chaser on August 20, 1945, and was named the USS PCC-466. During the Japanese surrender the USS PCC-466 was present in Tokyo Bay, in September of 1945. It was decommissioned on March 1, 1947 and was sent to the Pacific Reserve Fleet, Columbia River Group, in Astoria, Oregon. It was once more classified as a submarine chaser, PC-466, on October 27, 1955. It was named theCarmi on February 1, 1956, and was sold for scrap in 1960.

The ship had a displacement of 280 t, a length of 173 ft 8 in, a beam of 23 ft, and a draft of 10 ft 10 in. It was powered by two 1,440 bhp Fairbanks Morse 38D8 1/8 diesel engines, and featured a Westinghouse single reduction gear, and had two shafts. The armament consisted of one 3"/50 dual purpose gun mount, one 40 mm gun mount, three 20 mm guns, two rocket launchers, four depth charge projectors, and two depth charge racks. The crew complement was 65 sailors and officers, and the maximum speed was 20.2 knots.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


George Lawley and Sons
Submarine Chasers 
173’ PC  Carmi (PC-466)
Landing Craft 
LCS(L)(3)  Asagao (YTE-01)*
  *ex-LCS(L)(3)-9 in Japanese service

USA sub-chasers
SC-497 · PC-451 · Carmi (PC-466)

USA premium ships
Motor torpedo boats  PT-3 · PT-109 · PT-174 · Thunderbolt (PT-556) · PT-658 · PT-811
Motor gun boats  LCM(6) Zippo · USS Douglas
Sub-chasers  Carmi (PC-466)
Destroyers  USS Welborn C. Wood · USS Wilkinson · USS Bennion · USS Cowell · USS Davis · USS Moffett · USS Phelps · USS Frank Knox
Light cruisers  USS Detroit · USS Helena
Heavy cruisers  USS Des Moines
Battleships  USS Arkansas