Difference between revisions of "Caernarvon"

From War Thunder Wiki
Jump to: navigation, search
m
 
(8 intermediate revisions by 6 users not shown)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced along with the initial British tree line in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]]. Featuring heavy armour on the hull with a [[Centurion Mk 3]] turret, the Caernarvon provides adequate armour, mobility with the bite of a 20-pounder. The variant featured in the game is the ''Mark II'', the experimental series with the 20-pounder whereas the ''Mark I'' was the initial prototype with a 17-pounder instead.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (Hull, Turret roof)
 +
* Cast homogeneous armour (Turret)
 +
* Structural steel (Side skirts)
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
| colspan="6" align="center" | '''Tank Armour Table'''
 +
|-
 +
! Armour !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 127 mm (60°) ''Front glacis'' <br> 76.2 mm (44°) ''Lower glacis'' || 50.8 + 4 mm || 50.8 mm (1°) || 50.8 mm ''Front'' <br /> 18 + 8 mm ''Rear''
 +
|-
 +
| Turret || 152 mm (5-25°) ''Turret front'' <br> 152 + 20 mm (5-52°) ''Gun mantlet'' || 89 mm (5-26°) || 89 mm (0-20°) || 50.8 mm ''Turret boundary'' <br /> 29 mm ''Center of turret''
 +
|-
 +
! Armour !! Front !! Rear !! Roof
 +
|-
 +
| Cupola || 152 mm || 90 mm || 29 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
 +
* Steel boxes scattered on the hull and turret sides add 4 mm of armour at their placement.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armour<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 61.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 36 (AB)
 +
|-
 +
|34 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|1046
 +
|1287
 +
|-
 +
|''Realistic/Simulator''
 +
|716
 +
|810
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|17.14
 +
|21.09
 +
|-
 +
|''Realistic/Simulator''
 +
|11.73
 +
|13.27
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Ordnance QF 20-pounder Mk.I (84 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Ordnance QF 20-pounder Mk.I (84 mm)|84 mm 20pdr OQF Mk.I]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 65 || -10°/+20° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 14.6 || 20.1 || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 10.7 || 12.6 || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 8.1 ||__.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Shot Mk.1 || APCBC || 218 || 215 || 203 || 189 || 176 || 163
 +
|-
 +
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9
 +
|-
 +
| Shot Mk.3 || APDS || 285 || 283 || 262 || 239 || 218 || 198
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Shot Mk.1 || APCBC || 1019 || 9.1 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 +
|-
 +
| Shell Mk.1 || HE || 1019 || 7.8 || 0.4 || 0.5 || 586 || +0° || 79° || 80° || 81°
 +
|-
 +
| Shot Mk.3 || APDS || 1430 || 4.0 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| 20pdr Shell SS Mk.1 || 650 || 10 || 13 || 5 || 20 || 50
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo rack]] of the Caernarvon (May be outdated)]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''65''' || 61&nbsp;''(+4)'' || 57&nbsp;''(+8)'' || 33&nbsp;''(+32)'' || 22&nbsp;''(+43)'' || 11&nbsp;''(+54)'' || 1&nbsp;''(+64)'' || style="text-align:center" | Yes
 +
|-
 +
|}
  
=== Additional armament ===
+
Front and Turret empty: 33&nbsp;''(+32)''
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|BESA (7.92 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[BESA (7.92 mm)|7.92 mm BESA]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,600 (225) || 600 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 +
 
 +
;Tips
 +
 
 +
* If you know the weak spots on most vehicles, try taking the solid shot, it usually does more damage inside enemy tanks.
 +
* When using the APDS shot, you can penetrate the Panthers' UFP, and Ferdinand's and Ho-Ri's frontal armour.
 +
* Bait your opponents into making a move at you, and then use your stabilizer to drive out and take a shot at them much faster than they can.
 +
* If many of your teammates are dead, and you are likely to get surrounded - reverse closer to your spawn because your reload is not fast enough (6.4s with Aced crew).
 +
* Don't rely on armour.
 +
 
 +
 
 +
 
 +
;Arcade Battles
 +
 
 +
In Arcade Battles, it is recommended to take mostly APDS shells, because the gameplay is much more reactive and it's more important to penetrate an enemy vehicle wherever you hit - because you don't have time to aim, or the enemies are very fast-moving due to increased horsepower.
 +
 
 +
In terms of game strategies, the Caernarvon is very versatile (almost MBT-like). You can get into sniping positions and rain shells on all enemies that enter your line of sight (or target the more armoured vehicles such as the Ferdinand and the Ho-Ri Production, which are impenetrable to many tanks around 6.7); you can also serve as a breakthrough tank, not because of armour, but because of speed and the stabilizer which allows you to shoot on the move at enemies that dare block your path; or, you can flank, although that role is often taken by much faster vehicles such as Ru 251, BMP-1 and R3.
 +
 
 +
To succeed in Arcade, you must learn to use your advantages, most notably the stabilizer and the APDS round. For example, whenever you are in a stand-off with a non-stabilized tank - get into cover, and when they try to drive out to hold your angle, you can also drive out and shoot them, because your gun will be ready to fire faster than theirs, even though they started driving out of cover before you.
 +
 
 +
 
 +
 
 +
;Realistic Battles
 +
 
 +
In Realistic Battles, most players prefer to take out the solid shot, because it has the potential to damage many more components while maintaining decent penetration values. However, you should take your time to aim this shot, because it will not penetrate some tougher enemies (e.g. Ferdinand, Ho-Ri Production, or IS-3/IS-4), or take some APDS rounds with you.
 +
 
 +
When playing the Caernarvon in Realistic Battles, try to play a supportive role. You don't know where the enemies are, and your armour will not save you from an ambush, so rely on your teammates to lead the way. Here, the sniping strategy is much more viable, because your round velocities are very high, making aiming over 1km much easier, moreover 10 degrees of depression allow you to play in hilly areas and take pot shots at unsuspecting enemies (especially the Russian tanks, who lack gun depression). You can still push forward with your team because your stabilizer still allows you to take much more accurate reactive shots (or when on the move).
 +
 
 +
To succeed in Realistic, you must use cover and let your teammates take the shots. Usually, you will be able to return fire to avenge a teammate, and most of the time you get the kill, due to easy gun handling.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
* Same armament as the Centurion Mk 3, has a very good stock round and access to APDS
*
+
* Very fast reload for a large calibre
 +
* Fast turret and hull traverse
 +
* Good acceleration
 +
* The Caernarvon plays like a beefed up Centurion Mk 3
 +
* Brake system is very responsive
 +
* Access to gun stabilizer
 +
* Wider tracks enables the Caernarvon to navigate through bad terrain much better than the Centurion Mk 3
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Lower glacis is still a weak spot
 +
* Large ammo rack behind LFP (Can be removed by bringing less than 34 shells)
 +
* APDS shot does punctual damage
 +
* No explosive filler in any shells
 +
* Weak side armour, should not be exposed in any way when engaging an enemy
 +
* Top armour covering the engine is still only 8mm
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
===Development===
 +
In 1944, General Staff started a project called ''A45 Infantry Support Tank'', which started around the same time as the development of the [[Centurion Mk 3|A41 Centurion]] cruiser tank. This project, after the war, was redesignated from a typical "Infantry Tank" and instead focused on a new role of a "Universal Tank" design in the form of the FV 200 series. The "Universal Tank"  concept was to design a vehicle that would have a mobility comparable to that of cruiser tanks, but with the armour and firepower of heavy tanks. The FV 200 series designation was adopted and was to serve as a line of vehicles that used the same hull and chassis in different roles like armour recovery vehicles and self-propelled guns. The first tank of this series was to be the FV 201, which would be 55 tons and had the 20-pounder gun.
 +
 
 +
In 1949, a new requirement for the project called for the use of a 120 mm gun, possibly in response to the reveal of the Soviet [[IS-3]] heavy tank in the Berlin Victory Parade in 1945. This new requirement would delay the initial deadlines for the tank as no gun of that caliber had been developed yet. As a interim development before such a gun could be made, the FV 201 hull was mounted with a turret from a Centurion Mk.2, which had a 17-pounder gun. This Centurion turret mated FV 201 tank was designated the '''FV 221 Caernavon''', with a ''Mark I'' for the 17-pounder. The later combination of the [[Centurion Mk 3]] turret instead of the Mk.2 upped the armament of the tank to the more powerful 20-pounder gun, this version named the ''Mark II''. About 21 units of the Caernarvon Mark II was made in this method.
 +
 
 +
===Successor===
 +
The Caernarvon, powerful as it was at the time period, was intended to fulfill the role of the new "Main Battle Tank" concept in the FV 200 series. However, the success of the lighter Centurion cruiser tank made it apparent that the Centurion was more capable in that role than the heavier and less mobile Caernarvon. Thus, this role was not given to the Caernarvon and its design was used instead for further chassis development for future tank development. In 1955, the basis of the Caernarvon was built into the first [[Conqueror|Conqueror]] tank. Several Caernarvon Mk.II's were rebuilt into Conqueror Mk. 2 standards in between 1958 and 1959.
  
 
== Media ==
 
== Media ==
Line 43: Line 290:
 
== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 
''ETC.''
 
''ETC.''
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
 
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Britain heavy tanks}}

Latest revision as of 07:16, 6 September 2019

FV 221 Caernarvon
uk_fv221_caernarvon.png
AB
RB
SB
General characteristics
Brief
Detailed
6.3/6.7/6.7BR
4 peopleCrew
front / side / backArmour
127 / 50 / 50Hull
152 / 89 / 89Turret
Mobility
61.0 tWeight
36 km/h forward
12 km/h back
33 km/h forward
11 km/h back
Speed
Armament
84 mm 20pdr OQF Mk.I cannonMain weapon
65 roundsAmmunition
-10° / 20°Vertical guidance
two-planeStabilizer
7.92 mm BESA machine gunCoaxial weapon
3 600 roundsAmmunition
225 roundsBelt capacity
600 shots/minFire rate
Economy
78 000 Rp icon.pngResearch
230 000 Sl icon.pngPurchase
Sl icon.png4 700 / 6 161/6 400 / 8 390/3 840 / 5 034Repair
65 000 Sl icon.pngCrew training
230 000 Sl icon.pngExperts
990 Ge icon.pngAces
× (184) % Rp icon.pngReward for battle

Description

GarageImage Caernarvon.jpg


The FV 221 Caernarvon is a rank IV British heavy tank with a battle rating of 6.7 (AB/RB) and 6.3 (SB). It was introduced along with the initial British tree line in Update 1.55 "Royal Armour". Featuring heavy armour on the hull with a Centurion Mk 3 turret, the Caernarvon provides adequate armour, mobility with the bite of a 20-pounder. The variant featured in the game is the Mark II, the experimental series with the 20-pounder whereas the Mark I was the initial prototype with a 17-pounder instead.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
  • Structural steel (Side skirts)
Tank Armour Table
Armour Front Sides Rear Roof
Hull 127 mm (60°) Front glacis
76.2 mm (44°) Lower glacis
50.8 + 4 mm 50.8 mm (1°) 50.8 mm Front
18 + 8 mm Rear
Turret 152 mm (5-25°) Turret front
152 + 20 mm (5-52°) Gun mantlet
89 mm (5-26°) 89 mm (0-20°) 50.8 mm Turret boundary
29 mm Center of turret
Armour Front Rear Roof
Cupola 152 mm 90 mm 29 mm

Notes:

  • Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
  • Steel boxes scattered on the hull and turret sides add 4 mm of armour at their placement.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
61.0 N/A 36 (AB)
34 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1046 1287
Realistic/Simulator 716 810
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.14 21.09
Realistic/Simulator 11.73 13.27

Armaments

Main armament

84 mm 20pdr OQF Mk.I
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
65 -10°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.6 20.1 __.__ __.__ __.__
Realistic 10.7 12.6 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.1 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Shot Mk.1 APCBC 218 215 203 189 176 163
Shell Mk.1 HE 9 9 9 9 9 9
Shot Mk.3 APDS 285 283 262 239 218 198
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot Mk.1 APCBC 1019 9.1 N/A N/A N/A +4° 48° 63° 71°
Shell Mk.1 HE 1019 7.8 0.4 0.5 586 +0° 79° 80° 81°
Shot Mk.3 APDS 1430 4.0 N/A N/A N/A +1.5° 75° 78° 80°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
20pdr Shell SS Mk.1 650 10 13 5 20 50
Ammo racks
Ammo rack of the Caernarvon (May be outdated)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
65 61 (+4) 57 (+8) 33 (+32) 22 (+43) 11 (+54) (+64) Yes

Front and Turret empty: 33 (+32)

Machine guns

Main article: BESA (7.92 mm)
7.92 mm BESA
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,600 (225) 600 N/A N/A

Usage in the battles

Tips
  • If you know the weak spots on most vehicles, try taking the solid shot, it usually does more damage inside enemy tanks.
  • When using the APDS shot, you can penetrate the Panthers' UFP, and Ferdinand's and Ho-Ri's frontal armour.
  • Bait your opponents into making a move at you, and then use your stabilizer to drive out and take a shot at them much faster than they can.
  • If many of your teammates are dead, and you are likely to get surrounded - reverse closer to your spawn because your reload is not fast enough (6.4s with Aced crew).
  • Don't rely on armour.


Arcade Battles

In Arcade Battles, it is recommended to take mostly APDS shells, because the gameplay is much more reactive and it's more important to penetrate an enemy vehicle wherever you hit - because you don't have time to aim, or the enemies are very fast-moving due to increased horsepower.

In terms of game strategies, the Caernarvon is very versatile (almost MBT-like). You can get into sniping positions and rain shells on all enemies that enter your line of sight (or target the more armoured vehicles such as the Ferdinand and the Ho-Ri Production, which are impenetrable to many tanks around 6.7); you can also serve as a breakthrough tank, not because of armour, but because of speed and the stabilizer which allows you to shoot on the move at enemies that dare block your path; or, you can flank, although that role is often taken by much faster vehicles such as Ru 251, BMP-1 and R3.

To succeed in Arcade, you must learn to use your advantages, most notably the stabilizer and the APDS round. For example, whenever you are in a stand-off with a non-stabilized tank - get into cover, and when they try to drive out to hold your angle, you can also drive out and shoot them, because your gun will be ready to fire faster than theirs, even though they started driving out of cover before you.


Realistic Battles

In Realistic Battles, most players prefer to take out the solid shot, because it has the potential to damage many more components while maintaining decent penetration values. However, you should take your time to aim this shot, because it will not penetrate some tougher enemies (e.g. Ferdinand, Ho-Ri Production, or IS-3/IS-4), or take some APDS rounds with you.

When playing the Caernarvon in Realistic Battles, try to play a supportive role. You don't know where the enemies are, and your armour will not save you from an ambush, so rely on your teammates to lead the way. Here, the sniping strategy is much more viable, because your round velocities are very high, making aiming over 1km much easier, moreover 10 degrees of depression allow you to play in hilly areas and take pot shots at unsuspecting enemies (especially the Russian tanks, who lack gun depression). You can still push forward with your team because your stabilizer still allows you to take much more accurate reactive shots (or when on the move).

To succeed in Realistic, you must use cover and let your teammates take the shots. Usually, you will be able to return fire to avenge a teammate, and most of the time you get the kill, due to easy gun handling.

Pros and cons

Pros:

  • Same armament as the Centurion Mk 3, has a very good stock round and access to APDS
  • Very fast reload for a large calibre
  • Fast turret and hull traverse
  • Good acceleration
  • The Caernarvon plays like a beefed up Centurion Mk 3
  • Brake system is very responsive
  • Access to gun stabilizer
  • Wider tracks enables the Caernarvon to navigate through bad terrain much better than the Centurion Mk 3

Cons:

  • Lower glacis is still a weak spot
  • Large ammo rack behind LFP (Can be removed by bringing less than 34 shells)
  • APDS shot does punctual damage
  • No explosive filler in any shells
  • Weak side armour, should not be exposed in any way when engaging an enemy
  • Top armour covering the engine is still only 8mm

History

Development

In 1944, General Staff started a project called A45 Infantry Support Tank, which started around the same time as the development of the A41 Centurion cruiser tank. This project, after the war, was redesignated from a typical "Infantry Tank" and instead focused on a new role of a "Universal Tank" design in the form of the FV 200 series. The "Universal Tank" concept was to design a vehicle that would have a mobility comparable to that of cruiser tanks, but with the armour and firepower of heavy tanks. The FV 200 series designation was adopted and was to serve as a line of vehicles that used the same hull and chassis in different roles like armour recovery vehicles and self-propelled guns. The first tank of this series was to be the FV 201, which would be 55 tons and had the 20-pounder gun.

In 1949, a new requirement for the project called for the use of a 120 mm gun, possibly in response to the reveal of the Soviet IS-3 heavy tank in the Berlin Victory Parade in 1945. This new requirement would delay the initial deadlines for the tank as no gun of that caliber had been developed yet. As a interim development before such a gun could be made, the FV 201 hull was mounted with a turret from a Centurion Mk.2, which had a 17-pounder gun. This Centurion turret mated FV 201 tank was designated the FV 221 Caernavon, with a Mark I for the 17-pounder. The later combination of the Centurion Mk 3 turret instead of the Mk.2 upped the armament of the tank to the more powerful 20-pounder gun, this version named the Mark II. About 21 units of the Caernarvon Mark II was made in this method.

Successor

The Caernarvon, powerful as it was at the time period, was intended to fulfill the role of the new "Main Battle Tank" concept in the FV 200 series. However, the success of the lighter Centurion cruiser tank made it apparent that the Centurion was more capable in that role than the heavier and less mobile Caernarvon. Thus, this role was not given to the Caernarvon and its design was used instead for further chassis development for future tank development. In 1955, the basis of the Caernarvon was built into the first Conqueror tank. Several Caernarvon Mk.II's were rebuilt into Conqueror Mk. 2 standards in between 1958 and 1959.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain heavy tanks
Infantry tanks  A1E1 Independent · Matilda Mk II · A.33 Heavy Assault Tank "Excelsior" · Churchill Mk I · Churchill Mk III · Churchill Mk VII · A.43 Black Prince
Post-war  FV 221 Caernarvon · Tank Heavy Gun Conqueror Mk 2