Difference between revisions of "CV 90120"

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m (Pros and cons)
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* Difficult stock grind - many tanks at your BR can withstand HEAT-FS and you are susceptible to hull break
 
* Difficult stock grind - many tanks at your BR can withstand HEAT-FS and you are susceptible to hull break
 
* Taller and longer profile than all other Strf/CV 90's  
 
* Taller and longer profile than all other Strf/CV 90's  
 +
* Turret is mounted far back on the hull - needs to show the entire hull when peeking around corners
  
 
== History ==
 
== History ==

Revision as of 12:58, 15 February 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
CV 90120
sw_cv_90120.png
GarageImage CV 90120.jpg
CV 90120
AB RB SB
11.3 11.3 11.3
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The Combat Vehicle 90120 is a rank VIII Swedish light tank with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull20 / 14 / 20
Turret20 / 20 / 20
Crew4 people
Visibility115 %

The CV 90120 combines the Combat Vehicle 90's chassis with a new turret with a 120 mm CTG cannon. As a result, armour is barely present and can only withstand heavy machine gun from the front. Even autocannons can penetrate its turret and 12.7 mm machine guns can cut clean through its side armour. There is also a chance you will hull break even if no critical modules are damaged, so be aware, your main goal should be to not receive any enemy fire.

Mobility

Speedforward / back
AB88 / 57 km/h
RB and SB79 / 51 km/h
Number of gears8 forward
4 back
Weight27.7 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB55.1 hp/t
RB and SB28.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 88 57 27.7 1,038 1,526 37.47 55.09
Realistic 79 51 593 800 21.41 28.88

Despite competing against other top-tier vehicles with incredible mobility, the CV 90120 achieves incredibly high speeds on all types of terrain, even when stock. This makes it a lot easier to grind the vehicle, as most priority goes into getting the powerful m/95 round. The CV 90120 reaches speeds of just around 50 km/h quite often, and finds little to no trouble manoeuvring. Another upside is the gearbox, which allows the CV 90120 to move almost equally as fast in reverse. The vehicle is light, and due to the lack of add-on-armour compared to the prior Strf 9040C, the CV 90120 is actually lighter than the 40 mm variant before it. Despite this, the tank has around 150 more horsepower, which results in good torque. Although not comparable to tanks such as the Strv 121, the CV 90120 can definitively stand its own ground in poor conditions.

Modifications and economy

Repair costBasic → Reference
AB3 529 → 5 907 Sl icon.png
RB3 567 → 5 971 Sl icon.png
SB3 769 → 6 309 Sl icon.png
Total cost of modifications290 100 Rp icon.png
471 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 160 / 210 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods airstrike.png
Airstrike
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
120mm_DM_HE_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods scouting.png
Improved optics
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition45 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-8° / 22°
Main article: CTG (120 mm)
120 mm CTG Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 45 -8°/+22° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 5.00 5.00 5.00 5.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM23 APFSDS 418 416 409 401 393 384
slsgr m/95 HE 36 36 36 36 36 36
slpprj m/95 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0.05 0.1 2,150 65° 72° 77°
DM23 APFSDS 1,680 4.3 N/A N/A N/A 78° 80° 81°
slsgr m/95 HE 736 17.5 0.1 0.1 3,540 79° 80° 81°
slpprj m/95 APFSDS 1,705 5.6 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the CV 90120
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
45 26 (+19) 13 (+32) (+38) (+44) No

One shell is always immediately loaded into the breech upon spawning. This means there's always one shell missing from the ammunition racks.


Machine guns

12.7 mm ksp 88 machine gun (coaxial)
Ammunition1 200 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate575 shots/min
Main article: ksp 88 (12.7 mm)
12.7 mm ksp 88
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 577 N/A N/A

Usage in battles

As discussed in the armour section, you have minimal armour meant to withstand small arms fire and indirect shrapnel. Your playstyle should involve sitting back and maintaining overwatch of a specific area of the battlefield. Stay far away from the heat of close quarters combat as enemy tanks will have a harder time finding and killing you. With the slpprj m/95 round, you can penetrate any vehicle in the game from the front at any range (excluding areas such as the Leopard 2A5's turret cheeks). The stock DM33 round is, although powerful, somewhat lacklustre compared to m/95, but holds its own against tanks at its BR. You will just have to play more passively and know how to hit weak spots at longer ranges. Use your mobility to flank on large maps such as Maginot Line and (if you have them researched) use your powerful thermal optics to acquire and destroy a target. If the enemy is looking at you and you are too close, reposition and try to make them lose focus on you. By playing more passively and smarter than you would a normal MBT, you can make the most of this vehicle.

With a reload of 5 seconds, it shares the fastest top tier reload with the Type 90 and the aced 105 mm Abrams, beating the Leclerc and any other tank's aced crew. This means that if you get the first shot off, and either their return shot misses or you destroy their cannon, then you can do wonders with the CV90120. It packs an INSANE amount of firepower for a light tank, dishing out 625 mm of pen every five seconds, and can by itself cripple distracted players.

Pros and cons

Pros:

  • Excellent gun and reload, with access to the slpprj m/95 round, which shares identical stats to the Italian CL3143
  • Adequate mobility enabling you to get to an early game position and quickly change positions if spotted or injured
  • The weak armour may reduce the amount of spalling caused by being hit by enemy shells
  • Access to scouting and "Airstrike" ability (reduced spawn cost for friendlies destroying enemy tanks you scouted)
  • Autoloader - reloads even while extinquishing a fire or if a crewmember gets knocked out
  • Shares the same amazing reload as the Japanese Type 90 and (aced) British Challenger 2
  • Insane firepower for a light tank - no other light tank has access to a 120 mm gun that can penetrate over 600 mm of armour

Cons:

  • Non-existent armour, can be penetrated by heavy machine guns on the side and autocannons in the front
  • No top machine gun for anti-helicopter and aircraft defence
  • Susceptible to hull break, ANY chemical charge such as HEAT or ATGM will almost certainly destroy the hull in a single hit
  • The slpprj m/95 round is a tier IV modification and will take some time to get access to it
  • Difficult to hide due to tall profile, with the "doorknob" optic on the roof of the turret
  • Difficult stock grind - many tanks at your BR can withstand HEAT-FS and you are susceptible to hull break
  • Taller and longer profile than all other Strf/CV 90's
  • Turret is mounted far back on the hull - needs to show the entire hull when peeking around corners

History

Background

After the CV 90105 TML project, Hägglunds began their own private venture to develop the light tank of the future. Working from their CV 90 chassis, they began tinkering with the Swiss Ordnance 120 mm Smoothbore cannon, to achieve MBT grade firepower. The design principle behind the project was that the vehicle wouldn't require armour if it had the capability to destroy targets before being fired upon. The tank was revealed in the summer of 1998 at the EUROSATORY defence exhibition in Paris. This version was a prototype however, as it took Hägglunds 3 more years to finalize the design. The vehicle would be known as the CV 90120, and is one of the most passionate projects launched by Hägglunds.

CV 90120-T in low visibility summer camouflage.

Design

The CV 90120 is incredibly light for its weaponry, coming in at just below 20 tonnes excluding the weaponry. The challenge when designing the tank was transferring the recoil from a gun that size, into the chassis, without damaging the tank. The gun was specifically modified and picked for this problem. the CTG (Compact Tank Gun) 120/L50 Smoothbore managed to solve this issue thanks to the lightweight design and strong structure. The gun is semi auto-loaded from the rear of the turret, with reserve ammunition stored in the rear of the chassis, which was previously used as troop transport in the prior CV 90. Later variants, such as the CV 90120-T, the variant reflected in game, would see novel features such as generation 3 thermal imaging, along with smoke grenades, and commanders thermals provided by SAAB.

Future development

Hägglunds was bought by Alvis Ltd. in 1997, and later by BAE Systems in 2004. Despite this, the project has continued development. The latest version was revealed in 2011, known as the CV 90120 Ghost. This version is still being worked on, despite lacking any sort of customers. No matter the fate of the vehicle, Hägglunds seem convinced that the future of tank combat isn't survivability, but rather visibility. The CV 90120 Ghost has side-skirts capable of adapting its thermal imaging to look like something else, and the chassis is shaped to reflect radar signature. Hägglunds has made it perfectly clear what their vision on the future is, and along with the Polish PL-01 based on the same chassis, the vehicle remains a concept waiting to prove itself right.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV9030FIN · CT-CV 105HP