Difference between revisions of "CR.32 quater"

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(Survivability and armour)
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~14 || ~6
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~15 || ~7
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* No armour plate & bulletproof glass
+
* No armour plates or bulletproof glass
* Self-sealing fuel tank: between engine and pilot
+
* Self-sealing fuel tank between engine and pilot
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 119: Line 119:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP.
+
You need to get a certain altitude at the start of battle, almost 1,000 m, and for attacking planes you need to dogfight, remember that your plane can manoeuvre better in horizontal dogfights but not very good in vertical (it will lose a lot of speed), the best belts are tracers, air targets, or stealth belts for taking down planes, with these belt you can knock out pilots, set the opponent afire, or critically damage them. Watch your ammo count because the ammo capacity is rather low (700 total).
 +
 
 +
Your priority is to attack enemy fighters and protect your teammates, remember you are a fighter, and most Italian planes are pure fighters so they can carry few bombs or none at all.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
  
* 12.7 mm MG's are great for killing pilots and penetrating enemy armour plates
+
* 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates
 +
* Nose-mounted MGs mean little convergence work is needed
 
* Excellent dive speed
 
* Excellent dive speed
 
* Surprisingly good turning against bigger fighters
 
* Surprisingly good turning against bigger fighters
 +
* Fixed gear make it easy to land
 +
* Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator
 +
* In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger
 +
* Yellow camouflage is effective in certain maps such as Sinai and Sicily
  
 
'''Cons:'''
 
'''Cons:'''
  
* Turns worse than some biplanes it faces
+
* Turns worse than some biplanes (eg. I-15) it faces
 
* Has a relatively small ammo pool, firing in short bursts is very recommended
 
* Has a relatively small ammo pool, firing in short bursts is very recommended
 +
* Very poor roll rate
 
* No protection for the pilot
 
* No protection for the pilot
 +
* Uses a telescopic gunsight which is extremely hard to use in Simulator
 +
* Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight
 +
* Fixed gear increase drag
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
'''Development'''
 +
 
 +
The [[CR.32|FIAT CR.32]] quater fighter biplane was developed by the Celestino Rosatelli, an Italian aeronautic enginner, who designed various planes, such as the [[CR.32|FIAT CR.32]], [[CR.32 quater|FIAT CR.32 Quater]], [[CR.32 bis|FIAT CR.32 Bis]], [[CR.42|FIAT CR.42]], [[Marcolin's C.R.42 CN|FIAT CR.42 CN]], [[B.R.20DR|FIAT BR.20DR]], [[B.R.20M M1|FIAT BR.20M M1,]] and many more.
 +
 
 +
After the production of '''FIAT CR.32 Ter''', enginners added a few improvements: modified windscreen, and shifted backwards and increased the size of the OMI telescope sight, but most importantly the new variant had a slight increase in performance at low altitudes, and became the [[CR.32 quater]].
 +
 
 +
At the end of 1937, the [[CR.32|FIAT CR.32]] quater has replace the '''FIAT CR.32 ter''' in the Regia Aeronautica.
 +
 
 +
The [[CR.32 quater|FIAT CR.32 quater]] was used by Italy, Hungary, Venezuela and Paraguay.
 +
 
 +
After the [[CR.32 quater|FIAT CR.32 quater]] were created sub-variants:
 +
 
 +
* CR.32 quater CN
 +
* CR.32 quater AS (variant capable of carrying bombs and fight in desert conditions, the drop load, consist bombs or stick bombs up to 100 Kg)
 +
 
 +
'''Italy'''
 +
 
 +
When the Second World War broke out, the [[CR.32|FIAT CR.32]] was already obsolete (and eventually replaced by the [[CR.42|FIAT CR.42]]) but, in spite of that, it still equipped several fighter units.
 +
 
 +
By 10 June 1940 the [[CR.32|FIAT CR.32]] was equipped for the following Gruppi Caccia (Fighters Groups): 24°Gruppo (52°Stormo) at Sarzana, 2°Gruppo at Grottaglie, 157°Gruppo (1°Stormo) at Trapani, 9°Gruppo at Monserrato, 160° at Tirana, 13°Gruppo (Partly) at Castelbenito (Libya), 8°Gruppo at Tobruk, 10°Gruppo at Benina and 163° Squadron at Rhodes.
 +
 
 +
The [[CR.32 quater|FIAT CR.32 quater]] with [[CR.32|FIAT CR.32]] to have been involved in military operations were those stationed in Libya, forty-odd machines being used mostly in ground attack missions together with the 50°Stormo's Breda 65's.
 +
 
 +
The other front where the machine was used to the last example was Eastern Africa, fighting highly superior machines, such as Blenheims and Hurricanes.
 +
 
 +
The [[CR.32 quater|FIAT CR.32 quater]] closely followed the alternate phases of the campaign, from Italian advance into Egypt to the loss of Cyrenaica, they were widely used fairly successfully with various bomb types until January 1941.
 +
 
 +
After the conquest of Crete in May 1941, [[CR.32 (Family)|FIAT CR.32s]] were relegated to fighting training duties.
  
 
== Media ==
 
== Media ==

Revision as of 10:28, 17 March 2021

RANK 4 FRANCE
Somua SM PACK
This page is about the Italian fighter CR.32 quater. For other versions, see CR.32 and CR.32 bis.
CR.32 quater
cr_32_quater.png
GarageImage CR.32 quater.jpg
360://https://wiki.warthunder.com/images/2/20/Cockpit_cr_32_quater.jpg
CR.32 quater
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

The CR.32 quater is a rank I Italian fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

The C.R.32 quater fights are usually at low to medium altitude, the recommended fight altitude is around 1,000 - 3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.

For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's vitality. Its 2 x 12.7 mm (.50 cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14) L.

It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P-26 Peashooter. It does, however, trade some manoeuvrability for superb diving capability. It can not turn fight Ki-10's, I-15's and is comparable to a Fury Mk II. It can fight pretty much anything it faces, but sometimes needs the help of a teammate.

General info

Flight performance

Max speed
at 3 100 m350 km/h
Turn time14 s
Max altitude9 000 m
EngineFiat A30 Bis
TypeInline
Cooling systemWater
Take-off weight2 t
Characteristics Max Speed
(km/h at 3,100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 333 320 9000 14.4 15.3 5.2 5.2 150
Upgraded 354 350 13.8 14.0 16.7 9.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
590 590 N/A N/A N/A ~15 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 200 < 300 < 300 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,600 m 591 hp 787 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural590 km/h
Gear590 km/h
  • No armour plates or bulletproof glass
  • Self-sealing fuel tank between engine and pilot

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications3 610 Rp icon.png
168 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Research:
750 Rp icon.png
Cost:
35 Sl icon.png
65 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
60 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
60 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
540 Rp icon.png
Cost:
25 Sl icon.png
45 Ge icon.png

When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7 mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.

Armaments

Offensive armament

Ammunition700 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The CR.32 quater is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)

Usage in battles

You need to get a certain altitude at the start of battle, almost 1,000 m, and for attacking planes you need to dogfight, remember that your plane can manoeuvre better in horizontal dogfights but not very good in vertical (it will lose a lot of speed), the best belts are tracers, air targets, or stealth belts for taking down planes, with these belt you can knock out pilots, set the opponent afire, or critically damage them. Watch your ammo count because the ammo capacity is rather low (700 total).

Your priority is to attack enemy fighters and protect your teammates, remember you are a fighter, and most Italian planes are pure fighters so they can carry few bombs or none at all.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates
  • Nose-mounted MGs mean little convergence work is needed
  • Excellent dive speed
  • Surprisingly good turning against bigger fighters
  • Fixed gear make it easy to land
  • Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator
  • In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger
  • Yellow camouflage is effective in certain maps such as Sinai and Sicily

Cons:

  • Turns worse than some biplanes (eg. I-15) it faces
  • Has a relatively small ammo pool, firing in short bursts is very recommended
  • Very poor roll rate
  • No protection for the pilot
  • Uses a telescopic gunsight which is extremely hard to use in Simulator
  • Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight
  • Fixed gear increase drag

History

Development

The FIAT CR.32 quater fighter biplane was developed by the Celestino Rosatelli, an Italian aeronautic enginner, who designed various planes, such as the FIAT CR.32, FIAT CR.32 Quater, FIAT CR.32 Bis, FIAT CR.42, FIAT CR.42 CN, FIAT BR.20DR, FIAT BR.20M M1, and many more.

After the production of FIAT CR.32 Ter, enginners added a few improvements: modified windscreen, and shifted backwards and increased the size of the OMI telescope sight, but most importantly the new variant had a slight increase in performance at low altitudes, and became the CR.32 quater.

At the end of 1937, the FIAT CR.32 quater has replace the FIAT CR.32 ter in the Regia Aeronautica.

The FIAT CR.32 quater was used by Italy, Hungary, Venezuela and Paraguay.

After the FIAT CR.32 quater were created sub-variants:

  • CR.32 quater CN
  • CR.32 quater AS (variant capable of carrying bombs and fight in desert conditions, the drop load, consist bombs or stick bombs up to 100 Kg)

Italy

When the Second World War broke out, the FIAT CR.32 was already obsolete (and eventually replaced by the FIAT CR.42) but, in spite of that, it still equipped several fighter units.

By 10 June 1940 the FIAT CR.32 was equipped for the following Gruppi Caccia (Fighters Groups): 24°Gruppo (52°Stormo) at Sarzana, 2°Gruppo at Grottaglie, 157°Gruppo (1°Stormo) at Trapani, 9°Gruppo at Monserrato, 160° at Tirana, 13°Gruppo (Partly) at Castelbenito (Libya), 8°Gruppo at Tobruk, 10°Gruppo at Benina and 163° Squadron at Rhodes.

The FIAT CR.32 quater with FIAT CR.32 to have been involved in military operations were those stationed in Libya, forty-odd machines being used mostly in ground attack missions together with the 50°Stormo's Breda 65's.

The other front where the machine was used to the last example was Eastern Africa, fighting highly superior machines, such as Blenheims and Hurricanes.

The FIAT CR.32 quater closely followed the alternate phases of the campaign, from Italian advance into Egypt to the loss of Cyrenaica, they were widely used fairly successfully with various bomb types until January 1941.

After the conquest of Crete in May 1941, FIAT CR.32s were relegated to fighting training duties.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Fiat Aviation (Fiat Aviazione)
Fighters  CR.32 · CR.32 bis · CR.32 quater
  CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S
  G.56
Jet fighters  G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS
  ▄F-86K*
  ▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF*
Strike aircraft  F.C.20 Bis
Bombers  B.R.20DR · B.R.20M M1
Export/Captured  J11 · ▀CR.42
  ▀G.50 serie 2 · ▀G.50 AS serie 7
  ◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4
  *Licensed
See also  North American Aviation · Lockheed Martin

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C