Difference between revisions of "CCIP"

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== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
 
 
CCIP, of Constantly Computed Impact Point is an aircraft system that aids the pilot in aiming unguided munitions such as machine gun or cannon shells, rockets and bombs.
 
CCIP, of Constantly Computed Impact Point is an aircraft system that aids the pilot in aiming unguided munitions such as machine gun or cannon shells, rockets and bombs.
  
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<!-- ZdrytchX: I don't own all of these vehicles, so this is more of a guess. Someone else edit and add/remove the appropriate vehicles -->
 
<!-- ZdrytchX: I don't own all of these vehicles, so this is more of a guess. Someone else edit and add/remove the appropriate vehicles -->
 
<!-- USA -->
 
<!-- USA -->
 +
 
* {{Specs-Link|AH-1F}}
 
* {{Specs-Link|AH-1F}}
 
* {{Specs-Link|AH-1Z}}
 
* {{Specs-Link|AH-1Z}}
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* {{Specs-Link|Ka-52}}
 
* {{Specs-Link|Ka-52}}
 
<!-- GB-->
 
<!-- GB-->
* {{Specs-Link|AH_Mk.1}
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*<nowiki> {{Specs-Link|AH_Mk.1}</nowiki>
 
<!-- JP-->
 
<!-- JP-->
 
* {{Specs-Link|AH-1S_Kisarazu}}
 
* {{Specs-Link|AH-1S_Kisarazu}}
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<!-- FJ-4B missing CCIP -->
 
<!-- FJ-4B missing CCIP -->
 
<!-- F-100D missing CCIP -->
 
<!-- F-100D missing CCIP -->
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* {{Specs-Link|F-4C_Phantom_II}}<!-- Missing pipper for sim CCIP -->
 
* {{Specs-Link|F-4C_Phantom_II}}<!-- Missing pipper for sim CCIP -->
 
* {{Specs-Link|F-4E_Phantom_II}}<!-- Missing pipper for sim CCIP -->
 
* {{Specs-Link|F-4E_Phantom_II}}<!-- Missing pipper for sim CCIP -->
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== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''
 
 
CCIP can be enabled by accessing the controls menu and finding "Toggle Ballistic Computer" (under "Weaponry" for aircraft and under "Miscellaneous" for rotorcraft) which will enable or disable CCIP in Arcade, Realistic and in cockpits with special HUDs such as the Ka-50. For aircraft without an advanced HUD, to enable CCIP in cockpit uses a different control option titled "Switch sight mode in cockpit" (under "Miscellaneous") however it requires that the cockpit already has a gyro pipper available, and may be toggled between Standard (Gyro), Cannons to Ground Target (Primary Gun), Rockets to Ground Target (Unguided Rockets of fastest type) and Bombs (First release of Unguided Bombs).
 
CCIP can be enabled by accessing the controls menu and finding "Toggle Ballistic Computer" (under "Weaponry" for aircraft and under "Miscellaneous" for rotorcraft) which will enable or disable CCIP in Arcade, Realistic and in cockpits with special HUDs such as the Ka-50. For aircraft without an advanced HUD, to enable CCIP in cockpit uses a different control option titled "Switch sight mode in cockpit" (under "Miscellaneous") however it requires that the cockpit already has a gyro pipper available, and may be toggled between Standard (Gyro), Cannons to Ground Target (Primary Gun), Rockets to Ground Target (Unguided Rockets of fastest type) and Bombs (First release of Unguided Bombs).
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''
 
 
Press the appropriate toggle button to use ballistic compensated guidance and place the appripriate crosshair or pipper over the target.<!-- Third person has custom icons, insert icons here with subtitle --> CCIP does not require research of any specific module and will be available for the vehicles that have it from the start.
 
Press the appropriate toggle button to use ballistic compensated guidance and place the appripriate crosshair or pipper over the target.<!-- Third person has custom icons, insert icons here with subtitle --> CCIP does not require research of any specific module and will be available for the vehicles that have it from the start.
  
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the article about the variant of the cannon/machine gun;''
 
* ''reference to the article about the variant of the cannon/machine gun;''
 
* ''references to approximate analogues by other nations and research trees.''
 
* ''references to approximate analogues by other nations and research trees.''
  
 
== External links ==
 
== External links ==
 +
 
* [https://en.wikipedia.org/wiki/Constantly_computed_impact_point CCIP on Wikipedia]
 
* [https://en.wikipedia.org/wiki/Constantly_computed_impact_point CCIP on Wikipedia]
  
 
[[Category:Design templates]]
 
[[Category:Design templates]]

Revision as of 21:41, 14 April 2020

Description

CCIP, of Constantly Computed Impact Point is an aircraft system that aids the pilot in aiming unguided munitions such as machine gun or cannon shells, rockets and bombs.

Vehicles equipped with this weapon

List out vehicles that are equipped with the weapon.

Rotorcraft:

  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]
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  • [[|]]
  • {{Specs-Link|AH_Mk.1}
  • [[|]]
  • [[|]]
  • [[|]]
  • [[|]]

Fixed Wing Aircraft:

  • [[|]]
  • [[|]]
  • [[|]] (Excluding bombs)
  • [[|]]
  • [[|]]

General info

CCIP can be enabled by accessing the controls menu and finding "Toggle Ballistic Computer" (under "Weaponry" for aircraft and under "Miscellaneous" for rotorcraft) which will enable or disable CCIP in Arcade, Realistic and in cockpits with special HUDs such as the Ka-50. For aircraft without an advanced HUD, to enable CCIP in cockpit uses a different control option titled "Switch sight mode in cockpit" (under "Miscellaneous") however it requires that the cockpit already has a gyro pipper available, and may be toggled between Standard (Gyro), Cannons to Ground Target (Primary Gun), Rockets to Ground Target (Unguided Rockets of fastest type) and Bombs (First release of Unguided Bombs).

Usage in battles

Press the appropriate toggle button to use ballistic compensated guidance and place the appripriate crosshair or pipper over the target. CCIP does not require research of any specific module and will be available for the vehicles that have it from the start.

CCIP does NOT compensate for aerodynamic drag, thus is inaccurate beyond about 1000m for most munitions.

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the cannon/machine gun;
  • references to approximate analogues by other nations and research trees.

External links