Difference between revisions of "C13 T90"

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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.-->''
 
  
The C-13's armour is only effective against enemy machine-gun fire, and in lucky cases can bounce a few shots if it has been hit in a specific angle. Generally speaking you can get taken out easily by all sides, so when playing the C-13 keep that in mind.  
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The C13's armour is only effective against enemy machine gun fire, and in lucky cases can bounce a few shots if hit at a specific angle. Generally speaking you can get taken out easily from all sides.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
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* Aluminium alloy 5083 (hull)
* Cast homogeneous armour (Turret, Transmission area) -->
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* Rolled homogeneous armour (hull, turret)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 38 mm || 6 mm ''Top'' <br> 6 mm ''Bottom'' || 38 mm || 6-38mm
+
| Hull || 38 + 6 mm (73°) ''Upper''<br>50 + 13 mm (40°) ''Lower'' || 38 + 6 mm (37°) ''Top'' <br> 50 + 6 mm ''Middle'' <br> 32 + 6 mm ''Bottom'' || 38 mm (10-11°) || 38 mm
 
|-
 
|-
| Turret || 15 mm (24°) ''Turret front''
+
| Turret || 8 mm (12-23°) ''Turret front''<br>8 mm (6-50°) ''Gun mantlet''
8 mm (13°) ''Turret Cheeks''
+
| 8 mm (33°)<br>8 mm (68-72°) ''Turret underside''
 
+
| 8 mm (11°) || 8 mm (85-90°)
15 mm (8-50°) ''Gun mantlet''
 
| 8 mm (33°)
 
15 mm (cylindrical) ''Cupola well''
 
 
 
8 mm (68-72°) ''Turret underside''
 
| 8 mm (11°) || 8 mm (85°) .''Front''
 
8 mm ''Centre & Rear''
 
 
|-
 
|-
| Cupola || colspan="3" | 15 mm (cylindrial) || 8 mm
+
| Cupola || colspan="3" | 8 mm (cylindrial) || 8 mm
 
|-
 
|-
 
|}
 
|}
  
'''Armour Type:'''
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'''Notes:'''
 
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* Tracks are 15 mm thick, suspension wheels are 20 mm thick
 
 
 
 
* Rolled homogeneous armour (hull, turret)
 
* Cast homogeneous armour (gun, mantlet)
 
* Wheel (tires)
 
 
 
'''Notes:'''<!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' The text within these arrows are not to be deleted -->
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->''
 
 
Speed    forward / back AB 78 km/h  RB and SB 70 km/h
 
 
Number of gears 6 forward 1 back
 
 
Weight 14.2 t
 
  
Engine power AB 587 hp RB and SB 328 hp{{tankMobility|abMinHp=558|rbMinHp=318}}
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{{tankMobility|abMinHp=558|rbMinHp=318}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' The text within these arrows are not to be deleted -->
 
{{main|Cockerill Mk.3 (90 mm)}}
 
{{main|Cockerill Mk.3 (90 mm)}}
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->''
 
 
''Main article'': '''''[[Cockerill Mk.3 (90 mm)]]'''''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| M620A1 || HEATFS || 250 || 250 ||250||250||250||250
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| M620A1 || HEATFS || 250 || 250 || 250 || 250 || 250 || 250
 
|-
 
|-
 
| M625A1 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 
| M625A1 || HESH || 102 || 102 || 102 || 102 || 102 || 102
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
 
{{main|FN MAG 60-40 (7.62 mm)}}
 
{{main|FN MAG 60-40 (7.62 mm)}}
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 2000 (200) || 600 || N/A || N/A
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| Coaxial || 2,000 (200) || 600 || N/A || N/A
 
|-
 
|-
|Pintle || 2000 (200) || 600 || -/+20° || ±120°
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| Pintle || 2,000 (200) || 600 || -10°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->''
 
  
The C-13 T90 is an amazing light tank, mainly due to the great mobility it has access to. At first glance one might not expect much from such a big vehicle, but in reality the C-13 T90 easily is able to race ahead of other tanks in the majority of environments its put in. The main reason is due to the hp ton per ratio of the vehicle, paired up with a adequate engine means the C-13 T90 has nearly no problem mobility wise. The only terrains that the C-13 T90 may struggle is muddy ones, but that said most tanks suffer the same fate as well so its not saying much. Due to this, a player should fully put to use this advantage of the C-13 T90 by playing the vehicle as a support/flanker. For example, early in the match the C-13's speed makes it possible to scout enemies and take potshots if the opportunity arises in places the enemy might not expect you to be at. In terms of flanking, this vehicle will be mainly directed towards spotting and setting up opportunistic medium-ranged ambushes, whilst sniping is the last choice, due to it being one tactic only players who are extremely skillful in this vehicle can effectively pull off. The rather small caliber HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies, to practice make sure you utilize the rangefinder to the best of your ability, eventually a player might get used to the ballistics of the vehicle and not even need one when firing at an enemy. The C-13 T90 also has access to the HESH 90mm round, although the HEAT usually does the trick, it might be useful to bring a few HESH rounds in case you encounter enemies that HEAT simply cannot deal with. One of the many upsides of the C-13 T90 also include the scouting ability, which can be extremely useful for you and your team, if the player also brings a multi-purpose aircraft in the line up to provide air support, you can really make the best out of this ability. If flanking in a tree-covered map with the C-13 T90, keep in mind the sensibility of the HEAT fuse as even the smallest of the bushes can detonate the warhead and jeopardize the entire vehicle. Its best to either move to a spot where there's less foliage or scouting an enemy. By scouting enemy players you also gain a considerable amount of points which can always help in case you get taken out. Unlike the AUBL/ 74, the C-13 does not posses any sort of amphibious abilities, so do not try to traverse deep sections of water, as you'll just drown inside your vehicle. The C-13 T90 is also capable of brawling, which can go hand-in-hand with the support role. As long as you're able to find a spot which can cover most of your vehicle, a player can remain close to the front-lines to perform a range of tasks, such as repairing allied vehicles and helping in capturing points. One of the few downsides of the C-13 T90 is it being not very survivable, your armor is only really effective against enemy machine-gun fire, and in some lucky cases you may survive an artillery barrage coming your way. Enemies will usually take you out in one shot, so its advised that you either keep moving or you stay hidden in one spot where you won't be at risk of getting destroyed. A good situational awareness is also recommended when playing this vehicle, what you'll come to find out is that after a few minutes into a match, enemy air will start to make its presence known. Enemy aircraft can easily take you out, even weaker rockets that they have access to will seriously damage your vehicle if not outright take you out. To maximize your survivalbility its best to take refuge inside a building, and hopefully wait for a friendly SPAA to take the air threat out for you. In conclusion, play the C-13 T90 like most of the light tanks already present in game, and you should do fine, take advantage of your speed but don't rely on your armor.
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The C13 T90 is an amazing light tank, mainly due to its great mobility. At first glance one might not expect much from such a big vehicle, but in reality the C13 T90 is able to easily race ahead of other tanks in the majority of environments. The main reason is due to the power-to-weight ratio of the vehicle, paired up with the adequate engine means the C13 T90 has nearly no problem mobility-wise. The only terrain that the C13 T90 may struggle in is mud, but most tanks will suffer the same fate.
 +
 
 +
Due to this, a player should put this advantage to use by playing the vehicle as a support/flanker. For example, early in the match the C13's speed makes it possible to scout enemies and take potshots if the opportunity arises in places the enemy might not expect you to be at. In terms of flanking, this vehicle will be mainly directed towards spotting and setting up opportunistic medium-ranged ambushes, whilst sniping is a last resort. The rather small calibre HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies. To practice, make sure to utilize the rangefinder, eventually a player might get used to the ballistics of the vehicle and not even need to rangefind when firing at an enemy.
 +
 
 +
The C13 T90 has access to the HESH 90 mm round, although the HEAT usually does the trick, it might be useful to bring a few HESH rounds in case you encounter enemies that HEAT simply cannot deal with.
 +
 
 +
One of the many upsides of the C13 T90 also include the scouting ability, which can be extremely useful for you and your team, if the player also brings a multi-purpose aircraft in the lineup to provide air support, you can really make the best out of this ability, as aircraft spawn costs are reduced every time an enemy you scouted is destroyed by a teammate.
 +
 
 +
If flanking in a tree-covered map, keep in mind the sensitivity of the HEAT fuse as even the smallest of bushes can detonate the warhead and jeopardize the position. It's best to either move to a spot with less foliage, or stick to scouting the enemy.
 +
 
 +
Unlike the AUBL/74, the C13 does not posses any sort of amphibious abilities, so do not try to traverse deep sections of water, as you'll just drown inside your vehicle.
 +
 
 +
The C13 T90 is also capable of brawling, which can go hand-in-hand with the support role. As long as you're able to find a spot which can cover most of your vehicle, a player can remain close to the front-lines to perform a range of tasks, such as repairing allied vehicles and helping in capturing points. One of the few downsides of the C13 T90 is it not being very survivable, your armour is only really effective against enemy machine gun fire, and in some lucky cases you may survive an artillery barrage coming your way. Enemies will usually take you out in one shot, so it's advised that you either keep moving or you stay hidden in one spot where you won't be at risk of getting spotted. Good situational awareness is also recommended when playing this vehicle. After a few minutes into a match, enemy air will start to make its presence known. Enemy aircraft can easily take you out, even weaker rockets will seriously damage your vehicle if not outright take you out. To maximize your survivability, it's best to take refuge inside a building, and hopefully wait for a friendly SPAA to take the air threat out for you.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' The text within these arrows are not to be deleted -->
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective"..-->''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
 
* 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
 
 
* Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
 
* Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
 
 
* Amazing mobility
 
* Amazing mobility
  
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* Armour is not very effective
 
* Armour is not very effective
* Not stabilized
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* Gun is not stabilised
 
 
*
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
<!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable)..-->''
 
  
The OTO Melara C-13 family of vehicles would begin development during the early 1980's, originally first officially announced in 1981inside of many Italian military magazines, the C-13 was specifically developed in hopes for the Italian army to acquire and mass produce to put out of service the several American M113 APC's they had in service. It was presented publicly in its basic version in 1982 as the first prototype armed with a 12.7mm machine-gun. This APC version would be able to carry 11 infantrymen and the driver, and would be powered by a Isotta-Fraschini supercharged diesel engine which produced 330hp, it would be a considerable speed (60 km/p.h.) for a vehicle of that era. It also would have a range of 500km, which made it a very desirable vehicle for many nations who operated the M113 APC. Technically speaking, it could also be amphibious but to make it work, no form of turret was able to be installed so only the APC variant could cross bodies of water, it would be propelled similarly to the M113. It wouldn't be very armored, but when compared to the M113 APC it did offer an improvement. More testing of the first prototype lead to around 5 more prototypes to be made, some with some quite unique armaments. The OTO C-13 would be able to be configured in many versions, which included the TC-20 version, either armed with a 20mm RH202 auto-cannon or 25mm Oerlikon auto-cannon. Another version would be the TUA (TOW under armour) version which would use the M901 ATGM system. In the anti-air sector, there was plans to create the C-13 25x4, which utilized the SIDAM-25 turret, although all the parts were constructed, due to political reasons the Anti-air version never actually would be fully put together. Lastly, but certainly not least there was the CKL T90 version, which would be armed with a Cockerill Mk3 90mm cannon. This version specifically would utilize the same turret and armament that was previously installed on the Fiat 6616/AUBL 74. Sadly none of these versions would actually be picked up by the Italian army. In the export market, it did actually generate some interest, a model of the C-13 had been evaluated in Iraq at one point. The Gulf War of 1991 however would seriously impact anything actually going forwards. This was mainly due to the new economical and political situations resulting from the conflict which prevented similarly to the OF-40, the commercial success of this family of tracked vehicles. Another nation that actually showed some interest was Germany, more specifically Mak System Gesellschaft which wanted to co-operate with Italy to create a more advanced family of vehicles based on the OTO C-13, this would lead to the OTO AV-90 (armored vehicle 90) which would be based on the C-13 but incorporated a series of improvements, both done thanks to the Italian and German side. The AV-90 program would likely have its funding cut by Germany so the program was shut down, thus putting an end to any sort of potential buyers of the vehicle. Overall this project had shown great potential, and despite the C-13 and later on the AV-90 both proving to be vast improvements of the M113, due to political reasons the project did not ever go past the prototype stage. Currently a few prototypes of the C-13 remain inside of the OTO Melara factory, inside La Spezia, awaiting restoration for the eventual musealization of the vehicle at the Museo Della Melara in Italy.
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The OTO Melara C13 family of vehicles would begin development during the early 1980s. First officially announced in 1981 in many Italian military magazines, the C13 was specifically developed in the hopes for the Italian army to replace the several American M113 APCs they had in service. It was presented publicly in its basic version in 1982 as the first prototype armed with a 12.7 mm machine gun. This APC version would be able to carry 11 infantrymen and the driver, and would be powered by a Isotta-Fraschini supercharged diesel engine which produced 330 hp, it would also have a considerable top speed (60 km/h) for a vehicle of the era. It would also have a range of 500 km, which made it a very desirable vehicle for many nations that operated the M113 APC. Technically speaking, it could also be amphibious but to make it work, no form of turret was able to be installed so only the APC variant could cross bodies of water, it would be propelled similarly to the M113. It wouldn't be very armoured, but when compared to the M113 APC it did offer an improvement.
  
Devblog
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More testing of the first prototype lead to around 5 more prototypes to be made, some with some quite unique armaments. The OTO C13 would be able to be configured in many variants, which included the TC-20, either armed with a 20 mm RH202 auto-cannon or 25 mm Oerlikon auto-cannon. Another version would be the TUA (TOW under armour) version which would use the M901 ATGM system. In the anti-air sector, there were plans to create the C13 25x4, which utilized the SIDAM-25 turret, although all the parts were constructed, due to political reasons the anti-air version never actually would be fully put together. Lastly, but certainly not least, there was the CKL T90 version, which would be armed with a Cockerill Mk3 90 mm cannon. This version specifically would utilize the same turret and armament that was previously installed on the Fiat 6616 / AUBL/74. Unfortunately, none of these models would actually be picked up by the Italian army.
  
https://warthunder.com/en/news/7319-development-c13-t90-senior-scout-en
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In the export market, it did generate some interest, a model of the C13 had been evaluated in Iraq at one point. However, the economic and political situations of the 1991 Gulf War would seriously impact the commercial success of this family of tracked vehicles, similarly to the OF-40. Another nation that showed some interest was Germany, more specifically Mak System Gesellschaft which wanted to cooperate with Italy to create a more advanced family of vehicles based on the OTO C13, this would lead to the OTO AV-90 (armoured vehicle 90) which would be based on the C13 but incorporated a series of improvements. The AV-90 program would likely have its funding cut by Germany so the program was shut down, thus putting an end to any sort of potential buyers of the vehicle.
  
The C13 is an IFV developed by OTO Melara with the aim of producing a replacement to the outdated M113 APC in service with Italian forces at the time. Soon, tankers in War Thunder will get the chance to command yet another excellent light vehicle arriving to the higher ranks of Italian ground forces tree as part of the next major update!
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Overall this project had shown great potential, and despite the C13 and later on the AV-90 both proving to be vast improvements of the M113, due to political reasons the project did not ever go past the prototype stage. Currently a few prototypes of the C13 remain inside of the OTO Melara factory in La Spezia, awaiting restoration for the eventual musealization of the vehicle at the Museo Della Melara in Italy.
  
In War Thunder, the C13 T90 will be a new light tank arriving to rank IV of the Italian ground forces tree as part of the next major update “Direct hit”  coming to the game. Its devastating 90 mm cannon, impressive mobility yet rather light armor make the C13 T90 a typical representative of the IFV class of vehicles and thus a likely new favorite among seasoned Italian tankers. Let’s give the newcomer a closer look, shall we?
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=== [[wt:en/news/7319-development-c13-t90-senior-scout-en|Devblog]] ===
  
The C13 T90 sports quite a formidable primary arsenal in the shape of the 90 mm Cockerill Mk.III cannon - a weapon already familiar to some Italian tankers who may have commanded the AUBL/74. Offering good handling characteristics and respectable ballistic properties with its HEAT and HESH ammunition choices, the C13 T90 can easily pose a serious threat even to the most heavily armored adversary at its rank!
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In 1978, the OTO Melara company initiated a private venture to develop a new IFV design which would fill the gap between the widely used M113 APC in service with Italian forces at the time, the Dardo IFV which was still under development and the British FV510 Warrior. As the project’s development progressed, it was increasingly being promoted as the prospective successor to the dated M113.
  
Apart from packing a serious punch with its cannon, the C13 T90’s mobility is also nothing short of impressive. Being powered by a 360 horsepower diesel engine, the C13 T90 can reach a top speed of 70 km/h under ideal conditions. With such a high top speed and considering the C13 T90 is a tracked vehicle, its mobility is quite comparable to some of its wheeled counterparts in the Italian tree, especially when taking into account the C13 T90’s advantage in less hospitable terrain.
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In 1982, the first prototype of the vehicle was constructed, followed by two further prototypes in 1984. While undergoing testing, several differently armed versions of the vehicle were created in order to make the vehicle more versatile. Among these various armament options, a version with a 90 mm low-pressure gun was also tested.
  
Being an IFV by design at the end of the day means that the C13 T90 doesn’t boast the best protection, however. Even though the vehicle does come outfitted with up to 50 mm of aluminium alloy armor at its strongest points at the front section of the vehicle, the C13 T90 is unlikely to stop anything more powerful than autocannon fire at a distance. As a result, aspiring commanders of this machine will be ill-advised to take the C13 T90 into frontline brawls. Instead, commanders will be better off taking advantage of the vehicle’s excellent mobility and scouting ability to outflank their opponents, launch surprise attacks from the enemy’s rear and keep their allies updated on hostile movements!
+
However, outright succeeding the M113 proved increasingly challenging to OTO Melara as testing continued throughout the 1980s. Among the many reasons was the sheer widespread and cost-effective availability of the M113 worldwide, especially following the end of the Cold War in the early 1990s. Despite work on the vehicle continuing throughout the 1990s, no orders ended up being placed. As a result, OTO Melara cancelled further work on the vehicle and the project was made dormant altogether. In the end, only three prototypes of the C13 were ever constructed.
 
 
The C13 T90 is soon joining rank IV of the Italian ground forces tree as it comes to the game as part of the next major War Thunder update. In the meantime, make sure to stay tuned to the news as we continue unveiling what exciting new additions and features await you in the next update “Direct hit” coming very soon. Until then, happy hunting tankers!
 
  
 
== Media ==
 
== Media ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:-->''
 
  
 
* [[AUBL/74]]
 
* [[AUBL/74]]
Line 246: Line 219:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
<!--''Paste links to sources and external resources, such as:-->''
 
 
* https://forum.warthunder.com/index.php?/topic/440651-oto-c13-light-tanks-and-variants/
 
  
* https://forum.warthunder.com/index.php?/topic/492298-oto-melara-av-90-armoured-vehicle-90/
+
* [https://forum.warthunder.com/index.php?/topic/440651-oto-c13-light-tanks-and-variants/ <nowiki>[Forum]</nowiki> OTO C13 light tanks and variants]
 +
* [https://forum.warthunder.com/index.php?/topic/492298-oto-melara-av-90-armoured-vehicle-90/ <nowiki>[Forum]</nowiki> OTO Melara AV-90 (Armoured Vehicle 90)]
 +
* [[wt:en/news/7319-development-c13-t90-senior-scout-en|[Devblog] C13 T90: Senior Scout]]
  
* https://warthunder.com/en/news/7319-development-c13-t90-senior-scout-en
 
 
{{Italy light tanks}}
 
{{Italy light tanks}}
[[Category:Wheeled ground vehicles]]
 

Revision as of 15:52, 11 October 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
it_c13_t90.png
GarageImage C13 T90.jpg
C13 T90
AB RB SB
7.0 7.0 7.0
Class:
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

The OTO C13 T90 is a rank V Italian light tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 38 / 38
Turret8 / 8 / 8
Crew3 people
Visibility88 %

The C13's armour is only effective against enemy machine gun fire, and in lucky cases can bounce a few shots if hit at a specific angle. Generally speaking you can get taken out easily from all sides.

Armour type:

  • Aluminium alloy 5083 (hull)
  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 38 + 6 mm (73°) Upper
50 + 13 mm (40°) Lower
38 + 6 mm (37°) Top
50 + 6 mm Middle
32 + 6 mm Bottom
38 mm (10-11°) 38 mm
Turret 8 mm (12-23°) Turret front
8 mm (6-50°) Gun mantlet
8 mm (33°)
8 mm (68-72°) Turret underside
8 mm (11°) 8 mm (85-90°)
Cupola 8 mm (cylindrial) 8 mm

Notes:

  • Tracks are 15 mm thick, suspension wheels are 20 mm thick

Mobility

Speedforward / back
AB78 / 16 km/h
RB and SB71 / 15 km/h
Number of gears6 forward
1 back
Weight14.3 t
Engine power
AB687 hp
RB and SB360 hp
Power-to-weight ratio
AB48.0 hp/t
RB and SB25.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 16 14.3 558 687 39.02 48.04
Realistic 71 15 318 360 22.24 25.17

Modifications and economy

Repair costBasic → Reference
AB2 867 → 4 119 Sl icon.png
RB3 496 → 5 023 Sl icon.png
SB4 674 → 6 716 Sl icon.png
Total cost of modifications69 000 Rp icon.png
116 300 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces990 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 160 / 200 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
240 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 600 Rp icon.png
Cost:
7 500 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 600 Rp icon.png
Cost:
7 500 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 100 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
240 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 600 Rp icon.png
Cost:
7 500 Sl icon.png
240 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
90mm_cockerill_HESH_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods airstrike.png
Airstrike
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
90mm_cockerill_Smoke_ammo_pack
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
240 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 600 Rp icon.png
Cost:
7 500 Sl icon.png
240 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 600 Rp icon.png
Cost:
7 500 Sl icon.png
240 Ge icon.png

Armaments

Main armament

Ammunition28 rounds
First-order12 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 27°
90 mm Cockerill Mk.3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -9°/+27° ±180° N/A 28.6 39.5 48.0 53.1 56.5 8.7 7.70 7.10 6.70
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M620A1 HEATFS 250 250 250 250 250 250
M625A1 HESH 102 102 102 102 102 102
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M620A1 HEATFS 890 4.1 0.05 0.1 890.4 65° 72° 77°
M625A1 HESH 800 4.5 0.4 0.1 1,730 73° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M618A1 714 5.3 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate960 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate960 shots/min
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (200) 600 N/A N/A
Pintle 2,000 (200) 600 -10°/+50° ±120°

Usage in battles

The C13 T90 is an amazing light tank, mainly due to its great mobility. At first glance one might not expect much from such a big vehicle, but in reality the C13 T90 is able to easily race ahead of other tanks in the majority of environments. The main reason is due to the power-to-weight ratio of the vehicle, paired up with the adequate engine means the C13 T90 has nearly no problem mobility-wise. The only terrain that the C13 T90 may struggle in is mud, but most tanks will suffer the same fate.

Due to this, a player should put this advantage to use by playing the vehicle as a support/flanker. For example, early in the match the C13's speed makes it possible to scout enemies and take potshots if the opportunity arises in places the enemy might not expect you to be at. In terms of flanking, this vehicle will be mainly directed towards spotting and setting up opportunistic medium-ranged ambushes, whilst sniping is a last resort. The rather small calibre HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies. To practice, make sure to utilize the rangefinder, eventually a player might get used to the ballistics of the vehicle and not even need to rangefind when firing at an enemy.

The C13 T90 has access to the HESH 90 mm round, although the HEAT usually does the trick, it might be useful to bring a few HESH rounds in case you encounter enemies that HEAT simply cannot deal with.

One of the many upsides of the C13 T90 also include the scouting ability, which can be extremely useful for you and your team, if the player also brings a multi-purpose aircraft in the lineup to provide air support, you can really make the best out of this ability, as aircraft spawn costs are reduced every time an enemy you scouted is destroyed by a teammate.

If flanking in a tree-covered map, keep in mind the sensitivity of the HEAT fuse as even the smallest of bushes can detonate the warhead and jeopardize the position. It's best to either move to a spot with less foliage, or stick to scouting the enemy.

Unlike the AUBL/74, the C13 does not posses any sort of amphibious abilities, so do not try to traverse deep sections of water, as you'll just drown inside your vehicle.

The C13 T90 is also capable of brawling, which can go hand-in-hand with the support role. As long as you're able to find a spot which can cover most of your vehicle, a player can remain close to the front-lines to perform a range of tasks, such as repairing allied vehicles and helping in capturing points. One of the few downsides of the C13 T90 is it not being very survivable, your armour is only really effective against enemy machine gun fire, and in some lucky cases you may survive an artillery barrage coming your way. Enemies will usually take you out in one shot, so it's advised that you either keep moving or you stay hidden in one spot where you won't be at risk of getting spotted. Good situational awareness is also recommended when playing this vehicle. After a few minutes into a match, enemy air will start to make its presence known. Enemy aircraft can easily take you out, even weaker rockets will seriously damage your vehicle if not outright take you out. To maximize your survivability, it's best to take refuge inside a building, and hopefully wait for a friendly SPAA to take the air threat out for you.

Pros and cons

Pros:

  • 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
  • Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
  • Amazing mobility

Cons:

  • Armour is not very effective
  • Gun is not stabilised

History

The OTO Melara C13 family of vehicles would begin development during the early 1980s. First officially announced in 1981 in many Italian military magazines, the C13 was specifically developed in the hopes for the Italian army to replace the several American M113 APCs they had in service. It was presented publicly in its basic version in 1982 as the first prototype armed with a 12.7 mm machine gun. This APC version would be able to carry 11 infantrymen and the driver, and would be powered by a Isotta-Fraschini supercharged diesel engine which produced 330 hp, it would also have a considerable top speed (60 km/h) for a vehicle of the era. It would also have a range of 500 km, which made it a very desirable vehicle for many nations that operated the M113 APC. Technically speaking, it could also be amphibious but to make it work, no form of turret was able to be installed so only the APC variant could cross bodies of water, it would be propelled similarly to the M113. It wouldn't be very armoured, but when compared to the M113 APC it did offer an improvement.

More testing of the first prototype lead to around 5 more prototypes to be made, some with some quite unique armaments. The OTO C13 would be able to be configured in many variants, which included the TC-20, either armed with a 20 mm RH202 auto-cannon or 25 mm Oerlikon auto-cannon. Another version would be the TUA (TOW under armour) version which would use the M901 ATGM system. In the anti-air sector, there were plans to create the C13 25x4, which utilized the SIDAM-25 turret, although all the parts were constructed, due to political reasons the anti-air version never actually would be fully put together. Lastly, but certainly not least, there was the CKL T90 version, which would be armed with a Cockerill Mk3 90 mm cannon. This version specifically would utilize the same turret and armament that was previously installed on the Fiat 6616 / AUBL/74. Unfortunately, none of these models would actually be picked up by the Italian army.

In the export market, it did generate some interest, a model of the C13 had been evaluated in Iraq at one point. However, the economic and political situations of the 1991 Gulf War would seriously impact the commercial success of this family of tracked vehicles, similarly to the OF-40. Another nation that showed some interest was Germany, more specifically Mak System Gesellschaft which wanted to cooperate with Italy to create a more advanced family of vehicles based on the OTO C13, this would lead to the OTO AV-90 (armoured vehicle 90) which would be based on the C13 but incorporated a series of improvements. The AV-90 program would likely have its funding cut by Germany so the program was shut down, thus putting an end to any sort of potential buyers of the vehicle.

Overall this project had shown great potential, and despite the C13 and later on the AV-90 both proving to be vast improvements of the M113, due to political reasons the project did not ever go past the prototype stage. Currently a few prototypes of the C13 remain inside of the OTO Melara factory in La Spezia, awaiting restoration for the eventual musealization of the vehicle at the Museo Della Melara in Italy.

Devblog

In 1978, the OTO Melara company initiated a private venture to develop a new IFV design which would fill the gap between the widely used M113 APC in service with Italian forces at the time, the Dardo IFV which was still under development and the British FV510 Warrior. As the project’s development progressed, it was increasingly being promoted as the prospective successor to the dated M113.

In 1982, the first prototype of the vehicle was constructed, followed by two further prototypes in 1984. While undergoing testing, several differently armed versions of the vehicle were created in order to make the vehicle more versatile. Among these various armament options, a version with a 90 mm low-pressure gun was also tested.

However, outright succeeding the M113 proved increasingly challenging to OTO Melara as testing continued throughout the 1980s. Among the many reasons was the sheer widespread and cost-effective availability of the M113 worldwide, especially following the end of the Cold War in the early 1990s. Despite work on the vehicle continuing throughout the 1990s, no orders ended up being placed. As a result, OTO Melara cancelled further work on the vehicle and the project was made dormant altogether. In the end, only three prototypes of the C13 were ever constructed.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41