Difference between revisions of "C. 202"

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{{Specs-Card|code=mc-202_italy}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[C.202_(Disambiguation)|C.202 (Disambiguation)]]''}}
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| about = Italian fighter '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = the German version
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| link-1 = C.202 (Germany)
 +
| usage-2 = the other version
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| link-2 = C.202EC
 +
}}
 +
{{Specs-Card
 +
|code=mc-202_italy
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]], though a variant existed in the [[C.202 (Germany)|German tech tree]] prior to the update.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The {{PAGENAME}} ''"Folgore"'' (''Lightning'') is an Italian fighter which is best suited to attacking other fighters and unsuited to use as a fighter bomber due to not being able to carry bombs or rockets.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating|1}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]], though a variant existed in the [[C.202_(Germany)|German tech tree]] prior to the update.
 
  
The {{PAGENAME}} is an Italian fighter which is best suited to attack other fighters and unsuited to be used as a fighter bomber due not being able to carry bombs or rockets.
+
The advantages of the {{PAGENAME}} are the combination of good speed, very good rate of climb and rate of roll. Furthermore, it is fairly sturdy, being able to take a few hits and get back to base without many problems. The {{PAGENAME}} is a fairly speedy turner, preferring to turn at speeds. However, flat out turning is a bad idea at low speeds, unless you abuse the roll rate to get into an advantageous position.
 +
 
 +
A major issue the {{PAGENAME}} has is that its damage output is low: it needs extended bursts of fire to deal decent amounts of damage. Furthermore, the Breda-SAFAT's damage potential drops off when it's fired at ranges above 300 meters. The poor armament also makes it less than optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Air targets, Tracer or Stealth for the 12.7 mm's and Stealth and Universal for the 7.7's. These seem to do the most damage. While this is crippling at times, it is something to keep in mind.
  
The advantages of the {{PAGENAME}} are the combination of good speed, very good rate of climb and rate of roll. Furthermore, it is fairly sturdy, being able to take a few hits and get back to base without many problems. The {{PAGENAME}} is a fairly speedy turner, preferring to turn at speeds, However, flat out turning is a bad idea at low speeds, unless you abuse the rate of roll to get into an advantageous position.
 
 
A major issue the {{PAGENAME}} has is that its damage output is low: It needs extended bursts of fire to deal decent amounts of damage. Furthermore, the Breda SAFAT's damage potential drops off when its fired at ranges above 300 meters. The poor armament also makes it less than optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's and Stealth and Universal for the 7.7's. these seem to do the most damage.
 
While this is crippling at times, it is something to keep in mind.
 
 
[[File:FighterImage_C202.jpg|thumbnail|right|''Over the deserts of Africa'']]
 
[[File:FighterImage_C202.jpg|thumbnail|right|''Over the deserts of Africa'']]
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
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In essence very similar to the [[Bf 109 F-4]]: Great climb rate and acceleration and with good top speed and turn rate. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings. A blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the aforementioned climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.
! colspan="8" | Characteristics
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|-
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Like its German brother at heart, the Folgore also features several downsides: the engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered.
! colspan="8" | ''Stock''
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|-
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{| class="wikitable" style="text-align:center" width="70%"
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! rowspan="2" | Characteristics
! rowspan="2" | Max altitude<br>(meters)
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! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 573 || 559 || 11,500 || 22.8 || 23.1 || 20.5 || 22.4 || 368
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
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! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
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| 579 || 561 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.7 || 12.7 || 12.7 || rowspan="2" | 368
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 628 || 600 || 11,500 || 20.1 || 21.4 || 32.8 || 25.6 || 368
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! Upgraded
 +
| 627 || 602 || 18.0 || 19.0 || 19.7 || 15.8
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~15 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 400 || < 270 || < 550 || > 350
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
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! Compressor
|-
 
! colspan="3" | Setting 1
 
|-
 
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
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! Setting 1
|-
+
| 4,500 m || 1,084 hp || 1,218 hp
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
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[[File:C202_attacking_001.jpg|400px|thumb|right|A '''{{PAGENAME}}''' diving on an enemy bomber.]]
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.
  
* 8 mm Steel - Armored headrest
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Ace Tip #1 applies: ''Don't get shot at!''
* 50 mm Bulletproof glass - Armored windscreen
+
 
 +
* 8 mm Steel - Armoured headrest
 +
* 50 mm Bulletproof glass - Armoured windscreen
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)|Breda-SAFAT da 7.7 mm (7.7 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Breda-SAFAT (12.7 mm)|Breda-SAFAT (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
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* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (500 rpg = 1,000 total)
 
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (500 rpg = 1,000 total)
  
<!--=== Suspended armament ===
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It is unfortunate that such a fast fighter is paired up with relatively weak armament of the 12.7 and 7.7 mm machine guns, however, all is not lost with this setup. Since the setup locates the two 12.7 mm machine guns in the nose and a single 7.7 mm machine gun in each wing, convergence is a must to be considered to make the shots count when the fighter engages. The punch of the machine gun ammunition starts to significantly drop beyond 400 m, therefore setting convergence between 150 and 300 m should help to concentrate all the ammunition into one area resulting maximum damage possible. The pilot must remember though, with convergence set this close, he will need to manoeuvre his fighter in close before opening up and then it is important to concentrate on critical components as just shooting into the fuselage will not do a whole lot of damage. Trying to shoot any aircraft down outside of the 400 m range may result in a "lucky" shot, but those will be few and far between.
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 
  
=== Defensive armament ===
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== Usage in battles ==
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
-->
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The most important things the {{PAGENAME}} needs are speed and altitude. It is generally a good idea to climb to at least 4-5,000 meters before levelling out and gaining speed. From there on, it's Boom & Zoom, working your way from top to bottom. Priority should be given to [[P-39N-0|P-39 Airacobra's]], [[F6F-5|Hellcats]] and [[Spitfire (Family)|Spitfires]], as these are difficult opponents if they are allowed to engage on their terms. The Hellcat is a considerable problem for the {{PAGENAME}}, due to the fact it is considerably faster and climbs fairly well. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The first most important thing the {{PAGENAME}} needs is Speed and Altitude. It is generally a good Idea to climb to at least 4-5,000 meters before levelling out and gaining speed. From there on, its Boom & Zoom, working your way from Top to bottom. Priority should be given to [[P-39N-0|P-39 Airacobra's]], [[F6F-5|Hellcats]] and Spitfires, as these are difficult opponents if they are allowed to engage on their terms. The Hellcat is a considerable problem for the {{PAGENAME}}, due to the fact it is considerably faster and climbs fairly well. The best way of dealing with them is to fight them at speeds above 400 kph, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.  
 
  
While diving on your chosen target, be mindful of your speed, the {{PAGENAME}}'s rate of roll, becomes considerably worse when you hit 600 kph. However, the elevator remains functional up until around 700 kph, and the rip speed being passed 800 kph. When trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, as this rapidly bleeds speed, forcing you to engage in a dogfight where your mediocre low-speed manoeuvrability can offer an advantage to the enemy. While dogfighting is very much possible against some planes, it is advisable to run by going into a shallow dive. Climbing is a possible alternate strategy, the rate of climb is one of the best at its BR, meaning that if you have a small speed advantage you can get some separation and climb away.  
+
While diving on your chosen target, be mindful of your speed. The {{PAGENAME}}'s rate of roll becomes considerably worse when you hit 600 km/h. However, the elevator remains functional up until around 700 km/h, and the rip speed is passed at 800 km/h. When trying to lead an enemy plane that is making a hard break turn, try to avoid making high G turns or turns that burn a lot of speed, as this rapidly bleeds speed, forcing you to engage in a dogfight where your mediocre low-speed manoeuvrability can offer an advantage to the enemy. While dogfighting is very much possible against some planes, it is advisable to run by going into a shallow dive. Climbing is a possible alternate strategy, the rate of climb is one of the best at its BR, meaning that if you have a small speed advantage you can get some separation and climb away.
  
The weak guns make the {{PAGENAME}} unsuited to effectively engage bombers, especially well defended ones such as the [[B-25J-1|B-25]] and the [[A-20G-25|A-20]]. It is better to join up with your teammates and then try to attack them together if possible. Aim for the engines and wings, engaging them through Boom-and-Zoom tactics. The {{PAGENAME}} is unable to carry bombs, rendering it unable to be used in ground attack.
+
[[File:C202_and_LeO_bomber_001.jpg|400px|thumb|right|A '''{{PAGENAME}}''' diving on an enemy [[LeO 451 early|LeO 451]] bomber.]]
  
''Tracers'', ''Anti-air'' or ''Stealth'' belts are recommended as they deal the most damage, with a good mix of incendiary and shrapnel. The Breda-SAFAT's shell velocity is low and suffers above 400 meters range, so only fire at or below that range for best effects. Furthermore, the armament is inadequate to deal with bombers. It is best to avoid them entirely or focus on taking out the engines. The only exception is the very early biplane bombers, such as [[Swordfish_Mk_I|Swordfish]], [[Po-2]] and the likes.
+
The weak guns make the {{PAGENAME}} unsuited to effectively engaging bombers, especially well-defended ones such as the [[B-25J-1|B-25]] and the [[A-20G-25|A-20]]. It is better to join up with your teammates and then try to attack them together if possible. Aim for the engines and wings, engaging them through Boom-and-Zoom tactics. The {{PAGENAME}} is unable to carry bombs, rendering it unable to be used in ground attack.
  
===Manual Engine Control===
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''Tracers'', ''Anti-air'' or ''Stealth'' belts are recommended as they deal the most damage, with a good mix of incendiary and shrapnel. The Breda-SAFAT's shell velocity is low and suffers above 400 meters range, so only fire at or below that range for best effects. Furthermore, the armament is inadequate to deal with bombers. It is best to avoid them entirely or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as [[Swordfish_Mk_I|Swordfish]], [[Po-2]] and the likes.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
| Offensive 12 mm
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|  
 
| Engine Injection
 
| Cover
 
| New 12 mm MGs
 
 
|-
 
|-
 
|}
 
|}
 
* The Folgores focus on energy fight should be reflected in the desired grind strategy. Compressor & Engine are the top priority. Boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:C202_and_Bf_109_001.jpg|400px|thumb|right|A '''{{PAGENAME}}''' tailed by an enemy [[Bf 109 (Family)|Bf 109]].]]
  
 
'''Pros:'''
 
'''Pros:'''
  
* One of the fastest fighters at its {{Battle-rating|1}}, rip speed is above 800kph,
+
* One of the fastest fighters compared to comparable fighters, rip speed is above 800 kph
* Good roll rate under 600 kph.
+
* Good roll rate under 600 kph
* One of the best rates of climb at its BR.
+
* One of the best rates of climb compared to its contemporaries
* Decent performance on all altitudes.
+
* Decent performance on all altitudes
* Decent cockpit visibility, especially to the rear.
+
* Decent cockpit visibility, especially to the rear
* Decent energy retention in horizontal turns.
+
* Decent energy retention in horizontal turns
  
'''Cons'''
+
'''Cons:'''
  
 
* Larger turn radius than the [[C.200 serie 3|C.200]], the C.202 is not as agile as its predecessor
 
* Larger turn radius than the [[C.200 serie 3|C.200]], the C.202 is not as agile as its predecessor
* Firepower leaves things to be desired.
+
* Firepower leaves things to be desired
* Thick canopy framing can make spotting hard from the cockpit view.
+
* Thick canopy framing can make spotting hard from the cockpit view
* Armament is weak, may take many passes to kill heavy fighters and bombers if you have bad aim.
+
* Armament is weak, may take many passes to destroy heavy fighters and bombers, best results if up very close
* Extreme instability when using rudder turns and at low speeds in SB due to asymmetrical wings.
+
* Extreme instability when using rudder turns and at low speeds in SB due to asymmetrical wings
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]
 
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]
 
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, including the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.
 
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, including the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.
  
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.
+
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.
  
 
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.<ref name="Visconti WT forum Ace of the Month">An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.</ref>
 
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.<ref name="Visconti WT forum Ace of the Month">An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.</ref>
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== Media ==
 
== Media ==
<!--''Excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
[http://i.imgur.com/epyLoJi.jpg Custom skin - plane close up screenshot]
 
  
== Read also ==
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== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''encyclopedia page on the aircraft;''
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* ''other literature.'' -->
  
 
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile<nowiki>]</nowiki> Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.
 
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile<nowiki>]</nowiki> Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.
* [http://warthunder.com/en/news/4774-vehicle-profile-c-202-as-fast-as-lightning-en [Devblog<nowiki>]</nowiki> C.202: As Fast As Lightning]
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* [[wt:en/news/4774-vehicle-profile-c-202-as-fast-as-lightning-en|[Devblog] C.202: As Fast As Lightning]]
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* [https://forum.warthunder.com/index.php?/topic/365069-macchi-mc202-serie-ix/ Official data sheet - more details about the performance]
  
== Sources ==
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=== References ===
''Paste links to sources and external resources, such as:''
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<references />
  
* ''topic on the official game forum;''
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{{AirManufacturer Macchi}}
* ''page on aircraft encyclopedia;''
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{{Italy fighters}}
* ''other literature.''
 
 
 
{{Italian fighters}}
 
<references />
 

Revision as of 14:25, 18 February 2021

RANK 4 FRANCE
Somua SM PACK
This page is about the Italian fighter C. 202. For the German version, see C.202 (Germany). For the other version, see C.202EC.
mc-202_italy.png
GarageImage C. 202.jpg
C. 202
AB RB SB
3.0 3.0 2.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The C. 202 Folgore is a rank II Italian fighter with a battle rating of 3.0 (AB/RB) and 2.3 (SB). It was introduced in Update 1.69 "Regia Aeronautica", though a variant existed in the German tech tree prior to the update.

The C. 202 "Folgore" (Lightning) is an Italian fighter which is best suited to attacking other fighters and unsuited to use as a fighter bomber due to not being able to carry bombs or rockets.

The advantages of the C. 202 are the combination of good speed, very good rate of climb and rate of roll. Furthermore, it is fairly sturdy, being able to take a few hits and get back to base without many problems. The C. 202 is a fairly speedy turner, preferring to turn at speeds. However, flat out turning is a bad idea at low speeds, unless you abuse the roll rate to get into an advantageous position.

A major issue the C. 202 has is that its damage output is low: it needs extended bursts of fire to deal decent amounts of damage. Furthermore, the Breda-SAFAT's damage potential drops off when it's fired at ranges above 300 meters. The poor armament also makes it less than optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Air targets, Tracer or Stealth for the 12.7 mm's and Stealth and Universal for the 7.7's. These seem to do the most damage. While this is crippling at times, it is something to keep in mind.

Over the deserts of Africa

General info

Flight performance

Max speed
at 5 000 m602 km/h
Turn time19 s
Max altitude10 200 m
EngineAlfa Romeo R.A.1000 RC.41
TypeInline
Cooling systemWater
Take-off weight3 t

In essence very similar to the Bf 109 F-4: Great climb rate and acceleration and with good top speed and turn rate. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings. A blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the aforementioned climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.

Like its German brother at heart, the Folgore also features several downsides: the engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 579 561 10200 20.0 20.7 12.7 12.7 368
Upgraded 627 602 18.0 19.0 19.7 15.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 300 535 450 260 ~15 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 270 < 550 > 350
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,500 m 1,084 hp 1,218 hp
A C. 202 diving on an enemy bomber.

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear300 km/h

Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.

Ace Tip #1 applies: Don't get shot at!

  • 8 mm Steel - Armoured headrest
  • 50 mm Bulletproof glass - Armoured windscreen

Modifications and economy

Repair costBasic → Reference
AB461 → 626 Sl icon.png
RB967 → 1 315 Sl icon.png
SB1 240 → 1 686 Sl icon.png
Total cost of modifications8 390 Rp icon.png
9 470 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 70 / 150 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods radiator.png
Radiator
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mods armor frame.png
Airframe
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods compressor.png
Compressor
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
115 Ge icon.png
Mods new engine.png
Engine
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
115 Ge icon.png
Mods armor cover.png
Cover
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
110 Ge icon.png
Mods metanol.png
Engine injection
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
110 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
110 Ge icon.png
Mods ammo.png
safat7_belt_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
90 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat7_new_gun
Research:
630 Rp icon.png
Cost:
710 Sl icon.png
105 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
115 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat12_new_gun
Research:
680 Rp icon.png
Cost:
770 Sl icon.png
110 Ge icon.png

The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent.

Armaments

Offensive armament

Ammunition800 rounds
Fire rate700 shots/min
Ammunition1 000 rounds
Fire rate900 shots/min

The C. 202 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)
  • 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (500 rpg = 1,000 total)

It is unfortunate that such a fast fighter is paired up with relatively weak armament of the 12.7 and 7.7 mm machine guns, however, all is not lost with this setup. Since the setup locates the two 12.7 mm machine guns in the nose and a single 7.7 mm machine gun in each wing, convergence is a must to be considered to make the shots count when the fighter engages. The punch of the machine gun ammunition starts to significantly drop beyond 400 m, therefore setting convergence between 150 and 300 m should help to concentrate all the ammunition into one area resulting maximum damage possible. The pilot must remember though, with convergence set this close, he will need to manoeuvre his fighter in close before opening up and then it is important to concentrate on critical components as just shooting into the fuselage will not do a whole lot of damage. Trying to shoot any aircraft down outside of the 400 m range may result in a "lucky" shot, but those will be few and far between.

Usage in battles

The most important things the C. 202 needs are speed and altitude. It is generally a good idea to climb to at least 4-5,000 meters before levelling out and gaining speed. From there on, it's Boom & Zoom, working your way from top to bottom. Priority should be given to P-39 Airacobra's, Hellcats and Spitfires, as these are difficult opponents if they are allowed to engage on their terms. The Hellcat is a considerable problem for the C. 202, due to the fact it is considerably faster and climbs fairly well. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.

While diving on your chosen target, be mindful of your speed. The C. 202's rate of roll becomes considerably worse when you hit 600 km/h. However, the elevator remains functional up until around 700 km/h, and the rip speed is passed at 800 km/h. When trying to lead an enemy plane that is making a hard break turn, try to avoid making high G turns or turns that burn a lot of speed, as this rapidly bleeds speed, forcing you to engage in a dogfight where your mediocre low-speed manoeuvrability can offer an advantage to the enemy. While dogfighting is very much possible against some planes, it is advisable to run by going into a shallow dive. Climbing is a possible alternate strategy, the rate of climb is one of the best at its BR, meaning that if you have a small speed advantage you can get some separation and climb away.

A C. 202 diving on an enemy LeO 451 bomber.

The weak guns make the C. 202 unsuited to effectively engaging bombers, especially well-defended ones such as the B-25 and the A-20. It is better to join up with your teammates and then try to attack them together if possible. Aim for the engines and wings, engaging them through Boom-and-Zoom tactics. The C. 202 is unable to carry bombs, rendering it unable to be used in ground attack.

Tracers, Anti-air or Stealth belts are recommended as they deal the most damage, with a good mix of incendiary and shrapnel. The Breda-SAFAT's shell velocity is low and suffers above 400 meters range, so only fire at or below that range for best effects. Furthermore, the armament is inadequate to deal with bombers. It is best to avoid them entirely or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as Swordfish, Po-2 and the likes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

A C. 202 tailed by an enemy Bf 109.

Pros:

  • One of the fastest fighters compared to comparable fighters, rip speed is above 800 kph
  • Good roll rate under 600 kph
  • One of the best rates of climb compared to its contemporaries
  • Decent performance on all altitudes
  • Decent cockpit visibility, especially to the rear
  • Decent energy retention in horizontal turns

Cons:

  • Larger turn radius than the C.200, the C.202 is not as agile as its predecessor
  • Firepower leaves things to be desired
  • Thick canopy framing can make spotting hard from the cockpit view
  • Armament is weak, may take many passes to destroy heavy fighters and bombers, best results if up very close
  • Extreme instability when using rudder turns and at low speeds in SB due to asymmetrical wings

History

Folgore in an olive grove

The famed Italian ace Maggiore Adriano Visconti flew the Folgore, including the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.

In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.

Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.[1]

Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. An excerpt from Ace of the Month - January - Maggiore Adriano Visconti, written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.


Macchi Aeronautics (Macchi Aeronautica)
Fighters  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
Captured  ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Romania  He 112 B-1/U2 · IAR-81C
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P