Difference between revisions of "C. 200 serie 7"

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{{Specs-Card|code=mc200_serie7_italy}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[C.200_(Disambiguation)|C.200 (Disambiguation)]]''}}
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| about = Italian fighter '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = C.200 (Family)
 +
}}
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{{Specs-Card
 +
|code=mc200_serie7_italy
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]], but a variant existed in the [[C.200 serie 7 (Germany)|German tech tree]] prior to the update.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:FighterImage_MC200s7vsP36C.jpg|thumbnail|right|C. 200 vs [[P-36C|P-36C ''Hawk'']] over industrial zone in Ruhr.]]
{{break}}
+
The Macchi 200 is a standard fighter of the Italian air tree. It is moderately armed for its tier, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs. an The M.C 200 is a fairly typical pre-war Italian design, Moderate speed combined with good rates of turning, and high speed tolerance, while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its battle rating range. It is fairly tough, capable of taking hits and return to the airfield for repairs. However it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower battle rating then the [[C.202|Folgore]], this is less of an issue. Furthermore, as of 1.55, its payload is not modeled, so it does not carry bombs, meaning it is a poor ground attacker. Being only able to harm soft Ground targets.
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating|5}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]], but a variant existed in the [[C.200_serie_7_(Germany)|German tech tree]] prior to the update.
 
  
[[File:FighterImage_MC200s7vsP36C.jpg|thumbnail|right|[[M.C.200_series_7|M.C.200]] vs [[P-36C|P-36C ''Hawk'']] over industrial zone in Ruhr.]]
 
The Macchi 200 is a standard fighter of the Italian air tree. It is moderately armed for its tier, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs. an The M.C 200 is a fairly typical pre-war Italian design, Moderate speed combined with good rates of turning, and high speed tolerance, while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its battle rating range. It is fairly though, capable of taking hits and return to the airfield for repairs. However it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower battle rating then the [[C.202|Folgore]], this is less of an issue. Furthermore, as of 1.55, its payload is not modeled, so it does not carry bombs, meaning it is a poor ground attacker. Being only able to harm soft Ground targets.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 482 || 467 || 8,900 || 16.8 || 17.6 || 11.1 || 12.9 || 280
+
! Stock
 +
| 482 || 466 || rowspan="2" | {{Specs|ceiling}} || 16.4 || 17.7 || 13.0 || 13.0 || rowspan="2" | 280
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 533 || 504 || 15.3 || 16.0 || 19.9 || 16.0
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 531 || 504 || 8,900 || 15.4 || 16.0 || 22.9 || 16.0 || 280
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| 845 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~16 || ~7
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 400 || < 270 || < 550 || > 300
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* No armour
|-
+
* Self-sealing fuel tanks (1 underneath the machine guns, 1 underneath pilot and 1 behind pilot)
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
* No armour plating
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Breda-SAFAT (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
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* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
The Macchi 200 is a standard fighter of the Italian tree. It is moderately armed for its tier, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs. The M.C 200 Serie 7 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high-speed tolerance while maintaining good controls at all speeds. Furthermore, the MC 200  Serie 7 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. It is fairly tough, capable of taking hits and returning to the airfield for repairs. However, it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR then the Folgore, this is less of an issue.
  
=== Defensive armament ===
+
In general, it is recommended to climb as much as you can before engaging, a good 3,000-4,000 m is important, as it can be used to get some extra speed once needed. In combat, it can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h before it begins to redline, means it can be used for Boom and Zoom, or to get away. Furthermore, it's a good turn-fighter, it outturns a lot of planes it faces, the exception being biplanes and Japanese aircraft. However take care, the engine is not the most powerful, and accelerating is problematic, so it is important to watch the speed carefully in combat. This becomes especially important as the engine is also quite prone to overheating when WEP is engaged, though it cools fairly quickly on 100%.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
In general it is recommended to climb as much as you can before engaging, a good 3,000-4,000 m is important, for it can be used to get some extra speed once needed. For Combat, it can engage in a wide array of moves, the decent energy retention and high speeds it can attain, about 800 kph, before it begins to red-line, means it can be used for Boom & Zoom, or to get away. Furthermore its a good turn-fighter, it out-turns a lot of planes it faces, exception being biplanes and Japanese aircraft. However take care, the engine is not the most powerful, and accelerating is problematic. So it is important to watch the speed carefully in combat. This becomes especially important as the engine is also quite prone to [[Thermodynamics|overheat]] when WEP is engaged, though it cools fairly quickly on 100%.
 
  
For the armament, the same applies to all other Italian aircraft; generally you want to use "Omni-Purpose Belts", they have that kinetic energy that you deserve to kill enemy planes and the " I- Incendiary" shell that works better than the IAI in terms of setting enemy on fire due to the fact that IAI aren't well modelled in-game. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as [[Swordfish_Mk_I|Swordfish]], [[Po-2]] and the likes.
+
For the armament, the same applies to all other Italian aircraft; generally you want to use "Omni-Purpose Belts", they have that kinetic energy that you deserve to kill enemy planes and the " I- Incendiary" shell that works better than the IAI in terms of setting enemy on fire due to the fact that IAI isn't well modelled in-game. Shell velocity is low, hence they suffer above 300 m, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as the [[Swordfish Mk I]], [[Po-2]] and the likes.
===Manual Engine Control===
+
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "1"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Very nimble
 
* Very nimble
* Can turn on-par/better with other mono-planes
+
* Can turn on-par/better than other monoplanes
 
* Great visibility from cockpit
 
* Great visibility from cockpit
  
'''Cons'''
+
'''Cons:'''
* Sub par weapons
+
 
 +
* Sub-par weapons
 
* Low top-speed
 
* Low top-speed
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
A single-engine fighter with retractable landing gear.
 +
 
 +
The M.C.200, soon nicknamed the Saetta ("Lightning"), was created in 1937 as an interceptor, designed to ""protect our national territory in case of need"". The plane was used until about 1943 as an escort plane and a ground attack fighter. It was particularly active in the North African theater, where the Saetta was highly prized in the desert conditions for its rugged construction and manoeuvrability.
 +
 
 +
In combat, the Saetta's most dangerous opponent was the Hurricane. The M.C.200 was inferior to the Hurricane in terms of maximum speed, but it had superior manoeuvrability, turning radius and rate of climb. The Saetta had a radial 14-cylinder A.74 RC38 engine (870 hp). Its armament consisted of two 12.7 mm SAFAT machine guns. Later, the fighter was fitted to carry eight 15 kg bombs.
 +
 
 +
Modifications of the M.C.200 had no major changes in equipment. The M.C.200 series 3 could carry additional fuel tanks. From start to finish of its production, the aircraft's payload capacity was increased from 429 to 522 kg."
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=mc200_serie7_italy Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Related development
 +
 
 +
* [[C.200 (Family)]]
 +
 
 +
;Aircraft of comparable role, configuration and era
  
== Sources ==
+
* [[G.50 (Family)]]
''Paste links to sources and external resources, such as:''
+
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[wikipedia:Macchi_C.200|[Wikipedia] Macchi C.200]]
  
{{Italian fighters}}
+
{{AirManufacturer Macchi}}
 +
{{Italy fighters}}

Latest revision as of 01:52, 22 February 2024

RANK 6 BRITAIN
Rooikat 105 PACK
This page is about the Italian fighter C. 200 serie 7. For other variants, see C.200 (Family).
C. 200 serie 7
mc200_serie7_italy.png
GarageImage C. 200 serie 7.jpg
ArtImage C. 200 serie 7.png
C. 200 serie 7
AB RB SB
2.0 2.3 2.3
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The C. 200 Saetta serie 7 is a rank II Italian fighter with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update 1.69 "Regia Aeronautica", but a variant existed in the German tech tree prior to the update.

C. 200 vs P-36C Hawk over industrial zone in Ruhr.

The Macchi 200 is a standard fighter of the Italian air tree. It is moderately armed for its tier, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs. an The M.C 200 is a fairly typical pre-war Italian design, Moderate speed combined with good rates of turning, and high speed tolerance, while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its battle rating range. It is fairly tough, capable of taking hits and return to the airfield for repairs. However it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower battle rating then the Folgore, this is less of an issue. Furthermore, as of 1.55, its payload is not modeled, so it does not carry bombs, meaning it is a poor ground attacker. Being only able to harm soft Ground targets.

General info

Flight performance

Max speed
at 4 500 m504 km/h
Turn time16 s
Max altitude8 900 m
EngineFiat A74
TypeRadial
Cooling systemAir
Take-off weight3 t
Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 482 466 8900 16.4 17.7 13.0 13.0 280
Upgraded 533 504 15.3 16.0 19.9 16.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
845 300 535 450 260 ~16 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 270 < 550 > 300

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear300 km/h
  • No armour
  • Self-sealing fuel tanks (1 underneath the machine guns, 1 underneath pilot and 1 behind pilot)

Modifications and economy

Repair costBasic → Reference
AB450 → 604 Sl icon.png
RB934 → 1 255 Sl icon.png
SB1 252 → 1 682 Sl icon.png
Total cost of modifications8 410 Rp icon.png
9 460 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 80 / 150 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
80 Ge icon.png
Mods radiator.png
Radiator
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
80 Ge icon.png
Mods armor frame.png
Airframe
Research:
950 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mods compressor.png
Compressor
Research:
950 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods new engine.png
Engine
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods armor cover.png
Cover
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
125 Ge icon.png
Mods metanol.png
Engine injection
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
125 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
125 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
80 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png

Armaments

Offensive armament

Ammunition740 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The C. 200 serie 7 is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)

Usage in battles

The Macchi 200 is a standard fighter of the Italian tree. It is moderately armed for its tier, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs. The M.C 200 Serie 7 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high-speed tolerance while maintaining good controls at all speeds. Furthermore, the MC 200 Serie 7 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. It is fairly tough, capable of taking hits and returning to the airfield for repairs. However, it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR then the Folgore, this is less of an issue.

In general, it is recommended to climb as much as you can before engaging, a good 3,000-4,000 m is important, as it can be used to get some extra speed once needed. In combat, it can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h before it begins to redline, means it can be used for Boom and Zoom, or to get away. Furthermore, it's a good turn-fighter, it outturns a lot of planes it faces, the exception being biplanes and Japanese aircraft. However take care, the engine is not the most powerful, and accelerating is problematic, so it is important to watch the speed carefully in combat. This becomes especially important as the engine is also quite prone to overheating when WEP is engaged, though it cools fairly quickly on 100%.

For the armament, the same applies to all other Italian aircraft; generally you want to use "Omni-Purpose Belts", they have that kinetic energy that you deserve to kill enemy planes and the " I- Incendiary" shell that works better than the IAI in terms of setting enemy on fire due to the fact that IAI isn't well modelled in-game. Shell velocity is low, hence they suffer above 300 m, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as the Swordfish Mk IPo-2 and the likes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Very nimble
  • Can turn on-par/better than other monoplanes
  • Great visibility from cockpit

Cons:

  • Sub-par weapons
  • Low top-speed

History


Archive of the in-game description

A single-engine fighter with retractable landing gear.

The M.C.200, soon nicknamed the Saetta ("Lightning"), was created in 1937 as an interceptor, designed to ""protect our national territory in case of need"". The plane was used until about 1943 as an escort plane and a ground attack fighter. It was particularly active in the North African theater, where the Saetta was highly prized in the desert conditions for its rugged construction and manoeuvrability.

In combat, the Saetta's most dangerous opponent was the Hurricane. The M.C.200 was inferior to the Hurricane in terms of maximum speed, but it had superior manoeuvrability, turning radius and rate of climb. The Saetta had a radial 14-cylinder A.74 RC38 engine (870 hp). Its armament consisted of two 12.7 mm SAFAT machine guns. Later, the fighter was fitted to carry eight 15 kg bombs.

Modifications of the M.C.200 had no major changes in equipment. The M.C.200 series 3 could carry additional fuel tanks. From start to finish of its production, the aircraft's payload capacity was increased from 429 to 522 kg."


Media

Skins

See also

Related development
Aircraft of comparable role, configuration and era

External links


Macchi Aeronautics (Macchi Aeronautica)
Fighters  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
Captured  ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C