Difference between revisions of "Brummbar"

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{{DISPLAYTITLE:Brummbär}}
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{{Specs-Card
{{Specs-Card|code=germ_sturmpanzer_IV_brummbar}}
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|code=germ_sturmpanzer_IV_brummbar
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]].
[[File:GarageImage_Brummbar.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a premium Rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.61 "Road to Glory"]].
 
  
 
The "Brummbär" carries a 15 cm gun akin to that found on the [[KV-2 (1939)]]. Due to its long reload and decent armour, this machine is suited to ambushes or supported urban combat. Its ~100 mm frontal armour is a force to be reckoned with (being about the same as a [[Tiger H1|Tiger I]]'s). However, its sides are weak (as any Panzer IV is) and its rear is as well. Its gun has a lot of drop (it is very low velocity), so "sniping" at ranges over ~750m will basically be indirect fire. This is why this vehicle should stick to short-range attacks. Due to the potential of all of its shells, it is almost guaranteed a one-hit knock-out, assuming the shell hits relatively on-target.
 
The "Brummbär" carries a 15 cm gun akin to that found on the [[KV-2 (1939)]]. Due to its long reload and decent armour, this machine is suited to ambushes or supported urban combat. Its ~100 mm frontal armour is a force to be reckoned with (being about the same as a [[Tiger H1|Tiger I]]'s). However, its sides are weak (as any Panzer IV is) and its rear is as well. Its gun has a lot of drop (it is very low velocity), so "sniping" at ranges over ~750m will basically be indirect fire. This is why this vehicle should stick to short-range attacks. Due to the potential of all of its shells, it is almost guaranteed a one-hit knock-out, assuming the shell hits relatively on-target.
  
The vehicle looks somewhat reminiscent of a [[StuG III G|StuG III]], but with a taller superstructure and a much larger gun. It is based on a Panzer IV chassis, but has wider tracks to compensate for the greater weight. It comes with side skirts, but they are mostly useless.  
+
The vehicle looks somewhat reminiscent of a [[StuG III G|StuG III]], but with a taller superstructure and a much larger gun. It is based on a Panzer IV chassis, but has wider tracks to compensate for the greater weight. It comes with side skirts, but they are mostly useless.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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{{Specs-Tank-Armour}}
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 39: Line 37:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 376|rbMinHp= 234|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=426|rbMinHp=265}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Armaments}}
{{main|StuH 43 (150 mm)}}
+
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Stu.H 43 L/12 (150 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[StuH 43 (150 mm)|150 mm Stu.H 43 L/12]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 38 || -8°/+30° || ±15° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 8.90 || 12.40 || __.__ || __.__ || __.__
 
 
|-
 
|-
| ''Realistic'' || 8.90 || 10.50 || __.__ || __.__ || __.__
+
! colspan="5" | [[Stu.H 43 L/12 (150 mm)|150 mm Stu.H 43 L/12]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 38 || rowspan="2" | -8°/+30° || rowspan="2" | ±15° || rowspan="2" | N/A || 13.2 || 18.3 || __._ || __._ || 26.1 || rowspan="2" | 22.36 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 17.20
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 22.40 || __.__ || __.__ || __.__
+
! ''Realistic''
 +
| 8.9 || 10.5 || __._ || __._ || 15.0
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| J.Gr.38 || HE ||61||61||61||61||61||61
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| J.Gr.38 || HE || 61 || 61 || 61 || 61 || 61 || 61
 
|-
 
|-
| J.Gr.39 HI/A || HEAT || 185 || 185 || 185 || 185 || 185 || 185  
+
| J.Gr.39 HI/A || HEAT || 185 || 185 || 185 || 185 || 185 || 185
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| J.Gr.38 || HE || 240 || 38.0 || 0.1 || 0.5 || 8,600 || +0° || 79° || 80° || 81°
+
| J.Gr.38 || HE || 240 || 38 || 0 || 0.1 || 8,600 || 79° || 80° || 81°
 
|-
 
|-
| J.Gr.39 HI/A || HEAT || 280 || 25.0 || 0.0 || 0.1 || 5,320 || +0° || 62° || 69° || 73°
+
| J.Gr.39 HI/A || HEAT || 280 || 24.58 || 0 || 0.1 || 5,320 || 62° || 69° || 73°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
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==== [[Ammo racks]] ====
[[File:Ammoracks_Brummbar.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Brummbär.]]
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |Ammo<br />Part
+
! Ammo<br>part
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''38''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+11)''<br />31&nbsp;''(+7)'' ||  14&nbsp;''(+24)''<br /> 1&nbsp;''(+37)'' || 1&nbsp;''(+37)''<br />&nbsp; || style="text-align:left" | No  
+
| '''38''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 27&nbsp;''(+11)''<br />31&nbsp;''(+7)'' ||  14&nbsp;''(+24)''<br /> 1&nbsp;''(+37)'' || 1&nbsp;''(+37)''<br />&nbsp; || No
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
If in a large, open map, move with a teammate as the Brummbär will not be able to fire at enemies from long range due to the nature of the gun. Urban combat is probably where this vehicle does best, as its armour can bounce many shots if it peeks around corners properly. The short "ideal" range of the gun makes short range urban combat its friend. This coupled with lots of cover for the long reload makes the city the best place to play this tank.  
+
If in a large, open map, move with a teammate as the Brummbär will not be able to fire at enemies from long range due to the nature of the gun. Urban combat is probably where this vehicle does best, as its armour can bounce many shots if it peeks around corners properly. The short "ideal" range of the gun makes short range urban combat its friend. This coupled with lots of cover for the long reload makes the city the best place to play this tank.
  
 
Be wary of fast-moving vehicles, as, they are harder to hit with the slow, heavy gun, and especially since the Brummbär does not have a turret, they will flank easily. In addition, heavy SPAA will ruin the Brummbär's day if they get to even the side armour, being relatively thin for its rank. Regardless, most guns of the rank can penetrate the Brummbär frontally from medium ranges, so be careful. Always beware of multiple/squad enemies, as the Brummbär cannot engage them all at once. Sometimes, if they don't see the vehicle, it's better to just let them go and avoid exposing the Brummbär.
 
Be wary of fast-moving vehicles, as, they are harder to hit with the slow, heavy gun, and especially since the Brummbär does not have a turret, they will flank easily. In addition, heavy SPAA will ruin the Brummbär's day if they get to even the side armour, being relatively thin for its rank. Regardless, most guns of the rank can penetrate the Brummbär frontally from medium ranges, so be careful. Always beware of multiple/squad enemies, as the Brummbär cannot engage them all at once. Sometimes, if they don't see the vehicle, it's better to just let them go and avoid exposing the Brummbär.
  
=== Modules ===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
|
 
|-
 
! colspan="5" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
 
* 100 mm sloped frontal armour
 
* 100 mm sloped frontal armour
* 15 cm gun can one shot most other tanks at its BR, and, with proper technique, can one shot most tanks in the game.
+
* 15 cm gun can one shot most other tanks at its BR, and, with proper technique, can one shot most tanks in the game
 
* Decent speed
 
* Decent speed
 
* Fear factor
 
* Fear factor
 +
* Has premium bonus
  
 
'''Cons:'''
 
'''Cons:'''
Line 196: Line 140:
 
* Ammo located on the sides with thin armour
 
* Ammo located on the sides with thin armour
 
* Very slow traveling rounds, hitting moving targets at range can be extremely difficult.
 
* Very slow traveling rounds, hitting moving targets at range can be extremely difficult.
* Optic only provides aiming marks up to 800 meters, aiming past that is either in 3rd person view or guestimations.
+
* Optic only provides aiming marks up to 800 meters, aiming past that is either in 3rd person view or guestimations
 
* Big target
 
* Big target
 
* Thin side armour
 
* Thin side armour
 
* No turret
 
* No turret
 +
* Frontal 20 mm plate, though extremely sloped, can still get overmatched by Sherman 75 mm and Soviet 57 and 76 mm guns
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Development===
 
===Development===
Line 220: Line 165:
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_sturmpanzer_IV_brummbar Brummbär] in Warthunder Live.
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=germ_sturmpanzer_IV_brummbar Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|HEI1o43SMzw|'''Only rank I ammunition available? No problem! BRUMMBÄR''' - ''HowToPlay1337''|87S3g-7idVc|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Vehicles equipped with the same chassis
 +
* [[Pz.IV]] Family
  
* ''reference to the series of the vehicles;''
+
;Vehicles equipped with the same ammunition
* ''links to approximate analogues of other nations and research trees.''
+
* [[15cm sIG 33 B Sfl]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
* [[KV-2 (Family)]]
  
 
== External links ==
 
== External links ==
Line 236: Line 194:
  
 
* [[wt:en/news/4149-development-sturmpanzer-iv-brummb%C3%A4r-the-high-calibre-grouch-en|[Development] Sturmpanzer IV Brummbär – The High-Calibre Grouch]]
 
* [[wt:en/news/4149-development-sturmpanzer-iv-brummb%C3%A4r-the-high-calibre-grouch-en|[Development] Sturmpanzer IV Brummbär – The High-Calibre Grouch]]
* [[Wikipedia:Brummb%C3%A4r|[Wikipedia<nowiki>]</nowiki> Brummbär]]
+
* [[Wikipedia:Brummb%C3%A4r|[Wikipedia] Brummbär]]
 +
* [https://tanks-encyclopedia.com/ww2/nazi_germany/sturmpanzer-iv_brummbar.php <nowiki>[Tanks Encyclopedia]</nowiki> Sturmpanzer IV Brummbär]
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}
 
{{Germany premium ground vehicles}}
 
{{Germany premium ground vehicles}}

Revision as of 23:13, 22 January 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Brummbär
germ_sturmpanzer_iv_brummbar.png
GarageImage Brummbar.jpg
Brummbär
Purchase:2 980 Specs-Card-Eagle.png
Show in game

Description

The 15cm Sturm-Panzer 43(L/12) IV "Brummbär" is a premium rank III German tank destroyer with a battle rating of 4.7 (AB) and 4.3 (RB/SB). It was introduced in Update 1.61 "Road to Glory".

The "Brummbär" carries a 15 cm gun akin to that found on the KV-2 (1939). Due to its long reload and decent armour, this machine is suited to ambushes or supported urban combat. Its ~100 mm frontal armour is a force to be reckoned with (being about the same as a Tiger I's). However, its sides are weak (as any Panzer IV is) and its rear is as well. Its gun has a lot of drop (it is very low velocity), so "sniping" at ranges over ~750m will basically be indirect fire. This is why this vehicle should stick to short-range attacks. Due to the potential of all of its shells, it is almost guaranteed a one-hit knock-out, assuming the shell hits relatively on-target.

The vehicle looks somewhat reminiscent of a StuG III, but with a taller superstructure and a much larger gun. It is based on a Panzer IV chassis, but has wider tracks to compensate for the greater weight. It comes with side skirts, but they are mostly useless.

General info

Survivability and armour

Armourfront / side / back
Hull100 / 40 / 20
Turret100 / 50 / 80
Crew5 people
Visibility99 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 20 mm (74°) Front glacis
50 + 50 mm (12°) Joint plate
30 + 30 mm (57°) Lower glacis
20 + 5 mm 20 mm (11-12°) 10 mm
Superstructure 100 mm (39°)
250 mm Gun mantlet
60 mm (21°) Front-to-Side joint plate
50 mm (15°) Sides
30 mm (29°) 20 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Belly armour is 10 mm thick.

Mobility

Speedforward / back
AB44 / 8 km/h
RB and SB40 / 7 km/h
Number of gears6 forward
1 back
Weight27.8 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB20.6 hp/t
RB and SB10.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 8 27.8 426 572 15.32 20.58
Realistic 40 7 265 300 9.53 10.79

Modifications and economy

Repair cost
AB1 461 Sl icon.png
RB1 695 Sl icon.png
SB2 190 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 160 / 210 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank traks.png
Ostketten
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition38 rounds
Reloadbasic crew → aces
22.4 → 17.2 s
Vertical guidance-8° / 30°
Horizontal guidance-15° / 15°
150 mm Stu.H 43 L/12 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -8°/+30° ±15° N/A 13.2 18.3 __._ __._ 26.1 22.36 _.__ _.__ 17.20
Realistic 8.9 10.5 __._ __._ 15.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
J.Gr.38 HE 61 61 61 61 61 61
J.Gr.39 HI/A HEAT 185 185 185 185 185 185
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
J.Gr.38 HE 240 38 0 0.1 8,600 79° 80° 81°
J.Gr.39 HI/A HEAT 280 24.58 0 0.1 5,320 62° 69° 73°

Ammo racks

Ammo racks of the Brummbar
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
38 Projectiles
Propellants
27 (+11)
31 (+7)
14 (+24)
(+37)
(+37)
 
No

Usage in battles

If in a large, open map, move with a teammate as the Brummbär will not be able to fire at enemies from long range due to the nature of the gun. Urban combat is probably where this vehicle does best, as its armour can bounce many shots if it peeks around corners properly. The short "ideal" range of the gun makes short range urban combat its friend. This coupled with lots of cover for the long reload makes the city the best place to play this tank.

Be wary of fast-moving vehicles, as, they are harder to hit with the slow, heavy gun, and especially since the Brummbär does not have a turret, they will flank easily. In addition, heavy SPAA will ruin the Brummbär's day if they get to even the side armour, being relatively thin for its rank. Regardless, most guns of the rank can penetrate the Brummbär frontally from medium ranges, so be careful. Always beware of multiple/squad enemies, as the Brummbär cannot engage them all at once. Sometimes, if they don't see the vehicle, it's better to just let them go and avoid exposing the Brummbär.

Pros and cons

Pros:

  • 100 mm sloped frontal armour
  • 15 cm gun can one shot most other tanks at its BR, and, with proper technique, can one shot most tanks in the game
  • Decent speed
  • Fear factor
  • Has premium bonus

Cons:

  • Ammo located on the sides with thin armour
  • Very slow traveling rounds, hitting moving targets at range can be extremely difficult.
  • Optic only provides aiming marks up to 800 meters, aiming past that is either in 3rd person view or guestimations
  • Big target
  • Thin side armour
  • No turret
  • Frontal 20 mm plate, though extremely sloped, can still get overmatched by Sherman 75 mm and Soviet 57 and 76 mm guns

History

Development

The Sturmpanzer is a development of the Wehrmacht on the needed for a heavy assault gun to provide direct fire support for the infantry in urban areas. It took a Panzer IV chassis, turned it into a casemate structure, and added a 15 cm StuH 43 howitzer (derived from the 15 cm sIG 33) onto the vehicle. The official names were "Sturmpanzer", "Sturmpanzer 43", or the "Sturmpanzer IV", however it was not known as the "Brummbär" by the Germans as that name was actually coined by the Allied forces. The Wehrmacht accepted it in 1943 and about 300 units were built from 1943 to 1945.

Design

The Sturmpanzer was heavily armoured and equipped with a gun capable of leveling buildings. The 15 cm howitzer has 38 two-piece rounds available in storage, though rate of fire is low due to the heavy weight of each shell, the HE shell weighing around 38 kg (84 lb.) alone. Though its armour ensures great survivability, the heavy weight of the design stressed the chassis and breakdowns were frequent on the transmission and suspension.

The Sturmpanzer underwent four different designs during its production life, mostly fixing problems experienced with the preceding models. The first series were produced from April to December 1943 with 52 from Ausf. G chassis and 8 from Ausf. E and Ausf. F chassis. The second series of vehicles began in December 1943 using the Ausf. H chassis until March 1944 with improvements to the driver's compartment, internal ventilation, and steel-rimmed road wheels. The third series of vehicles lasted from March to June 1944 with to the driver's optic and a lighter 15 cm StuH 43/1 howitzer as the armament. The fourth and last series from June 1944 to March 1945 featured the chassis and engine of the Ausf. J model, it had a redesigned gun collar, a reduction in overall height, and a ball mount for an MG34 in the front casemate structure.

Combat usage

The Sturmpanzer was equipped in four independent battalions in the course of the war in the Sturmpanzer-Abteilung 216, 217, 218, and 219. The first to receive the Sturmpanzers was the 216th in April 1943 with about 45 vehicles split into three companies with 14 each and 3 in the battalion headquarters. They saw use in the Battle of Kursk in Operation Citadeland was assigned to Panzerjäger Regiment 656 in the 9th Army of Army Group Center. It stayed in play all the way to December 1943, assisting German soldiers in attacking and withdrawing from the Russian front. The battalion was transferred in February 1944 to counter the Allied invasion of Italy. Though intended to attack the Allies at the beachhead, the operation failed and the battalion was stationed there all the way until Germany's surrender. The 217th was made in April 1944 and was stationed in Normandy in early June 1944. They did not see use early in the Battle of Normandy as the Allies and the French Resistance sabotaged the rail network to France and the Sturmpanzers, forced to drive to France, broke down enroute. They did see combat at Caen in August 1944 however, but withdrew to recuperate after suffering major casualties. The 217th also saw combat in the Battle of the Bulge, before retreating due to losses and continued withdrawing until captured in the Ruhr Pocket in April 1945.

The 218th started as the Sturmpanzer-Kompanie z.b.V. 218 and was raised in August 1944. It stayed in the Eastern Front and saw combat in the Warsaw Uprising. It continued fighting until it was wiped out in East Prussia in April 1945. A similar unit known as the Sturmpanzer-Kompanie z.b.V. 2./218 was made alongside the 218th, though not much is known except that it went to form the actual Sturmpanzer-Abteilung 218 in January 1945. Though expected to be equipped with 45 Sturmpanzers, it ended up with StuG IIIs instead. The 219th was made in September 1944. In October 1944, it only had 10 Sturmpanzers when Operation Panzerfaust was launched and Germany enters Hungary. It arrived on October 19th when it was no longer needed and was sent to Slovakia for further training and equipping before returning to Hungary to relieve the German troops at Budapest. It stayed until forced to retreat by the Soviets before either being wiped out or surrendering.

Today, four Sturmpanzers are known to have survived in intact conditions. Each one is in France, Germany, Russia, and the United States.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same ammunition
Other vehicles of similar configuration and role

External links


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser