Difference between revisions of "Brigand B 1"

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{{Specs-Card|code=brigand_b1}}
+
{{Specs-Card
 +
|code=brigand_b1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_BrigandB1.jpg|450px|thumbnail|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light bomber {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light bomber {{Battle-rating}}. This bomber was introduced in [[Update 1.63 "Desert Hunters"]].
 
  
 
This plane is a pure bomber hunter and ground attack aircraft. If there are no bombers for you to hunt, switch to heading on fighters. Should you survive to late match and find that the tickets will decide the match then you may load up air to ground weapons, but not before that.
 
This plane is a pure bomber hunter and ground attack aircraft. If there are no bombers for you to hunt, switch to heading on fighters. Should you survive to late match and find that the tickets will decide the match then you may load up air to ground weapons, but not before that.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
====Stat card====
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 550 || 538 || {{Specs|ceiling}} || 27.2 || 28.0 || 11.0 || 11.0 || 600
+
! Stock
 +
| 552 || 540 || rowspan="2" | {{Specs|ceiling}} || 27.2 || 28.0 || 11.0 || 11.0 || rowspan="2" | 600
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 613 || 580 || 24.9 || 26.0 || 19.8 || 14.7
! colspan="2" | Max Speed<br>(km/h at 4,267 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 613 || 580 || {{Specs|ceiling}} || 24.9 || 26.0 || 19.8 || 14.7 || 600
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X  
+
| ✓ || ✓ || ✓ || || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
|-
 
| ___ || ___ || ___ || ~__ || ~__
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | Optimal velocities
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 430 || 404 || 270 || ~8 || ~3
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < ____ || < ____ || < ____ || > ____
 
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! colspan="3" | Setting 1
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
! Optimal altitude
+
| < 360 || < 390 || < 390 || > 327
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ____ m || ____ hp || ____ hp
 
 
|-
 
|-
 
|}
 
|}
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! colspan="3" | Number present
 
! colspan="3" | Number present
 
|-
 
|-
| colspan="3" | Bristol Centaurus 57 14-cylinder || colspan="1" | 2
+
| colspan="3" | Bristol Centaurus 57 18-cylinder || colspan="1" | 2
 
|-
 
|-
 
! colspan="4" | Engine characteristics
 
! colspan="4" | Engine characteristics
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! colspan="2" | Take-off
 
! colspan="2" | Take-off
 
|-
 
|-
| ''Arcade'' || colspan="2" | ____ hp || colspan="2" | ____ hp
+
| ''Arcade'' || colspan="2" | 1,853 hp || colspan="2" | 2,273 hp
 
|-
 
|-
| ''Realistic/Simulator'' || colspan="2" | ____ hp || colspan="2" | ____ hp
+
| ''Realistic/Simulator'' || colspan="2" | 1,830 hp || colspan="2" | 2,250 hp
 
|-
 
|-
 
! colspan="4" | Engine power (Upgraded)
 
! colspan="4" | Engine power (Upgraded)
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! colspan="2" | Take-off
 
! colspan="2" | Take-off
 
|-
 
|-
| ''Arcade'' || colspan="2" | ____ hp || colspan="2" | ____ hp
+
| ''Arcade'' || colspan="2" | 2,428 hp || colspan="2" | 2,848 hp
 
|-
 
|-
| ''Realistic/Simulator'' || colspan="2" | ____ hp || colspan="2" | ____ hp
+
| ''Realistic/Simulator'' || colspan="2" | 2,100 hp || colspan="2" | 2,520 hp
 
|-
 
|-
 
|}
 
|}
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! colspan="2" | Realistic/Simulator
 
! colspan="2" | Realistic/Simulator
 
|-
 
|-
| colspan="2" | 25 seconds || colspan="2" | ____
+
| colspan="2" | 25 seconds || colspan="2" | Infinite
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 64 mm Bulletproof glass in cockpit front.
 
* 64 mm Bulletproof glass in cockpit front.
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* 12.7 mm Steel plate in the nose.
 
* 12.7 mm Steel plate in the nose.
 
* 12.7 mm Steel plate in the fuselage.
 
* 12.7 mm Steel plate in the fuselage.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Hispano Mk.V (20 mm)}}
 
{{main|Hispano Mk.V (20 mm)}}
  
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=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|G.P. 500 lb Mk.IV (500 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|RP-3}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|RP-3}}
  
The options available for the '''''{{PAGENAME}}''''' are:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
+
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
* 2 x G.P. 1,000 lb Mk.I bombs (2,000 lb total)
+
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
* 16 x 76 mm RP-3 rockets
+
* 16 x RP-3 rockets
* 16 x 76 mm RP-3 rockets + 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
+
* 2 x 500 lb G.P. Mk.IV bombs + 16 x RP-3 rockets (1,000 lb total)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for injured fighters and ground targets. When diving, use your airbrakes to be sure not to exceed your maximum speed in a dive.
 
In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for injured fighters and ground targets. When diving, use your airbrakes to be sure not to exceed your maximum speed in a dive.
  
Line 201: Line 166:
 
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll, rudder and rise, if you are lucky he'll either overshoot, run out of ammo, or get shot down. Under no circumstance should you ever turn fight anything smaller than a medium bomber, otherwise you will bleed off your speed or the attacker will out turn you and acquire a firing solution.
 
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll, rudder and rise, if you are lucky he'll either overshoot, run out of ammo, or get shot down. Under no circumstance should you ever turn fight anything smaller than a medium bomber, otherwise you will bleed off your speed or the attacker will out turn you and acquire a firing solution.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not automatic pitch || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Combined || rowspan="2" | Controllable || rowspan="2" | Controllable
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Designed to replace the famous Bristol Beaufighter series, The Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the [[Wellington Mk III][Wellington]. Because of this, the Brigand was substantially larger than it's predecessor and its performance suffered in suite. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were never torpedo capable.
+
Designed to replace the famous Bristol Beaufighter series, The Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the [[Wellington Mk III|Wellington]]. Because of this, the Brigand was substantially larger than it's predecessor and its performance suffered in suite. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were never torpedo capable.
  
 
The Brigand B.1 as we see in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. while not seeing action, the dry hot Climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to the Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist Guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian Jungles on the hunt for this red menace (sound familiar?). However, the Humid climate and constant stress from Dive bombing would be the death sentence for this aircraft. The Leather and Rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This combined with the Brigand's wings being unable to cope with the constant dive-bombing led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954.
 
The Brigand B.1 as we see in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. while not seeing action, the dry hot Climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to the Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist Guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian Jungles on the hunt for this red menace (sound familiar?). However, the Humid climate and constant stress from Dive bombing would be the death sentence for this aircraft. The Leather and Rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This combined with the Brigand's wings being unable to cope with the constant dive-bombing led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954.
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[http://live.warthunder.com/feed/?q=%23brigand All live posts on the brigand (as of July 2018 there are 2 skins for it)]
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=bomber&vehicle=brigand_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|qMGtikpns6M|'''Brigand - (Not So Bad) First Impressions''' - ''Napalmratte''}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
  
== Sources ==
+
* ''topic on the official game forum;''
''Paste links to sources and external resources, such as:''
+
* ''encyclopedia page on the aircraft;''
 +
* ''other literature.''-->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/331470-brigand-b-1/ Official data sheet - more details about the performance]
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Bristol}}
 
{{AirManufacturer Bristol}}
 
{{Britain bombers}}
 
{{Britain bombers}}

Revision as of 22:50, 22 February 2021

Rank VI | Premium | Golden Eagles
Challenger DS Pack
brigand_b1.png
GarageImage Brigand B 1.jpg
Brigand B 1
AB RB SB
3.7 4.0 4.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Brigand B 1 is a rank III British light bomber with a battle rating of 3.7 (AB), 4.0 (RB), and 4.3 (SB). It was introduced in Update 1.63 "Desert Hunters".

This plane is a pure bomber hunter and ground attack aircraft. If there are no bombers for you to hunt, switch to heading on fighters. Should you survive to late match and find that the tickets will decide the match then you may load up air to ground weapons, but not before that.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 4 267 m580 km/h
Turn time26 s
Max altitude10 300 m
Engine2 х Bristol Centaurus 57
TypeRadial
Cooling systemAir
Take-off weight18 t
Characteristics Max Speed
(km/h at 4,267 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 552 540 10300 27.2 28.0 11.0 11.0 600
Upgraded 613 580 24.9 26.0 19.8 14.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 342 430 404 270 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 390 < 390 > 327

Engine performance

Engine
Engine Name Number present
Bristol Centaurus 57 18-cylinder 2
Engine characteristics
Weight (each) Type Cooling
1,220 kg Radial Air
Engine power (Stock)
Mode Max Take-off
Arcade 1,853 hp 2,273 hp
Realistic/Simulator 1,830 hp 2,250 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade 2,428 hp 2,848 hp
Realistic/Simulator 2,100 hp 2,520 hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

Crew3 people
Speed of destruction
Structural0 km/h
Gear342 km/h
  • 64 mm Bulletproof glass in cockpit front.
  • 12.7 mm Steel plate in pilot's seat.
  • 12.7 mm Steel plate in the nose.
  • 12.7 mm Steel plate in the fuselage.

Modifications and economy

Repair costBasic → Reference
AB1 276 → 1 714 Sl icon.png
RB2 560 → 3 440 Sl icon.png
SB4 908 → 6 596 Sl icon.png
Total cost of modifications29 700 Rp icon.png
58 000 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 190 / 350 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods radiator.png
Radiator
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
190 Ge icon.png
Mods compressor.png
Compressor
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
190 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods new engine.png
Engine
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods armor cover.png
Cover
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png
Mods ammo.png
hispano_belt_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
HMBC mk.2
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
HLBC mk.2
Research:
2 200 Rp icon.png
Cost:
4 300 Sl icon.png
190 Ge icon.png
Mod arrow 1.png
Mods weapon.png
hispano_mk5_new_gun
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
220 Ge icon.png
Mods pilon rocket.png
HRC mk.8
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
210 Ge icon.png

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Brigand B 1 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg = 800 total)

Suspended armament

The Brigand B 1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
  • 16 x RP-3 rockets
  • 2 x 500 lb G.P. Mk.IV bombs + 16 x RP-3 rockets (1,000 lb total)

Usage in battles

In AB and RB, you should immediately bomber hunt, as those will be your easiest kills, combined with your bomber altitude, you should stay high until you run out of targets to engage then you should go for injured fighters and ground targets. When diving, use your airbrakes to be sure not to exceed your maximum speed in a dive.

How to offensively Engage an enemy aircraft:
The first thing you should do is head on. Your four Hispano guns will completely obliterate any aircraft from the front with a 3-second burst. In your head on you should open fire as far out as you feel comfortable, then turn out immediately after you hit him, as you don't want him to change direction until after your volley hits home.

How to perform defensive fighting:
Should an enemy get on your six, your best bet is to bolt towards allied fighters/airfield and give the enemy a hard time aiming at you. While moving in the same general direction, dart your nose around and play with the roll, rudder and rise, if you are lucky he'll either overshoot, run out of ammo, or get shot down. Under no circumstance should you ever turn fight anything smaller than a medium bomber, otherwise you will bleed off your speed or the attacker will out turn you and acquire a firing solution.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great armament of four nose-mounted Hispano V's
  • Bomber spawn (AB and RB)
  • Decently manoeuvrable for an aircraft of its size, especially with combat flaps
  • Plenty of ammo
  • Good attack payloads of 2,000 lbs or 16 RP-3 Rockets, even mixed
  • Very good cockpit visibility
  • Heavy armour on the nose of aircraft for head-ons
  • Good diver
  • Air brakes that provide lift upon usage

Cons:

  • Generally slow
  • Average climb rate
  • Massive target
  • No defensive gunners on the aircraft
  • Air brakes lack performance under 600 km/h
  • Early bomb modifications are mounted far on the wings, making them hard to aim
  • Bad roll rate
  • Poor performance at high altitude

History

Designed to replace the famous Bristol Beaufighter series, The Bristol Type 164 "Brigand" was based on the already in production Bristol Buckingham, a transport/liaison aircraft intended to have been a medium bomber like the Wellington. Because of this, the Brigand was substantially larger than it's predecessor and its performance suffered in suite. Originally conceived as a fast torpedo attacker, the Brigand turned out to be a heavy strike bomber, and only the first eleven airframes were never torpedo capable.

The Brigand B.1 as we see in-game would first see service with No. 84 and No. 8 Sqn RAF in Aden, modern-day Yemen. while not seeing action, the dry hot Climate of the Arabian peninsula was ideal for the Brigand and production continued. The Brigand would next be handed over to the Beaufighter squadron No. 45 based out of Tengah, Singapore in engaging Communist Guerillas in and around Malaya (Modern day Malaysia). It was here where the Brigand would receive its trial of fire, bombing and rocketing swathes of the South-East Asian Jungles on the hunt for this red menace (sound familiar?). However, the Humid climate and constant stress from Dive bombing would be the death sentence for this aircraft. The Leather and Rubber seals used on the hydraulic jacks of the landing gear and dive brakes rotted away, causing gear failures and some dive brakes failing, leading to crashes and wing tearing. This combined with the Brigand's wings being unable to cope with the constant dive-bombing led to it being withdrawn from service in Malaya by 1952, and from Aden by 1954.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bristol Aeroplane Company
Strike Aircraft  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21*
Bombers  Blenheim Mk IV · Beaufort Mk VIII* · Brigand B 1
  * License-produced in Australia by Department of Aircraft Production.

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2