Difference between revisions of "Brave Borderer"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
Line 9: Line 9:
 
The Brave-class fast patrol boats were a class of two MTBs (Motor Torpedo Boats) built during 1958-1960 for the Royal Navy. They became the last type of MTB to be built for the Royal Navy's coastal forces, but their design cemented the foundation to many more amazing fast crafts used by navies around the world.
 
The Brave-class fast patrol boats were a class of two MTBs (Motor Torpedo Boats) built during 1958-1960 for the Royal Navy. They became the last type of MTB to be built for the Royal Navy's coastal forces, but their design cemented the foundation to many more amazing fast crafts used by navies around the world.
  
The Brave-class brings the potential to increase the already remarkable firepower of the single-armed [[Dark class (FPB 1102)|Dark class]]. Not only doubled on this Brave-class but with an increase in speed, thanks to the quick-sailing gas turbines of the ''Brave Borderer'', which allowed her to break world records at her epoch.
+
The HMS ''Brave Borderer'' (pennant number P1011),  brings the potential to increase the already remarkable firepower of the single-armed [[Dark class (FPB 1102)|Dark class]]. Not only doubled on this Brave-class but with an increase in speed, thanks to the quick-sailing gas turbines of the ''Brave Borderer'', which allowed her to break world records at her epoch.
  
 
Great mobility, great guns and very well rigged with four lethal torpedoes plus depth charges!- The Brave-class surely ain't short of braveness but only of crew members; therefore low crew size becomes one of the main drawbacks of this class directing the general playstyle of the boat. She can be really fun to play, but also very frustrating due to her poor combat endurance.
 
Great mobility, great guns and very well rigged with four lethal torpedoes plus depth charges!- The Brave-class surely ain't short of braveness but only of crew members; therefore low crew size becomes one of the main drawbacks of this class directing the general playstyle of the boat. She can be really fun to play, but also very frustrating due to her poor combat endurance.
  
 
== General info ==
 
== General info ==
HMS ''Brave Borderer'' is a very fragile ship. She is really powerful in the offensive department, but her defences and survival are not prominent. Her crew might seem average, but her enormous size attracts a lot of fire that will sink the boat in no time.
+
HMS ''Brave Borderer'' is a very fragile ship. She is really powerful in the offensive department, but her defences and survival are not prominent. Her crew might seem average, but her enormous size attracts a lot of fire that will sink the boat in no time. At her rank, the stock version of the craft really is not that advantageous. Essentially it appears to be a more deadly version of the [[Dark class (FPB 1102)|FPB 1102]] while it possesses a second primary armament on the back of the boat, which enhances its ability to deal damage when strafing enemies.
 +
 
 +
However, even with this increase in armament, it lacks the firepower and mobility to conventionally engage larger craft such as the destroyers at its new higher matchmaking bracket. Also, the boat lacks an AI turret to provide some anti-air coverage which means the player must manually control the guns to defend against aircraft or boats, one at a time. Hence players really need to commit to module research to boost the abilities of this boat and outweigh the pros and cons. 
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
Line 25: Line 27:
 
''Brave Borderer''<nowiki/>'s crew is '''20 sailors'''. This is not enough to endure sustained combat actions, as often a single high calibre shell impact '''(100+ mm)''' from a '''destroyer''' or '''frigate''', will trigger a hullbreak. Against other boats, she might survive longer, but the proper strategy is to fire first to conserve the crew as much as possible. The complement of the ship is actually the average crew size of most fast patrol boats at her rank. But this boat will often face vessels with the double of the crew size.
 
''Brave Borderer''<nowiki/>'s crew is '''20 sailors'''. This is not enough to endure sustained combat actions, as often a single high calibre shell impact '''(100+ mm)''' from a '''destroyer''' or '''frigate''', will trigger a hullbreak. Against other boats, she might survive longer, but the proper strategy is to fire first to conserve the crew as much as possible. The complement of the ship is actually the average crew size of most fast patrol boats at her rank. But this boat will often face vessels with the double of the crew size.
  
Therefore, the Brave-class must usually be on the defensive since it does not carry any crew-size advantages. The guns really help Borderer on this, as they have a high angle of drop and they can be aimed behind barrier islands or solid formations, keeping the ''Borderer'' visually covered from direct enemy fire.
+
Therefore, the Brave-class must usually be on the defensive since it does not carry any crew-size advantages. The guns really help ''Borderer'' on this, as they have a high angle of drop and they can be aimed behind barrier islands or solid formations, keeping the ''Borderer'' visually covered from direct enemy fire.
  
 
{{Notice
 
{{Notice
  |Careful, these guns share similar properties and ballistics to the guns present in the powerful Italian fast crafts, the ''Freccia'' P-493 and ''Folgore'' P-490}}
+
  |Careful, these guns share similar properties and ballistics to the guns present in the powerful Italian fast crafts, the ''Freccia'' P-493 and ''Folgore'' P-490|!}}
  
 
The boat lacks any sort of armour shielding and the gun turrets are also exposed. This means all the guns can be taken out of combat with low-calibre machine guns or even shrapnel. This also applies to the most lethal component aboard the ''Brave Borderer''; the torpedoes. If these are hit, it is likely they will just remain out-of-service until repairs are made.
 
The boat lacks any sort of armour shielding and the gun turrets are also exposed. This means all the guns can be taken out of combat with low-calibre machine guns or even shrapnel. This also applies to the most lethal component aboard the ''Brave Borderer''; the torpedoes. If these are hit, it is likely they will just remain out-of-service until repairs are made.
Line 62: Line 64:
 
One located at the Bow of the boat, another located at the stern of the boat.
 
One located at the Bow of the boat, another located at the stern of the boat.
  
The '''only guns available''' offer really good rate of fire '''(0.4 seg)''', seemingly infinite fire, and with a rare overheating presence. The amount of ammunition is '''1,500 rounds''' per gun. They are highly mobile gun-mountings and can be rotated '''360° in a few seconds''', thanks to their '''34°/s''' rotation. This is great to not only fight sea-based threats but to fend off enemy aviation with '''40°/s''' in vertical targeting. They have also good elevation angles, '''88°'''. This allows to engage enemy aircraft and continue the fire not only thanks to the rate of fire, but the disponibility of mountings to target the plane above the ''Borderer''.
+
The '''only guns available''' offer really good rate of fire '''(0.4 seg)''', seemingly infinite fire, and with a rare overheating presence. The amount of ammunition is '''1,500 rounds''' per gun. They are highly mobile gun-mountings and can be rotated '''360° in few seconds''', thanks to their '''34°/s''' rotation. This is great to not only fight sea-based threats but to fend off enemy aviation with '''40°/s''' in vertical targeting. They have also good elevation angles, '''88°'''. This allows to engage enemy aircraft and continue the fire not only thanks to the rate of fire, but the disponibility of mountings to target the plane above the ''Borderer''.
 
[[File:Brave class (P1011) Turret 1 targeting angles .png|thumb|Bow turret's firing angle]]
 
[[File:Brave class (P1011) Turret 1 targeting angles .png|thumb|Bow turret's firing angle]]
 
The ballistics of the guns are adequate for the calibre. Very precise fire capable to effectively target specific areas in enemy vessels. They have an astounding firing range of '''approximately 5,000 m'''. This range value is only at the discretion of the player's ability to land the shots at such distances; with the proper horizontal leading calculations. In regular combat conditions (high speed, waves and constant directional changes), this range can be reduced to some''' 3,500 m''', where the aiming is more effective no matter the motion of the Brave-class and the target.- Since ''Borderer'' can effectively out-range many other patrol boats in gunnery duels thanks to the dual '''40 mm guns''', is not needed to bring the Brave-class point-blank range with the target.
 
The ballistics of the guns are adequate for the calibre. Very precise fire capable to effectively target specific areas in enemy vessels. They have an astounding firing range of '''approximately 5,000 m'''. This range value is only at the discretion of the player's ability to land the shots at such distances; with the proper horizontal leading calculations. In regular combat conditions (high speed, waves and constant directional changes), this range can be reduced to some''' 3,500 m''', where the aiming is more effective no matter the motion of the Brave-class and the target.- Since ''Borderer'' can effectively out-range many other patrol boats in gunnery duels thanks to the dual '''40 mm guns''', is not needed to bring the Brave-class point-blank range with the target.
Line 70: Line 72:
 
'''A combat flaw important to note''' is that despite the guns can horizontally''' rotate 360°''', the horizontal firing arc is actually limited. The superstructure of the bridge in the centre of the boat creates a big dead zone on both of the guns. This unable the aft and forward guns to fire frontally and backwardly, respectively. This dead zone will hinder the ''Borderer''<nowiki/>'s ability to defend against enemies in the front of the boat, or behind the boat. Only 1 gun will fire against the enemy, and the damage will be reduced. Hence '''mobility and smart positioning take an important '''part in how well the Brave-class can use both of the guns.
 
'''A combat flaw important to note''' is that despite the guns can horizontally''' rotate 360°''', the horizontal firing arc is actually limited. The superstructure of the bridge in the centre of the boat creates a big dead zone on both of the guns. This unable the aft and forward guns to fire frontally and backwardly, respectively. This dead zone will hinder the ''Borderer''<nowiki/>'s ability to defend against enemies in the front of the boat, or behind the boat. Only 1 gun will fire against the enemy, and the damage will be reduced. Hence '''mobility and smart positioning take an important '''part in how well the Brave-class can use both of the guns.
  
 +
There are three ammunition options available:
 +
 +
*Universal: {{Annotation|AP-T|Armour-Piercing Tracer}}/{{Annotation|HEFI-T|High-Explosive Fragmentary Incendiary Tracer}}
 +
*40 mm HE clips: {{Annotation|HEFI-T|High-Explosive Fragmentary Incendiary Tracer}}/{{Annotation|HEFI-T|High-Explosive Fragmentary Incendiary Tracer}}/{{Annotation|HEFI-T|High-Explosive Fragmentary Incendiary Tracer}}/{{Annotation|AP-T|Armour-Piercing Tracer}}
 +
*40 mm AP clips: {{Annotation|AP-T|Armour-Piercing Tracer}}/{{Annotation|AP-T|Armour-Piercing Tracer}}/{{Annotation|AP-T|Armour-Piercing Tracer}}/{{Annotation|HEFI-T|High-Explosive Fragmentary Incendiary Tracer}}
 +
 +
The '''recommended belt to equip as the principal belt is the HE belt''', as it provides the more effective damage per explosive damage against other small boat's crew; even unarmoured destroyers' crew can easily be decimated by the HE belt.
 +
 +
Using AP belt against small patrol boats won't be as effective due to the overpenetration of the AP shells and the lack of explosive effect. Players shall need to switch to AP belt in case of facing armoured boats or armoured gunboats. 
 +
 +
The universal belt is up to player's choice since the belt will offer a 50-50% chances of effective damage to any target, but it might not be as damage-effective promptly when compared with a dedicated belt.
 +
{| class="wikitable sortable" width="100%" style="text-align:center"
 +
! colspan="7" |'''Penetration Statistics'''
 +
|-
 +
! rowspan="2" data-sort-type="text" |Ammunition
 +
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
!10 m!!100 m!!500 m!!1,000 m!!1,500 m!!2,000 m
 +
|-
 +
|Universal||80||77||66||57||50||45
 +
|-
 +
|40 mm HE clips||80||77||66||57||50||45
 +
|-
 +
|40 mm AP clips||80||77||66||57||50||45
 +
|}
 
=== Torpedo armament ===
 
=== Torpedo armament ===
{{main|Mk.VIII (533 mm)}}
+
{{main|Mk.VIII (533 mm)}}<!-- Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.} -->
 +
 
 +
''Brave Borderer'' can be equipped with four Mk.VIII (533 mm) torpedoes.
 +
 
 +
The torpedoes are localized on the port and starboard of the bridge, two on each side. They are unprotected by any armour nor torpedo tube.  
 +
 
 +
The absence of any torpedo tubes also alters the type of launching, as the [[Dark class (FPB 1101)|Dark-class]] had outwardly angled torpedo tubes which could be useful in some occasions. In this Brave-class, that is not the case. The four torpedoes are frontally aimed and dropped directly to bow. 
 +
 
 +
The exposed location and the poor protection of the torpedoes are some things to worry about. If the ''Borderer'' is struck, is likely the torpedoes will receive some damage or become inoperative and in the worst scenario, explode. 
  
''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
+
The torpedoes should be viewed as the main offensive element in the boat's arsenal. They are meant to multiply the potential of the Brave-class against destroyers or even cruisers. They serve almost exclusively to this purpose, as the 40 mm guns are ineffective against ships of such big sizes. Therefore torpedoes become the most lethal explosive armament of the ''Borderer''.
 +
 
 +
The torpedoes offer really adequate speed, range and damage properties capable of sinking even cruisers when hit on critical areas. 
 +
 
 +
{| class="wikitable" width="100%" style="text-align:center"
 +
! colspan="9" |'''Torpedo Characteristics'''
 +
|-
 +
!Torpedo Mode!!Mass (kg)!!Maximum speed in water (km/h)!!Travel distance (km)!!Depth stroke (m)!!Arming distance (m)!!Explosive type!!Explosive mass (kg)!!TNT equivalent (kg)
 +
|-
 +
|{{Annotation|No|'Torpedo Mode' modification uninstalled}}||1566||84||4.57||1||50||TNT||327||327
 +
|-
 +
|{{Annotation|Yes|'Torpedo Mode' modification installed}}||1566||76||6.40||1||50||TNT||327||327
 +
|}
 +
The Torpedo Mode modification is available as a tier IV modification. Installing it has the following changes:
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="2" |'''Torpedo Mode Specification Changes'''
 +
|-
 +
!Max Distance (m)
 +
!Max Speed (m/s)
 +
|-
 +
| +1830||-1
 +
|-
 +
|}
 +
The Torpedo mode is recommended on '''Realistic Battles''' becuase the 6.40 km range is much needed for safety than the torpedo speed. Specially during open sea maps or Encounter mode.- To target cargo ships from safe distances, as example.
 +
 
 +
In '''Arcade battles''', the Torpedo mode should be uninstalled to increase the speed of the torpedo, making it more hard to avoid in the regular close encounters of Arcade. They also will be reloaded constantly, so the amount of lethality is increased exponentially.
  
 
=== Special armament ===
 
=== Special armament ===
{{main|Mk.VII depth charge}}
+
{{main|Mk.VII depth charge}}<!-- Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section. -->''Brave Borderer'' can be equipped with two Mk.VII depth charges.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!Mass (kg)
 +
!Explosive Type
 +
!Explosive Mass (kg)
 +
!TNT Equivalent (kg)
 +
|-
 +
|196||TNT||130||130
 +
|}
 +
The Mk.VII depth charges are carried near the aftmost 40 mm gun, in racks, one on each side. They are dropped one at a time in the following order:
 +
 
 +
# Port
 +
# Starboard
 +
 
 +
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
 +
 
 +
With the absence of the submarines threat, there are not many practical reasons to use depth charges. But they usually result in a one-hit kill if used properly, even on early destroyers. The depth charges can also become a liability during combat; their onboard detonation will usually be fatal to the ''Borderer'' since they essentially act as exposed ammo racks before they're dropped.
 +
 
 +
Some will think best to equip all the lethal and useful armaments to battle, while others will prefer to not carry such delicate cargos at all. It's up to the captains to decide if the risk is worth a potential reward. 
  
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
+
Their use is also extremely situational, this is because they require the carrying ship to get really close to the target, to then release the charges. This means the depth charges won't be the ideal weapon to deal with the usual long-distance engagements much needed on the ''Borderer''. With some luck though, sailing high-speed up right next to a slower target and dropping a depth charge can lead to some success. If attempting this, remember the ''depth charge drop order'' and set the depth charge time delay to a minimum of 3 seconds, since any higher time delay will only mean that the depth charge will sink further, and thus away, from the target. 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
[[File:Brave class .png|thumb|Bow turret manned by a two men crew.]]
+
[[File:Brave class .png|thumb|Bow turret manned by a two men crew.]]''Borderer'' excels at high-speed cruising, so players should remember to let her operate on this high speed. Avoiding low-speed manoeuvres or tight shore passages which only make her vulnerable to enemy fire and incapable to escape combat with her innate speedy engines.
In rank 2 arcade battles, the basic version of the craft really underwhelms. Essentially appearing to be a more deadly version of the FPB1102 as it possess a second primary armament on the back of the boat, which enhances its ability to deal damage when strafing enemies.
+
 
 +
The firepower is very adequate versus vessels equally sized or sometimes quite bigger than the Brave-class. With the long-range of the guns and the rate of fire, players can spawn, head back to somewhere behind the small boat's area and proceed to snipe from really far away, keeping her low crew numbers safe. This tactic will employ the ''Borderer'' as a stationary artillery emplacement. But it requires above-average gunnery skills to land the shots consecutively until the target is sink. If needed, practice this tactic with the boat during a test sail or a custom battle. 
 +
 
 +
Very few ships can similarly perform this tactic on her Battle Rating. Amongst them, the lethal and infamous [[Freccia P-493]] with her 3x 40 mm guns, 1 additional 40 mm gun when compared with the two turrets of the Brave-class.  So captains shall be on the look to this kind of threats which are capable of apposing to the fire range of the ''Borderer''. 
 +
 
 +
If none of these threats is present (during low ranked battles), is likely the ''Borderer'' will cause a lot of damage to the enemy's patrol boats and frigates within the coastal area of the map. On some maps, even cargo ships can be targeted from really far!
 +
 
 +
For players looking for detailed roles, some ideas are presented:
 +
 
 +
* '''High seas support'''
 +
 
 +
Speed greatly benefits boats during open sea battles; speed is what the Brave-class posses. Thus the Brave-class is currently among the best-fitted British boats to play in higher ranked battles (4.3 BR). The speed allows the Brave-class to perform a wide range of supporting duties during open-sea battles, especially when working together cruisers or destroyers.
 +
 
 +
With the torpedoes, the player or a group of torpedo boats can vex enemy cruisers. This torpedoing is not a defining duty, since the goal is to actually dispose of the torpedoes while staying alive.
 +
 
 +
The Brave-class can furthermore utilize its great speed to provide close air-protection or interception to enemy planes flying low in the sea with intentions to launch torpedoes. The ''borderer'' can also release smoke screens when an allied ship steers and heads reverse during a retreat. Staying close to squadmates will also grant the chance to help in combat repairs. 
 +
 
 +
This is a different playstyle outside the reduced spaces of small boats combat zones that delivers a lot of sea to navigate with the ''Borderer''. Is likely she will face other fast craft doing the same tasks during these battles.
 +
 
 +
* '''Cargo ship hunter'''
 +
 
 +
Especially during Realistic battles, the Encounter mode will often be prolongated by the inability to destroy all the cargo ships. So the player can use the ''Borderer'' to hunt and sink these ships.
 +
 
 +
Plan a route that will increase the chances of survival while facing minimal or no opposition (Usually the edges of the map). After noticing the cargo ships, proceed to launch each of the torpedoes first. Even if the ''Borderer'' is swiftly spotted and destroyed, the 4 torpedoes will be on an impact course. Once the torpedoes are launched, halting to rest then opening fire with the guns is a choice. Otherwise, proceed at full speed near a ship and drop a depth charge. Since the goal is to use the infiltration to cause as much damage to many ships as possible, providing good results for the team.
  
However, even with this addition in armament, it lacks the firepower to engage larger craft at its new higher matchmaking bracket that you are forced to fight against. Coupled with a lack of an AI turret to provide some anti-air coverage and increased module research time, players should weigh the cost and benefit before dedicating their time to grind this vehicle.
+
* '''Torpedo support'''
 +
 
 +
This more works best during Arcade battles, as the torpedoes will be infinitely reloaded.
 +
 
 +
The ''Borderer'' can head into the open sea with the main combat fleet and release the 4 torpedoes repeatedly. Proceed to retreat and repeat; something must eventually find its way to the torpedoes. Moreover she can remain near the coast, ambushing the big ships intruding to the coastal areas of the map.  If the situation demands it, getting really close to big ships and freeing the depth charges can cause serious damage. But ''Borderer'' could end sunk while attempting this, so it remains a last resort tactic.
 +
 
 +
=== Enemies worth noting ===
 +
German Navy - Kriegsmarine ▀
 +
 
 +
[[MZ1|Mehrzweckboot MZ1]]: She posses everything the ''Brave Borderer'' does not. More than the double the crew size, and very punchy and armoured turrets. But she lacks one thing; speed. ''Borderer'' can use her immense size as tug target and decimate her crew from really far away. In close ranges, stay on the move and fire first while procuring not getting hit by her cannons. She can't escape the speed of the ''Borderer'' but she will fire back. The MZ1 is among the highest armed motor gunboats of the rank.
 +
 
 +
[[AF D3]] & [[AF D1]]: Germany posses several highly armed barges at this rank, watch against those and avoid direct engagements. Their guns won't give second chances, so the best tactic is to fire from behind cover. Their guns ballistics will hinder them on this, while the ''Borderer'' will constantly reduce their crew to 0% with HE clips. There's no need to use AP belts since the barge is barely armed with any armour.
 +
 
 +
[[Jaguar-Klasse (140)]]: This fast attack craft is the ultimate challenge. They got great speed, they got great guns, which are equal or superior to the ''Borderer''<nowiki/>'s, and they also got a crew size upper hand. The only chance the ''Brave Borderer'' has is to surprise this vessel with non-stop suppressive fire well-sprayed in her entire hull. ''Borderer'' is also way smaller and can use her agility to attack and disengage very quickly. If the attack failed don't fret; use the ''Borderer''<nowiki/>'s advantage in speed to leave the combat zone immediately while popping a smokescreen behind.
 +
 
 +
Soviet navy
 +
 
 +
[[Pr.183|Project 183]] and [[Pr. 206|Project 206]] : These Soviet fast boats are a notable threat to the ''Borderer'' due to their high rate of fire. If the Captains decide to join the fight on close battles in the boat's area, is likely this menacing boats will be present. The high rate of fire of their guns is not comparable with the ''Borderer''<nowiki/>'s. The only chance to win against these boats is to fire first and remain unseen from afar. Effectively outraging their superior fire rate while decreasing their equally vulnerable crew.
 +
 
 +
Italian Navy - Regia Marina
 +
 
 +
[[Freccia P-493]] & [[Saetta P-494]]: These are one of the most threatful beasts on naval battles. Their superb HE ammo and better crew size really will be a challenge to fight against. Their guns  which are very similar 40 mm Bofors guns, counter the main gameplay tactic of the ''Borderer'' (long-distance engagements). So it's all up to who fires first and accurately enough. The guns of these boats will sink the ''Borderer'' in seconds, and just like the Brave-class, the Bofors guns barely stop shooting. Smart British captains must note the presence of one of these boats early on, plan the attack carefully and concisely. Otherwise, they will be fire back in the same way (over cover). So there's almost nowhere to hide when fired back by them and only the great top-speed of the Brave-class can keep it alive if the surprise advantage is lost.
 +
 
 +
In the case of the Saetta, she is armed with a very unique armament; a guided anti-ship missile, the [[Nettuno|'''''Nettuno''''']]. The recommended defence when being targeted with this missile is to quickly steer the ship to the opposite direction while releasing a smokescreen. Do not attempt to fire at the missile. (to success, high speed is needed)
  
 
=== Modules ===
 
=== Modules ===
Line 124: Line 250:
 
| Artillery Support
 
| Artillery Support
 
| Torpedo Mode
 
| Torpedo Mode
|
 
|-
 
 
|}
 
|}
 +
HE clips should be utmostly acquired with the Tool Set and Fire protection system. Mobility and the smokescreen come later, with the depth charges being among the last to research.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 160: Line 285:
 
</gallery>
 
</gallery>
  
== See also ==
+
== See also ==<!-- Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the ship;''
+
reference to the series of the ship;
* ''links to approximate analogues of other nations and research trees.''
+
links to approximate analogues of other nations and research trees. -->
 +
 
 +
'''Analogues of other nation'''
 +
 
 +
* [[Pr.183]] (USSR)
 +
* [[VS-10]] (Germany)
 +
* [[PGH-2]] (United States)
 +
* [[Type 11]] (Japan)
 +
* [[Sparviero]] (Italy)
  
 
== External links ==
 
== External links ==

Revision as of 11:39, 21 December 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
uk_brave_borderer.png
Brave Borderer
Research:220 000 Specs-Card-Exp.png
Purchase:640 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Brave Borderer.jpg


The Brave-class, Brave Borderer (P1011) is a rank V British motor torpedo boat with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

The Brave-class fast patrol boats were a class of two MTBs (Motor Torpedo Boats) built during 1958-1960 for the Royal Navy. They became the last type of MTB to be built for the Royal Navy's coastal forces, but their design cemented the foundation to many more amazing fast crafts used by navies around the world.

The HMS Brave Borderer (pennant number P1011), brings the potential to increase the already remarkable firepower of the single-armed Dark class. Not only doubled on this Brave-class but with an increase in speed, thanks to the quick-sailing gas turbines of the Brave Borderer, which allowed her to break world records at her epoch.

Great mobility, great guns and very well rigged with four lethal torpedoes plus depth charges!- The Brave-class surely ain't short of braveness but only of crew members; therefore low crew size becomes one of the main drawbacks of this class directing the general playstyle of the boat. She can be really fun to play, but also very frustrating due to her poor combat endurance.

General info

HMS Brave Borderer is a very fragile ship. She is really powerful in the offensive department, but her defences and survival are not prominent. Her crew might seem average, but her enormous size attracts a lot of fire that will sink the boat in no time. At her rank, the stock version of the craft really is not that advantageous. Essentially it appears to be a more deadly version of the FPB 1102 while it possesses a second primary armament on the back of the boat, which enhances its ability to deal damage when strafing enemies.

However, even with this increase in armament, it lacks the firepower and mobility to conventionally engage larger craft such as the destroyers at its new higher matchmaking bracket. Also, the boat lacks an AI turret to provide some anti-air coverage which means the player must manually control the guns to defend against aircraft or boats, one at a time. Hence players really need to commit to module research to boost the abilities of this boat and outweigh the pros and cons. 

Survivability and armour

Brave Borderer has the following armour layout:

  • Hull: 40 mm, wood
  • Superstructure: 15 mm, wood

Brave Borderer's crew is 20 sailors. This is not enough to endure sustained combat actions, as often a single high calibre shell impact (100+ mm) from a destroyer or frigate, will trigger a hullbreak. Against other boats, she might survive longer, but the proper strategy is to fire first to conserve the crew as much as possible. The complement of the ship is actually the average crew size of most fast patrol boats at her rank. But this boat will often face vessels with the double of the crew size.

Therefore, the Brave-class must usually be on the defensive since it does not carry any crew-size advantages. The guns really help Borderer on this, as they have a high angle of drop and they can be aimed behind barrier islands or solid formations, keeping the Borderer visually covered from direct enemy fire.

Msg-important.png Careful, these guns share similar properties and ballistics to the guns present in the powerful Italian fast crafts, the Freccia P-493 and Folgore P-490

The boat lacks any sort of armour shielding and the gun turrets are also exposed. This means all the guns can be taken out of combat with low-calibre machine guns or even shrapnel. This also applies to the most lethal component aboard the Brave Borderer; the torpedoes. If these are hit, it is likely they will just remain out-of-service until repairs are made.

Ammo cache in the forward area of the ship; it only requires a direct-hit and the entire boat is done for.

However, there's a possibility of a catastrophic detonation depending on the amount of explosive mass inside the shell that hit the torpedo. The same applies to the depth charges ammunition in the stern of the boat, as it is also unprotected. The more volatile area of the Borderer is located at the bow. This area is replete of ammunition and depth charges. It only requires a direct hit to finish the entire Brave Borderer.

The bridge where the helmsman operates the ship is actually decently protected within the boat's superstructure. The deck bridge is somewhat more exposed to machine gun and cannon fire and can be taken out. But often the Borderer will conserve its capacity to manoeuvre because of how adequately the control bridge is located.

Mobility

Brave-class mobility is actually marvellous. It enables the boat to reach speeds up to 130 km/h in arcade mode!

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 130 55
RB/SB Stock ___ ___
Upgraded 93 40

Brave-class is currently the speediest fast attack craft available for the Royal navy in the game. Also one of the fastest in the game and within her rank. This is all thanks to her remarkable marine powerplant of three Bristol Proteus gas turbines engines providing a total thrust-power of 10,500 hp.

Msg-info.png Coincidence, this same turboprop engines can be found in the Italian hydrofoil fast craft, Sparviero.

The boat is really good at the frontal speed, she can get wheresoever is needed because of that. However, her steering is not as prominent, likely because of her wide hull beam and large hull, especially when stock and with low-speed. When compared with the preceding Dark-class, the mobility in the forward aspects received an amazing boost from the diesel engines, but the turning agility is somewhat reduced because the Dark-class had a more narrow beam and was able to turn tightly because of their small and nimble size.

Ironically, the Brave Borderer perhaps will face some trouble coasting and manoeuvring tightly over archipelagos and reduced strait's borders. But the speed does provide great open-sea performance, where it can rule the tides providing fast support with her torpedoes.

Her capacity to fire while cruising at high-speeds or in heavy seas is adequate. This is possible thanks to a stabilization system of electro-hydraulic flaps located at the bottom of the transom that "cushion" the ship's slamming during rough seas.

Armament

Primary armament

Main article: QF Mark VII (40 mm)

The Brave Borderer is armed with two 40 mm QF (Quick-Firing) Mark VII guns.

One located at the Bow of the boat, another located at the stern of the boat.

The only guns available offer really good rate of fire (0.4 seg), seemingly infinite fire, and with a rare overheating presence. The amount of ammunition is 1,500 rounds per gun. They are highly mobile gun-mountings and can be rotated 360° in few seconds, thanks to their 34°/s rotation. This is great to not only fight sea-based threats but to fend off enemy aviation with 40°/s in vertical targeting. They have also good elevation angles, 88°. This allows to engage enemy aircraft and continue the fire not only thanks to the rate of fire, but the disponibility of mountings to target the plane above the Borderer.

Bow turret's firing angle

The ballistics of the guns are adequate for the calibre. Very precise fire capable to effectively target specific areas in enemy vessels. They have an astounding firing range of approximately 5,000 m. This range value is only at the discretion of the player's ability to land the shots at such distances; with the proper horizontal leading calculations. In regular combat conditions (high speed, waves and constant directional changes), this range can be reduced to some 3,500 m, where the aiming is more effective no matter the motion of the Brave-class and the target.- Since Borderer can effectively out-range many other patrol boats in gunnery duels thanks to the dual 40 mm guns, is not needed to bring the Brave-class point-blank range with the target.

The 40 mm QF Mark VII cannons can fire for 1 minute 20 seconds until overheating or jamming. Firing with the Ranging shot key would likely double this time; this is more than enough to destroy any fast craft or correct the fire.

Stern turret's firing angle

A combat flaw important to note is that despite the guns can horizontally rotate 360°, the horizontal firing arc is actually limited. The superstructure of the bridge in the centre of the boat creates a big dead zone on both of the guns. This unable the aft and forward guns to fire frontally and backwardly, respectively. This dead zone will hinder the Borderer's ability to defend against enemies in the front of the boat, or behind the boat. Only 1 gun will fire against the enemy, and the damage will be reduced. Hence mobility and smart positioning take an important part in how well the Brave-class can use both of the guns.

There are three ammunition options available:

  • Universal: AP-T/HEFI-T
  • 40 mm HE clips: HEFI-T/HEFI-T/HEFI-T/AP-T
  • 40 mm AP clips: AP-T/AP-T/AP-T/HEFI-T

The recommended belt to equip as the principal belt is the HE belt, as it provides the more effective damage per explosive damage against other small boat's crew; even unarmoured destroyers' crew can easily be decimated by the HE belt.

Using AP belt against small patrol boats won't be as effective due to the overpenetration of the AP shells and the lack of explosive effect. Players shall need to switch to AP belt in case of facing armoured boats or armoured gunboats. 

The universal belt is up to player's choice since the belt will offer a 50-50% chances of effective damage to any target, but it might not be as damage-effective promptly when compared with a dedicated belt.

Penetration Statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Universal 80 77 66 57 50 45
40 mm HE clips 80 77 66 57 50 45
40 mm AP clips 80 77 66 57 50 45

Torpedo armament

Main article: Mk.VIII (533 mm)

Brave Borderer can be equipped with four Mk.VIII (533 mm) torpedoes.

The torpedoes are localized on the port and starboard of the bridge, two on each side. They are unprotected by any armour nor torpedo tube.  

The absence of any torpedo tubes also alters the type of launching, as the Dark-class had outwardly angled torpedo tubes which could be useful in some occasions. In this Brave-class, that is not the case. The four torpedoes are frontally aimed and dropped directly to bow. 

The exposed location and the poor protection of the torpedoes are some things to worry about. If the Borderer is struck, is likely the torpedoes will receive some damage or become inoperative and in the worst scenario, explode. 

The torpedoes should be viewed as the main offensive element in the boat's arsenal. They are meant to multiply the potential of the Brave-class against destroyers or even cruisers. They serve almost exclusively to this purpose, as the 40 mm guns are ineffective against ships of such big sizes. Therefore torpedoes become the most lethal explosive armament of the Borderer.

The torpedoes offer really adequate speed, range and damage properties capable of sinking even cruisers when hit on critical areas. 

Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No 1566 84 4.57 1 50 TNT 327 327
Yes 1566 76 6.40 1 50 TNT 327 327

The Torpedo Mode modification is available as a tier IV modification. Installing it has the following changes:

Torpedo Mode Specification Changes
Max Distance (m) Max Speed (m/s)
+1830 -1

The Torpedo mode is recommended on Realistic Battles becuase the 6.40 km range is much needed for safety than the torpedo speed. Specially during open sea maps or Encounter mode.- To target cargo ships from safe distances, as example.

In Arcade battles, the Torpedo mode should be uninstalled to increase the speed of the torpedo, making it more hard to avoid in the regular close encounters of Arcade. They also will be reloaded constantly, so the amount of lethality is increased exponentially.

Special armament

Main article: Mk.VII depth charge
Brave Borderer can be equipped with two Mk.VII depth charges.
Mass (kg) Explosive Type Explosive Mass (kg) TNT Equivalent (kg)
196 TNT 130 130

The Mk.VII depth charges are carried near the aftmost 40 mm gun, in racks, one on each side. They are dropped one at a time in the following order:

  1. Port
  2. Starboard

Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.

With the absence of the submarines threat, there are not many practical reasons to use depth charges. But they usually result in a one-hit kill if used properly, even on early destroyers. The depth charges can also become a liability during combat; their onboard detonation will usually be fatal to the Borderer since they essentially act as exposed ammo racks before they're dropped.

Some will think best to equip all the lethal and useful armaments to battle, while others will prefer to not carry such delicate cargos at all. It's up to the captains to decide if the risk is worth a potential reward. 

Their use is also extremely situational, this is because they require the carrying ship to get really close to the target, to then release the charges. This means the depth charges won't be the ideal weapon to deal with the usual long-distance engagements much needed on the Borderer. With some luck though, sailing high-speed up right next to a slower target and dropping a depth charge can lead to some success. If attempting this, remember the depth charge drop order and set the depth charge time delay to a minimum of 3 seconds, since any higher time delay will only mean that the depth charge will sink further, and thus away, from the target. 

Usage in battles

Bow turret manned by a two men crew.
Borderer excels at high-speed cruising, so players should remember to let her operate on this high speed. Avoiding low-speed manoeuvres or tight shore passages which only make her vulnerable to enemy fire and incapable to escape combat with her innate speedy engines.

The firepower is very adequate versus vessels equally sized or sometimes quite bigger than the Brave-class. With the long-range of the guns and the rate of fire, players can spawn, head back to somewhere behind the small boat's area and proceed to snipe from really far away, keeping her low crew numbers safe. This tactic will employ the Borderer as a stationary artillery emplacement. But it requires above-average gunnery skills to land the shots consecutively until the target is sink. If needed, practice this tactic with the boat during a test sail or a custom battle. 

Very few ships can similarly perform this tactic on her Battle Rating. Amongst them, the lethal and infamous Freccia P-493 with her 3x 40 mm guns, 1 additional 40 mm gun when compared with the two turrets of the Brave-class.  So captains shall be on the look to this kind of threats which are capable of apposing to the fire range of the Borderer

If none of these threats is present (during low ranked battles), is likely the Borderer will cause a lot of damage to the enemy's patrol boats and frigates within the coastal area of the map. On some maps, even cargo ships can be targeted from really far!

For players looking for detailed roles, some ideas are presented:

  • High seas support

Speed greatly benefits boats during open sea battles; speed is what the Brave-class posses. Thus the Brave-class is currently among the best-fitted British boats to play in higher ranked battles (4.3 BR). The speed allows the Brave-class to perform a wide range of supporting duties during open-sea battles, especially when working together cruisers or destroyers.

With the torpedoes, the player or a group of torpedo boats can vex enemy cruisers. This torpedoing is not a defining duty, since the goal is to actually dispose of the torpedoes while staying alive.

The Brave-class can furthermore utilize its great speed to provide close air-protection or interception to enemy planes flying low in the sea with intentions to launch torpedoes. The borderer can also release smoke screens when an allied ship steers and heads reverse during a retreat. Staying close to squadmates will also grant the chance to help in combat repairs. 

This is a different playstyle outside the reduced spaces of small boats combat zones that delivers a lot of sea to navigate with the Borderer. Is likely she will face other fast craft doing the same tasks during these battles.

  • Cargo ship hunter

Especially during Realistic battles, the Encounter mode will often be prolongated by the inability to destroy all the cargo ships. So the player can use the Borderer to hunt and sink these ships.

Plan a route that will increase the chances of survival while facing minimal or no opposition (Usually the edges of the map). After noticing the cargo ships, proceed to launch each of the torpedoes first. Even if the Borderer is swiftly spotted and destroyed, the 4 torpedoes will be on an impact course. Once the torpedoes are launched, halting to rest then opening fire with the guns is a choice. Otherwise, proceed at full speed near a ship and drop a depth charge. Since the goal is to use the infiltration to cause as much damage to many ships as possible, providing good results for the team.

  • Torpedo support

This more works best during Arcade battles, as the torpedoes will be infinitely reloaded.

The Borderer can head into the open sea with the main combat fleet and release the 4 torpedoes repeatedly. Proceed to retreat and repeat; something must eventually find its way to the torpedoes. Moreover she can remain near the coast, ambushing the big ships intruding to the coastal areas of the map.  If the situation demands it, getting really close to big ships and freeing the depth charges can cause serious damage. But Borderer could end sunk while attempting this, so it remains a last resort tactic.

Enemies worth noting

German Navy - Kriegsmarine ▀

Mehrzweckboot MZ1: She posses everything the Brave Borderer does not. More than the double the crew size, and very punchy and armoured turrets. But she lacks one thing; speed. Borderer can use her immense size as tug target and decimate her crew from really far away. In close ranges, stay on the move and fire first while procuring not getting hit by her cannons. She can't escape the speed of the Borderer but she will fire back. The MZ1 is among the highest armed motor gunboats of the rank.

AF D3 & AF D1: Germany posses several highly armed barges at this rank, watch against those and avoid direct engagements. Their guns won't give second chances, so the best tactic is to fire from behind cover. Their guns ballistics will hinder them on this, while the Borderer will constantly reduce their crew to 0% with HE clips. There's no need to use AP belts since the barge is barely armed with any armour.

Jaguar-Klasse (140): This fast attack craft is the ultimate challenge. They got great speed, they got great guns, which are equal or superior to the Borderer's, and they also got a crew size upper hand. The only chance the Brave Borderer has is to surprise this vessel with non-stop suppressive fire well-sprayed in her entire hull. Borderer is also way smaller and can use her agility to attack and disengage very quickly. If the attack failed don't fret; use the Borderer's advantage in speed to leave the combat zone immediately while popping a smokescreen behind.

Soviet navy

Project 183 and Project 206 : These Soviet fast boats are a notable threat to the Borderer due to their high rate of fire. If the Captains decide to join the fight on close battles in the boat's area, is likely this menacing boats will be present. The high rate of fire of their guns is not comparable with the Borderer's. The only chance to win against these boats is to fire first and remain unseen from afar. Effectively outraging their superior fire rate while decreasing their equally vulnerable crew.

Italian Navy - Regia Marina

Freccia P-493 & Saetta P-494: These are one of the most threatful beasts on naval battles. Their superb HE ammo and better crew size really will be a challenge to fight against. Their guns which are very similar 40 mm Bofors guns, counter the main gameplay tactic of the Borderer (long-distance engagements). So it's all up to who fires first and accurately enough. The guns of these boats will sink the Borderer in seconds, and just like the Brave-class, the Bofors guns barely stop shooting. Smart British captains must note the presence of one of these boats early on, plan the attack carefully and concisely. Otherwise, they will be fire back in the same way (over cover). So there's almost nowhere to hide when fired back by them and only the great top-speed of the Brave-class can keep it alive if the surprise advantage is lost.

In the case of the Saetta, she is armed with a very unique armament; a guided anti-ship missile, the Nettuno. The recommended defence when being targeted with this missile is to quickly steer the ship to the opposite direction while releasing a smokescreen. Do not attempt to fire at the missile. (to success, high speed is needed)

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 40 mm HE clips
II Rudder Replacement Fire Protection System Smokescreen 40 mm AP clips
III Propeller Replacement Improved Rangefinder Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode

HE clips should be utmostly acquired with the Tool Set and Fire protection system. Mobility and the smokescreen come later, with the depth charges being among the last to research.

Pros and cons

Pros:

  • 2 x 40 mm cannons offer almost unlimited damage, thanks to the rate of fire
  • Standard number of torpedoes with decent properties
  • Depth charges are available as special weaponry
  • Superiorly fast, currently the fastest vessel in the British coastal tree
  • Extremely adequate range of fire of the 40 mm guns on skilled hands, around 5,000m
  • AP belt easily takes out armoured naval targets such as the Soviets MBK-161 (1943)

Cons:

  • Expensive price once all modifications have been researched; this mimics her real-life expensiveness
  • Both 40 mm guns cannot fire directly backwards or frontally
  • Very low combat endurance against bigger vessels due to minimal crew size
  • Large for a Motor Torpedo Boat; easily targeted at low speeds and close ranges
  • Sluggish in low speeds turns
  • No auxiliary armament or anti-air, only manually guided guns

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Analogues of other nation

External links

  • [Wikipedia] Brave-class patrol boat
  • Jane's Fighting Ships 1971-72, Raymond V. B. Blackman, p. 371.
  • Conway's All the World's Fighting Ships, 1947-1995, Gardiner, Robert, Chumbley, Stephen, Budzbon, Przemysaw, p. 79.


Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey