Difference between revisions of "Bf 110 C-7"

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{{Specs-Card|code=bf-110c-4}}
 
{{Specs-Card|code=bf-110c-4}}
 +
{{About
 +
| about = German twin-engine fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Bf 110 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Bf110C-7.jpg|450px|thumbnail|left]]
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[[File:GarageImage_Bf110C-7.jpg|450px|thumb|left]]
{{break}}
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{{Break}}
The '''Bf 110 C-7''' is a Rank II German twin-engine fighter with a battle rating of 3.0 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29. Originally modeled as the ''Bf 110 C-4'', the vehicle was renamed and remodeled into the C-7 in [[Update 1.79 "Project X"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Originally modelled as the ''Bf 110 C-4'', the vehicle was renamed and remodelled into the C-7 in [[Update 1.79 "Project X"]].
  
In game it is ''one'' of the fastest aircraft at its battle rating with a speed of 582/560 km/h ([[Arcade|AB]]/[[RB]] as of 1.79) and a [[BR]] of 3.0. It packs incredible firepower with 4 x 7.92 mm MG 17s and 2 x 20 mm cannons with a copious 360 rounds all in a centreline mount, a hard hitting package that will reach out and swat aircraft far away.
+
In-game it is ''one'' of the fastest aircraft at its battle rating. It packs incredible firepower with 4 x 7.92 mm MG 17s and 2 x 20 mm cannons with a copious 360 rounds all in a centreline mount, a hard-hitting package that will reach out and swat aircraft from afar.
  
The Bf-110 C-7's armament is completely center-mounted on the front of the fuselage, resulting in little to no-one convergence, and results in a dense fire group. Keep in mind however that the 7.92 mm bullets are somewhat faster and lighter than the 20 mm's fired from the MG FF/M cannons, and as such will require slightly less leading. While not much of an issue within close range (approximately <300 m), at longer distance it will result in the 7.92 mm's missing if fired simultaneously with the 20 mm's. However, being a pure boom and zoom fighter, it is generally recommended to fire both guns when attacking enemies in order to maximize hit probability when making a high speed pass.
+
The Bf 110 C-7's armament is completely centre-mounted on the front of the fuselage, resulting in little to no-one convergence, and results in a dense fire group. Keep in mind however that the 7.92 mm bullets are somewhat faster and lighter than the 20 mm's fired from the MG FF/M cannons and as such will require slightly less lead. While not much of an issue at close range (approximately 300 m), at a longer distance it will result in the 7.92 mm rounds missing if fired simultaneously with the 20 mm cannon rounds. However, being a pure Boom & Zoom fighter, it is generally recommended to fire both guns when attacking enemies in order to maximize hit probability at close distances when making a high-speed pass.
  
The MG FF/M 20mm cannons should generally be considered the BF-110 C-7's primary armament, as they will be responsible for the majority of the damage dealing, being able to down enemy aircraft in just a few shots if a high explosive shell hits in the right spot. Keep mind however, that the 20 mm shells have fairly poor ballistic coefficient and tends to drop a lot more than the 7.92 mm's at range. The 20 mm shells' lethality is significantly enhanced, if the air targets belt is used, since it contains a much higher amount of HEI/HEI-T minengeschoß shells than other belts. While the ammo pool of 360 rounds in total may seem low at a first glance, the destructive power of the shells and the MG FF/M's relatively slow rate of fire more than makes up for it.
+
The MG FF/M 20 mm cannons should generally be considered the Bf 110 C-7's primary armament as they will be responsible for the majority of the damage dealt. Careful aiming will only require a few shots with the high explosive shells to disable an engine, blow off a wing or knock out the pilot. It is important to remember that the 20 mm shells have fairly poor ballistic coefficient and tends to drop a lot more than the 7.92 mm's at the same range. Since the 20 mm minengeschoß shells contain a much greater amount of HEI/HEI-T than other belts, their usage significantly enhances damage output. Initially, the ammo pool of 360 rounds may seem low at a first glance, the destructive power of the shells and the MG FF/M's relatively slow rate of fire more than makes up for it.
  
The nose mounted MG 17 machine guns are pretty standard, and are identical to the ones carried on biplanes and early BF-109's. They have a high rate of fire and high precision but a low damage output. Equip either tracers or stealth belts in order to maximize damage output, and remember to aim for weak spots on planes like fuel cells and engines.
+
The nose-mounted MG 17 machine guns are standard and are identical to the ones carried on early war biplanes and early BF-109's. They have a high rate of fire and high precision but a low damage output. Equip either tracers or stealth belts in order to maximize damage output in conjunction with aiming for vulnerable areas on enemy aircraft such as fuel tanks and engines.
  
The defensive armament consisting of a single MG 15 is effectively useless for the far majority of the time. It will not be able to dish out enough damage, and arguably even worse it will only be able to return fire at chasing planes that fly behind and above the BF-110 C-7. Do '''not''' under any circumstance rely on it as an effective mean to fend off chasing planes as it's cone of coverage and damage output is too small to make any impact. It is much better to perform evasive manuevers and rely on the BF-110 C-7's sturdy air frame in order to make it back to base or allies than for the gunner to shoot the plane down.
+
The defensive armament consisting of a single MG 15 is effectively useless for the far majority of the time. It will not be able to dish out enough damage, and arguably even worse it will only be able to return fire at chasing planes that fly behind and above the Bf 110 C-7. Do '''not''' under any circumstance rely on it as an effective means to fend off chasing planes as its cone of fire is limited and damage output is too weak to make much of an impact most of the time. It is much better to perform evasive manoeuvres and rely on the Bf 110 C-7's sturdy airframe in order to make it back to base or allies than for the gunner to shoot the plane down. That being said, there is a chance that the gunner will land a few shots which may take out the chasing pilot or the engine of his aircraft.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
====Stat card====
+
 
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 5,300 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 515 || 505 || 10,000 || 32.4 || 33.0 || 7.1 || 8.5 || 444
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
+
! Stock
! rowspan="2" | Max altitude<br>(meters)
+
| 538 || 523 || rowspan="2" | {{Specs|ceiling}} || 23.0 || 23.7 || 8.1 || 8.1 || rowspan="2" | 444
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 582 || 560 || 21.1 || 22.0 || 14.4 || 10.9
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 560 || 538 || 10,000 || 29.2 || 30.7 || 16.4 || 11.0 || 444
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || X || X  
+
| ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 700 || 320 || 490 || ~11 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 490 || 490 || 290 || ~14 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 360 || < 400 || > 240
+
| < 360 || < 350 || < 370 || > 715
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,800 m || 2,100 hp || 2,243 hp  
+
| 3,800 m || 2,100 hp || 2,243 hp
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm [[MG FF/M (20 mm)|MG FF/M]] cannon, chin-mounted (180 rpg = 360 total)
+
* 2 x 20 mm MG FF/M cannons, chin-mounted (180 rpg = 360 total)
* 4 x 7.92 mm [[MG 17 (7.92 mm)|MG 17]] machine gun, nose-mounted (1,000 rpg = 4,000 total)
+
* 4 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 4,000 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
+
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)}}
  
The options available for the '''''{{PAGENAME}}''''' are:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 12 x 50 kg SC50JA bombs
+
* Without load
* 2 x 250 kg SC250JA bombs
+
* 12 x 50 kg SC50JA bombs (600 kg total)
* 1 x 500 kg SC500K bomb
+
* 2 x 250 kg SC250JA bombs (500 kg total)
* 2 x 500 kg SC500K bombs
+
* 1 x 500 kg SC500K bomb (500 kg total)
* 1 x 1000 kg SC1000L2 bomb
+
* 2 x 500 kg SC500K bombs (1,000 kg total)
* 1 x 1000 kg SC1000L2 bomb + 1 x 250 kg SC250JA bomb
+
* 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
 +
* 1 x 1,000 kg SC1000L2 bomb + 1 x 250 kg SC250JA bomb (1,250 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|MG 15 (7.92 mm)}}
 
{{main|MG 15 (7.92 mm)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 7.92 mm [[MG 15 (7.92 mm)|MG 15]] machine gun, dorsal turret (750 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
[[File:Cockpits Bf110.jpg|thumbnail|right|Cockpit features great side & forward visibilty despite the struts. Although tail section is obscured by the armoured backrest, the gunner will function as a good warning indicator, sometimes.]]
+
[[File:Cockpits Bf110.jpg|thumbnail|right|Cockpit features great side & forward visibility despite the struts. Although the tail section is obscured by the armoured backrest, the gunner will function as a good warning indicator, sometimes.]]
What it cannot do is turn fight, and this is where a lot of players make a fatal mistake. Heavy fighters cannot maneuver like a single engine fighter, it has an unusually poor roll rate and loses energy fast, and can unexpectedly snap-roll: rudder control is critical. It is a pure “[[Boom and Zoom]]” fighter and like others of its ilk, live by 2 rules: “Speed is Life, Altitude is Life Insurance”, and “Turn to engage (fire at), not follow”. Maneuvers that retain your energy are key, keep your speed and/or altitude up. The 110 really shines in bomber attack or bomber escort where you will have positional advantage and gun solution first.
+
What it cannot do is turn fight, and this is where a lot of players make a fatal mistake. Heavy fighters cannot manoeuvre like a single engine fighter, it has an unusually poor roll rate and loses energy fast, and can unexpectedly snap-roll: rudder control is critical. It is a pure "Boom & Zoom" fighter and like others of its ilk, live by 2 rules: "Speed is Life, Altitude is Life Insurance", and "Turn to engage (fire at), not follow". Manoeuvres that retain your energy are key, keep your speed and/or altitude up. The 110 really shines in bomber attack or bomber escort where you will have positional advantage and gun solution first.
When engaging a target only turn to shoot (less than 60 degree turn), the moment you realize you cannot get a firing solution perform other maneuvers to keep the advantage. For instance if your target turns hard, pull up trading airspeed for altitude while watching what your target does. As you slow in climb you can turn tighter (even use flaps briefly) and position yourself for another intercept. If you find yourself under threat, an unloaded extension (slow pushover) can be employed to efficiently gain speed. The Bf 110 can dive very fast to rejoin friendlies if needed. A team with bomber smacking Zerstörers and maneuverable fighters will decimate the attacking force in Arcade Battles. If you pick up a tail, just remember to maneuver yourself to give your teammate the best chance to taking out your pursuer, and do not count on the gunner.
 
  
===Modules===
+
When engaging a target only turn to shoot (less than 60-degree turn), the moment you realize you cannot get a firing solution to perform other manoeuvres to keep the advantage. For instance, if your target turns hard, pull up trading airspeed for altitude while watching what your target does. As you slow in climb you can turn tighter (even use flaps briefly) and position yourself for another intercept. If you find yourself under threat, an unloaded extension (slow pushover) can be employed to efficiently gain speed. The Bf 110 can dive very fast to rejoin friendlies if needed. A team with bomber smacking Zerstörers and manoeuvrable fighters will decimate the attacking force in Arcade Battles. If you pick up a tail, just remember to manoeuvre yourself to give your teammate the best chance to taking out your pursuer, and do not count on the gunner.
When you first purchase the Bf 110 C-7 make sure you research the machine gun and cannon belts first; those are vital for success. Consider tracers  [[:Category:Ammunition|ammo]] for the machine gun and stealth or air targets for the cannon. It is excellent at ground attack as well with guns and bomb selection, but remember that outside of AB, you still start on the ground and have no bombing reticule.
 
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="3" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
|
 +
| ER4 ETC 50
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 +
| Turret 7 mm
 +
| ETC 500/IXb I
 
|-
 
|-
! Oil
+
| III
! Water
+
| Wings repair
! Type
+
| Engine
 +
|
 +
| Offensive 20 mm
 +
|
 +
| ETC 500/IXb II
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable<br>Not automatic pitch || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Combined || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
| New 20 mm cannons
 +
| New 7 mm MGs (turret)
 +
| ETC 1000/IXb I
 
|-
 
|-
 
|}
 
|}
 +
 +
When you first purchase the {{PAGENAME}} make sure you research machine gun and cannon belts first; those are vital for success. Consider the "AP-T" belt for the machine gun and "Stealth" or "Air targets" for the cannon. It is excellent at ground attack as well with guns and bomb selection, but remember that outside of AB, you have no bombing sight.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Heavy armament consisting of 2 cannons (MG FF/M) and 4 machine guns (MG 17s)
+
 
* Plenty of ammo available for the armament, some RB matches you'll finish with <1000 rounds of MG ammo left  
+
* Heavy armament consisting of two cannons (MG FF/M) and four machine guns (MG 17s)
* Very maneuverable for a [[:Category:Heavy fighters|heavy fighter]]
+
* Plenty of ammunition available for the armament, some RB matches you'll finish with >1,000 rounds of machine gun ammunition left
* Can carry quite a payload, can double as an attacker or intruder  
+
* Very manoeuvrable for a twin-engine fighter
 +
* Can carry quite a payload doubling as an attacker or intruder
 
* 500 kg payload is sufficient to damage and destroy bombing points and other targets
 
* 500 kg payload is sufficient to damage and destroy bombing points and other targets
* Centrally mounted armament allows a denser cone of fire, making it perfect for long range shooting or head-ons
 
 
* Exceptionally heavy burst mass for its rank (2.80 kg/s) with large amounts of it consisting of minengeschoß
 
* Exceptionally heavy burst mass for its rank (2.80 kg/s) with large amounts of it consisting of minengeschoß
 
* Can turn quite well at high speeds
 
* Can turn quite well at high speeds
 
* Extremely deadly opponent at head-ons, never let this aircraft get a good deflection at you
 
* Extremely deadly opponent at head-ons, never let this aircraft get a good deflection at you
 
* Sturdy airframe allows for surviving ramming attacks or executing one, though it is generally advised as a last resort
 
* Sturdy airframe allows for surviving ramming attacks or executing one, though it is generally advised as a last resort
* Climbs generally well, though it cannot match single engined fighters of its tier, excluding bi-planes
+
* Climbs generally well, though it cannot match single-engined fighters of its tier, excluding bi-planes
 
* Tail gunner is hard to hit from a level flight of both the enemy aircraft and the defending aircraft
 
* Tail gunner is hard to hit from a level flight of both the enemy aircraft and the defending aircraft
* Airframe is capable of eating insane amounts of ammunition. It is not uncommon for opponents to empty every round they have into you and still not kill you, even when using cannons.
+
* Airframe is capable of eating insane amounts of ammunition. It is not uncommon for opponents to empty every round they have into your aircraft not destroy you, even when using cannons
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Inferior maneuverability than single-engine fighters, especially those at its tier
+
 
 
* Slow acceleration
 
* Slow acceleration
* Loses speed easily in maneuvers
+
* Loses speed easily in turning manoeuvres
 
* Poor energy retention
 
* Poor energy retention
* Big target  
+
* Big target
* Only a single 7.92mm machine gun as defensive armament
+
* Only a single 7.92 mm machine gun as defensive armament with a limited cone of fire
* Rear gunner can only do his best to hit targets with his limited cone of fire
 
* Turret has a major blind spot during level flight as it is unable to fire at enemy aircraft directly level with your aircraft, since the tail boom is blocking the depression of the rear gun
 
 
* Elevator is prone to damage, may shear off when hit by cannon rounds
 
* Elevator is prone to damage, may shear off when hit by cannon rounds
* Flight performance on one engine is very poor, only being able to just exceed stall speed in level flight, and thats assuming nothing else took damage
+
* Flight performance on one engine is very poor and struggles to maintain flight
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Named the ''“Zerstörer”'' (“Destroyer” in English), a very appropriate name for its mission, to destroy anything that is in front of it. In the early days of World War 2 the Bf 110 did very well in roaming wolfpacks, being superior to the opposition in the skies over Poland and France, but that changed drastically in the Battle of Britain. Mounting bomber losses resulted in the fateful decision to force the 110’s to stay very close to bomber formations, losing position and speed advantages over the RAF fighters. Not surprisingly it resulted in a drastic increase in losses. Faced with faster fighters and more maneuverable like the Spitfire it was pulled from front line, only to return in new roles like the ''“Jabo”'' fighter bomber and the ''"Nachtjäger"'' night fighter. The most successful role of the aircraft was performing night interdiction duties, where its task was to seek out and destroy enemy aircraft, most notably British bombers participating in night raids. In the ''"Nachtjäger"'' role, the plane was equipped with FuG 220 and FuG 202 ''Lichtenstein'' radar, optionally equipped with a ''"Schräge Musik"'' installation consisting of 2 X 20 mm MG FF/M cannons mounted at a 60 degree angle, and a third crewmember seated behind the pilot to assist in the duties with spotting targets, as well as performing the duties of as a radar operator.
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Named the ''"Zerstörer"'' ("Destroyer" in English), a very appropriate name for its mission, to destroy anything that is in front of it. In the early days of World War 2 the Bf 110 did very well in roaming wolfpacks, being superior to the opposition in the skies over Poland and France, but that changed drastically in the Battle of Britain. Mounting bomber losses resulted in the fateful decision to force the 110's to stay very close to bomber formations, losing position and speed advantages over the RAF fighters. Not surprisingly it resulted in a drastic increase in losses. Faced with faster fighters and more manoeuvrable like the Spitfire it was pulled from the front line, only to return in new roles like the ''"Jabo"'' fighter bomber and the ''"Nachtjäger"'' night fighter. The most successful role of the aircraft was performing night interdiction duties, where its task was to seek out and destroy enemy aircraft, most notably British bombers participating in night raids. In the ''"Nachtjäger"'' role, the plane was equipped with FuG 220 and FuG 202 ''Lichtenstein'' radar, optionally equipped with a ''"Schräge Musik"'' installation consisting of 2 X 20 mm MG FF/M cannons mounted at a 60 degree angle, and a third crewmember seated behind the pilot to assist in the duties with spotting targets, as well as performing the duties of a radar operator.
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=== In-game description ===
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The Messerschmitt Bf 110 was a twin-engine Zerstoerer (Destroyer, heavy fighter) used by the Luftwaffe in WWII. Due to poor performance in its intended role, it was quickly relegated to ground attack and night fighter roles.
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The Bf 110 C was the first truly mass-produced variant of the 110, powered by the DB 601. The Bf 110 C-4 had improved crew protection. The Battle of Britain showed the 110's fatal weakness which was its inability to dogfight with single-engine fighters. Moreover, while having a decent top speed compared to its main adversary, the Hawker Hurricane, the 110 had very poor acceleration.
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Nevertheless, the 110 was a good long-range escort fighter, as it had no range limitations like the Bf 109 E. Working above the bombers, the 110 could successfully use hit-and-run tactics against attackers; they could dive at the enemy, fire their extremely powerful armament from a distance, and return to a higher altitude.
  
 
== Media ==
 
== Media ==
[http://live.warthunder.com/feed/camouflages/?q=%23Bf110 Skins for the Bf 110C on WT:Live]
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [http://live.warthunder.com/feed/camouflages/?q=%23Bf110c7 Skins for the Bf 110 C-7 on live.warthunder.com]
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;Videos
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{{Youtube-gallery|AW9Gjrax8Zg|'''The Shooting Range #53''' - ''Pages of History'' section at 03:07 discusses the Bf 110.}}
  
== Read also ==
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== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''encyclopedia page on the aircraft;''
* ''other literature.''
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* ''other literature.'' -->
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* [[wt:en/news/5560-development-messerschmitt-bf-110-model-updates-new-modifications-en|[Devblog] Messerschmitt Bf 110 model updates, new modifications]]
  
{{Germany twin-engine fighters‎}}
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{{AirManufacturer BFW}}
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{{Germany twin-engine fighters}}

Revision as of 17:10, 15 July 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Bf 110 C-7
bf-110c-4.png
Bf 110 C-7
AB RB SB
3.0 2.7 3.0
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
This page is about the German twin-engine fighter Bf 110 C-7. For other versions, see Bf 110 (Family).

Description

GarageImage Bf 110 C-7.jpg


The Bf 110 C-7 is a rank II German twin-engine fighter with a battle rating of 3.0 (AB/SB) and 2.7 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. Originally modelled as the Bf 110 C-4, the vehicle was renamed and remodelled into the C-7 in Update 1.79 "Project X".

In-game it is one of the fastest aircraft at its battle rating. It packs incredible firepower with 4 x 7.92 mm MG 17s and 2 x 20 mm cannons with a copious 360 rounds all in a centreline mount, a hard-hitting package that will reach out and swat aircraft from afar.

The Bf 110 C-7's armament is completely centre-mounted on the front of the fuselage, resulting in little to no-one convergence, and results in a dense fire group. Keep in mind however that the 7.92 mm bullets are somewhat faster and lighter than the 20 mm's fired from the MG FF/M cannons and as such will require slightly less lead. While not much of an issue at close range (approximately 300 m), at a longer distance it will result in the 7.92 mm rounds missing if fired simultaneously with the 20 mm cannon rounds. However, being a pure Boom & Zoom fighter, it is generally recommended to fire both guns when attacking enemies in order to maximize hit probability at close distances when making a high-speed pass.

The MG FF/M 20 mm cannons should generally be considered the Bf 110 C-7's primary armament as they will be responsible for the majority of the damage dealt. Careful aiming will only require a few shots with the high explosive shells to disable an engine, blow off a wing or knock out the pilot. It is important to remember that the 20 mm shells have fairly poor ballistic coefficient and tends to drop a lot more than the 7.92 mm's at the same range. Since the 20 mm minengeschoß shells contain a much greater amount of HEI/HEI-T than other belts, their usage significantly enhances damage output. Initially, the ammo pool of 360 rounds may seem low at a first glance, the destructive power of the shells and the MG FF/M's relatively slow rate of fire more than makes up for it.

The nose-mounted MG 17 machine guns are standard and are identical to the ones carried on early war biplanes and early BF-109's. They have a high rate of fire and high precision but a low damage output. Equip either tracers or stealth belts in order to maximize damage output in conjunction with aiming for vulnerable areas on enemy aircraft such as fuel tanks and engines.

The defensive armament consisting of a single MG 15 is effectively useless for the far majority of the time. It will not be able to dish out enough damage, and arguably even worse it will only be able to return fire at chasing planes that fly behind and above the Bf 110 C-7. Do not under any circumstance rely on it as an effective means to fend off chasing planes as its cone of fire is limited and damage output is too weak to make much of an impact most of the time. It is much better to perform evasive manoeuvres and rely on the Bf 110 C-7's sturdy airframe in order to make it back to base or allies than for the gunner to shoot the plane down. That being said, there is a chance that the gunner will land a few shots which may take out the chasing pilot or the engine of his aircraft.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 5,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 538 523 10000 23.0 23.7 8.1 8.1 444
Upgraded 582 560 21.1 22.0 14.4 10.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
715 320 490 490 290 ~14 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 350 < 370 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,800 m 2,100 hp 2,243 hp

Engine performance

Engine
Engine Name Number present
Daimler-Benz DB-601A 12-cylinder 2
Engine characteristics
Weight (each) Type Cooling
590 kg Inline Water
Engine power (Stock)
Mode Max Take-off
Arcade 939 hp 1,009 hp
Realistic/Simulator 929 hp 999 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade 1,096 hp 1,166 hp
Realistic/Simulator 1,010 hp 1,080 hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The Bf 110 C-7 is armed with:

  • 2 x 20 mm MG FF/M cannons, chin-mounted (180 rpg = 360 total)
  • 4 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 4,000 total)

Suspended armament

The Bf 110 C-7 can be outfitted with the following ordnance:

  • Without load
  • 12 x 50 kg SC50JA bombs (600 kg total)
  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 2 x 500 kg SC500K bombs (1,000 kg total)
  • 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
  • 1 x 1,000 kg SC1000L2 bomb + 1 x 250 kg SC250JA bomb (1,250 kg total)

Defensive armament

Main article: MG 15 (7.92 mm)

The Bf 110 C-7 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)

Usage in battles

Cockpit features great side & forward visibility despite the struts. Although the tail section is obscured by the armoured backrest, the gunner will function as a good warning indicator, sometimes.

What it cannot do is turn fight, and this is where a lot of players make a fatal mistake. Heavy fighters cannot manoeuvre like a single engine fighter, it has an unusually poor roll rate and loses energy fast, and can unexpectedly snap-roll: rudder control is critical. It is a pure "Boom & Zoom" fighter and like others of its ilk, live by 2 rules: "Speed is Life, Altitude is Life Insurance", and "Turn to engage (fire at), not follow". Manoeuvres that retain your energy are key, keep your speed and/or altitude up. The 110 really shines in bomber attack or bomber escort where you will have positional advantage and gun solution first.

When engaging a target only turn to shoot (less than 60-degree turn), the moment you realize you cannot get a firing solution to perform other manoeuvres to keep the advantage. For instance, if your target turns hard, pull up trading airspeed for altitude while watching what your target does. As you slow in climb you can turn tighter (even use flaps briefly) and position yourself for another intercept. If you find yourself under threat, an unloaded extension (slow pushover) can be employed to efficiently gain speed. The Bf 110 can dive very fast to rejoin friendlies if needed. A team with bomber smacking Zerstörers and manoeuvrable fighters will decimate the attacking force in Arcade Battles. If you pick up a tail, just remember to manoeuvre yourself to give your teammate the best chance to taking out your pursuer, and do not count on the gunner.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm ER4 ETC 50
II Compressor Airframe New 7 mm MGs Turret 7 mm ETC 500/IXb I
III Wings repair Engine Offensive 20 mm ETC 500/IXb II
IV Engine injection Cover New 20 mm cannons New 7 mm MGs (turret) ETC 1000/IXb I

When you first purchase the Bf 110 C-7 make sure you research machine gun and cannon belts first; those are vital for success. Consider the "AP-T" belt for the machine gun and "Stealth" or "Air targets" for the cannon. It is excellent at ground attack as well with guns and bomb selection, but remember that outside of AB, you have no bombing sight.

Pros and cons

Pros:

  • Heavy armament consisting of two cannons (MG FF/M) and four machine guns (MG 17s)
  • Plenty of ammunition available for the armament, some RB matches you'll finish with >1,000 rounds of machine gun ammunition left
  • Very manoeuvrable for a twin-engine fighter
  • Can carry quite a payload doubling as an attacker or intruder
  • 500 kg payload is sufficient to damage and destroy bombing points and other targets
  • Exceptionally heavy burst mass for its rank (2.80 kg/s) with large amounts of it consisting of minengeschoß
  • Can turn quite well at high speeds
  • Extremely deadly opponent at head-ons, never let this aircraft get a good deflection at you
  • Sturdy airframe allows for surviving ramming attacks or executing one, though it is generally advised as a last resort
  • Climbs generally well, though it cannot match single-engined fighters of its tier, excluding bi-planes
  • Tail gunner is hard to hit from a level flight of both the enemy aircraft and the defending aircraft
  • Airframe is capable of eating insane amounts of ammunition. It is not uncommon for opponents to empty every round they have into your aircraft not destroy you, even when using cannons

Cons:

  • Slow acceleration
  • Loses speed easily in turning manoeuvres
  • Poor energy retention
  • Big target
  • Only a single 7.92 mm machine gun as defensive armament with a limited cone of fire
  • Elevator is prone to damage, may shear off when hit by cannon rounds
  • Flight performance on one engine is very poor and struggles to maintain flight

History

Named the "Zerstörer" ("Destroyer" in English), a very appropriate name for its mission, to destroy anything that is in front of it. In the early days of World War 2 the Bf 110 did very well in roaming wolfpacks, being superior to the opposition in the skies over Poland and France, but that changed drastically in the Battle of Britain. Mounting bomber losses resulted in the fateful decision to force the 110's to stay very close to bomber formations, losing position and speed advantages over the RAF fighters. Not surprisingly it resulted in a drastic increase in losses. Faced with faster fighters and more manoeuvrable like the Spitfire it was pulled from the front line, only to return in new roles like the "Jabo" fighter bomber and the "Nachtjäger" night fighter. The most successful role of the aircraft was performing night interdiction duties, where its task was to seek out and destroy enemy aircraft, most notably British bombers participating in night raids. In the "Nachtjäger" role, the plane was equipped with FuG 220 and FuG 202 Lichtenstein radar, optionally equipped with a "Schräge Musik" installation consisting of 2 X 20 mm MG FF/M cannons mounted at a 60 degree angle, and a third crewmember seated behind the pilot to assist in the duties with spotting targets, as well as performing the duties of a radar operator.

In-game description

The Messerschmitt Bf 110 was a twin-engine Zerstoerer (Destroyer, heavy fighter) used by the Luftwaffe in WWII. Due to poor performance in its intended role, it was quickly relegated to ground attack and night fighter roles.

The Bf 110 C was the first truly mass-produced variant of the 110, powered by the DB 601. The Bf 110 C-4 had improved crew protection. The Battle of Britain showed the 110's fatal weakness which was its inability to dogfight with single-engine fighters. Moreover, while having a decent top speed compared to its main adversary, the Hawker Hurricane, the 110 had very poor acceleration.

Nevertheless, the 110 was a good long-range escort fighter, as it had no range limitations like the Bf 109 E. Working above the bombers, the 110 could successfully use hit-and-run tactics against attackers; they could dive at the enemy, fire their extremely powerful armament from a distance, and return to a higher altitude.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J