Bf 110 C-4

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Bf 110 C-4 in the garage.

The Bf 110 C-4 is a Rank I German heavy fighter with a battle rating of 2.3 (AB/SB) and 2.7 (RB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

In game it is one of the fastest fighters in era 1 with a speed of 529/534 km/h (AB/RB as of 1.43) and a BR of 2.3. It packs incredible firepower with 4x 7.92mm MG’s and 2x 20mm cannons with a copious 360 rounds all in a centreline mount, a hard hitting package that will reach out and swat aircraft far away.

The Bf-110 C-4's armament is completely center-mounted on the front of the fuselage, resulting in little to no-one convergence, and results in a dense fire group. Keep in mind however that the 7.92mm bullets are somewhat faster and lighter than the 20mm's fired from the MG FF/M cannons, and as such will require slightly less leading. While not much of an issue within close range (approximately <300m), at longer distance it will result in the 7.92mm's missing if fired simultaneously with the 20mm's. However, being a pure boom and zoom fighter, it is generally recommended to fire both guns when attacking enemies in order to maximize hit probability when making a high speed pass.

The MG FF/M 20mm cannons should generally be considered the BF-110 C-4's primary armament, as they will be responsible for the majority of the damage dealing, being able to down enemy aircraft in just a few shots if a high explosive shell hits in the right spot. Keep mind however, that the 20mm shells have fairly poor ballistic coefficient and tends to drop a lot more than the 7.92mm's at range. The 20mm shells' lethality is significantly enchanced, if the air targets belt is used, since it contains a much higher amount of HEI/HEI-T minengeschoß shells than other belts. While the ammo pool of 360 rounds in total may seem low at a first glance, the destructive power of the shells and the MG FF/M's relatively slow rate of fire more than makes up for it.

The nose mounted MG 17 machine guns are pretty standard, and are identical to the ones carried on biplanes and early BF-109's. They have a high rate of fire and high precision but a low damage output. Equip either tracers or stealth belts in order to maximize damage output, and remember to aim for weak spots on planes like fuel cells and engines.

The defensive armament consisting of a single MG 15 is effectively useless for the far majority of the time. It will not be able to dish out enough damage, and argueably even worse it will only be able to return fire at chasing planes that fly behind and above the BF-110 C-4. Do NOT under any circumstance rely on it as an effective mean to fend off chasing planes as it's cone of coverage and damage output is too small to make any impact. It is much better to perform evasive manuevers and rely on the BF-110 C-4's sturdy airframe in order to make it back to base or allies than for the gunner to shoot the plane down.

Tactics

Cockpit features great side & forward visibilty despite the struts. Although tail section is obscured by the armoured backrest, the gunner will function as a good warning indicator, sometimes.

What it cannot do is turn fight, and this is where a lot of players make a fatal mistake. Heavy fighters cannot maneuver like a single engine fighter, it has an unusually poor roll rate and loses energy fast, and can unexpectedly snap-roll: rudder control is critical. It is a pure “Boom and Zoom” fighter and like others of its ilk, live by 2 rules: “Speed is Life, Altitude is Life Insurance”, and “Turn to engage (fire at), not follow”. Maneuvers that retain your energy are key, keep your speed and/or altitude up. The 110 really shines in bomber attack or bomber escort where you will have positional advantage and gun solution first. When engaging a target only turn to shoot (less than 60 degree turn), the moment you realize you cannot get a firing solution perform other maneuvers to keep the advantage. For instance if your target turns hard, pull up trading airspeed for altitude while watching what your target does. As you slow in climb you can turn tighter (even use flaps briefly) and position yourself for another intercept. If you find yourself under threat, an unloaded extension (slow pushover) can be employed to efficiently gain speed. The Bf 110 can dive very fast to rejoin friendlies if needed. A team with bomber smacking Zerstörers and maneuverable fighters will decimate the attacking force in Arcade Battles. If you pick up a tail, just remember to maneuver yourself to give your teammate the best chance to taking out your pursuer, and do not count on the gunner.

Specific enemies worth noting

Counter-Tactics

Pros and cons

Pros:

  • Heavy armament consisting of 2 cannons (MG-FF/M) and 4 machine guns (MG 17s)
  • Plenty of ammo available for the armament, some RB matches you'll finish with <1000 rounds of MG ammo left
  • Very maneuverable for a heavy fighter
  • Can carry quite a payload, can double as an attacker or intruder
  • 500 kg payload is sufficient to damage and destroy bombing points and other targets
  • Centrally mounted armament allows a denser cone of fire, making it perfect for long range shooting or head-ons
  • Exceptionally heavy burst mass for its tier (2.80 kg/s) with large amounts of it consisting of minengeschoß
  • Can turn quite well at high speeds
  • Extremely deadly opponent at head-ons, never let this aircraft get a good deflection at you
  • Sturdy airframe allows for surviving ramming attacks or executing one, though it is generally advised as a last resort
  • Climbs generally well, though it cannot match single engined fighters of its tier, excluding bi-planes
  • Tail gunner is hard to hit from a level flight of both the enemy aircraft and the defending aircraft
  • Airframe is capable of eating insane amounts of ammunition. It is not uncommon for opponents to empty every round they have into you and still not kill you, even when using cannons.

Cons:

  • Inferior maneuverability than single-engine fighters, especially those at its tier
  • Slow acceleration
  • Loses speed easily in maneuvers
  • Poor energy retention
  • Big target
  • Only a single 7.92mm machine gun as defensive armament
  • Rear gunner can only do his best to hit targets with his limited cone of fire
  • Turret has a major blind spot during level flight as it is unable to fire at enemy aircraft directly level with your aircraft, since the tail boom is blocking the depression of the rear gun
  • Elevator is prone to damage, may shear off when hit by cannon rounds
  • Flight performance on one engine is very poor, only being able to just excede stall speed in level flight, and thats assuming nothing else took damage

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm MG FF/M cannon, chin-mounted (180 rpg = 360 total)
  • 4 x 7.92 mm MG 17 machine gun, nose-mounted (1,000 rpg = 4,000 total)

click here to expand information

click here to collapse information

MGFF/M

Pros

Cons



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MG17

Pros

Cons



Defensive Turret

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)

click here to expand information

click here to collapse information

MG15 turret

Pros

Cons



Payloads

  • 8 x 50 kg SC50JA bombs
  • 2 x 250 kg SC250JA bombs
  • 1 x 500 kg SC500K bomb

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Daimler-Benz DB-601A 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 939 hp (Stock), 1096 hp (Upgraded)
  • Takeoff power: 1009 hp (Stock), 1166 hp (Upgraded)
  • Mass: 590 kg
Name: Daimler-Benz DB-601A 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 929 hp (Stock), 1010 hp (Upgraded)
  • Takeoff power: 999 hp (Stock), 1080 hp (Upgraded)
  • Mass: 590 kg
Name: Daimler-Benz DB-601A 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 929 hp (Stock), 1010 hp (Upgraded)
  • Takeoff power: 999 hp (Stock), 1080 hp (Upgraded)
  • Mass: 590 kg

Stats

Stock
  • Max speed: 515 km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: 32.4 s
  • Rate of Climb: 7.1 m/s
  • Takeoff run: 444 m

Upgraded

  • Max speed: 560 km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: 29.2 s
  • Rate of Climb: 16.4 m/s
  • Takeoff run: 444 m
Stock
  • Max speed: 505 km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: 33.0 s
  • Rate of Climb: 8.5 m/s
  • Takeoff run: 444 m

Upgraded

  • Max speed: 538 km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: 30.7 s
  • Rate of Climb: 11.0 m/s
  • Takeoff run: 444 m
Stock
  • Max speed: 505 km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: 33.0 s
  • Rate of Climb: 8.5 m/s
  • Takeoff run: 444 m

Upgraded

  • Max speed: 538 km/h
    • at height: 5,000 m
  • Max altitude: 10,000 m
  • Turn Time: 30.7 s
  • Rate of Climb: 11.0 m/s
  • Takeoff run: 444 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.46
0.92
1.38
1.84
2.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

When you first purchase the Bf 110 C-4 make sure you research the machine gun and cannon belts first; those are vital for success. Consider tracers ammo for the machine gun and stealth or air targets for the cannon. It is excellent at ground attack as well with guns and bomb selection, but remember that outside of AB, you still start on the ground and have no bombing reticule.

History of creation and combat usage

Named the “Zerstörer” (“Destroyer” in English), a very appropriate name for its mission, to destroy anything that is in front of it. In the early days of World War 2 the Bf 110 did very well in roaming wolfpacks, being superior to the opposition in the skies over Poland and France, but that changed drastically in the Battle of Britain. Mounting bomber losses resulted in the fateful decision to force the 110’s to stay very close to bomber formations, losing position and speed advantages over the RAF fighters. Not surprisingly it resulted in a drastic increase in losses. Faced with faster fighters and more maneuverable like the Spitfire it was pulled from front line, only to return in new roles like the “Jabo” fighter bomber and the "Nachtjäger" night fighter. The most successful role of the aircraft was performing night interdiction duties, where its task was to seek out and destroy enemy aircraft, most notably British bombers participating in night raids. In the "Nachtjäger" role, the plane was equipped with FuG 220 and FuG 202 Lichtenstein radar, optionally equipped with a "Schräge Musik" installation consisting of 2 X 20 mm MG FF/M cannons mounted at a 60 degree angle, and a third crewmember seated behind the pilot to assist in the duties with spotting targets, as well as performing the duties of as a radar operator.

Ingame description

The Messerschmitt Bf 110 was a twin-engine Zerstoerer (Destroyer, heavy fighter) used by the Luftwaffe in WWII. Due to poor performance in its intended role, it was quickly relegated to ground attack and night fighter roles.


The Bf 110 C was the first truly mass-produced variant of the 110, powered by the DB 601. The Bf 110 C-4 had improved crew protection. The Battle of Britain showed the 110’s fatal weakness which was its inability to dogfight with single-engine fighters. Moreover, while having a decent top speed compared to its main adversary, the Hawker Hurricane, the 110 had very poor acceleration.

Nevertheless, the 110 was a good long-range escort fighter, as it had no range limitations like the Bf 109 E. Working above the bombers, the 110 could successfully use hit-and-run tactics against attackers; they could dive at the enemy, fire their extremely powerful armament from a distance, and return to a higher altitude.

Screenshots and fan art

Skins for the Bf 110C on WT:Live

Additional information (links)

References


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bf-110c-4.png

Bf 110 C-4
Nation Germany
Type Heavy Fighter
Escort Fighter
Fighting style Boom & Zoom
Engery Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~5244 kg
Empty Weight + fuel ~6144 kg
Takeoff Weight ~6800 kg
Wing Area ~38 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1010 hp
WEP Duration infinite
top speed ~538.00 kph at 5000 m
Climb Rate ~11.00 m/s
Optimal climb velocity ~234.00 kph
Turn Time ~33.12 s
Wing loading (Empty) ~137.00 kg/m²
Characteristics
Empty Weight ~11561 lb
Empty Weight + fuel ~13545 lb
Takeoff Weight ~14991 lb
Wing Area ~413 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1010 hp
WEP Duration infinite
Top speed ~334.30 mph at 16404 m
Climb Rate 36.09 ft/s
Optimal climb velocity ~145.40 mph
Turn Time 33.12 s
Wing loading (Empty) ~28.06 lb/ft²
Main Weapons
2 x Mg FF/M 180 RPG
1 x Mg 15 750 RPG
4 x Mg 17 1000 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
8 x 💣 50 kg SC 50 Bomb
Payload Option 3
2 x 💣 250 kg SC 250 Bomb
Payload Option 4
1 x 💣 500 kg SC 500 Bomb
Limits
Max Speed limit 700 kph
Gear lmit 320 kph
Combat Flaps 490 kph
Max static +G's ~11
Max static -G's ~4
Optimal Velocities
Ailerons <360 kph
Rudder <360 kph
Elevators <400 kph
Radiator >240 kph
Limits
Max Speed limit 435 mph
Gear lmit 199 mph
Combat Flaps 304 mph
Max static +G's ~11
Max static -G's ~4
Optimal Velocities
Ailerons <224 mph
Rudder <224 mph
Elevators <249 mph
Radiator >149 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3800 m
12467 ft
100% Enginepower 2100 hp
WEP Enginepower 2243 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)