Difference between revisions of "Bf 109 G-14"

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(I corrected and added some cons because they doesn't visualised the real plane characteristics.)
(Updated description to new format)
 
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{{Specs-Card|code=bf-109g-14}}
 
 
{{About
 
{{About
 
| about = German fighter '''{{PAGENAME}}'''
 
| about = German fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Bf 109 (Family)
 
| link = Bf 109 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=bf-109g-14
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The Bf 109 G-14 was one of the late-war variants of the 109 series. It aimed to standardize all the improvements from the other G models, such as a taller tail, a new engine, and the all-important MW-50 system, which drastically increased power by injecting a methanol-water mix into the engine. This allowed the engine to run at higher boost pressures and significantly increased the top speed compared to the G-6 variant. Although late-war Allied aircraft could outperform the G-14, it was still more than capable with an experienced pilot. Over 5,500 G-14s were built until the end of the war.
  
[[File:GarageImage_Bf109G14.jpg|420px|thumb|left]]
+
Introduced in [[Update 1.47 "Big Guns"]], the '''{{Specs|name}}''' is one of the last 109s in the German air tech tree. It features the same 20 mm MG 151 cannon mounted within the propeller hub found in many other 109 variants. However, the twin 7.92 mm machine guns were replaced with 13 mm MG 131 machine guns. Although the new machine guns have a lower ammunition pool compared to the 7.92 mm machine guns, the increase in firepower more than makes up for the difference with the correct ammunition belt. Players can also exchange the 20 mm MG 151 cannon with the 30 mm MK 108 cannon. However, this is not recommended due to the MK 108's extremely poor ballistics, making it only suitable for very close-range engagements. The G-14 also has access to both 2x MK 108 and 2x MG 151 gunpods mounted under the wing. This provides a substantial increase in firepower, but the single propeller-hub MG 151 is more than enough to take down enemy fighters. Unfortunately, the G-14 is severely lacking in ground attack ordnance, with only an incendiary bomb and a 250 kg bomb being available.
{{break}}
+
== General info ==
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.47 "Big Guns"]].
+
=== Flight performance ===
 
+
{{Specs-Avia-Flight}}
Just like its predecessors, the G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, it's increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
+
Just like its predecessors, the Bf 109 G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While the G-14 is fairly more manoeuvrable than other Bf 109s, its increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß,  shells, beyond that it is personal preference since the difference is only cosmetic.
 
 
 
Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.
 
 
 
Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.
 
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 640 || 621 || {{Specs|ceiling}} || 21.2 || 22.1 || 16.4 || 16.4 || 325
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,500 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 642 || 619 || rowspan="2" | {{Specs|ceiling}} || 21.2 || 22.0 || 16.3 || 16.3 || rowspan="2" | 325
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 693 || 674 || {{Specs|ceiling}} || 19.1 || 20.0 || 20.0 || 20.0 || 325
+
! Upgraded
 +
| 712 || 674 || 19.5 || 20.0 || 29.7 || 21.8
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 790 || 450 || 520 || ~18 || ~10
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 390 || < 390 || < 470 || > 250
 
| < 390 || < 390 || < 470 || > 250
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 7,800 m || 1,110 hp || 1,536 hp
+
| 7,800 m || 1,110 hp || 1,536 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 60 mm Bulletproof glass in front and rear of the cockpit.
 
* 60 mm Bulletproof glass in front and rear of the cockpit.
Line 145: Line 96:
 
* 10 mm Steel plates around pilot's head.
 
* 10 mm Steel plates around pilot's head.
 
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.
 
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|MG 151/20 (20 mm)|MK 108 (30 mm)|MG 131 (13 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MK 108 (30 mm)|MG 151 (20 mm)|MG 131 (13 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* A choice between two presets:
 +
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 +
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
  
The Bf 109 G-14 is armed with:
+
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß shells, beyond that it is personal preference since the difference is only cosmetic.
  
* A choice between a 20 mm MG 151 or a 30 mm MK 108:
+
Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
+
 
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
+
Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.
* 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151/20 (20 mm)}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SC250JA (250 kg)|MK 108 (30 mm)|MG 151 (20 mm)|Flam C 250 incendiary}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following external ordinances:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 1 x 250 kg SC250JA bombs (250 kg total)
+
* 1 x 250 kg SC250JA bomb (250 kg total)
* 2 x 30 mm MK 108 cannon, wing-mounted (35 rpg = 70 total)
+
* 2 x 30 mm MK 108 cannons, wing-mounted (gunpods) (35 rpg = 70 total)
* 2 x 20 mm MG 151 cannon, wing-mounted (135 rpg = 270 total)
+
* 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)
<!--
+
* 1 x Flam C 250 incendiary bomb
=== Defensive armament ===
+
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
== Usage in battles ==
-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Bf 109 G-14 is similar to the other 109s in terms of playstyle, having a few tweaked upgrades making it better than its predecessors and a similar ability like the [[Bf 109 G-10]] to change its 20 mm nose cannon for a 30 mm one makes it have a different range of possibility to use the G-14 compared to the other 109s. The [[Bf 109 (Family)|Bf 109]] are dedicated fighters but can but used in a lot of roles in battles ranging from fighter role to bomber role, even though it got limited options on the latter choice it can be proven useful at them all.
 +
 
 +
The G-14 can either use a single [[MG 151 (20 mm)]] or [[MK 108 (30 mm)]] option when heading to battle, depending on what target is in mind, also being able to increase its firepower a lot with either 2 x extra 20 mm or 30 mm gun pods. But equipping these pods is trading speed and manoeuvrability for firepower, which can be great in certain situations but its a well paid off trade when doing hit and runs on enemy targets increasing the successfullness of destroying the enemy aircraft. Even though it excelles in a fighter role there is still enemy fighters to be aware of like [[P-51H-5-NA]], [[Spitfire F Mk 22]] and [[I-225]] which can in experienced hands prove lethal to the G-14.
  
== Usage in the battles ==
+
G-14 can also be equipped with a single 250 kg bomb it can with accuracy drop on unsuspecting ground targets with high precision, making 109s efficient at close air support in ground battles. But can also be a huge benefit in destroying AI grounds during air matches in case friendly bombers or attackers are destroyed and there is only medium or heavy targets left which the 30 mm or 20 mm can't make a dent on. This is where the [[SC250JA (250 kg)]] come in handy and with an experienced player can become a deadly dive bomber both in air and ground battles.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
 
The Bf 109 G-14 represents the utmost technological achievement of the Bf 109 Gustav series of aircraft. Like both the G-10 and the G-6, the G-14 can be modified for either bombing duties, intercepting bombers, or improving it's firepower against enemy fighter. However, the G-14 both possesses a more powerful engine and better maneuverability than it's predecessors.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|
 
| Offensive 13 mm, ETC 500/IXb I
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| New 13 mm MGs, MK 108 Cannon
 
|-
 
| III
 
| Wing Repair, Engine
 
|
 
| Offensive 20 mm, Offensive 30 mm, R6 Modification
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons, New 30 mm Cannons, R5 Modification
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Outstandingly high climb rate
+
* Outstandingly high climb rate and energy retention
* Great dive speed
+
* Great acceleration in a dive and in straight line
* Strong acceleration in straight line using WEP
+
* Powerful and accurate armament of up to 3 x 20/30 mm cannons with mounted gondolas.
* Powerful and accurate armament of up to 3x20/30 mm cannons with mounted gondolas
+
* Nose mounted armament are beginner friendly to aim
* Additional 20/30 mm cannon gondolas doesn't hit performance that much
+
* Additional 20/30 mm cannon gondolas don't impact performance that much
* Fires Minengeschoß shells
+
* In comparison to the G6, improved all around performance due to lighter weight while retaining same engine
* In comparison to the G6 good engine performance
 
* In comparison to the G2 good rear visibility
 
* The most manoeuvrable T4 Bf 109 in War Thunder, thanks to the working leading slats
 
* Outstanding energy retention
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Although plane has good accleration, its top speed is rather mediocre
+
* Top speed is rather mediocre, comparing to something like [[Ki-84 ko]]
* Its performance drops sginificantly when WEP is off
+
* Not very manoeuvrable (compresses at high speeds and relatively high wing-loading hampers low speed manoeuvrability)
* Not very manoeuvrable
+
* The stock single 20 mm gun is lacking vs. heavy armoured targets
* Very bad compression
+
* The rip speed of 790 km/h makes power dives impossible
* The standard, single 20 mm armament is lacking vs. heavy armoured targets
 
* Belt options for the 20 mm MG151 outside of stealth or air targets serve little purpose
 
* 30 mm Mk 108 cannons are ill-suited for anything but attacking bombers
 
* The RIP Speed is @ 790 kph which makes power dives impossible
 
* Many allied aircraft are faster in a straight line
 
 
* Relatively low ammo count
 
* Relatively low ammo count
* Cockpit visibility by far not as good as in the Fw 190s or most allied fighters
+
* In simulator, cockpit visibility (especially backwards) is poor; has severe drifting when taking off
* Needs all performance upgrades to shine
+
* Outside of a single 250 kg bomb, the G-14 does not have anything to attack armoured ground targets beyond armoured cars
* Outside of equipping bombs or rockets, the G-14 does not have anything to attack armoured ground targets beyond armoured cars
 
 
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
In 1943, the Bf 109 G-6 entered service, while its performance was less than stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise, great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190s at high altitude became increasingly apparent.
 
In 1943, the Bf 109 G-6 entered service, while its performance was less than stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise, great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190s at high altitude became increasingly apparent.
  
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non-retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechblocks of the machine guns.
+
In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6s, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non-retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechblocks of the machine guns.
  
 
In addition, the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features water-methanol injection and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.
 
In addition, the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features water-methanol injection and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.
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== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109g-14 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Mitsubishi [[A6M (Family)|A6M]]
 
* Bell [[P-39 (Family)|P-39]] Airacobra
 
* Curtiss [[P-36 (Family)|P-36]]
 
* Curtiss [[P-40 (Family)|P-40]]
 
* Dewoitine [[D.520]]
 
* Fiat [[G.55 serie 1|G.55]]
 
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]
 
* Grumman [[F4F (Family)|F4F]] Wildcat
 
* Grumman [[F6F (Family)|F6F]] Hellcat
 
* Hawker [[Hurricane (Family)|Hurricane]]
 
* Heinkel [[He 112 (Family)|He 112]]
 
* [[IAR-81C|IAR-81]]
 
 
* Kawasaki [[Ki-61 (Family)|Ki-61]]
 
* Kawasaki [[Ki-61 (Family)|Ki-61]]
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]
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* Macchi [[C.205 (Family)|C.205]]
* Macchi [[C.202]]
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* Fiat [[G.55 (Family)|G.55]]
* Macchi [[C.205 serie 1|C.205]]
 
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]
 
* Morane-Saulnier [[M.S.406C1|MS.406]]
 
* Nakajima [[Ki-43 (Family)|Ki-43]]
 
* North American [[P-51 (Family)|P-51]] Mustang
 
* Polikarpov [[I-16 (Family)|I-16]]
 
* Supermarine [[Spitfire (Family)|Spitfire]]
 
* Yakovlev [[Yak-1]]
 
* Yakovlev [[Yak-9]]
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!--''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.''-->
  
* ''topic on the official game forum;''
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* [https://forum.warthunder.com/index.php?/topic/216830-messerschmitt-bf-109-g-14/ Official data sheet - more details about the performance]
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
  
 +
{{AirManufacturer BFW}}
 
{{Germany fighters}}
 
{{Germany fighters}}

Latest revision as of 16:43, 21 December 2023

Rank 6 USA
F-5C Pack
This page is about the German fighter Bf 109 G-14. For other versions, see Bf 109 (Family).
bf-109g-14.png
GarageImage Bf 109 G-14.jpg
Bf 109 G-14
AB RB SB
5.7 5.3 5.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Bf 109 G-14 was one of the late-war variants of the 109 series. It aimed to standardize all the improvements from the other G models, such as a taller tail, a new engine, and the all-important MW-50 system, which drastically increased power by injecting a methanol-water mix into the engine. This allowed the engine to run at higher boost pressures and significantly increased the top speed compared to the G-6 variant. Although late-war Allied aircraft could outperform the G-14, it was still more than capable with an experienced pilot. Over 5,500 G-14s were built until the end of the war.

Introduced in Update 1.47 "Big Guns", the Bf 109 G-14 is one of the last 109s in the German air tech tree. It features the same 20 mm MG 151 cannon mounted within the propeller hub found in many other 109 variants. However, the twin 7.92 mm machine guns were replaced with 13 mm MG 131 machine guns. Although the new machine guns have a lower ammunition pool compared to the 7.92 mm machine guns, the increase in firepower more than makes up for the difference with the correct ammunition belt. Players can also exchange the 20 mm MG 151 cannon with the 30 mm MK 108 cannon. However, this is not recommended due to the MK 108's extremely poor ballistics, making it only suitable for very close-range engagements. The G-14 also has access to both 2x MK 108 and 2x MG 151 gunpods mounted under the wing. This provides a substantial increase in firepower, but the single propeller-hub MG 151 is more than enough to take down enemy fighters. Unfortunately, the G-14 is severely lacking in ground attack ordnance, with only an incendiary bomb and a 250 kg bomb being available.

General info

Flight performance

Max speed
at 5 500 m674 km/h
Turn time20 s
Max altitude11 500 m
EngineDaimler-Benz DB-605AM
TypeInline
Cooling systemWater
Take-off weight4 t

Just like its predecessors, the Bf 109 G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While the G-14 is fairly more manoeuvrable than other Bf 109s, its increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.

Characteristics Max Speed
(km/h at 5,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 642 619 11500 21.2 22.0 16.3 16.3 325
Upgraded 712 674 19.5 20.0 29.7 21.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 360 437 408 260 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 390 < 390 < 470 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,800 m 1,110 hp 1,536 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear360 km/h
  • 60 mm Bulletproof glass in front and rear of the cockpit.
  • 4-8 mm Steel plates on pilot seat.
  • 10 mm Steel plates around pilot's head.
  • 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.

Modifications and economy

Repair costBasic → Reference
AB2 376 → 3 212 Sl icon.png
RB5 518 → 7 460 Sl icon.png
SB7 723 → 10 441 Sl icon.png
Total cost of modifications47 400 Rp icon.png
86 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 210 / 440 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods radiator.png
Radiator
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods armor cover.png
Cover
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods ammo.png
mg131_belt_pack
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods napalm fire bomb.png
Flamm C 250
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods weapon.png
mg131_new_gun
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods cannon.png
MK 108 cannon
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mg15120_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mk108_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
R6 modification
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods weapon.png
mk108_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods gunpods.png
R5 modification
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png

Armaments

Offensive armament

Ammunition200 rounds
Fire rate700 shots/min
Ammunition600 rounds
Fire rate900 shots/min

The Bf 109 G-14 is armed with:

  • A choice between two presets:
    • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
    • 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)

When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß shells, beyond that it is personal preference since the difference is only cosmetic.

Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.

Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon can't and can only be changed from the hangar.

Suspended armament

List of setups (4)
Setup 11 x 250 kg SC250JA bomb
Setup 21 x Flam C 250 incendiary bomb
Setup 32 x 30 mm MK 108 cannon (secondary) (ammunition: 70 rounds)
Setup 42 x 20 mm MG 151 cannon (secondary) (ammunition: 270 rounds)

The Bf 109 G-14 can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 30 mm MK 108 cannons, wing-mounted (gunpods) (35 rpg = 70 total)
  • 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)
  • 1 x Flam C 250 incendiary bomb

Usage in battles

The Bf 109 G-14 is similar to the other 109s in terms of playstyle, having a few tweaked upgrades making it better than its predecessors and a similar ability like the Bf 109 G-10 to change its 20 mm nose cannon for a 30 mm one makes it have a different range of possibility to use the G-14 compared to the other 109s. The Bf 109 are dedicated fighters but can but used in a lot of roles in battles ranging from fighter role to bomber role, even though it got limited options on the latter choice it can be proven useful at them all.

The G-14 can either use a single MG 151 (20 mm) or MK 108 (30 mm) option when heading to battle, depending on what target is in mind, also being able to increase its firepower a lot with either 2 x extra 20 mm or 30 mm gun pods. But equipping these pods is trading speed and manoeuvrability for firepower, which can be great in certain situations but its a well paid off trade when doing hit and runs on enemy targets increasing the successfullness of destroying the enemy aircraft. Even though it excelles in a fighter role there is still enemy fighters to be aware of like P-51H-5-NA, Spitfire F Mk 22 and I-225 which can in experienced hands prove lethal to the G-14.

G-14 can also be equipped with a single 250 kg bomb it can with accuracy drop on unsuspecting ground targets with high precision, making 109s efficient at close air support in ground battles. But can also be a huge benefit in destroying AI grounds during air matches in case friendly bombers or attackers are destroyed and there is only medium or heavy targets left which the 30 mm or 20 mm can't make a dent on. This is where the SC250JA (250 kg) come in handy and with an experienced player can become a deadly dive bomber both in air and ground battles.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Outstandingly high climb rate and energy retention
  • Great acceleration in a dive and in straight line
  • Powerful and accurate armament of up to 3 x 20/30 mm cannons with mounted gondolas.
  • Nose mounted armament are beginner friendly to aim
  • Additional 20/30 mm cannon gondolas don't impact performance that much
  • In comparison to the G6, improved all around performance due to lighter weight while retaining same engine

Cons:

  • Top speed is rather mediocre, comparing to something like Ki-84 ko
  • Not very manoeuvrable (compresses at high speeds and relatively high wing-loading hampers low speed manoeuvrability)
  • The stock single 20 mm gun is lacking vs. heavy armoured targets
  • The rip speed of 790 km/h makes power dives impossible
  • Relatively low ammo count
  • In simulator, cockpit visibility (especially backwards) is poor; has severe drifting when taking off
  • Outside of a single 250 kg bomb, the G-14 does not have anything to attack armoured ground targets beyond armoured cars

History

In 1943, the Bf 109 G-6 entered service, while its performance was less than stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise, great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190s at high altitude became increasingly apparent.

In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6s, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non-retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechblocks of the machine guns.

In addition, the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features water-methanol injection and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.

Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less than stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more than a match for the large majority of the Allied aircraft.

Media

Skins

See also

Aircraft of comparable role, configuration and era

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2