Difference between revisions of "Bf 109 E-7 (Japan)"

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{{Specs-Card|code=bf-109e-3_japan}}
 
{{Specs-Card|code=bf-109e-3_japan}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Bf_109_(Disambiguation)|Bf 109 (Disambiguation)]]''}}
+
{{About
 +
| about = premium Japanese fighter '''{{Specs|name}}'''
 +
| usage = other uses
 +
| link = Bf 109 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 
[[File:GarageImage_Bf_109_E-7_Japan.jpg|420px|thumb|left]]
 
[[File:GarageImage_Bf_109_E-7_Japan.jpg|420px|thumb|left]]
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While essentially the same plane as the [[Bf 109 E-3|''E-3'']], the E-7 overcomes the inadequate MgFF for MgFF/M, featuring the fantastic minengeschoße. With two wing mounted MG FF/Ms with 60 rounds each, the plane has an even more deadly punch, attributed solely to the new installed HE-20 mm shell. Fighting in the E-7/U2 is essentially the same as with all E-frame 109s.
 
While essentially the same plane as the [[Bf 109 E-3|''E-3'']], the E-7 overcomes the inadequate MgFF for MgFF/M, featuring the fantastic minengeschoße. With two wing mounted MG FF/Ms with 60 rounds each, the plane has an even more deadly punch, attributed solely to the new installed HE-20 mm shell. Fighting in the E-7/U2 is essentially the same as with all E-frame 109s.
  
Remaining a great energy fighter versus its historical opposition, the E-7 is somewhat troubled by the fact that it often faces mid-to-later war planes such as the [[P-47D-25|''P-47D'']]. To engage these, make sure you have a clear energy advantage or, if attacked, fly defensively and attempt to bleed the enemies speed while pulling him down. The Bf 109 E-7 is often not regarded as a good turner, a reputation coming out of the fact that its main rival, the Spitfire, simply did it better. However, especially with combat flaps, the E-7 is a respectable turner able to out turn most planes that outperform it. Keep in mind though that one of the changes from E-3 to E-7 increased the frame's weight. Flat turning should only be reserved for extreme situations.
+
Remaining a great energy fighter versus its historical opposition, the E-7 is somewhat troubled by the fact that it often faces mid-to-later warplanes such as the [[P-47D-25|''P-47D'']]. To engage these, make sure you have a clear energy advantage or, if attacked, fly defensively and attempt to bleed the enemies speed while pulling him down. The Bf 109 E-7 is often not regarded as a good turner, a reputation coming out of the fact that its main rival, the Spitfire, simply did it better. However, especially with combat flaps, the E-7 is a respectable turner able to out turn most planes that outperform it. Keep in mind though that one of the changes from E-3 to E-7 increased the frame's weight. Flat turning should only be reserved for extreme situations.
  
 
== General info ==
 
== General info ==
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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
Just as the with the [[Bf 109 E-1|''E-1'']], new players should adopt a hit and run tactic with the Bf 109s. While often called Boom & Zoom aircraft, the 109s are not dedicated Boom & Zoomers and many other aircraft such as the [[Fw 190 A-1|''FW 190'']] do it much better. While it is true that a pure Boom and Zooming approach can be used in the 109s, limiting oneself to this undermines ones plane efficiency enormously. That said, the 109s does build up speed fast in a dive and they have a respectable zoom climb that ends in a strong sustained climb at ~270 km/h [optimal climbing speed 260 km/h - 280 km/h]. Doing so will often see the player with the maximum speed or altitude advantage he can have over his chosen target. A straight up bounce, with a short extend from the target and a slowly increasing climb leading into an Immelmann tends to work best for rookie pilots. Remember to check your six and surrounding during the climb and just before diving back on your target.  
+
Just as the with the [[Bf 109 E-1|''E-1'']], new players should adopt a hit and run tactic with the Bf 109s. While often called Boom & Zoom aircraft, the 109s are not dedicated Boom & Zoomers and many other aircraft such as the [[Fw 190 A-1|''FW 190'']] do it much better. While it is true that a pure Boom and Zooming approach can be used in the 109s, limiting oneself to this undermines one's plane efficiency enormously. That said, the 109s does build up speed fast in a dive and they have a respectable zoom climb that ends in a strong sustained climb at ~270 km/h [optimal climbing speed 260 km/h - 280 km/h]. Doing so will often see the player with the maximum speed or altitude advantage he can have over his chosen target. A straight-up bounce, with a short extension from the target and a slowly increasing climb leading into an Immelmann, tends to work best for rookie pilots. Remember to check your six and surrounding during the climb and just before diving back on your target.  
  
With mounting experience on the side of the player, the energy fighting abilities of the Bf 109 E-7 come to the forefront. Fluid and speedy transitions between altitude and speed, together with well timed uses of flaps, throttle and maneuvers enable the Emil to quickly change the nature of the engagement in its favor.  
+
With mounting experience on the side of the player, the energy fighting abilities of the Bf 109 E-7 come to the forefront. Fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres enable the Emil to quickly change the nature of the engagement in its favour.  
  
When firing at enemies, be aware that your 20 mm cannons only hold a 60 round drum magazine each. They empty quick and many a new pilot has seen himself on pitiful low ammunition even after his first attack run. Once you emptied your cannons, the E-7 will be hard-pressed to secure a kill. In your own interest, do not waste your cannons on ground targets and when firing at planes, fire in short, controlled and well aimed bursts. Luckily, the E-7 holds 1,000 rounds in each of its two MG 17s. Use these if you are inclined to spray and pray or are are about to engage ground targets.
+
When firing at enemies, be aware that your 20 mm cannons only hold a 60 round drum magazine each. They empty quick and many a new pilot has seen himself on pitiful low ammunition even after his first attack run. Once you emptied your cannons, the E-7 will be hard-pressed to secure a kill. In your own interest, do not waste your cannons on ground targets and when firing at planes, fire, in short, controlled and well-aimed bursts. Luckily, the E-7 holds 1,000 rounds in each of its two MG 17s. Use these if you are inclined to spray and pray or are about to engage ground targets.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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* Good sustained turn rate
 
* Good sustained turn rate
 
* Goof amount of Light Machine Gun ammo
 
* Goof amount of Light Machine Gun ammo
* Can endure negative Gs without engine dying (realistic and simulator battles)
+
* Can endure negative Gs without the engine dying (realistic and simulator battles)
 
* Better cockpit visibility than Bf 109F's
 
* Better cockpit visibility than Bf 109F's
  
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* Control stiffening above 400 IAS (km/h)
 
* Control stiffening above 400 IAS (km/h)
 
* Low cannon ammo
 
* Low cannon ammo
* Weak low-velocity cannons compared to others; Hispano, Mg151.
+
* Weak low-velocity cannons compared to others; Hispano, Mg 151
 
* Relatively poor durability
 
* Relatively poor durability
  
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<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 
Although Imported, Japan decided to not pursue a license agreement with Germany over the Bf 109E. The Emil, (Nicknamed Mike) would stay in Japan until the end of the war.
 
Although Imported, Japan decided to not pursue a license agreement with Germany over the Bf 109E. The Emil, (Nicknamed Mike) would stay in Japan until the end of the war.
 +
 +
=== In-game description ===
 +
"Messerschmitt Bf 109E ""Emil"" single-engine front-line fighter
 +
 +
In 1941, a Bf 109E prototype fighter was sold to Japan as a part of the German-Japanese military technical cooperation.
 +
The aircraft was delivered to the Land of the Rising Sun without armament for flight tests. Japanese Hinomaru markings and a tail number of ""1"" were applied to the fighter, and then the machine underwent a complete cycle of flight tests at the Kawasaki Company's factory airfield. Comparative tests of the Bf 109E were also performed, with Japanese army fighters involved, such as the Nakajima Ki-43 Type 1 Hayabusa, the Nakajima Ki-44 Type 2 Shoki, and the Kawasaki Ki-61 Type 3 Hien prototype. The aircraft was piloted not only by the Japanese but also by a German test pilot named Willy Stor.
 +
 +
The Japanese were most of all interested in the Messerschmitt’s DB 601 engine, whose licensed production was being mastered by the Japanese industry at the same time and which was to be mounted on the Ki-61 Hien, the newest fighter being developed in Japan. That is why the Bf 109E itself, as well as any prospects of its licensed manufacture, aroused minimal interest among Japanese specialists."
  
 
== Media ==
 
== Media ==

Revision as of 18:29, 15 May 2019

RANK 6 USA
"APACHE" | AH-64A Peten
▅Bf 109 E-7
bf-109e-3_japan.png
▅Bf 109 E-7
AB RB SB
3.0 3.0 2.7
Purchase:1 000 Specs-Card-Eagle.png
Show in game
This page is about the premium Japanese fighter ▅Bf 109 E-7. For other uses, see Bf 109 (Family).

Description

GarageImage Bf 109 E-7 (Japan).jpg


The ▅Bf 109 E-7 is a premium Rank II Japanese fighter with a battle rating of 3.0 (AB/RB) and 2.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.29 as the Bf 109 E-3; it was renamed to the Bf 109 E-7 in Update 1.65 "Way of the Samurai".

While essentially the same plane as the E-3, the E-7 overcomes the inadequate MgFF for MgFF/M, featuring the fantastic minengeschoße. With two wing mounted MG FF/Ms with 60 rounds each, the plane has an even more deadly punch, attributed solely to the new installed HE-20 mm shell. Fighting in the E-7/U2 is essentially the same as with all E-frame 109s.

Remaining a great energy fighter versus its historical opposition, the E-7 is somewhat troubled by the fact that it often faces mid-to-later warplanes such as the P-47D. To engage these, make sure you have a clear energy advantage or, if attacked, fly defensively and attempt to bleed the enemies speed while pulling him down. The Bf 109 E-7 is often not regarded as a good turner, a reputation coming out of the fact that its main rival, the Spitfire, simply did it better. However, especially with combat flaps, the E-7 is a respectable turner able to out turn most planes that outperform it. Keep in mind though that one of the changes from E-3 to E-7 increased the frame's weight. Flat turning should only be reserved for extreme situations.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
544 532 11000 21.3 21.8 14.0 14.0 376
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
594 570 11000 18.7 20.0 26.5 17.8 376

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
790 320 500 ~22 ~10
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 370 < 370 < 420 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,800 m 905 hp 1,086 hp

Survivability and armour

  • 10 mm Steel plates behind the pilot.

Armaments

Offensive armament

The Bf 109 E-7 (Japan) is armed with:

  • 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)

Usage in battles

Just as the with the E-1, new players should adopt a hit and run tactic with the Bf 109s. While often called Boom & Zoom aircraft, the 109s are not dedicated Boom & Zoomers and many other aircraft such as the FW 190 do it much better. While it is true that a pure Boom and Zooming approach can be used in the 109s, limiting oneself to this undermines one's plane efficiency enormously. That said, the 109s does build up speed fast in a dive and they have a respectable zoom climb that ends in a strong sustained climb at ~270 km/h [optimal climbing speed 260 km/h - 280 km/h]. Doing so will often see the player with the maximum speed or altitude advantage he can have over his chosen target. A straight-up bounce, with a short extension from the target and a slowly increasing climb leading into an Immelmann, tends to work best for rookie pilots. Remember to check your six and surrounding during the climb and just before diving back on your target.

With mounting experience on the side of the player, the energy fighting abilities of the Bf 109 E-7 come to the forefront. Fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres enable the Emil to quickly change the nature of the engagement in its favour.

When firing at enemies, be aware that your 20 mm cannons only hold a 60 round drum magazine each. They empty quick and many a new pilot has seen himself on pitiful low ammunition even after his first attack run. Once you emptied your cannons, the E-7 will be hard-pressed to secure a kill. In your own interest, do not waste your cannons on ground targets and when firing at planes, fire, in short, controlled and well-aimed bursts. Luckily, the E-7 holds 1,000 rounds in each of its two MG 17s. Use these if you are inclined to spray and pray or are about to engage ground targets.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings Repair Engine Offensive 20 mm
IV Engine Injection Cover New 20 mm Cannons

Pros and cons

Pros:

  • Good acceleration
  • Good rate of climb
  • Good continuous turn rate
  • Good roll rate
  • Good sustained turn rate
  • Goof amount of Light Machine Gun ammo
  • Can endure negative Gs without the engine dying (realistic and simulator battles)
  • Better cockpit visibility than Bf 109F's

Cons:

  • Less than average instantaneous turn rate
  • Control stiffening above 400 IAS (km/h)
  • Low cannon ammo
  • Weak low-velocity cannons compared to others; Hispano, Mg 151
  • Relatively poor durability

History

Although Imported, Japan decided to not pursue a license agreement with Germany over the Bf 109E. The Emil, (Nicknamed Mike) would stay in Japan until the end of the war.

In-game description

"Messerschmitt Bf 109E ""Emil"" single-engine front-line fighter

In 1941, a Bf 109E prototype fighter was sold to Japan as a part of the German-Japanese military technical cooperation. The aircraft was delivered to the Land of the Rising Sun without armament for flight tests. Japanese Hinomaru markings and a tail number of ""1"" were applied to the fighter, and then the machine underwent a complete cycle of flight tests at the Kawasaki Company's factory airfield. Comparative tests of the Bf 109E were also performed, with Japanese army fighters involved, such as the Nakajima Ki-43 Type 1 Hayabusa, the Nakajima Ki-44 Type 2 Shoki, and the Kawasaki Ki-61 Type 3 Hien prototype. The aircraft was piloted not only by the Japanese but also by a German test pilot named Willy Stor.

The Japanese were most of all interested in the Messerschmitt’s DB 601 engine, whose licensed production was being mastered by the Japanese industry at the same time and which was to be mounted on the Ki-61 Hien, the newest fighter being developed in Japan. That is why the Bf 109E itself, as well as any prospects of its licensed manufacture, aroused minimal interest among Japanese specialists."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Ki-61-I hei Tada's
  J2M4 Kai · A6M5 Ko · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅
Bombers  Ki-21-I hei · H8K3 · ▅B-17E