Begleitpanzer 57

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Begleitpanzer 57
germ_begleitpanzer_57.png
Begleitpanzer 57
AB RB SB
9.7 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
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Description

GarageImage Begleitpanzer 57.jpg


The Begleitpanzer 57 is a Rank VI German light tank with a battle rating of 9.7 (AB) and 9.3 (RB/SB). It was introduced in Update 1.73 "Vive la France".

At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and a rapid-fire 57 mm auto cannon. On the turret's is also a TOW launcher that can be fired in a SACLOS manner, meaning it will automatically align itself with the cross hair in flight.

The Begleitpanzer 57 overall construction is similar to that of the T114 with light armour all around that even heavy machine gun ammunition can penetrate through the sides. The turret's nature with its exterior gun mount also has its similarities.

As a light tank, the Begleitpanzer 57 carries a great firepower punch for its mobility despite its lack of armour. A rapid firing 57 mm cannon carries enough penetration rivaling that of the ZSU-57-2, but the addition of a TOW launcher system makes this vehicle a dangerous opponent by being able to engage a variety of target at its leisure.

While the cannon shares the caliber with the Russian 57 mm gun, it is quite different in performance. The Russian SPAA has a slightly better combined fire rate and significantly more accuracy at range. You also start to lose the penetration advantage at 1 km compared to the APHE belt of the ZSU-57-2. All of this combined makes you very reliant on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged, the APHE belt can be completely ignored as it can not reliably perforate Russian side armor.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (76°), 32 mm (32°) Front glacis
32 mm (31-61°) Lower glacis
15 mm (30°) Top
15 mm
11 mm (24°) Top
11 mm (26°)
11 mm
Turret 25 mm (39°) Turret front
25 mm (0-9°) Gun mantlet
15 mm (12-16°) Left side
15 mm Right side
15 mm (39°) 11 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 11 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
28.5 N/A 78 (AB)
70 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 930 1,145
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 32.63 40.18
Realistic/Simulator 18.63 21.05

Armaments

Main armament

57 mm Bofors L/70 Mk.I
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
96 (48) 200 -8°/+45° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 20.0 27.67 33.6 39.53 __.__
Realistic 12.5 14.7 17.22 20.87 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
15.00 15.00 15.00 15.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
57x438 AP-T APCBC 125 122 107 91 77 66
57x438 SAP-T APHEBC 94 92 81 69 58 50
57x438 HE-T HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
57x438 AP-T APCBC 950 2.4 N/A N/A N/A +4° 48° 63° 71°
57x438 SAP-T APHEBC 950 2.4 1.2 9 127.5 +4° 48° 63° 71°
57x438 HE-T HE 1,020 2.4 0.4 0.1 765 +0° 79° 80° 81°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
96 72 (+24) 48 (+48) 24 (+72) (+96) no

Additional armament

BGM-71B TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 299 3,000
BGM-71C TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 296 3,750
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
TOW ATGM 430 430 430 430 430 430
I-TOW ATGM 630 630 630 630 630 630
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
TOW ATGM 299 19 0.0 0.1 2,450 ° 80° 82° 90°
I-TOW ATGM 296 19 0.0 0.1 2,080 ° 80° 82° 90°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
6' (+2) (+6) no

Machine guns

Main article: MG 3A1 (7.62 mm)
7.62 mm MG 3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,000 (1,000) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • 57 mm useful against light armoured vehicles like light tanks and Leopards.
  • Great for spotting / disabling tracks and cannon parts.
  • Can take out aircraft from a 45 degree angle or lower.
  • When flanking, can easily destroy tanks from the side.
  • Armour can withstand 7.62mm (.30) bullets from the front, but higher caliber AP will penetrate.
  • it has access to thermal vision for gunners sight
  • it has access to fused HE shells that are very deadly against aircrafts and helicopters
  • it has access to laser-rangefinder(very useful for shooting down helicopters and planes from very long ranges since it doesn't have tracking system like AAs)

Cons:

  • Most high-caliber machine guns (higher than .50 cals) will go through any of its armor.
  • Its 45 degree gun elevation makes it vulnerable to high angle attacks.
  • Can easily be hull broken.
  • Cannot take on most tanks from the front.
  • Fairly low ammunition count.
  • Lack of a stabilizer
  • Gun breech can be damaged from 7mm machine guns
  • Must stop to use AGTMs
  • it loses accuracy if it fires continuously

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1