Difference between revisions of "Begleitpanzer 57"

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(Media: Added Shooting Range episode)
(gameplay text, updated pros/cons)
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== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
The Begleitpanzer 57 is a very capable IFV and support vehicle.  With proximity fuse HE shells in its 57 mm cannon, it can effectively engage air targets, and can destroy enemy IFVs and even MBTs with its high-penetration rounds.  However, when shooting at enemy planes, it is best to wait until they are close before firing, since the vehicle does not have a very high ammo count.  Alternatively, the vehicle carries missiles which can be used very effectively to destroy both helicopters and tanks at long ranges.  The missile's travel time must be taken in to consideration, but it is nice to have when the enemy is too far away to engage with the 57 mm cannon.
 +
 +
The Begleitpanzer's main cannon can sometimes destroy MBTs from the front, but does damage much more consistently when shooting the enemy's weaker armoured side.  For this reason, it is often wise to adopt an ambushing or flanking playstyle.  This is helped by the vehicle's small profile and good mobility.  It is easy to reach good firing positions and manoeuvre around the enemy quickly and without being seen.  (And since the vehicle has poor armour, avoiding being seen will be very important for survival.)
 +
 +
At the end of the day, the Begleitpanzer can be played as a light tank scout.  It can't engage the enemy front-on, but it can be a valuable asset to the team and is lethal when played in the correct positions.  Be sure to use the scouting ability to help friendly players locate enemy tanks.  During night battles, the NVD modification will make scouting both easier to do and even more helpful to the team.
  
 
=== Modules ===
 
=== Modules ===
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'''Pros:'''
 
'''Pros:'''
* 57 mm useful against lightly armoured vehicles like light tanks and Leopards.
+
 
* Great for spotting/disabling tracks and cannon parts.
+
* Effective against IFVs, MBTs, and aircraft
* Can take out aircraft from a 45 degree angle or lower.
+
* Great for spotting and disabling tracks and gun barrels
* When flanking, can easily destroy tanks from the side.
+
* Lethal when shooting enemies from the side
* Armour can withstand 7.62 mm (.30) bullets from the front, but higher calibre AP will penetrate.
+
* Has access to thermal vision devices
* Has access to thermal vision for gunners sight.
+
* Proximity HE shells are deadly against aircraft
* Has access to fused HE shells which are very deadly against aircrafts and helicopters.
+
* Has access to a laser rangefinder
* Has access to laser rangefinder (very useful for shooting down helicopters and planes from very long ranges since it doesn't have tracking system like SPAAs).
 
  
 
'''Cons:'''
 
'''Cons:'''
* Most high-calibre machine guns (higher than .50 cals) will go through any of its armour.
+
 
* Its 45 degree gun elevation makes it vulnerable to high angle attacks.
+
* Low gun elevation (45 degrees) when dealing with enemy planes
* Can easily be hull broken.
+
* Can easily be hull broken or destroyed by even high-calibre machine guns
* Cannot take on most tanks from the front.
+
* Cannot destroy many enemies frontally
* Fairly low ammunition count.
+
* Fairly low ammunition count
 
* Lacks a gun stabilizer.
 
* Lacks a gun stabilizer.
* Gun breech can be damaged from 7 mm machine guns.
+
* Gun breech is easily destroyed
* Must stop to use AGTMs.
+
* Must stop to fire AGTMs
* Loses accuracy when firing continuously.
+
* Loses accuracy when firing continuously
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 335: Line 341:
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
 
* [https://warthunder.com/en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en [Devblog<nowiki>]</nowiki> Begleitpanzer 57: Bofors/Marder united at last!]
 
* [https://warthunder.com/en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en [Devblog<nowiki>]</nowiki> Begleitpanzer 57: Bofors/Marder united at last!]
  
 
{{Germany light tanks}}
 
{{Germany light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Revision as of 04:40, 15 June 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
Begleitpanzer 57
germ_begleitpanzer_57.png
Begleitpanzer 57
AB RB SB
9.7 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Begleitpanzer 57.jpg


The Begleitpanzer 57 is a rank VI German light tank with a battle rating of 9.7 (AB) and 9.3 (RB/SB). It was introduced in Update 1.73 "Vive la France".

At first glance, the Begleitpanzer 57 may be confused for a SPAA due to the light armoured chassis and a rapid-fire 57 mm auto cannon. On the turret is also a TOW launcher that can be fired in a SACLOS manner, meaning it will automatically align itself with the cross hair in-flight.

The Begleitpanzer 57 overall construction is similar to that of the T114 with light armour all around that even heavy machine gun ammunition can penetrate through the sides. The turret's nature with its exterior gun mount also has its similarities.

As a light tank, the Begleitpanzer 57 carries a great firepower punch for its mobility despite its lack of armour. A rapid firing 57 mm cannon carries enough penetration rivaling that of the ZSU-57-2, but the addition of a TOW launcher system makes this vehicle a dangerous opponent by being able to engage a variety of target at its leisure.

While the cannon shares the calibre with the Russian 57 mm gun, it is quite different in performance. The Russian SPAA has a slightly better combined fire rate and significantly more accuracy at range. You also start to lose the penetration advantage at 1 km compared to the APHE belt of the ZSU-57-2. All of this combined makes you very reliant on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged, the APHE belt can be completely ignored as it can not reliably perforate Russian side armour.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 11 mm (76°), 32 mm (32°) Front glacis
32 mm (31-61°) Lower glacis
15 mm (30°) Top
15 mm
11 mm (24°) Top
11 mm (26°)
11 mm
Turret 25 mm (39°) Turret front
25 mm (0-9°) Gun mantlet
15 mm (12-16°) Left side
15 mm Right side
15 mm (39°) 11 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 11 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 84 84 28.5 930 1,145 32.63 40.18
Realistic 76 76 531 600 18.63 21.05

Armaments

Main armament

57 mm Bofors L/70 Mk.I
Capacity Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
96 (48) 200 -8°/+45° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade 20.0 27.67 33.6 39.53  ??.??
Realistic 12.5 14.7 17.22 20.87  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
15.00 15.00 15.00 15.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
57х438 AP-T APCBC 125 122 107 91 77 66
57х438 HE-T HE 8 8 8 8 8 8
57х438 HE-VT HE 8 8 8 8 8 8
57х438 SAP-T APHEBC 94 92 81 69 58 50
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
57х438 AP-T APCBC 950 2.4 N/A N/A N/A +4.0° 48° 63° 71°
57х438 HE-T HE 1,020 2.4 0.4 0.1 450 +0.0° 79° 80° 81°
57х438 HE-VT HE 1,020 2.4 0.4 0.1 450 +0.0° 79° 80° 81°
57х438 SAP-T APHEBC 950 2.4 1.2 9.0 75 +4.0° 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
96 72 (+24) 48 (+48) 24 (+72) (+96) No

Optics

Begleitpanzer 57 Optics
Default magnification Maximum magnification
Main Gun optics X4.0 X12.1
Comparable optics  ???

Additional armament

Main article: BGM-71B TOW
BGM-71B TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 299 3,000
BGM-71C TOW ATGM
Capacity Vertical
guidance
Flight
speed (m/s)
Range (m)
6 -6°/+20° 296 3,750

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW ATGM 430 430 430 430 430 430
I-TOW ATGM 630 630 630 630 630 630
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
TOW ATGM 299 18.8 N/A 0.1 2,450 +0.0° 80° 82° 90°
I-TOW ATGM 296 19 N/A 0.1 2,080 +0.0° 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
6 (+2) (+6) No

Machine guns

Main article: MG 3A1 (7.62 mm)
7.62 mm MG 3A1
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,000 (1,000) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

The Begleitpanzer 57 is a very capable IFV and support vehicle. With proximity fuse HE shells in its 57 mm cannon, it can effectively engage air targets, and can destroy enemy IFVs and even MBTs with its high-penetration rounds. However, when shooting at enemy planes, it is best to wait until they are close before firing, since the vehicle does not have a very high ammo count. Alternatively, the vehicle carries missiles which can be used very effectively to destroy both helicopters and tanks at long ranges. The missile's travel time must be taken in to consideration, but it is nice to have when the enemy is too far away to engage with the 57 mm cannon.

The Begleitpanzer's main cannon can sometimes destroy MBTs from the front, but does damage much more consistently when shooting the enemy's weaker armoured side. For this reason, it is often wise to adopt an ambushing or flanking playstyle. This is helped by the vehicle's small profile and good mobility. It is easy to reach good firing positions and manoeuvre around the enemy quickly and without being seen. (And since the vehicle has poor armour, avoiding being seen will be very important for survival.)

At the end of the day, the Begleitpanzer can be played as a light tank scout. It can't engage the enemy front-on, but it can be a valuable asset to the team and is lethal when played in the correct positions. Be sure to use the scouting ability to help friendly players locate enemy tanks. During night battles, the NVD modification will make scouting both easier to do and even more helpful to the team.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 57x438 SAP-T
II Suspension Brake System FPE Adjustment of Fire Airstrike I-TOW
III Filters Crew Replenishment Elevation Mechanism 57x438 HE-VT NVD
IV Transmission Engine Artillery Support Improved optics Laser rangefinder

Pros and cons

Pros:

  • Effective against IFVs, MBTs, and aircraft
  • Great for spotting and disabling tracks and gun barrels
  • Lethal when shooting enemies from the side
  • Has access to thermal vision devices
  • Proximity HE shells are deadly against aircraft
  • Has access to a laser rangefinder

Cons:

  • Low gun elevation (45 degrees) when dealing with enemy planes
  • Can easily be hull broken or destroyed by even high-calibre machine guns
  • Cannot destroy many enemies frontally
  • Fairly low ammunition count
  • Lacks a gun stabilizer.
  • Gun breech is easily destroyed
  • Must stop to fire AGTMs
  • Loses accuracy when firing continuously

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1