Difference between revisions of "Beaufighter Mk 21"

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{{Specs-Card|code=beaufighter_mk21}}
 
 
{{About
 
{{About
| about = British twin-engine fighter '''{{PAGENAME}}'''
+
| about = British strike aircraft '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Beaufighter (Family)
 
| link = Beaufighter (Family)
 +
}}
 +
{{Specs-Card
 +
|code=beaufighter_mk21
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. This variant of the Beaufighter represents a version which was manufactured in Australia by the Australian government's Department of Aircraft Production (DAP).
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The Beaufighter Mk 21 plays very similarly to its predecessor, the Mk X. However the Mk 21 features heavily improved weapons, boosting its ground attack abilities significantly. As before, you are still able to fulfil the roles of a heavy fighter, torpedo bomber, and an attacker. Once again though, added weapon mass will make you slower, and less manoeuvrable, so remember that you can't turn like the Mk 6c. In the ground attack role, the available rockets, combined with the cannons make it very good at defeating convoys. This option also has the benefit of allowing you to largely sidestep the Mk 21's issues of poor top speed and a bad climb rate. When used for bomber hunting as a heavy fighter, you will quickly find the replacement of the Mk X's 7.7 mm machine guns with 12.7 mm machine guns to be of great benefit. The climb rate works heavily against you however, so only medium and low altitude bombers should be targeted. The torpedo bomber role, however, should still be avoided. The torpedo drop requirements are still very bad, making any run against an enemy ship a very risky move. Long story short, stick to medium and low altitude and attack any bombers or ground targets you get the chance to. You should also equip your ammo belts accordingly, to ensure maximum effectiveness. Lastly, try to get fighter cover. More than any other version of the Beaufighter, the Mk 21 will struggle with lighter, more nimble opponents. Stick to what this aircraft is good at, and you can greatly improve your teams chance at victory.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British twin-engine fighter {{Battle-rating}}. This twin-engine fighter has been in the game since the start of the Open Beta Test prior to Update 1.29. This variant of the Beaufighter represents a version which was manufactured in Australia by the Australian government's Department of Aircraft Production (DAP).
 
  
The Beaufighter Mk 21 plays very similarly to its predecessor, the Mk X. However the Mk 21 features heavily improved weapons, boosting its ground attack abilities significantly. As before, you are still able to fulfil the roles of a heavy fighter, torpedo bomber, and an attacker. Once again though, added weapon mass will make you slower, and less manoeuvrable, so remember that you cant turn like the Mk 6c. In the ground attack role, the available rockets, combined with the cannons make it very good at defeating convoys. This option also has the benefit of allowing you to largely sidestep the Mk 21's issues of poor top speed and a bad climb rate. When used for bomber hunting as a heavy fighter, you will quickly find the replacement of the Mk X's 7.7 mm machine guns with 12.7 mm machine guns to be of great benefit. The climb rate works heavily against you however, so only medium and low altitude bombers should be targeted. The torpedo bomber role, however, should still be avoided. The torpedo drop requirements are still very bad, making any run against an enemy ship a very risky move. Long story short, stick to medium and low altitude and attack any bombers or ground targets you get the chance to. You should also equip your ammo belts accordingly, to ensure maximum effectiveness. Lastly, try to get fighter cover. More than any other version of the Beaufighter, the Mk 21 will struggle with lighter, more nimble opponents. Stick to what this aircraft is good at, and you can greatly improve your teams chance at victory.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The flight characteristics of the airplane are very similar to its predecessor, the [[Beaufighter Mk X]] but the added weapon mass makes flight performance worse. Both fighters carry Bristol Hercules XVII engines, however, Mk X carries variant optimized for low-altitude performance, featuring 1,581 hp engines that can carry the plane up to 4,575 m, while the Mk 21 features 1,369 hp engines for the maximum altitude of 9,382 m. This, combined with the upgraded armament makes it far more suitable to engage enemy bombers, even though the climb rate is still rather unimpressive 14.6 m/s (AB).
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 494 || 481 || 9,382 || 43.7 || 44.2 || 6.6 || 6.6 || 478
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 498 || 480 || rowspan="2" | {{Specs|ceiling}} || 43.3 || 44.2 || 6.6 || 6.6 || rowspan="2" | 478
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 9,382 || ??.? || ??.? || ?.? || ?.? || 478
+
! Upgraded
 +
| 545 || 520 || 41.0 || 42.2 || 14.6 || 10.1
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 645✓ || 300 || 440 || ~6 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 354 || 242 || 216 || ~7 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 330 || < 390 || < 410 || > 180
+
| < 330 || < 390 || < 410 || > 300
 
|-
 
|-
 
|}
 
|}
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! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
<!--! WEP Engine power-->
+
! WEP Engine power
 
|-
 
|-
| 152 m || 3,640 hp <!--|| ?,??? hp -->
+
| 152 m || 3,640 hp || N/A
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
<!--! WEP Engine power-->
+
! WEP Engine power
 
|-
 
|-
| 2,438 m || 3,200 hp <!--|| ?,??? hp -->
+
| 2,438 m || 3,200 hp || N/A
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
* 38 mm Bulletproof glass - Armored windscreen
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* 25 mm Steel - Armored plate in the nose
+
 
* 25 mm Steel - Armored plate in the fuselage
+
* 38 mm Bulletproof glass - Armoured windscreen
* 1 mm Steel - Armored plates behind the engine
+
* 25 mm Steel - Armoured plate in the nose
 +
* 25 mm Steel - Armoured plate in front of gunner (note that the gunner is facing backwards)
 +
* 1 mm Steel - Armoured plates behind the engine
 +
* Self-sealing fuel tanks (2 in each wing)
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Hispano Mk.II (20 mm)|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm Hispano Mk.II cannons, belly-mounted (283 RPG = 1,132 total)
+
* 4 x 20 mm Hispano Mk.II cannons, belly-mounted (283 rpg = 1,132 total)
* 4 x 12.7 mm Browning M2 machine guns, wing-mounted (600 rpg = 2,400 total)
+
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (600 rpg = 2,400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Rockets]], [[:Category:Suspended armaments|Torpedoes]] '''''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|RP-3|18 inch Mark XII (450 mm)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 1 x 18 inch Mark XII torpedo
+
* 1 x 450 mm 18 inch Mark XII torpedo
* 8 x 76 mm RP-3 rockets
+
* 8 x RP-3 rockets
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
{{main|Browning .303 (7.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Vickers K (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 7.7 mm Browning .303 machine gun, dorsal turret (1,000 rpg)
+
* 1 x 7.7 mm Vickers K machine gun, dorsal turret (1,000 rpg)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The final Beaufighter in the research tree can be characterized primarily by its main armament.  In its BR there's barely anything that comes close to the combination of 4 x 20mm cannons and 4 x 12.7 mm machine guns, especially considering the superior layout of the cannons, with all four clustered right under the cockpit, making precise aiming far easier. If there's anything to be desired - it's the Minengeschoß of the [[M3 (20 mm)|German counterpart]] for the 20 mm cannons. This Beaufighter can swiftly tear apart enemy fighters and bombers alike, typically in a single sweep if aimed accurately. This makes it a potent fighter in a number of circumstances and giving it a fighting chance even if its an underdog in the encounter.
  
===Manual Engine Control===
+
In Arcade Battles, the most favorable encounters are against unsuspecting targets, and ideally, only such should be picked, preferably diving in and out of the main battle, or picking off strugglers nearby. Good survivability, combined with outstanding firepower allows it to quickly take the enemies down before they manage to react. What should be avoided at all costs are turn fights or prolonged chases. Mk 21 neither has speed nor a turning rate to stand a chance against anything but bombers or other heavy fighters. Similarly fighting against high-altitude fighters (such as the [[Fw 190 A-4]]) might be extremely problematic due to their superior climb rate, which will give them the energy advantage, and through that - an opportunity to easily outfly you at any given time.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "3"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| Offensive 20 mm
 
| TSC mk.II
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
| New 20 mm Cannons
 
| RSC mk.II
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
| Turret 7 mm
 
| Mk.II year 1942
 
|
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
|  
 
| Engine Injection
 
| Cover
 
| New 7 mm MGs (Turret)
 
| Mk.II year 1943
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Very heavily armed. Has arguably the heaviest offensive weapons of any British aircraft
+
 
 +
* Powerful offensive armament
 
* Fairly rugged aircraft that can survive a fair share of damage
 
* Fairly rugged aircraft that can survive a fair share of damage
* Radial engines don't have to worry about liquid coolant
+
* Radial engines don't overheat easily
* Can carry rockets for a potent ground attack
+
* Can carry rockets for the ground attack role
* Fuselage mounted cannons assist in accuracy
+
* Fuselage-mounted cannons assist in accuracy
* Excellent at strafing ground targets
+
* Crew is well protected against attacks from behind
* Crew is surprisingly well armoured against attacks from behind
 
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Slow at all altitudes
 
* Slow at all altitudes
* Added weapon mass over predecessor makes turning the worst of all Beaufighters
+
* Poor energy retention and climb rate, handles like a heavy bomber
 +
* Large control surfaces are torn off easily by enemy fire
 
* Cannons overheat quickly, even when upgraded
 
* Cannons overheat quickly, even when upgraded
* Turret is fairly ineffective, given the small weapon calibre of 7.7 mm
+
* The turret is very ineffective, given the small weapon calibre of 7.7 mm and the tail-gunner dead-zone
* Torpedoes are notoriously bad for the drop requirements
+
* Torpedoes have notoriously bad drop requirements
* As with most British aircraft, the cockpits frontal armoured glass is thin at only 38 mm
+
* The cockpit's frontal armoured glass is thin, at only 38 mm
 
* All M2 Brownings are placed centre-wing away from the fuselage, requires setting close convergence of guns to be effective
 
* All M2 Brownings are placed centre-wing away from the fuselage, requires setting close convergence of guns to be effective
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
A design rapidly born from the wings and tail of the earlier Beaufort, the Beaufighter was a two-seat, twin-engine heavy fighter designed for long range, ground strike and night fighter duties. Equipped with an early AI radar, the Beaufighter was one of the world’s first successful night fighters.
+
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
A design rapidly born from the wings and tail of the earlier Beaufort, the Beaufighter was a two seat, twin engine heavy fighter designed for long range, ground strike and night fighter duties. Equipped with an early AI radar, the Beaufighter was one of the world's first successful night fighters.
 +
 
 +
In 1944, after Australia's aircraft manufacturing contract expired, the Australian Department of Aircraft Production was commissioned to build 500 aircraft based on the Beaufighter Mk X. The Australian version of the aircraft was named the Beaufighter Mk 21 and differed from its predecessor in its armament; the nose mounted 0.303 inch Browning machine guns were replaced with Browning M2 50 calibre guns now fitted in the wings, and the Hercules XVII engines were replaced with Hercules CVIIs. Only 365 of these aircraft were built, since the war ended before completion of the first order and the rest of the torpedo bombers' production was cancelled.
 +
{{Navigation-End}}
  
In 1944, after Australia’s aircraft manufacturing contract expired, the Australian Department of Aircraft Production was commissioned to build 500 aircraft based on the Beaufighter Mk X. The Australian version of the aircraft was named the Beaufighter Mk 21 and differed from its predecessor in its armament; the nose-mounted 0.303 inch Browning machine guns were replaced with Browning M2 50 calibre guns now fitted in the wings, and the Hercules XVII engines were replaced with Hercules CVIIs. Only 365 of these aircraft were built since the war ended before the completion of the first order and the rest of the torpedo bombers’ production was cancelled.
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
=== In-game description ===
+
;Skins
"A design rapidly born from the wings and tail of the earlier Beaufort, the Beaufighter was a two seat, twin engine heavy fighter designed for long range, ground strike and night fighter duties. Equipped with an early AI radar, the Beaufighter was one of the world’s first successful night fighters.
 
  
In 1944, after Australia’s aircraft manufacturing contract expired, the Australian Department of Aircraft Production was commissioned to build 500 aircraft based on the Beaufighter Mk X. The Australian version of the aircraft was named the Beaufighter Mk 21 and differed from its predecessor in its armament; the nose mounted 0.303 inch Browning machine guns were replaced with Browning M2 50 calibre guns now fitted in the wings, and the Hercules XVII engines were replaced with Hercules CVIIs. Only 365 of these aircraft were built, since the war ended before completion of the first order and the rest of the torpedo bombers’ production was cancelled."
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=beaufighter_mk21 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Media ==
+
;Videos
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
 
{{Youtube-gallery|dYdJqnO5Cs4|'''The Shooting Range #9''' - ''Metal Beasts'' section at 06:20 discusses the Bristol Beaufighter.}}
 
{{Youtube-gallery|dYdJqnO5Cs4|'''The Shooting Range #9''' - ''Metal Beasts'' section at 06:20 discusses the Bristol Beaufighter.}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [[Wikipedia:Bristol_Beaufighter|[Wikipedia] Bristol Beaufighter]]
 +
* [https://www.baesystems.com/en/heritage/bristol-156-beaufighter <nowiki>[BAE Systems]</nowiki> Bristol Beaufighter]
  
 
{{AirManufacturer Bristol}}
 
{{AirManufacturer Bristol}}
{{Britain strike and twin-engine fighters}}
+
{{Britain strike aircraft}}

Revision as of 16:39, 20 November 2022

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This page is about the British strike aircraft Beaufighter Mk 21. For other versions, see Beaufighter (Family).
beaufighter_mk21.png
GarageImage Beaufighter Mk 21.jpg
Beaufighter Mk 21
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Beaufighter Mk 21 is a rank II British strike aircraft with a battle rating of 3.0 (AB), 3.7 (RB), and 4.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. This variant of the Beaufighter represents a version which was manufactured in Australia by the Australian government's Department of Aircraft Production (DAP).

The Beaufighter Mk 21 plays very similarly to its predecessor, the Mk X. However the Mk 21 features heavily improved weapons, boosting its ground attack abilities significantly. As before, you are still able to fulfil the roles of a heavy fighter, torpedo bomber, and an attacker. Once again though, added weapon mass will make you slower, and less manoeuvrable, so remember that you can't turn like the Mk 6c. In the ground attack role, the available rockets, combined with the cannons make it very good at defeating convoys. This option also has the benefit of allowing you to largely sidestep the Mk 21's issues of poor top speed and a bad climb rate. When used for bomber hunting as a heavy fighter, you will quickly find the replacement of the Mk X's 7.7 mm machine guns with 12.7 mm machine guns to be of great benefit. The climb rate works heavily against you however, so only medium and low altitude bombers should be targeted. The torpedo bomber role, however, should still be avoided. The torpedo drop requirements are still very bad, making any run against an enemy ship a very risky move. Long story short, stick to medium and low altitude and attack any bombers or ground targets you get the chance to. You should also equip your ammo belts accordingly, to ensure maximum effectiveness. Lastly, try to get fighter cover. More than any other version of the Beaufighter, the Mk 21 will struggle with lighter, more nimble opponents. Stick to what this aircraft is good at, and you can greatly improve your teams chance at victory.

General info

Flight performance

Max speed
at 5 000 m520 km/h
Turn time42 s
Max altitude9 382 m
Engine2 х Bristol Hercules XVII
TypeRadial
Cooling systemAir
Take-off weight11 t

The flight characteristics of the airplane are very similar to its predecessor, the Beaufighter Mk X but the added weapon mass makes flight performance worse. Both fighters carry Bristol Hercules XVII engines, however, Mk X carries variant optimized for low-altitude performance, featuring 1,581 hp engines that can carry the plane up to 4,575 m, while the Mk 21 features 1,369 hp engines for the maximum altitude of 9,382 m. This, combined with the upgraded armament makes it far more suitable to engage enemy bombers, even though the climb rate is still rather unimpressive 14.6 m/s (AB).

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 498 480 9382 43.3 44.2 6.6 6.6 478
Upgraded 545 520 41.0 42.2 14.6 10.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 242 354 242 216 ~7 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 330 < 390 < 410 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
152 m 3,640 hp N/A
Setting 2
Optimal altitude 100% Engine power WEP Engine power
2,438 m 3,200 hp N/A

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear242 km/h
  • 38 mm Bulletproof glass - Armoured windscreen
  • 25 mm Steel - Armoured plate in the nose
  • 25 mm Steel - Armoured plate in front of gunner (note that the gunner is facing backwards)
  • 1 mm Steel - Armoured plates behind the engine
  • Self-sealing fuel tanks (2 in each wing)

Modifications and economy

Repair costBasic → Reference
AB684 → 964 Sl icon.png
RB1 019 → 1 436 Sl icon.png
SB2 306 → 3 251 Sl icon.png
Total cost of modifications13 820 Rp icon.png
20 050 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 90 / 190 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mods radiator.png
Radiator
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mods armor frame.png
Airframe
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods compressor.png
Compressor
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods new engine.png
Engine
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods armor cover.png
Cover
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods metanol.png
Engine injection
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods ammo.png
hispano_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods pilon torpedo.png
TSC mk.II
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50raf_new_gun
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods weapon.png
hispano_mk2_new_gun
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
250 LB
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods rocket.png
RSC mk.II
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods ammo.png
bmg303_turret_belt_pack
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1942
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
500 LB
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg303_turret_new_gun
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods gun camora mod.png
Mk.II year 1943
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods pilon bomb.png
1000 LB
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png

Armaments

Offensive armament

The Beaufighter Mk 21 is armed with:

  • 4 x 20 mm Hispano Mk.II cannons, belly-mounted (283 rpg = 1,132 total)
  • 4 x 12.7 mm M2 Browning machine guns, wing-mounted (600 rpg = 2,400 total)

Suspended armament

The Beaufighter Mk 21 can be outfitted with the following ordnance:

  • Without load
  • 1 x 450 mm 18 inch Mark XII torpedo
  • 8 x RP-3 rockets

Defensive armament

Main article: Vickers K (7.7 mm)

The Beaufighter Mk 21 is defended by:

  • 1 x 7.7 mm Vickers K machine gun, dorsal turret (1,000 rpg)

Usage in battles

The final Beaufighter in the research tree can be characterized primarily by its main armament. In its BR there's barely anything that comes close to the combination of 4 x 20mm cannons and 4 x 12.7 mm machine guns, especially considering the superior layout of the cannons, with all four clustered right under the cockpit, making precise aiming far easier. If there's anything to be desired - it's the Minengeschoß of the German counterpart for the 20 mm cannons. This Beaufighter can swiftly tear apart enemy fighters and bombers alike, typically in a single sweep if aimed accurately. This makes it a potent fighter in a number of circumstances and giving it a fighting chance even if its an underdog in the encounter.

In Arcade Battles, the most favorable encounters are against unsuspecting targets, and ideally, only such should be picked, preferably diving in and out of the main battle, or picking off strugglers nearby. Good survivability, combined with outstanding firepower allows it to quickly take the enemies down before they manage to react. What should be avoided at all costs are turn fights or prolonged chases. Mk 21 neither has speed nor a turning rate to stand a chance against anything but bombers or other heavy fighters. Similarly fighting against high-altitude fighters (such as the Fw 190 A-4) might be extremely problematic due to their superior climb rate, which will give them the energy advantage, and through that - an opportunity to easily outfly you at any given time.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Powerful offensive armament
  • Fairly rugged aircraft that can survive a fair share of damage
  • Radial engines don't overheat easily
  • Can carry rockets for the ground attack role
  • Fuselage-mounted cannons assist in accuracy
  • Crew is well protected against attacks from behind

Cons:

  • Slow at all altitudes
  • Poor energy retention and climb rate, handles like a heavy bomber
  • Large control surfaces are torn off easily by enemy fire
  • Cannons overheat quickly, even when upgraded
  • The turret is very ineffective, given the small weapon calibre of 7.7 mm and the tail-gunner dead-zone
  • Torpedoes have notoriously bad drop requirements
  • The cockpit's frontal armoured glass is thin, at only 38 mm
  • All M2 Brownings are placed centre-wing away from the fuselage, requires setting close convergence of guns to be effective

History


Archive of the in-game description

A design rapidly born from the wings and tail of the earlier Beaufort, the Beaufighter was a two seat, twin engine heavy fighter designed for long range, ground strike and night fighter duties. Equipped with an early AI radar, the Beaufighter was one of the world's first successful night fighters.

In 1944, after Australia's aircraft manufacturing contract expired, the Australian Department of Aircraft Production was commissioned to build 500 aircraft based on the Beaufighter Mk X. The Australian version of the aircraft was named the Beaufighter Mk 21 and differed from its predecessor in its armament; the nose mounted 0.303 inch Browning machine guns were replaced with Browning M2 50 calibre guns now fitted in the wings, and the Hercules XVII engines were replaced with Hercules CVIIs. Only 365 of these aircraft were built, since the war ended before completion of the first order and the rest of the torpedo bombers' production was cancelled.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bristol Aeroplane Company
Strike Aircraft  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21*
Bombers  Blenheim Mk IV · Beaufort Mk VIII* · Brigand B 1
  * License-produced in Australia by Department of Aircraft Production.

Britain strike aircraft
Blackburn  Firebrand TF Mk IV · Firecrest
Bristol  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21
CAC  ▄Wirraway
Fairey  Firefly F Mk I · Firefly FR Mk V
de Havilland  Mosquito FB Mk VI · Mosquito FB Mk XVIII
Hawker  Hurricane Mk IV · Tempest Mk V (Vickers P)
Westland  Wyvern S4