Difference between revisions of "Beaufighter Mk 21"

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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. This variant of the Beaufighter represents a version which was manufactured in Australia by the Australian government's Department of Aircraft Production (DAP).
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. This variant of the Beaufighter represents a version which was manufactured in Australia by the Australian government's Department of Aircraft Production (DAP).
  
The Beaufighter Mk 21 plays very similarly to its predecessor, the Mk X. However the Mk 21 features heavily improved weapons, boosting its ground attack abilities significantly. As before, you are still able to fulfil the roles of a heavy fighter, torpedo bomber, and an attacker. Once again though, added weapon mass will make you slower, and less manoeuvrable, so remember that you cant turn like the Mk 6c. In the ground attack role, the available rockets, combined with the cannons make it very good at defeating convoys. This option also has the benefit of allowing you to largely sidestep the Mk 21's issues of poor top speed and a bad climb rate. When used for bomber hunting as a heavy fighter, you will quickly find the replacement of the Mk X's 7.7 mm machine guns with 12.7 mm machine guns to be of great benefit. The climb rate works heavily against you however, so only medium and low altitude bombers should be targeted. The torpedo bomber role, however, should still be avoided. The torpedo drop requirements are still very bad, making any run against an enemy ship a very risky move. Long story short, stick to medium and low altitude and attack any bombers or ground targets you get the chance to. You should also equip your ammo belts accordingly, to ensure maximum effectiveness. Lastly, try to get fighter cover. More than any other version of the Beaufighter, the Mk 21 will struggle with lighter, more nimble opponents. Stick to what this aircraft is good at, and you can greatly improve your teams chance at victory.
+
The Beaufighter Mk 21 plays very similarly to its predecessor, the Mk X. However the Mk 21 features heavily improved weapons, boosting its ground attack abilities significantly. As before, you are still able to fulfil the roles of a heavy fighter, torpedo bomber, and an attacker. Once again though, added weapon mass will make you slower, and less manoeuvrable, so remember that you can't turn like the Mk 6c. In the ground attack role, the available rockets, combined with the cannons make it very good at defeating convoys. This option also has the benefit of allowing you to largely sidestep the Mk 21's issues of poor top speed and a bad climb rate. When used for bomber hunting as a heavy fighter, you will quickly find the replacement of the Mk X's 7.7 mm machine guns with 12.7 mm machine guns to be of great benefit. The climb rate works heavily against you however, so only medium and low altitude bombers should be targeted. The torpedo bomber role, however, should still be avoided. The torpedo drop requirements are still very bad, making any run against an enemy ship a very risky move. Long story short, stick to medium and low altitude and attack any bombers or ground targets you get the chance to. You should also equip your ammo belts accordingly, to ensure maximum effectiveness. Lastly, try to get fighter cover. More than any other version of the Beaufighter, the Mk 21 will struggle with lighter, more nimble opponents. Stick to what this aircraft is good at, and you can greatly improve your teams chance at victory.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
As mentioned earlier, the flight characteristics of the airplane are very similar to its predecessor, the [[Beaufighter Mk X]]. Both fighters carry Bristol Hercules XVII engines, however, Mk X carries variant optimized for low-altitude performance, featuring 1581 hp engines that can carry the plane up to 4575 meters, while the Mk 21 features 1369 hp engines for the maximum altitude of 9382 meters. This, combined with the upgraded armament makes it far more suitable to engage enemy bombers, even though the climb rate is still rather unimpressive 14.6 m/s (AB, Upgraded).
+
The flight characteristics of the airplane are very similar to its predecessor, the [[Beaufighter Mk X]] but the added weapon mass makes flight performance worse. Both fighters carry Bristol Hercules XVII engines, however, Mk X carries variant optimized for low-altitude performance, featuring 1,581 hp engines that can carry the plane up to 4,575 m, while the Mk 21 features 1,369 hp engines for the maximum altitude of 9,382 m. This, combined with the upgraded armament makes it far more suitable to engage enemy bombers, even though the climb rate is still rather unimpressive 14.6 m/s (AB).
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The final Beaufighter in the research tree can be characterized primarily by its main armament.  In its BR there's barely anything that comes close to the combination of 4 x 20mm cannons and 2 x 12.7 mm machine guns, especially considering the superior layout of the cannons, with all four clustered right under the cockpit, making precise aiming far easier. If there's anything to be desired - it's the Minengeschoß of the [[M3 (20 mm)|German counterpart]] for the 20 mm cannons. Beaufighter can swiftly tear apart enemy fighters and bombers alike, typically in a single sweep if aimed accurately. This makes it a potent fighter in a number of circumstances and giving it a fighting chance even if its an underdog in the encounter.
+
The final Beaufighter in the research tree can be characterized primarily by its main armament.  In its BR there's barely anything that comes close to the combination of 4 x 20mm cannons and 4 x 12.7 mm machine guns, especially considering the superior layout of the cannons, with all four clustered right under the cockpit, making precise aiming far easier. If there's anything to be desired - it's the Minengeschoß of the [[M3 (20 mm)|German counterpart]] for the 20 mm cannons. This Beaufighter can swiftly tear apart enemy fighters and bombers alike, typically in a single sweep if aimed accurately. This makes it a potent fighter in a number of circumstances and giving it a fighting chance even if its an underdog in the encounter.
  
In the Arcade Battles, the most favorable encounters are against unsuspecting targets, and ideally, only such should be picked, preferably diving in and out of the main battle, or picking off strugglers nearby. Good survivability, combined with outstanding firepower allows it to quickly take the enemies down before they manage to react. What should be avoided at all costs are turn fights or prolonged chases. Mk 21 neither has speed nor a turning rate to stand a chance against anything but bombers or other heavy fighters. Similarly fighting against high-altitude fighters (such as [[Fw 190 A-4]]) might be extremely problematic due to their superior climb rate, which will give them the energy advantage, and through that - an opportunity to easily outfly you at any given time.
+
In Arcade Battles, the most favorable encounters are against unsuspecting targets, and ideally, only such should be picked, preferably diving in and out of the main battle, or picking off strugglers nearby. Good survivability, combined with outstanding firepower allows it to quickly take the enemies down before they manage to react. What should be avoided at all costs are turn fights or prolonged chases. Mk 21 neither has speed nor a turning rate to stand a chance against anything but bombers or other heavy fighters. Similarly fighting against high-altitude fighters (such as the [[Fw 190 A-4]]) might be extremely problematic due to their superior climb rate, which will give them the energy advantage, and through that - an opportunity to easily outfly you at any given time.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
* Very heavily armed; has arguably the heaviest offensive firepower of any British aircraft
+
* Powerful offensive armament
 
* Fairly rugged aircraft that can survive a fair share of damage
 
* Fairly rugged aircraft that can survive a fair share of damage
 
* Radial engines don't overheat easily
 
* Radial engines don't overheat easily
 
* Can carry rockets for the ground attack role
 
* Can carry rockets for the ground attack role
* Fuselage mounted cannons assist in accuracy
+
* Fuselage-mounted cannons assist in accuracy
* Excellent at strafing ground targets
+
* Crew is well protected against attacks from behind
* Crew is surprisingly well armoured against attacks from behind
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Astonishingly low at all altitudes; will be outpaced even by the slowest of enemies
+
* Slow at all altitudes
* Chronic lack of energy retention and climb rate
+
* Poor energy retention and climb rate, handles like a heavy bomber
* Handles like a heavy bomber
 
 
* Large control surfaces are torn off easily by enemy fire
 
* Large control surfaces are torn off easily by enemy fire
* Massive tail-gunner dead-zone
 
* Added weapon mass over predecessor, making flight performance  the worst of all Beaufighters
 
 
* Cannons overheat quickly, even when upgraded
 
* Cannons overheat quickly, even when upgraded
* Turret is very ineffective, given the small weapon calibre of 7.7 mm
+
* The turret is very ineffective, given the small weapon calibre of 7.7 mm and the tail-gunner dead-zone
 
* Torpedoes have notoriously bad drop requirements
 
* Torpedoes have notoriously bad drop requirements
* As with most British aircraft, the cockpits frontal armoured glass is thin, at only 38 mm
+
* The cockpit's frontal armoured glass is thin, at only 38 mm
 
* All M2 Brownings are placed centre-wing away from the fuselage, requires setting close convergence of guns to be effective
 
* All M2 Brownings are placed centre-wing away from the fuselage, requires setting close convergence of guns to be effective
  
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 
A design rapidly born from the wings and tail of the earlier Beaufort, the Beaufighter was a two seat, twin engine heavy fighter designed for long range, ground strike and night fighter duties. Equipped with an early AI radar, the Beaufighter was one of the world's first successful night fighters.
 
A design rapidly born from the wings and tail of the earlier Beaufort, the Beaufighter was a two seat, twin engine heavy fighter designed for long range, ground strike and night fighter duties. Equipped with an early AI radar, the Beaufighter was one of the world's first successful night fighters.
  
 
In 1944, after Australia's aircraft manufacturing contract expired, the Australian Department of Aircraft Production was commissioned to build 500 aircraft based on the Beaufighter Mk X. The Australian version of the aircraft was named the Beaufighter Mk 21 and differed from its predecessor in its armament; the nose mounted 0.303 inch Browning machine guns were replaced with Browning M2 50 calibre guns now fitted in the wings, and the Hercules XVII engines were replaced with Hercules CVIIs. Only 365 of these aircraft were built, since the war ended before completion of the first order and the rest of the torpedo bombers' production was cancelled.
 
In 1944, after Australia's aircraft manufacturing contract expired, the Australian Department of Aircraft Production was commissioned to build 500 aircraft based on the Beaufighter Mk X. The Australian version of the aircraft was named the Beaufighter Mk 21 and differed from its predecessor in its armament; the nose mounted 0.303 inch Browning machine guns were replaced with Browning M2 50 calibre guns now fitted in the wings, and the Hercules XVII engines were replaced with Hercules CVIIs. Only 365 of these aircraft were built, since the war ended before completion of the first order and the rest of the torpedo bombers' production was cancelled.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=australia&vehicleType=aircraft&vehicleClass=assault&vehicle=beaufighter_mk21 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=beaufighter_mk21 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos

Revision as of 16:39, 20 November 2022

Rank 6 USA
F-5C Pack
This page is about the British strike aircraft Beaufighter Mk 21. For other versions, see Beaufighter (Family).
beaufighter_mk21.png
GarageImage Beaufighter Mk 21.jpg
Beaufighter Mk 21
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Beaufighter Mk 21 is a rank II British strike aircraft with a battle rating of 3.0 (AB), 3.7 (RB), and 4.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. This variant of the Beaufighter represents a version which was manufactured in Australia by the Australian government's Department of Aircraft Production (DAP).

The Beaufighter Mk 21 plays very similarly to its predecessor, the Mk X. However the Mk 21 features heavily improved weapons, boosting its ground attack abilities significantly. As before, you are still able to fulfil the roles of a heavy fighter, torpedo bomber, and an attacker. Once again though, added weapon mass will make you slower, and less manoeuvrable, so remember that you can't turn like the Mk 6c. In the ground attack role, the available rockets, combined with the cannons make it very good at defeating convoys. This option also has the benefit of allowing you to largely sidestep the Mk 21's issues of poor top speed and a bad climb rate. When used for bomber hunting as a heavy fighter, you will quickly find the replacement of the Mk X's 7.7 mm machine guns with 12.7 mm machine guns to be of great benefit. The climb rate works heavily against you however, so only medium and low altitude bombers should be targeted. The torpedo bomber role, however, should still be avoided. The torpedo drop requirements are still very bad, making any run against an enemy ship a very risky move. Long story short, stick to medium and low altitude and attack any bombers or ground targets you get the chance to. You should also equip your ammo belts accordingly, to ensure maximum effectiveness. Lastly, try to get fighter cover. More than any other version of the Beaufighter, the Mk 21 will struggle with lighter, more nimble opponents. Stick to what this aircraft is good at, and you can greatly improve your teams chance at victory.

General info

Flight performance

Max speed
at 5 000 m520 km/h
Turn time42 s
Max altitude9 382 m
Engine2 х Bristol Hercules XVII
TypeRadial
Cooling systemAir
Take-off weight11 t

The flight characteristics of the airplane are very similar to its predecessor, the Beaufighter Mk X but the added weapon mass makes flight performance worse. Both fighters carry Bristol Hercules XVII engines, however, Mk X carries variant optimized for low-altitude performance, featuring 1,581 hp engines that can carry the plane up to 4,575 m, while the Mk 21 features 1,369 hp engines for the maximum altitude of 9,382 m. This, combined with the upgraded armament makes it far more suitable to engage enemy bombers, even though the climb rate is still rather unimpressive 14.6 m/s (AB).

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 498 480 9382 43.3 44.2 6.6 6.6 478
Upgraded 545 520 41.0 42.2 14.6 10.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 242 354 242 216 ~7 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 330 < 390 < 410 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
152 m 3,640 hp N/A
Setting 2
Optimal altitude 100% Engine power WEP Engine power
2,438 m 3,200 hp N/A

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear242 km/h
  • 38 mm Bulletproof glass - Armoured windscreen
  • 25 mm Steel - Armoured plate in the nose
  • 25 mm Steel - Armoured plate in front of gunner (note that the gunner is facing backwards)
  • 1 mm Steel - Armoured plates behind the engine
  • Self-sealing fuel tanks (2 in each wing)

Modifications and economy

Repair costBasic → Reference
AB684 → 964 Sl icon.png
RB1 019 → 1 436 Sl icon.png
SB2 306 → 3 251 Sl icon.png
Total cost of modifications13 820 Rp icon.png
20 050 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 90 / 190 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mods radiator.png
Radiator
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mods armor frame.png
Airframe
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods compressor.png
Compressor
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods new engine.png
Engine
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods armor cover.png
Cover
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods metanol.png
Engine injection
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods ammo.png
hispano_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods pilon torpedo.png
TSC mk.II
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50raf_new_gun
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods weapon.png
hispano_mk2_new_gun
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
250 LB
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods rocket.png
RSC mk.II
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods ammo.png
bmg303_turret_belt_pack
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1942
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
500 LB
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg303_turret_new_gun
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods gun camora mod.png
Mk.II year 1943
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png
Mods pilon bomb.png
1000 LB
Research:
750 Rp icon.png
Cost:
1 100 Sl icon.png
160 Ge icon.png

Armaments

Offensive armament

The Beaufighter Mk 21 is armed with:

  • 4 x 20 mm Hispano Mk.II cannons, belly-mounted (283 rpg = 1,132 total)
  • 4 x 12.7 mm M2 Browning machine guns, wing-mounted (600 rpg = 2,400 total)

Suspended armament

The Beaufighter Mk 21 can be outfitted with the following ordnance:

  • Without load
  • 1 x 450 mm 18 inch Mark XII torpedo
  • 8 x RP-3 rockets

Defensive armament

Main article: Vickers K (7.7 mm)

The Beaufighter Mk 21 is defended by:

  • 1 x 7.7 mm Vickers K machine gun, dorsal turret (1,000 rpg)

Usage in battles

The final Beaufighter in the research tree can be characterized primarily by its main armament. In its BR there's barely anything that comes close to the combination of 4 x 20mm cannons and 4 x 12.7 mm machine guns, especially considering the superior layout of the cannons, with all four clustered right under the cockpit, making precise aiming far easier. If there's anything to be desired - it's the Minengeschoß of the German counterpart for the 20 mm cannons. This Beaufighter can swiftly tear apart enemy fighters and bombers alike, typically in a single sweep if aimed accurately. This makes it a potent fighter in a number of circumstances and giving it a fighting chance even if its an underdog in the encounter.

In Arcade Battles, the most favorable encounters are against unsuspecting targets, and ideally, only such should be picked, preferably diving in and out of the main battle, or picking off strugglers nearby. Good survivability, combined with outstanding firepower allows it to quickly take the enemies down before they manage to react. What should be avoided at all costs are turn fights or prolonged chases. Mk 21 neither has speed nor a turning rate to stand a chance against anything but bombers or other heavy fighters. Similarly fighting against high-altitude fighters (such as the Fw 190 A-4) might be extremely problematic due to their superior climb rate, which will give them the energy advantage, and through that - an opportunity to easily outfly you at any given time.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Powerful offensive armament
  • Fairly rugged aircraft that can survive a fair share of damage
  • Radial engines don't overheat easily
  • Can carry rockets for the ground attack role
  • Fuselage-mounted cannons assist in accuracy
  • Crew is well protected against attacks from behind

Cons:

  • Slow at all altitudes
  • Poor energy retention and climb rate, handles like a heavy bomber
  • Large control surfaces are torn off easily by enemy fire
  • Cannons overheat quickly, even when upgraded
  • The turret is very ineffective, given the small weapon calibre of 7.7 mm and the tail-gunner dead-zone
  • Torpedoes have notoriously bad drop requirements
  • The cockpit's frontal armoured glass is thin, at only 38 mm
  • All M2 Brownings are placed centre-wing away from the fuselage, requires setting close convergence of guns to be effective

History


Archive of the in-game description

A design rapidly born from the wings and tail of the earlier Beaufort, the Beaufighter was a two seat, twin engine heavy fighter designed for long range, ground strike and night fighter duties. Equipped with an early AI radar, the Beaufighter was one of the world's first successful night fighters.

In 1944, after Australia's aircraft manufacturing contract expired, the Australian Department of Aircraft Production was commissioned to build 500 aircraft based on the Beaufighter Mk X. The Australian version of the aircraft was named the Beaufighter Mk 21 and differed from its predecessor in its armament; the nose mounted 0.303 inch Browning machine guns were replaced with Browning M2 50 calibre guns now fitted in the wings, and the Hercules XVII engines were replaced with Hercules CVIIs. Only 365 of these aircraft were built, since the war ended before completion of the first order and the rest of the torpedo bombers' production was cancelled.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bristol Aeroplane Company
Strike Aircraft  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21*
Bombers  Blenheim Mk IV · Beaufort Mk VIII* · Brigand B 1
  * License-produced in Australia by Department of Aircraft Production.

Britain strike aircraft
Blackburn  Firebrand TF Mk IV · Firecrest
Bristol  Beaufighter Mk I (40-mm) · Beaufighter Mk VIc · Beaufighter Mk X · Beaufighter Mk 21
CAC  ▄Wirraway
Fairey  Firefly F Mk I · Firefly FR Mk V
de Havilland  Mosquito FB Mk VI · Mosquito FB Mk XVIII
Hawker  Hurricane Mk IV · Tempest Mk V (Vickers P)
Westland  Wyvern S4