Difference between revisions of "Be-6"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift Russian flying boat {{Battle-rating}}. This aircraft was introduced in [[Update 1.71 "New E.R.A"]]. It was discontinued after the 2018 Victory Day sales.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 2,135 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
|397||386|| {{Specs|ceiling}} ||29.1||30.1||7.2||7.1||1,000
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 2,135 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
|441||418|| {{Specs|ceiling}} ||26.9||28.0||11.1||9.0||1,000
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||300|| ~5 || ~3
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 350 || < 350 || < 350 || < 300
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,300 m || 2,250 hp || 2,441 hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 +
 
 +
* 8 mm steel - behind each pilot
 +
* 10 mm steel - around tail guns
 +
* 9.5 mm steel - between tail guns and gunners window
 +
* 105 mm bulletproof glass - tail gunner's window
 +
 
 +
== Armaments ==
 +
=== Suspended armament ===
 +
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 +
{{main|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1500M-46 (1,500 kg)|45-36MAN}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 8 x 250 kg FAB-250M43 bombs
 +
* 2 x 450 mm 45-36MAN torpedoes
 +
* 8 x 500 kg FAB-500 (welded) bombs
 +
* 2 x 1,500 kg FAB-1500M-46 bombs
 +
 
 +
=== Defensive armament ===
 +
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 +
{{main|NR-23 (23 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 23 mm NR-23 cannon, nose turret (100 rpg)
 +
* 2 x 23 mm NR-23 cannon, dorsal turret (250 rpg = 500 total)
 +
* 2 x 23 mm NR-23 cannon, tail turret (225 rpg = 450 total)
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The best payload for base bombing is the 8 x 500 kg option, allowing you to take out to bases (requiring 4 bombs each. The 2 x 1,500 kg option is rarely recommended (except maybe when airfield bombing) as both bombs drop at once, limiting you to once base or target, and because the total bomb load is reduced.
  
== Weaponry ==
+
A different approach is to select the airfield spawn (you spawn just above the runway) and the hug the ground, either attacking ground targets or bases (if there are any left). This has the advantage of meaning your team mates will be more likely to cover you (they don't have to climb up to your altitude), and makes you harder to spot for enemy aircraft. It also means enemy aircraft cannot get below you and exploit your blind spot. However you will likely be to slow to kill bases if there are any other bombers on your team (they will get their first). It is also not recommended to bomb the airfield at low altitude as you will be food for the AAA.
=== Offensive weaponry ===
 
''Describe the offensive weaponry of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
  
=== Suspended weaponry ===
+
Keep a constant lookout and use your potent defensive armament to dispatch of attacking enemy aircraft as quickly as possible.
''Describe the aircraft's suspended weapons: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive weaponry ===
+
===Manual Engine Control===
''Defensive weaponry with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Controllable
 +
|-
 +
|}
  
== Usage in the battles ==
+
===Modules===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
|Turret 23 mm
 +
|T-18
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|KD-3
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|New 23 mm cannons (turret)
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|BD-4
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective". -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good, destructive defensive armament
 +
* Good bomb load (can kill two bases in RB)
 +
* Turns fairly well
 +
* Has two pilots (less chance of them being killed)
 +
* Can land on water
 +
* Easy to belly land on airfields
 +
* Can take a reasonable amount of damage
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Drops bombs in pairs halving number of targets you can hit (i.e. 8 bombs gives you 4 drops)
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
+
* Big target
 +
* Engines are exposed and liable to be set on fire
 +
* Turrets can not cover underneath
 +
* Not the most stable of bombing platforms
 +
* Lack of landing gear can make re-arming interesting on some maps (still possible but harder)
 +
* Large control surfaces make big targets
 +
* Fairly slow
 +
* Very poor roll rate
 +
* Not much ammo for the turrets
 +
 
 +
== History ==
 +
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
 +
The first prototype of the Be-6 flew in 1945, only a couple years after the initial plans for the new Soviet flying boat were laid down in 1943. Evaluation of the first prototype showed that the aircraft could be improved in some areas to achieve better performance. Thus, Beriev engineers equipped the following model, that would become the production version, with more powerful Shvetsov ASh-73 engines and changed the defensive armaments layout from six 12.7mm UBT machine guns to 23mm NR-23 cannons, followed by the reduction in turret count from 5 to 3. This improved variant had its maiden flight in 1951, with serial production following shortly after.
 +
 
 +
After its introduction to service in 1951, the Be-6 was tasked with performing various roles fitted for a maritime aircraft, such as reconnaissance, sub-hunting, patrolling, transportation and mine-laying. The aircraft enjoyed a long service life thanks to the fact that significant changes within the Soviet navy, at least when float planes were concerned, were few and far between during the Cold War. However, the Be-6 didn’t only serve with the Soviet Union. The Chinese also received a number of Be-6s for their naval air force. The Be-6 remained in active military service with the Soviet Union until the late 1960’s, and up to the 1990’s with the Chinese Naval Air Force, thanks to modernization efforts. The Chinese changed, among other things, the powerplant of the Be-6 to the WJ-6 turboprop and redesignated the Be-6 to the Qing-6. A total of around 120 Be-6s were produced between 1949 - 1957.
 +
 
 +
''- From [[wt:en/news/4904-development-beriev-be-6-the-arctic-seagull-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
 
 +
{{Youtube-gallery|QnDCpUfDnqY|Be-6 - For Bomber Enthusiasts Only - aka A Trolls Dream<br>''By: Napalmratte''|XjXVbMFA3Bg|WT: Be-6- All aboard!<br>''By: Oxy''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the aircraft;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://warthunder.com/en/news/4904-development-beriev-be-6-the-arctic-seagull-en [Devblog<nowiki>]</nowiki> Beriev Be-6 - "The Arctic Seagull"]
 +
 
 +
{{USSR bombers}}

Revision as of 15:49, 19 October 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Be-6
be_6.png
Be-6
Purchase:3 850 Specs-Card-Eagle.png
Show in game

Description

GarageImage Be-6.jpg


The Be-6 is a Rank IV gift Russian flying boat with a battle rating of 5.0 (AB/RB) and 5.3 (SB). This aircraft was introduced in Update 1.71 "New E.R.A". It was discontinued after the 2018 Victory Day sales.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 2,135 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
397 386 6100 29.1 30.1 7.2 7.1 1,000
Upgraded
Max Speed
(km/h at 2,135 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
441 418 6100 26.9 28.0 11.1 9.0 1,000

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 450 300 ~5 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 350 < 350 < 350 < 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,300 m 2,250 hp 2,441 hp

Survivability and armour

  • 8 mm steel - behind each pilot
  • 10 mm steel - around tail guns
  • 9.5 mm steel - between tail guns and gunners window
  • 105 mm bulletproof glass - tail gunner's window

Armaments

Suspended armament

The Be-6 can be outfitted with the following ordnance:

  • 8 x 250 kg FAB-250M43 bombs
  • 2 x 450 mm 45-36MAN torpedoes
  • 8 x 500 kg FAB-500 (welded) bombs
  • 2 x 1,500 kg FAB-1500M-46 bombs

Defensive armament

Main article: NR-23 (23 mm)

The Be-6 is defended by:

  • 1 x 23 mm NR-23 cannon, nose turret (100 rpg)
  • 2 x 23 mm NR-23 cannon, dorsal turret (250 rpg = 500 total)
  • 2 x 23 mm NR-23 cannon, tail turret (225 rpg = 450 total)

Usage in battles

The best payload for base bombing is the 8 x 500 kg option, allowing you to take out to bases (requiring 4 bombs each. The 2 x 1,500 kg option is rarely recommended (except maybe when airfield bombing) as both bombs drop at once, limiting you to once base or target, and because the total bomb load is reduced.

A different approach is to select the airfield spawn (you spawn just above the runway) and the hug the ground, either attacking ground targets or bases (if there are any left). This has the advantage of meaning your team mates will be more likely to cover you (they don't have to climb up to your altitude), and makes you harder to spot for enemy aircraft. It also means enemy aircraft cannot get below you and exploit your blind spot. However you will likely be to slow to kill bases if there are any other bombers on your team (they will get their first). It is also not recommended to bomb the airfield at low altitude as you will be food for the AAA.

Keep a constant lookout and use your potent defensive armament to dispatch of attacking enemy aircraft as quickly as possible.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Not controllable Controllable Combined Not controllable Controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Turret 23 mm T-18
II Compressor Airframe KD-3
III Wings Repair Engine New 23 mm cannons (turret)
IV Engine Injection Cover BD-4

Pros and cons

Pros:

  • Good, destructive defensive armament
  • Good bomb load (can kill two bases in RB)
  • Turns fairly well
  • Has two pilots (less chance of them being killed)
  • Can land on water
  • Easy to belly land on airfields
  • Can take a reasonable amount of damage

Cons:

  • Drops bombs in pairs halving number of targets you can hit (i.e. 8 bombs gives you 4 drops)
  • Big target
  • Engines are exposed and liable to be set on fire
  • Turrets can not cover underneath
  • Not the most stable of bombing platforms
  • Lack of landing gear can make re-arming interesting on some maps (still possible but harder)
  • Large control surfaces make big targets
  • Fairly slow
  • Very poor roll rate
  • Not much ammo for the turrets

History

The first prototype of the Be-6 flew in 1945, only a couple years after the initial plans for the new Soviet flying boat were laid down in 1943. Evaluation of the first prototype showed that the aircraft could be improved in some areas to achieve better performance. Thus, Beriev engineers equipped the following model, that would become the production version, with more powerful Shvetsov ASh-73 engines and changed the defensive armaments layout from six 12.7mm UBT machine guns to 23mm NR-23 cannons, followed by the reduction in turret count from 5 to 3. This improved variant had its maiden flight in 1951, with serial production following shortly after.

After its introduction to service in 1951, the Be-6 was tasked with performing various roles fitted for a maritime aircraft, such as reconnaissance, sub-hunting, patrolling, transportation and mine-laying. The aircraft enjoyed a long service life thanks to the fact that significant changes within the Soviet navy, at least when float planes were concerned, were few and far between during the Cold War. However, the Be-6 didn’t only serve with the Soviet Union. The Chinese also received a number of Be-6s for their naval air force. The Be-6 remained in active military service with the Soviet Union until the late 1960’s, and up to the 1990’s with the Chinese Naval Air Force, thanks to modernization efforts. The Chinese changed, among other things, the powerplant of the Be-6 to the WJ-6 turboprop and redesignated the Be-6 to the Qing-6. A total of around 120 Be-6s were produced between 1949 - 1957.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
  Po-2 · Po-2M · MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30