Difference between revisions of "BTD-1"

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{{Specs-Card
 
{{Specs-Card
 
|code=btd-1
 
|code=btd-1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|cockpit=cockpit_btd-1.jpg
 
|cockpit=cockpit_btd-1.jpg
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American naval bomber {{Battle-rating}}. It was introduced in [[Update 1.33]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American naval bomber {{Battle-rating}}. It was introduced in [[Update 1.33]].
  
The BTD-1 is a single engine dive bomber and torpedo bomber and can carry a very wide array of explosive ordinance. This plane can be used effectively against both ground and naval targets. "The Destroyer" can reload on either an aircraft carrier or an airfield. It can also be utilized as a bomber hunter, using the air spawn (on non-carrier maps) and it's twin 20mm cannons to shred stray bombers.
+
The BTD-1 is a single engine dive bomber and torpedo bomber and can carry a very wide array of explosive ordnance. This plane can be used effectively against both ground and naval targets. "The Destroyer" can reload on either an aircraft carrier or an airfield. It can also be utilized as a bomber hunter, using the air spawn (on non-carrier maps) and it's twin 20mm cannons to shred stray bombers.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
A torpedo-bomber easily recognized by its square shape, the BTD-1 “Destroyer” is a heavily armed single-seat propeller-driven aircraft designed to destroy naval and ground targets. The BTD-1 can, however, be stretched to various different playstyles, even being capable of destroying aerial targets thanks to a pair of AN/M2 cannons. With carrier capabilities and a bomber spawn, the BTD-1 can effectively work on most maps and conditions. Although sluggish at higher speeds, the plane performs favorably at higher altitudes. This altitude advantage is quickly lost, however, due to a great loss of energy while turning. When used in ground and air battles, the BTD-1 excels at delivering a large payload to a target with pinpoint accuracy. Along with great survivability and premium-boosters, it’s a great vehicle for new players looking to learn how to use both bombs and torpedoes on a single-engine bomber.
+
A torpedo-bomber easily recognized by its square-shaped fuselage, the BTD-1 "Destroyer" is a heavily armed single-seat propeller-driven aircraft designed to destroy naval and ground targets. The BTD-1 can, however, be stretched to various different playstyles, even being capable of destroying aerial targets thanks to a pair of AN/M2 20 mm cannons. With carrier capabilities and a bomber spawn, the BTD-1 can effectively work on most maps and conditions. Although sluggish at higher speeds, the plane performs favourably at higher altitudes. This altitude advantage is quickly lost, however, due to a great loss of energy while turning. When used in ground and air battles, the BTD-1 excels at delivering a large payload to a target with pinpoint accuracy. Along with great survivability and premium-boosters, it's a great vehicle for new players looking to learn how to use both bombs and torpedoes on a single-engine bomber.
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,907 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,907 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|534||519|| {{Specs|ceiling}} ||28.2||29.4||7.2||7.0||307
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 534 || 519 || rowspan="2" | {{Specs|ceiling}} || 28.2 || 29.4 || 7.2 || 7.0 || rowspan="2" | 307
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,907 m)
+
! Upgraded
! rowspan="2" | Max altitude (meters)
+
| 571 || 553 || 25.9 || 27.0 || 11.4 || 9.1
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|571||553|| {{Specs|ceiling}} ||25.9||27.0||11.4||9.1||307
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||380|| ~13 || ~13
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 365 || 347 || 253 || ~8 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 380 || < 370 || < 390 || > 300
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 610 m || 2,250 hp || 2,295 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,115 m || 1,900 hp || 1,900 hp<br />(WEP has no effect)
 
 
|-
 
|-
<!--! colspan="3" | Setting 3
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
! Optimal altitude
+
| < 380 || < 370 || < 390 || > 420
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 9.5 mm steel - bulkhead in front of cockpit
 
* 9.5 mm steel - bulkhead in front of cockpit
* 9.5 mm steel - behind pilot  
+
* 9.5 mm steel - behind pilot
* 38 mm bulletproof glass - armoured windscreen
+
* 40 mm bulletproof glass - armoured windscreen
 +
* Self-sealing fuel tanks (2 in central fuselage, 1 in each wing)
  
 
[[File:BTD armour.png|thumb|Armour plates found inside the BTD-1]]
 
[[File:BTD armour.png|thumb|Armour plates found inside the BTD-1]]
The BTD is well known for its bulky fuselage and decent protection. Along with some 9.5-millimeter plates, the cockpit is outfitted with a 40mm bulletproof glass plate, giving the pilot decent protection against incoming fire from the front. The wings and fuselage are quite durable, usually tanking the most critical damage before breaking apart. What tends to bring the BTD-1 back to earth are the control surfaces, which either break internally or externally when fired at. The control surfaces of the tail-section being especially vulnerable to damage, which results in the complete abandonment of the BTD-1 if destroyed.
+
The BTD is well known for its bulky fuselage and decent protection. Along with some 9.5 mm plates, the cockpit is outfitted with a 40mm bulletproof glass plate, giving the pilot decent protection against incoming fire from the front. The wings and fuselage are quite durable, usually tanking the most critical damage before breaking apart. What tends to bring the BTD-1 back to earth are the control surfaces, which either break internally or externally when fired at. The control surfaces of the tail-section being especially vulnerable to damage, which results in the complete abandonment of the BTD-1 if destroyed.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|AN/M2 (20 mm)}}
 
{{main|AN/M2 (20 mm)}}
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 х 20 mm AN/M2 cannons, wing-mounted (200 rpg = 400 total)
+
* 2 x 20 mm AN/M2 cannons, wing-mounted (200 rpg = 400 total)
  
The BTD-1 boasts two heavy-caliber cannons, capable of swiftly destroying ground and aerial targets. With a penetration of ~30mm, the shells fired tend to destroy most tanks from above, as well as light pillboxes found in air-battles. Being quite slow in fire-rate, the cannons last quite a long time due to the 200 rounds per gun. This, along with great velocity, makes it easy to destroy targets further out than normal. The AN/M2 cannon is overall reliable, and works with any engagement, as long as they connect with the target.
+
The BTD-1 boasts two heavy-calibre cannons, capable of swiftly destroying ground and aerial targets. With a penetration of ~30 mm, the shells fired tend to destroy most tanks from above, as well as light pillboxes found in air-battles. Being quite slow in fire-rate, the cannons last quite a long time due to the 200 rounds per gun. This, along with great velocity, makes it easy to destroy targets further out than normal. The AN/M2 cannon is overall reliable, and works with any engagement, as long as they connect with the target.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|Mk.13/44}}
+
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
 +
{{main|Mk.13-1 Case (1,927 lb)|Type A Mark I mine}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 6 х 250 lb AN-M57 bombs
+
* 6 x 250 lb AN-M57 bombs (1,500 lb total)
* 2 х 250 lb AN-M57 bombs + 2 х 500 lb AN-M64A1 bombs
+
* 2 x 500 lb AN-M64A1 bombs + 2 x 250 lb AN-M57 bombs (1,500 lb total)
* 2 х 1000 lb AN-M65A1 bombs
+
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
* 1 х 2000 lb AN-M66A2 bomb
+
* 2 x Type A Mark I mines
* 2 х 2216 lb Mk.13/44 torpedoes
+
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
 +
* 2 x 1,927 lb Mk.13-1 Case torpedoes
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
'''Bomber interception'''
 
'''Bomber interception'''
  
By selecting the bomber spawn, the BTD-1 gets the same starting altitude of around 3500 meters. This ensures that the BTD-1 can efficiently intercept bombers if the pilot wishes to do so. By releasing the starting payload and climbing, the BTD-1 can achieve similar or higher altitudes than most planes at its BR, making it a dangerous foe to fight against. On top of this, the BTD-1 has great maneuverability at height, which helps it get on top of most enemies it faces. Despite these upsides, it's still important to remember the weight of this plane. Any fighter with an energy advantage will make easy work of a BTD-1 due to the weak power output it offers.
+
By selecting the bomber spawn, the BTD-1 gets the same starting altitude of around 3500 meters. This ensures that the BTD-1 can efficiently intercept bombers if the pilot wishes to do so. By releasing the starting payload and climbing, the BTD-1 can achieve similar or higher altitudes than most planes at its BR, making it a dangerous foe to fight against. On top of this, the BTD-1 has great manoeuvrability at height, which helps it get on top of most enemies it faces. Despite these upsides, it's still important to remember the weight of this plane. Any fighter with an energy advantage will make easy work of a BTD-1 due to the weak power output it offers.
  
 
'''Dive bombing'''
 
'''Dive bombing'''
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The BTD-1 is heavily used as a support plane in ground battles, where the payload becomes even deadlier than before. Thanks to strong air-brakes and a center-mounted payload, the plane can accurately bomb most vehicles below it, resulting in 1-2 guaranteed kills if done professionally. Although dive-bombing is more precise, the BTD-1 can engage targets like any low-altitude frontline bomber. If a pilot gets comfortable with the drop-speed of the payload, the tanks below will have a much harder time avoiding incoming bombs. This, however, requires training but usually leads to better results thanks to the faster engagement speed.
 
The BTD-1 is heavily used as a support plane in ground battles, where the payload becomes even deadlier than before. Thanks to strong air-brakes and a center-mounted payload, the plane can accurately bomb most vehicles below it, resulting in 1-2 guaranteed kills if done professionally. Although dive-bombing is more precise, the BTD-1 can engage targets like any low-altitude frontline bomber. If a pilot gets comfortable with the drop-speed of the payload, the tanks below will have a much harder time avoiding incoming bombs. This, however, requires training but usually leads to better results thanks to the faster engagement speed.
  
===Manual Engine Control===
+
'''Enemies worth noting:'''
 +
 
 +
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
|
 
| SBC mk.I
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|TC mk.I
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Offensive 20 mm
 
| MBC mk.I
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 20 mm cannons
 
| LBC mk.I
 
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast for a carrier based bomber.
+
* Fast for a carrier based bomber
* Comparable to the B7A2 in terms of playstyle and roles.
+
* Good frontal armament
* Good frontal armament.
+
* Great choice of additional armament for it's tier and size
* Great choice of additional armament for it's tier and size.
+
* Above average turn rate when at higher altitudes and with less load
* Above average turn rate when at higher altitudes and with less load.
+
* Decent energy retention
* Easy to land, especially with the help of air brakes.
+
* Very effective air brakes
* Can drop bombs both when flying horizontally and when diving.
+
* Easy to land, especially with the help of air brakes
* Airframe can withstand high speed dive.
+
* Can drop bombs both when flying horizontally and when diving
* Very effective air brakes.
+
* Airframe can withstand high speed dive
* All bomb payloads are carried internally.
+
* All bomb payloads are carried internally
* Decent energy retention.
+
* Can carry two torpedoes instead of one as with other naval dive bombers
* Gets an air spawn and can perform a bomber hunting role.
+
* Can carry two naval mines, each had a higher explosive mass than 2000 lb bomb, can be used to greater effect against bases and in naval battles
* Very good SL and RP maker.
+
* Gets an air spawn and can perform a bomber hunting role
* Can carry 2 torpedoes
+
* Very good SL and RP maker
  
 
'''Cons:'''
 
'''Cons:'''
  
* Less responsive handling at low altitudes.
+
* Less responsive handling at low altitudes
* Bombs and torpedoes limit the plane's maneuverability.
+
* Bombs and torpedoes limit the plane's manoeuvrability
* No Defensive turrets.
+
* No defensive armament
* No bomb sight.
+
* No bomb sight
* Compresses heavily at high speeds, causes many accidents.
+
* Compresses heavily at high speeds, causes many accidents
* Negative G maneuvers cause elevator to lose effectiveness for a couple seconds, can cause crashes if performed at ground level.
+
* Negative G manoeuvres cause elevator to lose effectiveness for a couple seconds, can cause crashes if performed at ground level
  
 
== History ==
 
== History ==
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The US Navy ordered two prototypes from Douglas Aircraft Company for a two seat dive bomber in June of 1941. The dive bomber was intended to replace the Douglas [[SBD-3|SBD Dauntless]] and Curtiss [[SB2C-4|SB2C Helldiver]]. The project was designated as the XSB2D-1. The design was a single-engine dive bomber with an inverted gull wing. It was armed with two wing-mounted 20 mm cannons, two remote-controlled turrets - each with two .50 cal machine guns - and up to 4,200 lbs of bombs in the bomb bay and on wing-mounted pylons.
 
The US Navy ordered two prototypes from Douglas Aircraft Company for a two seat dive bomber in June of 1941. The dive bomber was intended to replace the Douglas [[SBD-3|SBD Dauntless]] and Curtiss [[SB2C-4|SB2C Helldiver]]. The project was designated as the XSB2D-1. The design was a single-engine dive bomber with an inverted gull wing. It was armed with two wing-mounted 20 mm cannons, two remote-controlled turrets - each with two .50 cal machine guns - and up to 4,200 lbs of bombs in the bomb bay and on wing-mounted pylons.
  
The prototype first flew on 8 April, 1943. The performance was significantly better than the Helldiver, and it could carry nearly twice the payload. The Navy ordered 358, but changed the requirements to a single pilot dive bomber / torpedo bomber with no defensive turrets before any were made. Douglas removed the turrets and second crewman from the XSB2D-1, added more armor and fuel, and redesignated the design as the [[BTD-1|BTD-1 Destroyer]]. The ability to carry torpedoes on the wing racks was added. The BTD-1 first flew in March of 1944. In June of 1944, the first BTD-1's left the factory. The BTD-1 entered service too late to see combat in World War 2, as only 28 BTD-1's had been completed by August 1945, when Japan surrendered. The order was cancelled, and that was the end of the BTD-1's service.
+
The prototype first flew on 8 April, 1943. The performance was significantly better than the Helldiver, and it could carry nearly twice the payload. The Navy ordered 358, but changed the requirements to a single pilot dive bomber / torpedo bomber with no defensive turrets before any were made. Douglas removed the turrets and second crewman from the XSB2D-1, added more armour and fuel, and redesignated the design as the [[BTD-1|BTD-1 Destroyer]]. The ability to carry torpedoes on the wing racks was added. The BTD-1 first flew in March of 1944. In June of 1944, the first BTD-1's left the factory. The BTD-1 entered service too late to see combat in World War 2, as only 28 BTD-1's had been completed by August 1945, when Japan surrendered. The order was cancelled, and that was the end of the BTD-1's service.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=bomber&vehicle=btd-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
;Images
 
;Images
[[File:BTD1aboveclouds.jpg|400px|thumb|none]]
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<gallery mode="packed-hover"  heights="150">
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Image:BTD1aboveclouds.jpg
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</gallery>
  
 
;Videos
 
;Videos
{{Youtube-gallery|AfIWWH3dYjs|'''BTD DESTROYER''' - ''Phlydaily''|gLaxgs9JuyM|'''BTD-1 Destroyer''' - ''Bo Time Gaming''|cs-bbEEHebo|'''BTD-1 Destroyer - Plane Review''' - ''Napalmratte''}}
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{{Youtube-gallery|cs-bbEEHebo|'''BTD-1 Destroyer - Plane Review''' - ''Napalmratte''|AfIWWH3dYjs|'''BTD DESTROYER''' - ''Phlydaily''}}
  
 
== See also ==
 
== See also ==
Line 288: Line 208:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[SB2C-4]]: another American dive-bomber of the same tier
+
* [[SB2C-4]]: another US dive-bomber of the same tier
 
* [[SB2C-5 (France)]]: a French analogue to the BTD-1
 
* [[SB2C-5 (France)]]: a French analogue to the BTD-1
* [[:Category:Torpedo bombers]]: the BTD-1 is one of nine aircraft in the American tech tree which can carry torpedoes
+
* [[:Category:Torpedo bombers]]: other aircraft in the US tech tree that can carry torpedoes
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  

Revision as of 13:16, 18 May 2021

RANK 6 BRITAIN
Rooikat 105 PACK
BTD-1
btd-1.png
GarageImage BTD-1.jpg
360://https://wiki.warthunder.com/images/0/05/Cockpit_btd-1.jpg
BTD-1
Purchase:1 750 Specs-Card-Eagle.png
Show in game

Description

The BTD-1 Destroyer is a premium rank III American naval bomber with a battle rating of 3.7 (AB) and 4.0 (RB/SB). It was introduced in Update 1.33.

The BTD-1 is a single engine dive bomber and torpedo bomber and can carry a very wide array of explosive ordnance. This plane can be used effectively against both ground and naval targets. "The Destroyer" can reload on either an aircraft carrier or an airfield. It can also be utilized as a bomber hunter, using the air spawn (on non-carrier maps) and it's twin 20mm cannons to shred stray bombers.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 4 907 m553 km/h
Turn time27 s
Max altitude7 190 m
EngineWright R-3350-14
TypeRadial
Cooling systemAir
Take-off weight10 t

A torpedo-bomber easily recognized by its square-shaped fuselage, the BTD-1 "Destroyer" is a heavily armed single-seat propeller-driven aircraft designed to destroy naval and ground targets. The BTD-1 can, however, be stretched to various different playstyles, even being capable of destroying aerial targets thanks to a pair of AN/M2 20 mm cannons. With carrier capabilities and a bomber spawn, the BTD-1 can effectively work on most maps and conditions. Although sluggish at higher speeds, the plane performs favourably at higher altitudes. This altitude advantage is quickly lost, however, due to a great loss of energy while turning. When used in ground and air battles, the BTD-1 excels at delivering a large payload to a target with pinpoint accuracy. Along with great survivability and premium-boosters, it's a great vehicle for new players looking to learn how to use both bombs and torpedoes on a single-engine bomber.

Characteristics Max Speed
(km/h at 4,907 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 534 519 7190 28.2 29.4 7.2 7.0 307
Upgraded 571 553 25.9 27.0 11.4 9.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 253 365 347 253 ~8 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 370 < 390 > 420

Survivability and armour

Crew1 person
Speed of destruction
Structural885 km/h
Gear253 km/h
  • 9.5 mm steel - bulkhead in front of cockpit
  • 9.5 mm steel - behind pilot
  • 40 mm bulletproof glass - armoured windscreen
  • Self-sealing fuel tanks (2 in central fuselage, 1 in each wing)
Armour plates found inside the BTD-1

The BTD is well known for its bulky fuselage and decent protection. Along with some 9.5 mm plates, the cockpit is outfitted with a 40mm bulletproof glass plate, giving the pilot decent protection against incoming fire from the front. The wings and fuselage are quite durable, usually tanking the most critical damage before breaking apart. What tends to bring the BTD-1 back to earth are the control surfaces, which either break internally or externally when fired at. The control surfaces of the tail-section being especially vulnerable to damage, which results in the complete abandonment of the BTD-1 if destroyed.

Modifications and economy

Repair cost
AB1 115 Sl icon.png
RB2 137 Sl icon.png
SB4 030 Sl icon.png
Crew training10 000 Sl icon.png
Experts210 000 Sl icon.png
Aces700 Ge icon.png
Research Aces790 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 210 / 360 % Sl icon.png
Talisman.png 2 × 154 / 154 / 154 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Mods engine extinguisher.png
EFS
Mods ammo.png
anm2_belt_pack
Mod arrow 1.png
Mods pilon torpedo.png
TC mk.I
Mod arrow 1.png
Mods pilon bomb.png
SBC mk.I
Mod arrow 0.png
Mods weapon.png
anm2_new_gun
Mods pilon bomb.png
MBC mk.I
Mod arrow 0.png
Mods air naval mine.png
Mk 13 Mod 0
Mods pilon bomb.png
AN-Mk 1

Armaments

Offensive armament

Main article: AN/M2 (20 mm)

The BTD-1 is armed with:

  • 2 x 20 mm AN/M2 cannons, wing-mounted (200 rpg = 400 total)

The BTD-1 boasts two heavy-calibre cannons, capable of swiftly destroying ground and aerial targets. With a penetration of ~30 mm, the shells fired tend to destroy most tanks from above, as well as light pillboxes found in air-battles. Being quite slow in fire-rate, the cannons last quite a long time due to the 200 rounds per gun. This, along with great velocity, makes it easy to destroy targets further out than normal. The AN/M2 cannon is overall reliable, and works with any engagement, as long as they connect with the target.

Suspended armament

The BTD-1 can be outfitted with the following ordnance:

  • 6 x 250 lb AN-M57 bombs (1,500 lb total)
  • 2 x 500 lb AN-M64A1 bombs + 2 x 250 lb AN-M57 bombs (1,500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x Type A Mark I mines
  • 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
  • 2 x 1,927 lb Mk.13-1 Case torpedoes

Usage in battles

Bomber interception

By selecting the bomber spawn, the BTD-1 gets the same starting altitude of around 3500 meters. This ensures that the BTD-1 can efficiently intercept bombers if the pilot wishes to do so. By releasing the starting payload and climbing, the BTD-1 can achieve similar or higher altitudes than most planes at its BR, making it a dangerous foe to fight against. On top of this, the BTD-1 has great manoeuvrability at height, which helps it get on top of most enemies it faces. Despite these upsides, it's still important to remember the weight of this plane. Any fighter with an energy advantage will make easy work of a BTD-1 due to the weak power output it offers.

Dive bombing

Using the BTD-1 for its intended purposes makes the plane shine. Although quite sluggish with bombs loaded, the large payload of 2000lb is very effective, giving the pilot options to attack most naval, or ground based targets with guaranteed success. The recommended procedure for dive-bombing can be simplified to pointing your plane straight downwards at a target after flying above it. This can be, for example, a destroyer or an enemy base. At this stage, the BTD-1 has no problem unleashing its payload and getting out of trouble. If extra time is needed to adjust the planes heading, the large air-brakes can be deployed, slowing the plane enough to safely dive as far down as the player wishes.

Torpedo bombing

On certain occasions, the BTD-1 has the opportunity to destroy naval vessels. If this be Naval battles or Air battles, the overall destructiveness of a torpedo stays the same. The BTD-1 can equip two 2216lb torpedoes, capable of being dropped at almost 400kph! These torpedoes are enough to sink a destroyer each, or a single carrier. Even though this role requires patience and a lot of flanking, it remains a fun and unique way to deal damage to enemy ships. Most pilots will find enjoyment in having a single-engine plane capable of taking two torpedoes. Just remember to stay out of dodge from enemy fire, since the heavy torpedoes and low altitude make it almost impossible to dodge enemy shells.

Close air support

The BTD-1 is heavily used as a support plane in ground battles, where the payload becomes even deadlier than before. Thanks to strong air-brakes and a center-mounted payload, the plane can accurately bomb most vehicles below it, resulting in 1-2 guaranteed kills if done professionally. Although dive-bombing is more precise, the BTD-1 can engage targets like any low-altitude frontline bomber. If a pilot gets comfortable with the drop-speed of the payload, the tanks below will have a much harder time avoiding incoming bombs. This, however, requires training but usually leads to better results thanks to the faster engagement speed.

Enemies worth noting:

ZSD63: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the BTD-1's flight path. Don't even get close to it unless it is occupied with another friendly or if the BTD-1 is equipped with a bomb that it can use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast for a carrier based bomber
  • Good frontal armament
  • Great choice of additional armament for it's tier and size
  • Above average turn rate when at higher altitudes and with less load
  • Decent energy retention
  • Very effective air brakes
  • Easy to land, especially with the help of air brakes
  • Can drop bombs both when flying horizontally and when diving
  • Airframe can withstand high speed dive
  • All bomb payloads are carried internally
  • Can carry two torpedoes instead of one as with other naval dive bombers
  • Can carry two naval mines, each had a higher explosive mass than 2000 lb bomb, can be used to greater effect against bases and in naval battles
  • Gets an air spawn and can perform a bomber hunting role
  • Very good SL and RP maker

Cons:

  • Less responsive handling at low altitudes
  • Bombs and torpedoes limit the plane's manoeuvrability
  • No defensive armament
  • No bomb sight
  • Compresses heavily at high speeds, causes many accidents
  • Negative G manoeuvres cause elevator to lose effectiveness for a couple seconds, can cause crashes if performed at ground level

History

The US Navy ordered two prototypes from Douglas Aircraft Company for a two seat dive bomber in June of 1941. The dive bomber was intended to replace the Douglas SBD Dauntless and Curtiss SB2C Helldiver. The project was designated as the XSB2D-1. The design was a single-engine dive bomber with an inverted gull wing. It was armed with two wing-mounted 20 mm cannons, two remote-controlled turrets - each with two .50 cal machine guns - and up to 4,200 lbs of bombs in the bomb bay and on wing-mounted pylons.

The prototype first flew on 8 April, 1943. The performance was significantly better than the Helldiver, and it could carry nearly twice the payload. The Navy ordered 358, but changed the requirements to a single pilot dive bomber / torpedo bomber with no defensive turrets before any were made. Douglas removed the turrets and second crewman from the XSB2D-1, added more armour and fuel, and redesignated the design as the BTD-1 Destroyer. The ability to carry torpedoes on the wing racks was added. The BTD-1 first flew in March of 1944. In June of 1944, the first BTD-1's left the factory. The BTD-1 entered service too late to see combat in World War 2, as only 28 BTD-1's had been completed by August 1945, when Japan surrendered. The order was cancelled, and that was the end of the BTD-1's service.

Media

Skins
Images
Videos

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner"

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PV-2D