Difference between revisions of "BMP-2"

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(Info fill is incomplete, since i'm not writing it with game client at hand, and i haven't used it personally. I'll try to fill it in more later, unless someone takes over before that.)
(Edits)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 
 +
BMP-2, just like the predecessor, has spaced armour, module placement and low profile as key defensive features.
 +
 
 +
Just like before, it's very hard to hit BMP when only turret is pulled outside of cover.
 +
 
 +
If an enemy attacks from the front or rear, it can hit the one of the many modules (radiators, engine, even the log) instead of the crew.
  
BMP-2, just like the predecessor, has spaced armour, module placement and low profile as key defensive features.
 
Just like before, it's very hard to hit BMP, when only turret is pulled outside of cover.
 
In case, if enemy attacks from the front or rear, it can hit radiators, engine, and even the log, used as counterweight, instead of crew.
 
 
Hitting engine and radiators with ATGM does not cause hull break.
 
Hitting engine and radiators with ATGM does not cause hull break.
  
Additional armour can be installed, allowing BMP-2 to resist 12,7 mm machineguns, but making it unable to swim.
+
Additional armour can be installed, allowing BMP-2 to resist 12.7 mm machine guns, but making it unable to swim.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''-->
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.-->
  
Mobility is decent for a light tank, top speed forward being 65\72 (RB\AB), but it can only drive backwards with speed of about 10m/s.
+
Mobility is decent for a light tank, top speed forward being 72/65 km/h (AB\RB), but it can only drive backwards with speed of about 10 km/h.
  
BMP-2 can swim with speed of about 7 m/s, but only without additional armour.
+
BMP-2 can swim with speed of about 7 km/h, but only without additional armour.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|2A42 (30 mm)}}
 
{{main|2A42 (30 mm)}}
  
 
The Shipunov 2A42 30 mm Autocannon is a very effective weapon not only for tanks but for planes and helicopters too.  
 
The Shipunov 2A42 30 mm Autocannon is a very effective weapon not only for tanks but for planes and helicopters too.  
  
The APDS belts have enough penetration to obliterate lighter tanks such as [[Leopard A1A1|Leopard A1A1s]], [[AMX-30B2 BRENUS]]  and [[Warrior]] frontally, however, when engaging other larger targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and breaches.
+
The APDS belts have enough penetration to obliterate lighter tanks such as [[Leopard A1A1|Leopard A1A1s]], [[AMX-30B2 BRENUS]]  and [[Warrior]] frontally, however, when engaging other larger targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and breaches.
  
 
Its gun also serves as a very effective Anti-Aircraft gun, its 30mm shells shred apart helicopters and planes alike and with vertical guidance of +74 degrees, this is a very versatile weapon system. Its reload rate for the belts is quite fast at 1.15 seconds and it gets a choice of HE, APT, and APDS.
 
Its gun also serves as a very effective Anti-Aircraft gun, its 30mm shells shred apart helicopters and planes alike and with vertical guidance of +74 degrees, this is a very versatile weapon system. Its reload rate for the belts is quite fast at 1.15 seconds and it gets a choice of HE, APT, and APDS.
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=== Additional armament ===
 
=== Additional armament ===
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
+
<!--Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.-->
BMP-2 also has ATGM launcher. It's guidance system is semi-automatic, so it's easier to use in RB, than stock BMP-1 ATGM.
+
 
ATGM is able to penetrate most tanks BMP-2 can meet at it's BR, However, you only have 4 of them. Use them wisely.
+
BMP-2 also has ATGM launcher. It's guidance system is semi-automatic, so it's easier to use in RB, than stock BMP-1 ATGM. The ATGM is able to penetrate most tanks BMP-2 can meet at it's BR, However, you only have 4 of them. Use them wisely.
 +
 
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
7.62 mm PKT is only used by BMP-2, when it wants to destroy some small fence in it's way, since it makes less noise. Alternatively, it can be used to mark or annoy enemy in Realistic battle. Using it for anything else is pointless, since main gun does everything better.
+
7.62 mm PKT is only used by BMP-2, when it wants to destroy some small fence in it's way, since it makes less noise. Alternatively, it can be used to mark or annoy enemy in Realistic battle. Using it for anything else is pointless, since the main gun does everything better.
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
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*Has more than enough tools to destroy other light vehicles
 
*Has more than enough tools to destroy other light vehicles
 
*Can get away with risky jump attacks on almost any opponent
 
*Can get away with risky jump attacks on almost any opponent
*Like BMP-1 can seemingly appear out of nowhere, by crossing rivers and other aquatic barriers
+
*Like BMP-1, can seemingly appear out of nowhere by crossing rivers and other aquatic barriers
*Can be used as SPAA
+
*Can be used as a SPAA
  
 
'''Cons:'''
 
'''Cons:'''

Revision as of 15:36, 16 April 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_bmp_2.png
BMP-2
AB RB SB
8.7 8.7 8.7
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game
This page is about the Soviet light tank BMP-2. For the version equipped with a 73 mm cannon, see BMP-1.

Description

GarageImage BMP-2.jpg


The BMP-2 is a Rank VI Soviet light tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

BMP-2, just like the predecessor, has spaced armour, module placement and low profile as key defensive features.

Just like before, it's very hard to hit BMP when only turret is pulled outside of cover.

If an enemy attacks from the front or rear, it can hit the one of the many modules (radiators, engine, even the log) instead of the crew.

Hitting engine and radiators with ATGM does not cause hull break.

Additional armour can be installed, allowing BMP-2 to resist 12.7 mm machine guns, but making it unable to swim.

Mobility

Mobility is decent for a light tank, top speed forward being 72/65 km/h (AB\RB), but it can only drive backwards with speed of about 10 km/h.

BMP-2 can swim with speed of about 7 km/h, but only without additional armour.

Armaments

Main armament

Main article: 2A42 (30 mm)

The Shipunov 2A42 30 mm Autocannon is a very effective weapon not only for tanks but for planes and helicopters too.

The APDS belts have enough penetration to obliterate lighter tanks such as Leopard A1A1s, AMX-30B2 BRENUS and Warrior frontally, however, when engaging other larger targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and breaches.

Its gun also serves as a very effective Anti-Aircraft gun, its 30mm shells shred apart helicopters and planes alike and with vertical guidance of +74 degrees, this is a very versatile weapon system. Its reload rate for the belts is quite fast at 1.15 seconds and it gets a choice of HE, APT, and APDS.

The main concern with this powerful main weapon is the ammo capacity. Gun has two firing modes - relatively slow (~200/minute) and extremely fast (~550/minute), while your ammo capacity is 500. To not run out of ammo during battle, one should use full auto mode only when facing certain doom, or sitting in ambush position against unknown enemy.

Additional armament

BMP-2 also has ATGM launcher. It's guidance system is semi-automatic, so it's easier to use in RB, than stock BMP-1 ATGM. The ATGM is able to penetrate most tanks BMP-2 can meet at it's BR, However, you only have 4 of them. Use them wisely.

Machine guns

7.62 mm PKT is only used by BMP-2, when it wants to destroy some small fence in it's way, since it makes less noise. Alternatively, it can be used to mark or annoy enemy in Realistic battle. Using it for anything else is pointless, since the main gun does everything better.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has more than enough tools to destroy other light vehicles
  • Can get away with risky jump attacks on almost any opponent
  • Like BMP-1, can seemingly appear out of nowhere by crossing rivers and other aquatic barriers
  • Can be used as a SPAA

Cons:

  • Main gun and ATGM have slightly less penetration than adversaries, which leads to trouble against vehicles on high ground
  • It's easy to run out of ammo, if not specifically managing it
  • Still has hull break, though some modules can prevent it
  • Can be easily destroyed by heavy machine guns at close range, if not carrying additional armour

History

The arrival of the BMP-1 infantry combat vehicle in the Soviet Army greatly increased the firepower and mobility of infantry formations on the battlefield. However, there were also significant shortcomings, mainly in the armament department. The 73 mm Grom gun, which was installed on the BMP-1 wasn't particularly efficient against infantry units, tanks and low flying air targets. In addition to this, the flight of the trajectory became impossible to predict if even a small crosswind was present. To account for these issues, a decision was made to create a new vehicle based on the BMP-1 with the automatic rifled gun. Among the several projects carried out, the vehicle designed by Kurganmashzavod engineers was acknowledged to be superior to the rest. The BMP-2, which was put into service in 1977, had a similar design to the BMP-1 in terms of the layout and general configuration. However, the turret underwent significant changes. It now had space for two crew members – the gunner and the commander, and the automatic 30 mm 2A42 gun became its primary armament. Just like its predecessor, the BMP-2 was fitted with a launcher capable of firing either the Konkurs or Fagot anti-tank guided missiles, which the vehicle could deploy when engaging tank units. The vehicle was regarded as fairly successful, and over the years of its service, the BMP-2 underwent a series of modernizations and modifications directed at improving the vehicle’s defences and increasing its destructive capability. The BMP-2 remains in service till now and is in great demand abroad.

- From Devblog

Media

Skins and camouflages for the BMP-2 from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62