Difference between revisions of "BA-11"

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{{Specs-Card|code=ussr_ba_11}}
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{{Specs-Card
 +
|code=ussr_ba_11
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|market=BA-11 (USSR)
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''  
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a gift premium rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] as a reward for [[Season 2: Attack from the Sea]].
{{Break}}
 
-->
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} USSR light wheeled tank {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] as a reward for [[Season: Attack from the Sea]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
 +
 
 +
Armour on the {{PAGENAME}} is unfortunately inadequate against most tank armaments that it can encounter. It's only thick enough to resist rifle-calibre machine guns from coaxials, whereas heavy machine gun rounds have more than enough power to shred the car's body apart. In terms of surviving a front-on encounter with a tank shell, the only hope is that the engine and fuel tank modules will stop the shell from reaching the crew compartment. However, this hope is mired by the fact that the {{PAGENAME}} has the hull-break mechanic enabled, so such a shot can ruin the {{PAGENAME}}. Even if the shot doesn't enact the hull-break mechanic, it will immobilize the {{PAGENAME}} and leave it ready for a more accurate follow-up shot to finish the deed.
 +
 
 +
The only survivability enhancement the {{PAGENAME}} can go through is simply to not get hit. Nearly every compartment of the {{PAGENAME}} has critical components that would cripple the vehicle if not outright destroy it. The front compartment with engine and transmission module can hull-break or immobilise the vehicle. The center driving compartment containing the driver and another crew member, with the transmission right underneath to, again, cripple the vehicle's mobility or activate hull-break. The fighting compartment in the rear with the turret is fully stowed with ammunition with the gun crew, and so a shot there can cause an ammunition detonation that would make short work of the {{PAGENAME}}'s life.
 +
 
 +
Finally, the roof armour on the {{PAGENAME}} is not sufficient against most type of strafing attacks either, so enemy aircraft going for a gun run will be dangerous to a {{PAGENAME}} user.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (hull, turret)
 +
* Cast homogeneous armour (turret front, gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 13 mm (27°) ''Windshield glacis'' <br> 13 mm (28°) ''Engine hood glacis'' <br> 8 mm (28°) ''Radiator vent'' <br> 13 mm (57°) ''Lower glacis'' || 10 mm (22-27°) ''Engine hood'' <br> 13 mm (22-27°) ''Crew compartment'' <br> 6 mm ''Rear wheels arch'' || 13 mm (24°) ''Crew compartment'' <br> 8 mm (7°) ''Central mudguard'' || 13 mm (17°) ''Engine hood'' <br> 8 mm (3-18°) ''Crew compartment''
 +
|-
 +
| Turret || 13 mm (cylindrical) ''Gun mantlet'' <br> 13 mm (cylindrical) ''Turret front'' || 13 mm (21-25°) || 13 mm (24°) || 6 mm
 +
|-
 +
|}
 +
 
 +
'''Notes:'''
 +
 
 +
* Wheels are 10 mm thick, add-on tracks are 15 mm thick and mudguards 4 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 139|rbMinHp= 80|<!--AoAweight=(optional) -->}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|20-K (45 mm)}}
  
=== Additional armament ===
+
{| class="wikitable" style="text-align:center" width="100%"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
|-
 +
! colspan="5" | [[20-K (45 mm)|45 mm 20-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 114 || rowspan="2" | -8°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.23 || 21.08 || 25.60 || 28.31 || 30.12 || rowspan="2" | 3.77 || rowspan="2" | 3.33 || rowspan="2" | 3.07 || rowspan="2" | 2.90
 +
|-
 +
! ''Realistic''
 +
| 9.52 || 11.20 || 13.60 || 15.04 || 16.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35
 +
|-
 +
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9.0 || 29.26 || 48° || 63° || 71°
 +
|-
 +
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.0.44''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''114''' || 108&nbsp;''(+6)'' || 101&nbsp;''(+13)'' || 85&nbsp;''(+29)'' || 69&nbsp;''(+45)'' || 53&nbsp;''(+61)'' || 37&nbsp;''(+77)'' || 21&nbsp;''(+93)'' || 1&nbsp;''(+113)'' || No
 +
|-
 +
|}
 +
Notes:
 +
 
 +
* Shells in racks 1 and 2 (turret) are modeled individually and disappear after having been shot or loaded.
 +
* Shells in racks 3 to 8 (flanks) are modeled by sets of 4 and disappear after all shells in the set having been loaded or shot.
 +
* Racks 3 to 8 deplete symmetrically by sets of 4 shells, starting with the left side.
 +
* Pack 21&nbsp;''(+93)'' shells (racks 1 to 7 emptied) to go into battle with the turret and the flanks empty of ammo.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|DT (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 1,890 (63) || 600 || N/A || N/A
 +
|-
 +
|}
 +
The small caliber of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
*  
+
* Good gun depression of 8 degrees
 +
* Car forward mobility is quite good off and on-road, so long as it can pick up speed
 +
* Front profile rather small due to its long body
  
 
'''Cons:'''
 
'''Cons:'''
  
*  
+
* Armour is only sufficient against rifle-calibre machine guns, anything more will shred the car apart
 +
* Roof armour above the crew at its thickest is 8 mm, which allows most aircraft to penetrate with a strafing run
 +
* Interior layout allows any penetrating shot to deal critical damage to something
 +
* Vehicle length means it can present a large target if driving perpendicular to an enemy's gun
 +
* Reverse speed is disappointing, restricting ability to withdraw into cover easily
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
Armoured cars were one of the most popular world trends in the development of armoured vehicles in the pre-war period. The Soviet heavy armoured vehicle BA-11 was one of the typical examples of this type of vehicle. It was created on the basis of a shortened chassis from the military ZIS-6 - a three-axle off-road truck designed on a scheme of 6x4 (rear wheel drive). The new chassis designed by engineers of the Moscow Automobile Plant was supposed to provide the armoured car greater payload and a better cross-country ability which allows improvements in the armour and a better  off-road performance in the vehicle.
 
Armoured cars were one of the most popular world trends in the development of armoured vehicles in the pre-war period. The Soviet heavy armoured vehicle BA-11 was one of the typical examples of this type of vehicle. It was created on the basis of a shortened chassis from the military ZIS-6 - a three-axle off-road truck designed on a scheme of 6x4 (rear wheel drive). The new chassis designed by engineers of the Moscow Automobile Plant was supposed to provide the armoured car greater payload and a better cross-country ability which allows improvements in the armour and a better  off-road performance in the vehicle.
  
Compared to the armoured vehicles of the B-6 and B-10 series which had been designed on the basis of the GAZ-AAA truck, the armour of the BA-11 has been increased by 1.5-2 times and in some places, the BA-11 was slightly better armoured than the T-26 and BT-7 tanks. With the increased weight up to 8 tons, the vehicle maintained good driving characteristics: a speed of up to 64 km/h on the highway and 26 km/h over terrain. As well as in the BA-10 the designers also provided overall tracks which were able to help the armoured car to overcome particularly difficult areas. The gun and the turret of the vehicle also receives a 45 mm 20-K cannon from the BA-10 in the turret.  
+
Compared to the armoured vehicles of the B-6 and B-10 series which had been designed on the basis of the GAZ-AAA truck, the armour of the BA-11 has been increased by 1.5-2 times and in some places, the BA-11 was slightly better armoured than the T-26 and BT-7 tanks. With the increased weight up to 8 tons, the vehicle maintained good driving characteristics: a speed of up to 64 km/h on the highway and 26 km/h over terrain. As well as in the BA-10 the designers also provided overall tracks which were able to help the armoured car to overcome particularly difficult areas. The gun and the turret of the vehicle also receives a 45 mm 20-K cannon from the BA-10 in the turret.
  
 
The heavy BA-11 armoured vehicle was produced in limited edition in 1939 and participated in battles at the early stages of WWII. In 1942 it was withdrawn from service.
 
The heavy BA-11 armoured vehicle was produced in limited edition in 1939 and participated in battles at the early stages of WWII. In 1942 it was withdrawn from service.
Line 50: Line 179:
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
<gallery>
+
 
File:BA-11.jpg
+
;Skins
File:Ba 11 03.jpg
+
 
File:Ba 11 04.jpg
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_ba_11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
File:Ba 11 06.jpg
+
 
 +
;Images
 +
 
 +
[[File:BA-11 camo.jpg|none|thumb|267x267px|Bicolor summer camouflage, reward during the WWM [[Season 2: Attack from the Sea]]]]
 +
<gallery mode="packed" heights="150">
 +
File:BA-11.jpg|
 +
File:Ba 11 03.jpg|
 +
File:Ba 11 04.jpg|
 +
File:Ba 11 06.jpg|
 
</gallery>
 
</gallery>
 +
 +
;Videos
 +
{{Youtube-gallery|WsIqFwM77Vs|'''{{PAGENAME}}: "The Russian Racer" Review & Gameplay''' - ''BaconGaming''|uvpgVrhoG2A|'''{{PAGENAME}} wheeled soviet tank is JUST RELEASED!''' - ''HowToPlay1337''}}
  
 
== See also ==
 
== See also ==
Line 65: Line 205:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
 +
 
 
* [[wt:en/news/6563-development-ba-11-tank-on-wheels-en|BA-11: Tank on wheels]]
 
* [[wt:en/news/6563-development-ba-11-tank-on-wheels-en|BA-11: Tank on wheels]]
* [[wt:en/news/6565-event-world-war-season-attack-from-the-sea-en|World War: season ”Attack from the Sea"]]
+
* [[wt:en/news/6565-event-world-war-season-attack-from-the-sea-en|World War: season "Attack from the Sea"]]
  
 +
{{USSR light tanks}}
 
{{USSR premium ground vehicles}}
 
{{USSR premium ground vehicles}}
 +
[[Category:Wheeled ground vehicles]]

Revision as of 03:35, 13 March 2021

BA-11
ussr_ba_11.png
GarageImage BA-11.jpg
BA-11
AB RB SB
1.3 1.3 1.3
Show in game
MARKET

Description

The BA-11 is a gift premium rank I Soviet light tank with a battle rating of 1.3 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" as a reward for Season 2: Attack from the Sea.

General info

Survivability and armour

Armourfront / side / back
Hull13 / 13 / 13
Turret13 / 13 / 13
Crew4 people
Visibility84 %

Armour on the BA-11 is unfortunately inadequate against most tank armaments that it can encounter. It's only thick enough to resist rifle-calibre machine guns from coaxials, whereas heavy machine gun rounds have more than enough power to shred the car's body apart. In terms of surviving a front-on encounter with a tank shell, the only hope is that the engine and fuel tank modules will stop the shell from reaching the crew compartment. However, this hope is mired by the fact that the BA-11 has the hull-break mechanic enabled, so such a shot can ruin the BA-11. Even if the shot doesn't enact the hull-break mechanic, it will immobilize the BA-11 and leave it ready for a more accurate follow-up shot to finish the deed.

The only survivability enhancement the BA-11 can go through is simply to not get hit. Nearly every compartment of the BA-11 has critical components that would cripple the vehicle if not outright destroy it. The front compartment with engine and transmission module can hull-break or immobilise the vehicle. The center driving compartment containing the driver and another crew member, with the transmission right underneath to, again, cripple the vehicle's mobility or activate hull-break. The fighting compartment in the rear with the turret is fully stowed with ammunition with the gun crew, and so a shot there can cause an ammunition detonation that would make short work of the BA-11's life.

Finally, the roof armour on the BA-11 is not sufficient against most type of strafing attacks either, so enemy aircraft going for a gun run will be dangerous to a BA-11 user.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Cast homogeneous armour (turret front, gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 13 mm (27°) Windshield glacis
13 mm (28°) Engine hood glacis
8 mm (28°) Radiator vent
13 mm (57°) Lower glacis
10 mm (22-27°) Engine hood
13 mm (22-27°) Crew compartment
6 mm Rear wheels arch
13 mm (24°) Crew compartment
8 mm (7°) Central mudguard
13 mm (17°) Engine hood
8 mm (3-18°) Crew compartment
Turret 13 mm (cylindrical) Gun mantlet
13 mm (cylindrical) Turret front
13 mm (21-25°) 13 mm (24°) 6 mm

Notes:

  • Wheels are 10 mm thick, add-on tracks are 15 mm thick and mudguards 4 mm thick.

Mobility

Speedforward / back
AB72 / 65 km/h
RB and SB65 / 58 km/h
Number of gears9 forward
6 back
Weight8.1 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB21.2 hp/t
RB and SB11.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 65 8.1 139 172 17.16 21.23
Realistic 65 58 80 90 9.88 11.11

Modifications and economy

Repair cost
AB410 Sl icon.png
RB218 Sl icon.png
SB140 Sl icon.png
Crew training450 Sl icon.png
Experts3 000 Sl icon.png
Aces45 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 20 / 20 % Sl icon.png
Talisman.png 2 × 100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
45mm_AP_1942_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition104 rounds
Reloadbasic crew → aces
3.8 → 2.9 s
Vertical guidance-8° / 25°
Main article: 20-K (45 mm)
45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 114 -8°/+25° ±180° N/A 15.23 21.08 25.60 28.31 30.12 3.77 3.33 3.07 2.90
Realistic 9.52 11.20 13.60 15.04 16.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 68 59 50 42 35
BR-240SP AP 73 71 62 52 44 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9.0 29.26 48° 63° 71°
BR-240SP AP 757 1.43 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the BA-11
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
114 108 (+6) 101 (+13) 85 (+29) 69 (+45) 53 (+61) 37 (+77) 21 (+93) (+113) No

Notes:

  • Shells in racks 1 and 2 (turret) are modeled individually and disappear after having been shot or loaded.
  • Shells in racks 3 to 8 (flanks) are modeled by sets of 4 and disappear after all shells in the set having been loaded or shot.
  • Racks 3 to 8 deplete symmetrically by sets of 4 shells, starting with the left side.
  • Pack 21 (+93) shells (racks 1 to 7 emptied) to go into battle with the turret and the flanks empty of ammo.

Machine guns

Ammunition1 890 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,890 (63) 600 N/A N/A

The small caliber of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Good gun depression of 8 degrees
  • Car forward mobility is quite good off and on-road, so long as it can pick up speed
  • Front profile rather small due to its long body

Cons:

  • Armour is only sufficient against rifle-calibre machine guns, anything more will shred the car apart
  • Roof armour above the crew at its thickest is 8 mm, which allows most aircraft to penetrate with a strafing run
  • Interior layout allows any penetrating shot to deal critical damage to something
  • Vehicle length means it can present a large target if driving perpendicular to an enemy's gun
  • Reverse speed is disappointing, restricting ability to withdraw into cover easily

History

Armoured cars were one of the most popular world trends in the development of armoured vehicles in the pre-war period. The Soviet heavy armoured vehicle BA-11 was one of the typical examples of this type of vehicle. It was created on the basis of a shortened chassis from the military ZIS-6 - a three-axle off-road truck designed on a scheme of 6x4 (rear wheel drive). The new chassis designed by engineers of the Moscow Automobile Plant was supposed to provide the armoured car greater payload and a better cross-country ability which allows improvements in the armour and a better off-road performance in the vehicle.

Compared to the armoured vehicles of the B-6 and B-10 series which had been designed on the basis of the GAZ-AAA truck, the armour of the BA-11 has been increased by 1.5-2 times and in some places, the BA-11 was slightly better armoured than the T-26 and BT-7 tanks. With the increased weight up to 8 tons, the vehicle maintained good driving characteristics: a speed of up to 64 km/h on the highway and 26 km/h over terrain. As well as in the BA-10 the designers also provided overall tracks which were able to help the armoured car to overcome particularly difficult areas. The gun and the turret of the vehicle also receives a 45 mm 20-K cannon from the BA-10 in the turret.

The heavy BA-11 armoured vehicle was produced in limited edition in 1939 and participated in battles at the early stages of WWII. In 1942 it was withdrawn from service.

- From Devblog

Media

Skins
Images
Bicolor summer camouflage, reward during the WWM Season 2: Attack from the Sea
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37