Difference between revisions of "Ayit"

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{{About
 
| about = strike aircraft '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = A-4 (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=a_4n
 
|code=a_4n
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli strike aircraft {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
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In the 1980s, Israel set out to upgrade their A-4 Skyhawk fleet and modernize it. The upgrade package chosen would allow their A-4s to reach a level of equivelance to the US Marine Corps A-4M models. The resulting variant, called the A-4N "Ayit" included the integration of the Elbit ACE-1 HUD, Elbit computers, and the installation of an Elta EL/M-2032 radar, significantly enhancing its air-to-air and air-to-ground capabilities. The A-4N Ayit could carry advanced munitions like the later variants of the AIM-9 Sidewinder and AGM-65 Maverick missiles, making it a potent platform for precision strike missions. IAI (Israel Aircraft Industries) conducted these upgrades, transforming the aging A-4 into a highly capable and modern combat aircraft, which served the IAF until its retirement in the early 2000s. The A-4N Ayit remains a testament to Israel's expertise in aircraft modernization and adaptation.
 +
 
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The '''{{Specs|name}}''', introduced in [[Update "Winged Lions"]], is the most advanced Skyhawk variant in War Thunder. The aircraft is a serious powerhouse in mixed battles thanks to its incredible air-to-air and even more impressive air-to-ground performance. Being fitted with a more powerful engine and a larger arsenal of AAMs and AGMs over other Skyhawks, it can absolutely tear apart teams at its battle rating when used right. It can equip dangerous infrared missiles for air combat and has early access to AGM-65A Maverick air-to-ground missiles for tank busting, easily outranging most anti-air systems at its battle rating. The Ayit however does have serious shortcomings in dedicated air battle modes, due to regularly facing supersonic aircraft and aircraft with countermeasures at its battle rating which can easily counter the Ayit's main tricks. It is advised to play defensively and opportunistically in these modes with the Ayit, preying on any distracted or lonely fighters that underestimate you.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
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Like all other Skyhawks, the survivability is very poor. The aircraft was designed around the idea of being small and lightweight, which translates to easily taking damage. The two fuel tanks in the wings are not self-sealing and almost always take damage when either wing is hit. The fuel tank behind the pilot is a very large target but does have self-sealing capabilities.
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The pilot is well-protected by the standards of many other fighters but that protection is still extremely poor. 2.54mm of steel protects the front, sides, and bottom of the pilot; the rear of the cockpit is unarmoured. The front windshield panel contains 50mm of bulletproof glass.
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The first time the Ayit takes damage is usually the last time, as any damage to the airframe either completely knocks out the aircraft or hampers its flight performance so badly the aircraft will either crash or be easy prey for the next attack. The Ayit can get away with taking some stray machine gun fire from tanks in mixed battles but any kind of dedicated surface-to-air or air-to-air weaponry will tear it apart.
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Another issue for the aircraft is how easily the wings break, especially when carrying heavier air-to-ground weapons. Any speed over about 650 km/h and the wings will snap with the first hard roll or turn. This is a problem for all Skyhawks but, given how much more powerful the Ayit's engine is, it will be a constant source of concern.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
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* 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)
** 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)
+
* 60 x countermeasures
** 2 x 30 mm DEFA 553 cannons + 60 x countermeasures
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}
 
{{main|AGM-62A Walleye I ER (510 kg)|GBU-8 (2,000 lb)|AGM-12B Bullpup|AGM-65A|BLU-27/B incendiary}}
 
{{main|AIM-9D Sidewinder|Shafrir 2|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
 
  
* Without load
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
* 2 x Shafrir 2 missiles
 
* 4 x Shafrir 2 missiles
 
* 2 x AIM-9D Sidewinder missiles
 
* 171 x FFAR Mighty Mouse rockets
 
* 36 x Zuni Mk32 Mod 0 ATAP rockets
 
* 4 x AGM-12B Bullpup missiles
 
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
 
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
 
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
 
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
 
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
 
* 5 x BLU-27/B incendiary bombs
 
* 2 x 510 kg AGM-62A Walleye I ER bombs (1,020 kg total)
 
* 3 x AGM-65A missiles
 
* 1 x 2,000 lb GBU-8 bomb (2,000 lb total)
 
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
 
  
==== Custom loadout options ====
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
 
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
 
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
| rowspan="17" width="30%" | <div class="ttx-image">[[File:Hardpoints_A-4E_Early.png]]</div>
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| rowspan="19" width="30%" | <div class="ttx-image">[[File:Hardpoints_A-4E_Early.png]]</div>
 
|-
 
|-
! 20 mm Mk 11 mod 5 cannons (750 rpg)
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! [[Mk 11 mod 5 (20 mm)|20 mm Mk 11 mod 5]] cannons (750 rpg)
 
| || 1 || 1 || 1 ||
 
| || 1 || 1 || 1 ||
 
|-
 
|-
! 250 lb LDGP Mk 81 bombs
+
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs
 
| 1 || 6 || 6 || 6 || 1
 
| 1 || 6 || 6 || 6 || 1
 
|-
 
|-
! 500 lb LDGP Mk 82 bombs
+
! [[Mk 81 Snakeye (250 lb)|250 lb Mk 81 Snakeye]] bombs
 +
| 1 || 6 || 6 || 6 || 1
 +
|-
 +
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 +
| 1 || 3 || 6 || 3 || 1
 +
|-
 +
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs
 
| 1 || 3 || 6 || 3 || 1
 
| 1 || 3 || 6 || 3 || 1
 
|-
 
|-
! 750 lb M117 cone 45 bombs
+
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs
 
| || 1 || 1 || 1 ||
 
| || 1 || 1 || 1 ||
 
|-
 
|-
! 1,000 lb LDGP Mk 83 bombs
+
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs
 
| || 1 || 3 || 1 ||
 
| || 1 || 3 || 1 ||
 
|-
 
|-
! 2,000 lb LDGP Mk 84 bombs
+
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs
 
| || 1 || 1 || 1 ||
 
| || 1 || 1 || 1 ||
 
|-
 
|-
! 510 kg AGM-62A Walleye I ER bombs
+
! [[AGM-62A Walleye I ER (510 kg)|510 kg AGM-62A Walleye I ER]] bombs
 
| || 1 || || 1 ||
 
| || 1 || || 1 ||
 
|-
 
|-
! 2,000 lb GBU-8 bombs
+
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs
 
| || || 1 || ||
 
| || || 1 || ||
 
|-
 
|-
! BLU-27/B incendiary bombs
+
! [[BLU-27/B incendiary]] bombs
 
| 1 || 1 || 1 || 1 || 1
 
| 1 || 1 || 1 || 1 || 1
 
|-
 
|-
! FFAR Mighty Mouse rockets
+
! [[FFAR Mighty Mouse]] rockets
 
| 19 || 38 || 57 || 38 || 19
 
| 19 || 38 || 57 || 38 || 19
 
|-
 
|-
! Zuni Mk32 Mod 0 ATAP rockets
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! [[Zuni Mk32 Mod 0 ATAP]] rockets
 
| 4 || 8 || 12 || 8 || 4
 
| 4 || 8 || 12 || 8 || 4
 
|-
 
|-
! AGM-12B Bullpup missiles
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! [[AGM-12B Bullpup]] missiles
 
| 1 || 1 || || 1 || 1
 
| 1 || 1 || || 1 || 1
 
|-
 
|-
! AGM-65A missiles
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! [[AGM-65A]] missiles
 
| || || 3 || ||
 
| || || 3 || ||
 
|-
 
|-
! AIM-9D Sidewinder missiles
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! [[AIM-9D Sidewinder]] missiles
 
| 1 || || || || 1
 
| 1 || || || || 1
 
|-
 
|-
! Shafrir 2 missiles
+
! [[Shafrir 2]] missiles
 
| 1 || 1 || || 1 || 1
 
| 1 || 1 || || 1 || 1
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
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 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 +
* Without load
 +
* 2 x Shafrir 2 missiles
 +
* 4 x Shafrir 2 missiles
 +
* 2 x AIM-9D Sidewinder missiles
 +
* 171 x FFAR Mighty Mouse rockets
 +
* 36 x Zuni Mk32 Mod 0 ATAP rockets
 +
* 4 x AGM-12B Bullpup missiles
 +
* 20 x 250 lb Mk 81 Snakeye bombs (5,000 lb total)
 +
* 14 x 500 lb Mk 82 Snakeye bombs (7,000 lb total)
 +
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
 +
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
 +
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
 +
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
 +
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
 +
* 5 x BLU-27/B incendiary bombs
 +
* 2 x 510 kg AGM-62A Walleye I ER bombs (1,020 kg total)
 +
* 3 x AGM-65A missiles
 +
* 1 x 2,000 lb GBU-8 bomb (2,000 lb total)
 +
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
 +
{{Navigation-End}}
 +
 +
Ayit's arsenal is a massive upgrade compared to the previous Israeli A-4E. Plenty of unguided bombs and rockets are available as usual, and the ballistic computer now offers CCIP on top of the existing CCRP capability. However it still lacks CCIP for rockets, so the Ayit is not a first-rate rocket sled despite having a large capacity for rocket pods.
 +
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Two options are available for air-to-air ordnance, the domestic [[Shafrir 2]] missile and the American [[AIM-9D Sidewinder|AIM-9D]], much improved over the [[A-4E (Israel)|A-4E]]'s [[AIM-9B Sidewinder|AIM-9B]] Sidewinders. Both have overloads of 18 G, which is very good for its battle rating, and enemies will need to put significant effort into dodging them kinetically. The AIM-9D has a better seeker and somewhat longer range while the Shafrir 2 offers an uncaged seeker. The Sidewinder will be the best choice for higher altitudes and longer ranges while the Shafrir will serve best in closer-range dogfights where the uncaged seeker really shines.
 +
 +
Air-to-ground capability is where the Ayit truly comes into its own. MCLOS [[AGM-12B Bullpup|Bullpup]] missiles will provide experienced pilots with a hard-hitting, precision ground strike capability. [[AGM-62A Walleye I ER (510 kg)|AGM-62A]] Walleye and [[GBU-8 (2,000 lb)|GBU-8]] TV-guided glide bombs allow fire-and-forget bombing, while the triple rack of [[AGM-65A|AGM-65A Mavericks]] gives pilots an extremely powerful weapon against any armoured ground target. Although less powerful than the later [[AGM-65B]] and [[AGM-65D]], they are the lowest BR Mavericks in the game.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
The Ayit can be used in a multitude of roles such as a fighter, bomber, or ground attacker due to its variety of armaments and good performance.
 +
 
 +
'''Fighter'''
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 +
Players that plan to use it as a fighter will not be disappointed by its air-to-air armament. Mounted with 2 x [[DEFA 553 (30 mm)|30 mm DEFA]] cannons, gun kills will be quick and simple, but users should be aware of the DEFA's limited range. There is also an option for up to three 20 mm gunpods which can be mounted on either wing and/or centerline of the aircraft. The wing-mounted gunpods will take up valuable missile slots, so players who wish for a bit more firepower against aircraft should equip only the center-line gunpod. The Ayit has access to two different air-to-air missiles, the Shafrir 2 and the AIM-9D. Both missiles are very good for the battle rating and the best loadout will be the 2x Shafrir 2 and 2x AIM-9D. Shafrir 2's should be used for close range and slower targets as these missiles can be kinematically evaded by manoeuvrable fighters like the [[MiG-17]] or [[MiG-19 (Family)|MiG-19]]. Shafrir 2's also have an uncaged seeker which can be utilized for leading the missile which helps in close-range launches. On the other hand, the AIM-9D does not have an uncaged seeker which is a detriment in close-range launches but the missile can hit longer-range targets and is incredibly hard to kinematically evade. For the best performance against aircraft, players should choose the low-fuel option to reduce the chance of overloading the wings and to stay light as possible. The Ayit also has countermeasures so missiles like the [[AIM-9G]] and [[R-60]] can be easily evaded. Because of its strong engine, the Ayit can accelerate very well. However, due to the delta wing design, it will quickly lose energy with extensive turning so players should be wary of getting into prolonged fights.
 +
 
 +
'''Attacker/Bomber'''
 +
 
 +
For ground attacks and bombing, the Ayit has a lot of options. From air-to-ground missiles, guided bombs, and regular dumb bombs and rockets, players can equip a variety of weapons with custom loadouts. The dumb bombs have CCIP/CCRP which will allow for accurate drops but the rockets and cannons do not. For bombing, the dumb bombs will give the most tonnage but the [[BLU-27/B incendiary|BLU-27]] incendiary bombs can also be used to take out bases. Players who plan to ground attack in Air RB should note the map before spawning in. Some maps (City) have simple models for ground vehicles which can easily be taken out by either the 30 mm or 20 mm cannon. However, many new maps (Sinai, Vietnam, etc) have detailed ground vehicles that will require more than just cannons to take out. For those targets, the best option would be to use guided weaponry, dumb bombs, or rockets if one is accustomed to using them. Against stationary ground targets like AA or light pillboxes, the cannons will easily destroy them.
 +
 
 +
'''Common Enemies'''
 +
 
 +
The [[F-104A]] is a common foe for the Ayit. It is the same battle rating in realistic battles as the Ayit and is a popular plane due to its immense speed. However, the F-104A struggles with maneuverability, so Ayit users can reverse a Starfighter and quickly get on their six for a quick window to get a missile off. If an Ayit user is unable to fire a missile off then it will be best to go back to level flight and try to run to a friendly or wait for another reversal attempt. This same process applies to many other flareless supersonic fighters like the [[MiG-21F-13|MiG-21F]]/[[MiG-21S (R-13-300)|S]] and [[MiG-19_(Family)|MiG-19]]. Unlike the Starfighter, both of these planes are more manoeuvrable and can be a bit more difficult to get a reversal done. As for subsonic jets like the [[F-86F-2]] or [[MiG-17]], the Ayit can use its quick acceleration and top speed to run away or get into a better position for a dogfight. Reversals can also be done against these targets due to the Ayit's ability to quickly bleed energy but these should not be performed with multiple enemies around. It will also be much more difficult to do this maneuver since subsonic aircraft will have a far lower closure rate compared to supersonic jets. The Ayit will also struggle in vertical fights due to how quickly it will lose energy compared to planes like the MiG-17. Players should try and avoid these types of fights whenever possible.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Has access to a large variety of mixed loadouts, including AGM-65 Mavericks
+
* Has access to a large variety of mixed loadouts, including AGM-65 Mavericks and superior AIM-9D/Shafrir 2 missiles
 
* Has the strongest engine among all Skyhawks in-game which allows it to accelerate very well
 
* Has the strongest engine among all Skyhawks in-game which allows it to accelerate very well
* Can carry the long range AIM-9D when most aircraft it faces have only AIM-9B or equivalent missiles
 
 
* Hard-hitting DEFA 553 cannons with a lot of ammunition
 
* Hard-hitting DEFA 553 cannons with a lot of ammunition
 
* Excellent roll rate and turn rate
 
* Excellent roll rate and turn rate
 
* Has access to RWR, flares, and chaff
 
* Has access to RWR, flares, and chaff
* Has a tough airframe that can take a surprising amount of punishment for its size and weight
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Wings tend to rip easily during High-G turns
+
* Wings rip very easily during high-G turns
* No CCIP for the gun or for rockets
+
* No CCIP for the guns or rockets
* DEFA 553 cannons have rather low muzzle velocity, which makes it harder to aim than most guns
+
* DEFA 553 cannons have rather low muzzle velocity, which makes them harder to aim than most guns
 
* Aircraft performance can become unresponsive when carrying heavy loadouts
 
* Aircraft performance can become unresponsive when carrying heavy loadouts
 
* Very average top speed which quickly becomes outclassed in uptiers
 
* Very average top speed which quickly becomes outclassed in uptiers
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
In the years between 1972 and 1976, Israel received 117 upgraded A-4Ms called the A-4N. The A-4N ("Ayit" which means eagle) received many updated avionics over the standard A-4M while retaining the J52-P-408 engine. These updates included new computers, a heads-up display, a mapping, and range radar (AN/APQ-145), ECM homing and warning receiver (AN/APR-36/37), and more. The A-4N also received 2 DEFA 30 mm cannons, unlike the A-4M which had 2 20 millimeter cannons. In addition, the cockpit was revised for better visibility.
 +
 
 +
In 1968, Israel launched a program to upgrade the Super Mystere with the Pratt & Whitney J52 to replace the original Atar 101. This program was launched in order to make the Super Mystere more similar to the A-4 Skyhawks Israel had at the time which also had the J52. In order to fit the J52, major structural redesigns were needed and one of these changes included an extension of the tailpipe. During the Yom Kippur War in 1973, a year after Israel started receiving A-4Ns, Israeli officials noticed that although the upgraded Super Mysteres and A-4Ns flew almost the exact same type of missions and faced the same type of enemies, fewer Super Mysteres were being lost to missiles than the A-4Ns. Further analysis proved that the extension of the tailpipe from the upgraded Super Mystere moved the missile's detonation further away from the aircraft, thus leading to less damage and a lower loss rate. The A-4N was recommended to receive a similar type of tailpipe which is why A-4Ns after 1973 have an extended tailpipe. Israel continued using the A-4N until it was fully retired in 2015, 43 years after it was introduced into service.
 +
 
 +
A few A-4Ns were acquired by Top Aces and Draken International. Draken International, a US-based company, provided training for the Air National Guard with their acquired A-4Ns. Top Aces has used A-4Ns for training the Canadian, Australian, and German armed forces.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Related development
 
;Related development
 +
 
* [[A-4 (Family)]]
 
* [[A-4 (Family)]]
  

Latest revision as of 14:18, 23 February 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
a_4n.png
GarageImage Ayit.jpg
Ayit
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

In the 1980s, Israel set out to upgrade their A-4 Skyhawk fleet and modernize it. The upgrade package chosen would allow their A-4s to reach a level of equivelance to the US Marine Corps A-4M models. The resulting variant, called the A-4N "Ayit" included the integration of the Elbit ACE-1 HUD, Elbit computers, and the installation of an Elta EL/M-2032 radar, significantly enhancing its air-to-air and air-to-ground capabilities. The A-4N Ayit could carry advanced munitions like the later variants of the AIM-9 Sidewinder and AGM-65 Maverick missiles, making it a potent platform for precision strike missions. IAI (Israel Aircraft Industries) conducted these upgrades, transforming the aging A-4 into a highly capable and modern combat aircraft, which served the IAF until its retirement in the early 2000s. The A-4N Ayit remains a testament to Israel's expertise in aircraft modernization and adaptation.

The A-4N Skyhawk II (Ayit), introduced in Update "Winged Lions", is the most advanced Skyhawk variant in War Thunder. The aircraft is a serious powerhouse in mixed battles thanks to its incredible air-to-air and even more impressive air-to-ground performance. Being fitted with a more powerful engine and a larger arsenal of AAMs and AGMs over other Skyhawks, it can absolutely tear apart teams at its battle rating when used right. It can equip dangerous infrared missiles for air combat and has early access to AGM-65A Maverick air-to-ground missiles for tank busting, easily outranging most anti-air systems at its battle rating. The Ayit however does have serious shortcomings in dedicated air battle modes, due to regularly facing supersonic aircraft and aircraft with countermeasures at its battle rating which can easily counter the Ayit's main tricks. It is advised to play defensively and opportunistically in these modes with the Ayit, preying on any distracted or lonely fighters that underestimate you.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 1 524 m1 105 km/h
Turn time32 s
Max altitude12 500 m
EnginePratt & Whitney J52-P-408
TypeJet
Cooling systemAir
Take-off weight11 t
Characteristics Max Speed
(km/h at 1,524 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,092 1,083 12500 32.5 33.8 51.4 50.7 1,000
Upgraded 1,117 1,105 31.5 32.0 83.8 67.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,167 437 592 563 410 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 700 < 490 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J52-P-408 1 5,055 kg 311 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 36m fuel
1,052 kg Axial-flow turbojet 5,795 kg 6,421 kg 7,104 kg 7,523 kg 11,113 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 36m fuel MTOW
Stationary 4,516 kgf N/A 0.78 0.70 0.64 0.60 0.41
Optimal 4,516 kgf
(0 km/h)
N/A 0.78 0.70 0.64 0.60 0.41

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear437 km/h

Like all other Skyhawks, the survivability is very poor. The aircraft was designed around the idea of being small and lightweight, which translates to easily taking damage. The two fuel tanks in the wings are not self-sealing and almost always take damage when either wing is hit. The fuel tank behind the pilot is a very large target but does have self-sealing capabilities.

The pilot is well-protected by the standards of many other fighters but that protection is still extremely poor. 2.54mm of steel protects the front, sides, and bottom of the pilot; the rear of the cockpit is unarmoured. The front windshield panel contains 50mm of bulletproof glass.

The first time the Ayit takes damage is usually the last time, as any damage to the airframe either completely knocks out the aircraft or hampers its flight performance so badly the aircraft will either crash or be easy prey for the next attack. The Ayit can get away with taking some stray machine gun fire from tanks in mixed battles but any kind of dedicated surface-to-air or air-to-air weaponry will tear it apart.

Another issue for the aircraft is how easily the wings break, especially when carrying heavier air-to-ground weapons. Any speed over about 650 km/h and the wings will snap with the first hard roll or turn. This is a problem for all Skyhawks but, given how much more powerful the Ayit's engine is, it will be a constant source of concern.

Modifications and economy

Repair costBasic → Reference
AB2 972 → 4 038 Sl icon.png
RB9 190 → 12 489 Sl icon.png
SB10 319 → 14 023 Sl icon.png
Total cost of modifications198 000 Rp icon.png
306 600 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 330 / 600 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mods jet engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mods armor frame.png
Airframe
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mods g suit.png
G-suit
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods agm missile.png
AGM-12B Bullpup
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
BLU-27/B
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mods pilon bomb.png
Mk82
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mods optical guided bomb.png
AGM-62A
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M117
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod Mk 4 Mod 0
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mods atgm heli preset.png
AGM-65A
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
Shafrir 2
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods ammo.png
Mk11_belt_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods optical guided bomb.png
GBU-8
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods air to air missile.png
AIM-9D
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
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Offensive armament

Main article: DEFA 553 (30 mm)

The Ayit is armed with:

  • 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)
  • 60 x countermeasures

Suspended armament

The Ayit can be outfitted with the following ordnance:

1 2 3 4 5
Hardpoints A-4E Early.png
20 mm Mk 11 mod 5 cannons (750 rpg) 1 1 1
250 lb LDGP Mk 81 bombs 1 6 6 6 1
250 lb Mk 81 Snakeye bombs 1 6 6 6 1
500 lb LDGP Mk 82 bombs 1 3 6 3 1
500 lb Mk 82 Snakeye bombs 1 3 6 3 1
750 lb M117 cone 45 bombs 1 1 1
1,000 lb LDGP Mk 83 bombs 1 3 1
2,000 lb LDGP Mk 84 bombs 1 1 1
510 kg AGM-62A Walleye I ER bombs 1 1
2,000 lb GBU-8 bombs 1
BLU-27/B incendiary bombs 1 1 1 1 1
FFAR Mighty Mouse rockets 19 38 57 38 19
Zuni Mk32 Mod 0 ATAP rockets 4 8 12 8 4
AGM-12B Bullpup missiles 1 1 1 1
AGM-65A missiles 3
AIM-9D Sidewinder missiles 1 1
Shafrir 2 missiles 1 1 1 1
Maximum permissible weight imbalance: 1,000 kg
Default weapon presets
  • Without load
  • 2 x Shafrir 2 missiles
  • 4 x Shafrir 2 missiles
  • 2 x AIM-9D Sidewinder missiles
  • 171 x FFAR Mighty Mouse rockets
  • 36 x Zuni Mk32 Mod 0 ATAP rockets
  • 4 x AGM-12B Bullpup missiles
  • 20 x 250 lb Mk 81 Snakeye bombs (5,000 lb total)
  • 14 x 500 lb Mk 82 Snakeye bombs (7,000 lb total)
  • 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
  • 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
  • 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
  • 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
  • 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
  • 5 x BLU-27/B incendiary bombs
  • 2 x 510 kg AGM-62A Walleye I ER bombs (1,020 kg total)
  • 3 x AGM-65A missiles
  • 1 x 2,000 lb GBU-8 bomb (2,000 lb total)
  • 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)

Ayit's arsenal is a massive upgrade compared to the previous Israeli A-4E. Plenty of unguided bombs and rockets are available as usual, and the ballistic computer now offers CCIP on top of the existing CCRP capability. However it still lacks CCIP for rockets, so the Ayit is not a first-rate rocket sled despite having a large capacity for rocket pods.

Two options are available for air-to-air ordnance, the domestic Shafrir 2 missile and the American AIM-9D, much improved over the A-4E's AIM-9B Sidewinders. Both have overloads of 18 G, which is very good for its battle rating, and enemies will need to put significant effort into dodging them kinetically. The AIM-9D has a better seeker and somewhat longer range while the Shafrir 2 offers an uncaged seeker. The Sidewinder will be the best choice for higher altitudes and longer ranges while the Shafrir will serve best in closer-range dogfights where the uncaged seeker really shines.

Air-to-ground capability is where the Ayit truly comes into its own. MCLOS Bullpup missiles will provide experienced pilots with a hard-hitting, precision ground strike capability. AGM-62A Walleye and GBU-8 TV-guided glide bombs allow fire-and-forget bombing, while the triple rack of AGM-65A Mavericks gives pilots an extremely powerful weapon against any armoured ground target. Although less powerful than the later AGM-65B and AGM-65D, they are the lowest BR Mavericks in the game.

Usage in battles

The Ayit can be used in a multitude of roles such as a fighter, bomber, or ground attacker due to its variety of armaments and good performance.

Fighter

Players that plan to use it as a fighter will not be disappointed by its air-to-air armament. Mounted with 2 x 30 mm DEFA cannons, gun kills will be quick and simple, but users should be aware of the DEFA's limited range. There is also an option for up to three 20 mm gunpods which can be mounted on either wing and/or centerline of the aircraft. The wing-mounted gunpods will take up valuable missile slots, so players who wish for a bit more firepower against aircraft should equip only the center-line gunpod. The Ayit has access to two different air-to-air missiles, the Shafrir 2 and the AIM-9D. Both missiles are very good for the battle rating and the best loadout will be the 2x Shafrir 2 and 2x AIM-9D. Shafrir 2's should be used for close range and slower targets as these missiles can be kinematically evaded by manoeuvrable fighters like the MiG-17 or MiG-19. Shafrir 2's also have an uncaged seeker which can be utilized for leading the missile which helps in close-range launches. On the other hand, the AIM-9D does not have an uncaged seeker which is a detriment in close-range launches but the missile can hit longer-range targets and is incredibly hard to kinematically evade. For the best performance against aircraft, players should choose the low-fuel option to reduce the chance of overloading the wings and to stay light as possible. The Ayit also has countermeasures so missiles like the AIM-9G and R-60 can be easily evaded. Because of its strong engine, the Ayit can accelerate very well. However, due to the delta wing design, it will quickly lose energy with extensive turning so players should be wary of getting into prolonged fights.

Attacker/Bomber

For ground attacks and bombing, the Ayit has a lot of options. From air-to-ground missiles, guided bombs, and regular dumb bombs and rockets, players can equip a variety of weapons with custom loadouts. The dumb bombs have CCIP/CCRP which will allow for accurate drops but the rockets and cannons do not. For bombing, the dumb bombs will give the most tonnage but the BLU-27 incendiary bombs can also be used to take out bases. Players who plan to ground attack in Air RB should note the map before spawning in. Some maps (City) have simple models for ground vehicles which can easily be taken out by either the 30 mm or 20 mm cannon. However, many new maps (Sinai, Vietnam, etc) have detailed ground vehicles that will require more than just cannons to take out. For those targets, the best option would be to use guided weaponry, dumb bombs, or rockets if one is accustomed to using them. Against stationary ground targets like AA or light pillboxes, the cannons will easily destroy them.

Common Enemies

The F-104A is a common foe for the Ayit. It is the same battle rating in realistic battles as the Ayit and is a popular plane due to its immense speed. However, the F-104A struggles with maneuverability, so Ayit users can reverse a Starfighter and quickly get on their six for a quick window to get a missile off. If an Ayit user is unable to fire a missile off then it will be best to go back to level flight and try to run to a friendly or wait for another reversal attempt. This same process applies to many other flareless supersonic fighters like the MiG-21F/S and MiG-19. Unlike the Starfighter, both of these planes are more manoeuvrable and can be a bit more difficult to get a reversal done. As for subsonic jets like the F-86F-2 or MiG-17, the Ayit can use its quick acceleration and top speed to run away or get into a better position for a dogfight. Reversals can also be done against these targets due to the Ayit's ability to quickly bleed energy but these should not be performed with multiple enemies around. It will also be much more difficult to do this maneuver since subsonic aircraft will have a far lower closure rate compared to supersonic jets. The Ayit will also struggle in vertical fights due to how quickly it will lose energy compared to planes like the MiG-17. Players should try and avoid these types of fights whenever possible.

Pros and cons

Pros:

  • Has access to a large variety of mixed loadouts, including AGM-65 Mavericks and superior AIM-9D/Shafrir 2 missiles
  • Has the strongest engine among all Skyhawks in-game which allows it to accelerate very well
  • Hard-hitting DEFA 553 cannons with a lot of ammunition
  • Excellent roll rate and turn rate
  • Has access to RWR, flares, and chaff

Cons:

  • Wings rip very easily during high-G turns
  • No CCIP for the guns or rockets
  • DEFA 553 cannons have rather low muzzle velocity, which makes them harder to aim than most guns
  • Aircraft performance can become unresponsive when carrying heavy loadouts
  • Very average top speed which quickly becomes outclassed in uptiers

History

In the years between 1972 and 1976, Israel received 117 upgraded A-4Ms called the A-4N. The A-4N ("Ayit" which means eagle) received many updated avionics over the standard A-4M while retaining the J52-P-408 engine. These updates included new computers, a heads-up display, a mapping, and range radar (AN/APQ-145), ECM homing and warning receiver (AN/APR-36/37), and more. The A-4N also received 2 DEFA 30 mm cannons, unlike the A-4M which had 2 20 millimeter cannons. In addition, the cockpit was revised for better visibility.

In 1968, Israel launched a program to upgrade the Super Mystere with the Pratt & Whitney J52 to replace the original Atar 101. This program was launched in order to make the Super Mystere more similar to the A-4 Skyhawks Israel had at the time which also had the J52. In order to fit the J52, major structural redesigns were needed and one of these changes included an extension of the tailpipe. During the Yom Kippur War in 1973, a year after Israel started receiving A-4Ns, Israeli officials noticed that although the upgraded Super Mysteres and A-4Ns flew almost the exact same type of missions and faced the same type of enemies, fewer Super Mysteres were being lost to missiles than the A-4Ns. Further analysis proved that the extension of the tailpipe from the upgraded Super Mystere moved the missile's detonation further away from the aircraft, thus leading to less damage and a lower loss rate. The A-4N was recommended to receive a similar type of tailpipe which is why A-4Ns after 1973 have an extended tailpipe. Israel continued using the A-4N until it was fully retired in 2015, 43 years after it was introduced into service.

A few A-4Ns were acquired by Top Aces and Draken International. Draken International, a US-based company, provided training for the Air National Guard with their acquired A-4Ns. Top Aces has used A-4Ns for training the Canadian, Australian, and German armed forces.

Media

Skins

See also

Related development

External links


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz
F-16  Netz · Barak II