Difference between revisions of "Ariete"

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(Pros and cons)
(Mobility: Added table with mobility characteristics (upgraded values missing))
 
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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The C1 Ariete is the least armored top tier MBT currently in the game but that does not mean it has no armor to speak of. The turret front is decently protected especially with the WAR kit modification allowing it to stop all APFSDS rounds fired from guns smaller than 120mm as well as most of the weaker 120mm APFSDS rounds such as the 3BM22, L23A1 and DM13. The WAR kit also makes the turret invulnerable to all HEAT threats except for tandem ATGMs. The mantlet on the Ariete is not too large but it will be your weak spot from the front but that is also true for all other MBTs. The gunner and commander sit on the left side of the turret while the loader sits on the right, and the large optics block on the left side of the turret can occasionally save your gunner and commander by soaking up the post penetration damage.  
 +
 
 +
Unfortunately that's where the armor ends, the hull is one large weak spot with a huge LFP consisting of just one angled 50mm plate that won't stop anything fired at you even from 8.7 vehicles; while the UFP is made out of spaced armor that can only stop auto-cannon rounds or 105mm APDS shells. Shots through the hull will most likely take out the tank immediately, a shot on the left side of the hull front would take out the driver, gunner and commander, while a shot to the right side would hit the first stage ammo rack. Like most top tier vehicles, the tank sides offer little protection, though the fuel tanks in the side of the hull might soak up the occasional HEAT round but it isn't something you can rely on. Ultimately, it is advised to play this tank away from the front lines sniping whenever possible peaking from behind cover to maximize the use of your turret armor.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
 +
! {{Annotation|Weight|Vehicle Weight (tons)}}
 +
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 +
! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| 72 || rowspan="2" | 52.0 || rowspan="2" | 1.0 || 1761 || ____ || 33.87 || __.__
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| 65 || 1150 || ____ || 22.12 || __.__
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
 
 +
* One 120 mm OTO/Breda 120/44 gun (42 rounds)
  
 
=== Additional armament ===
 
=== Additional armament ===
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=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
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<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
 
 +
* One coaxial 7.62 mm Beretta MG42/59 machine gun (4500 rounds)
 +
* Two pintle-mount 7.62 mm Beretta MG42/59 machine guns (4000 rounds per gun)
  
 
== Usage in battles ==
 
== Usage in battles ==
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* [[Update 1.89 "Imperial Navy"|So far]] has strongest researchable APDSFS, capable of going through entire enemy cannon and breech as if they don't exist
+
* Has DM33 APFSDS as stock ammo
* Even against well armoured tanks, capable of ruining entire enemy turret compartment while the APDSFS continues to fly out to hit the next tank behind it
+
* The CL3143 APDSFS round is the best round in the game and can penetrate almost all tanks even in the turret cheeks
 +
* The turret cheeks are reasonably armored especially with the WAR kit modification equipped
 +
* Decent mobility both in froward and reverse
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lower front plate can be vulnerable
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* Hull armor almost non existent
 
+
* Placement of crew members and first stage ammo rack make hits to the hull fatal
*
+
* The lack of armor is not counteracted by improved mobility, the mobility is average for top rank
 +
* The CL3143 round is a tier 4 modification
 +
* The WAR kit armor package is a tier 4 modification
 +
* The commander does not have access to thermal sights
 +
* Current transmission bug makes low speed maneuvering sluggish
  
 
== History ==
 
== History ==

Latest revision as of 21:28, 2 February 2020

C1 Ariete
it_c1_ariete.png
AB
RB
SB
General characteristics
Brief
Detailed
10.3/10.3/10.3BR
4 peopleCrew
88 %Visibility
front / side / backArmour
110 / 65 / 20Hull
140 / 60 / 20Turret
Mobility
53.8 tWeight
2 480 hp1 300 hpEngine power
46 hp/t24 hp/tSurface density
72 km/h forward
34 km/h back
64 km/h forward
30 km/h back
Speed
Armament
120 mm OTO Breda 120/44 cannonMain weapon
42 roundsAmmunition
15 roundsFirst-order
6.0 / 7.8 sReload
-10° / 20°Vertical guidance
two-planeStabilizer
4 000 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
1 200 shots/minFire rate
4 500 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
1 200 shots/minFire rate
Economy
390 000 Rp icon.pngResearch
1 020 000 Sl icon.pngPurchase
Sl icon.png11 000 / 17 313/8 800 / 13 851/2 800 / 4 407Repair
290 000 Sl icon.pngCrew training
1 020 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
232 % Rp icon.pngReward for battle
170 % Sl icon.png150 % Sl icon.png140 % Sl icon.png

Description

GarageImage Ariete.jpg


The C1 Ariete is a rank VII Italian medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

The C1 Ariete is the least armored top tier MBT currently in the game but that does not mean it has no armor to speak of. The turret front is decently protected especially with the WAR kit modification allowing it to stop all APFSDS rounds fired from guns smaller than 120mm as well as most of the weaker 120mm APFSDS rounds such as the 3BM22, L23A1 and DM13. The WAR kit also makes the turret invulnerable to all HEAT threats except for tandem ATGMs. The mantlet on the Ariete is not too large but it will be your weak spot from the front but that is also true for all other MBTs. The gunner and commander sit on the left side of the turret while the loader sits on the right, and the large optics block on the left side of the turret can occasionally save your gunner and commander by soaking up the post penetration damage.

Unfortunately that's where the armor ends, the hull is one large weak spot with a huge LFP consisting of just one angled 50mm plate that won't stop anything fired at you even from 8.7 vehicles; while the UFP is made out of spaced armor that can only stop auto-cannon rounds or 105mm APDS shells. Shots through the hull will most likely take out the tank immediately, a shot on the left side of the hull front would take out the driver, gunner and commander, while a shot to the right side would hit the first stage ammo rack. Like most top tier vehicles, the tank sides offer little protection, though the fuel tanks in the side of the hull might soak up the occasional HEAT round but it isn't something you can rely on. Ultimately, it is advised to play this tank away from the front lines sniping whenever possible peaking from behind cover to maximize the use of your turret armor.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 72 52.0 1.0 1761 ____ 33.87 __.__
Realistic 65 1150 ____ 22.12 __.__

Armaments

Main armament

  • One 120 mm OTO/Breda 120/44 gun (42 rounds)

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

  • One coaxial 7.62 mm Beretta MG42/59 machine gun (4500 rounds)
  • Two pintle-mount 7.62 mm Beretta MG42/59 machine guns (4000 rounds per gun)

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has DM33 APFSDS as stock ammo
  • The CL3143 APDSFS round is the best round in the game and can penetrate almost all tanks even in the turret cheeks
  • The turret cheeks are reasonably armored especially with the WAR kit modification equipped
  • Decent mobility both in froward and reverse

Cons:

  • Hull armor almost non existent
  • Placement of crew members and first stage ammo rack make hits to the hull fatal
  • The lack of armor is not counteracted by improved mobility, the mobility is average for top rank
  • The CL3143 round is a tier 4 modification
  • The WAR kit armor package is a tier 4 modification
  • The commander does not have access to thermal sights
  • Current transmission bug makes low speed maneuvering sluggish

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy medium tanks
Carro Armato  M11/39 · M13/40 (I) · M13/40 (II) · M13/40 (III) · M14/41 · M15/42 · P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO
Foreign chassis  M4 Tipo IC · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"