Difference between revisions of "Archer"

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{{Specs-Card|code=uk_sp_17_pdr_valentine}}
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{{Specs-Card
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|code=uk_sp_17_pdr_valentine
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|images={{Specs-Card-Image|GarageImage_Archer_Front.jpg|GarageImage_Archer_Rear.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage Archer Front.jpg|x250px|thumb|left]] [[File:GarageImage Archer Rear.jpg|x230px|thumb|center]]
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The introduction of the 17-pounder anti-tank gun into British service gave the British forces firepower capable of destroying the heavier German tanks; however, the gun's heavyweight and bulkiness presented a mobility issue for the crew. A Valentine chassis was chosen to be modified in order to fit the new gun. The modified Valentine, known as the '''Self Propelled 17pdr, Valentine, Mk.I, Archer''', was given a more powerful engine and a casemate superstructure on the front. The most distinctive feature of the Archer compared to any other tank destroyers in the war was that its gun is not facing forward, rather to the rear. The Archer was used on the Italian front and in the European campaign against Germany. As a self-propelled gun, the Royal Artillery had authority over the tank destroyer just like other tank destroyers in British service. Reception to the Archer revealed that the crews favoured the Archer over the M10 Achilles due to the better tactics the Archer presented by shooting then speeding away before the enemy could discover them.
{{break}}
 
The '''{{Specs|name}}''' (also known as the '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. This tank destroyer was released along with the entire British tree line in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]]. The Archer is a unique tank destroyer, as its gun faces the rear of the tank. The Archer can be good at both close combat- so long as you have somewhere to retreat to- and is also good at sniping. In a sense, you might consider the Archer to have two forward directions.
 
  
The Archer's armament is very good at this battle rating. The same cannon is even used on Rank III and IV tanks like the [[Challenger|A30 Challenger]] and the [[Sherman Firefly|Firefly]]. It's 9.0 second reload speed is not bad, but there are faster firing cannons at this rank such as both short and long German 75mm cannons, or the [[M4A1|M4A1's]] cannon. However, the Archer can instantly destroy many enemy tanks, and if it doesn't destroy them it will damage them. If the enemy is not destroyed and they can shoot you, retreat and reload. Once reloaded you can try to destroy the enemy tank, but if its aiming in your direction you can try sneaking up on it. The Archer does not have a turret, but its gun can traverse further left and right than most non-turreted tank destroyers, including the [[StuG III F]] and [[SU-122]]. While these tank destroyers have a higher battle rating than the Archer, you may still encounter them.
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Introduced in [[Update 1.55 "Royal Armour"]] alongside the initial British ground tree, the Archer's armament is very good at this battle rating. The same cannon is even used on Rank III and IV tanks like the [[Sherman Firefly]] and the [[A.C.IV]]. Its reload speed is not bad, but there are faster firing cannons at this rank. However, the Archer can destroy many enemy tanks in one shot, and if it doesn't destroy them it will incapacitate them. If the enemy is not destroyed and they can shoot you, retreat and reload. Once reloaded, you can try to destroy the enemy tank, but if it's aiming in your direction you can try sneaking up on it. The Archer does not have a turret, but its gun can traverse further left and right than most non-turreted tank destroyers, including the [[StuG III F]] and [[SU-122]]. While these tank destroyers have a different battle rating, you may still encounter them.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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The Archer's armour will not protect against close range fire, and the gun shield is especially vulnerable to fire from heavy machine guns and autocannons. When in a firing position, the engine block can work as extra protection. Generally speaking, don't expect to survive prolonged exchanges with enemy tanks.
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When facing the Archer's gun, consider firing onto the right side of the gun shield, as that will eliminate the gunner and prevent the Archer from firing back. Avoid firing directly on the front of the vehicle, as you are unlikely to kill the crew in an efficient amount of time. Instead get shots on the side or concentrate fire on the gun compartment.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
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'''Notes:'''
 
'''Notes:'''
  
* "Front" of the vehicle is the direction the driver is facing.
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* The front of the vehicle is the direction the driver is facing.
 
* Suspension wheels, bogies, and tracks are 20 mm thick.
 
* Suspension wheels, bogies, and tracks are 20 mm thick.
 
* Belly armour is 10 mm thick.
 
* Belly armour is 10 mm thick.
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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
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{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
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! colspan="3" | Mobility characteristic
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{{tankMobility|abMinHp=273|rbMinHp=170}}
|-
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! Weight (tons)
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=== Modifications and economy ===
! colspan="1" | Add-on Armour<br>weight (tons)
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{{Specs-Economy}}
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 16.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 35 (AB)
 
|-
 
|33 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|273
 
|336
 
|-
 
|''Realistic/Simulator''
 
|170
 
|192
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|16.75
 
|20.61
 
|-
 
|''Realistic/Simulator''
 
|10.43
 
|11.78
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
{{main|Ordnance QF 17-pounder (76 mm)}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|QF 17-pounder (76 mm)}}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Ordnance QF 17-pounder (76 mm)|76 mm OQF 17-pounder]]
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! colspan="5" | [[QF 17-pounder (76 mm)|76 mm QF 17-pounder]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
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! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
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! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 39 || -7°/+15° || ±22.3° || N/A
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! ''Arcade''
 +
| rowspan="2" | 39 || rowspan="2" | -7°/+15° || rowspan="2" | ±22° || rowspan="2" | N/A || 2.2 || 3.0 || 3.7 || 4.1 || 4.4 || rowspan="2" | 6.11 || rowspan="2" | 5.41 || rowspan="2" | 4.98 || rowspan="2" | 4.70
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
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! ''Realistic''
|-
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| 1.5 || 1.7 || 2.1 || 2.4 || 2.5
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 1.5 || 2.1 || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 1.5 || 1.8 || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.4 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:QF 17-pounder (76 mm)/Ammunition|Shot Mk.6, Shell Mk.1, Shot Mk.4, Shot Mk.8, 17pdr Shell SS Mk.1}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Shot Mk.6 || AP || 160 || 157 || 133 || 112 || 96 || 86
 
|-
 
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9 ||
 
|-
 
| Shot Mk.4 || APC || 165 || 160 || 138 || 108 || 94 || 81
 
|-
 
| Shot Mk.8 || APCBC || 171 || 168 || 156 || 143 || 130 || 120
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Shot Mk.6 || AP || 883 || 7.7 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| Shell Mk.1 || HE || 883 || 7.0 || 0.4 || 0.5 || 580 || +0° || 79° || 80° || 81°
 
|-
 
| Shot Mk.4 || APC || 883 || 7.7 || N/A || N/A || N/A || -1° || 48° || 63° || 71°
 
|-
 
| Shot Mk.8 || APCBC || 883 || 7.7 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
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==== [[Ammo racks]] ====
'''Last updated: 1.77.2.149'''
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
[[File:Ammoracks_Archer.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Archer.]]
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<!-- '''Last updated: 1.101.0.109''' -->
{| class="wikitable sortable" style="text-align:center"
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
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! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
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! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
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! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
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! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
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! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
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! Visual<br>discrepancy
 
|-
 
|-
|| '''39''' || 30&nbsp;''(+9)'' || 20&nbsp;''(+19)'' || 10&nbsp;''(+29)'' || 1&nbsp;''(+38)'' || style="text-align:left" | No  
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| '''39''' || 30&nbsp;''(+9)'' || 27&nbsp;''(+12)'' || 14&nbsp;''(+25)'' || 1&nbsp;''(+38)'' || No
 
|-
 
|-
 
|}
 
|}
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'''Note''':
  
Rear empty: 20&nbsp;''(+19)''
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* Racks disappear after you've fired all shells in the rack.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
You should use the true forward direction (Opposite of the gun) to travel from place to place as its reverse speed is low. You should travel in the direction of the gun when approaching an enemy or an area with combat taking place. Once you can shoot the enemy, fire around at them and quickly go in the true forward direction to retreat. The same applies to when you're sniping, fire a shot and retreat. Again, the Archer can be played in both close combat and sniping, but be sure not to get too close.
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You should use the true forward direction (opposite of the gun) to travel from place to place as its reverse speed is low. You should travel in the direction of the gun when approaching an enemy or an area with combat taking place. Once you can shoot the enemy, fire around at them and quickly go in the true forward direction to retreat. The same applies to when you're sniping, fire a shot and retreat. Again, the Archer can be played in both close combat and sniping, but be sure not to get too close.
  
The Archer has an open top, so you will need to be careful about machine guns and artillery. Its faster forward speed can allow you to escape from planes who are attacking you. You should also note that the Archer is faster than all three Valentines. While it is based on a Valentine, its reverse speed is about double the reverse speed of a Valentine, and its forward speed is about 9 km/h faster.  
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The Archer has an open top, so you will need to be careful about machine guns and artillery. Its faster forward speed can allow you to escape from planes who are attacking you. You should also note that the Archer is faster than all three Valentines. While it is based on a Valentine, its reverse speed is about double the reverse speed of a Valentine, and its forward speed is about 9 km/h faster.
  
Whenever facing tanks of any battle rating and rank, always be on alert and always have a backup plan as most tanks may be able to knock out the Archer in one shot. Do not worry, always play safely and stay at a reasonable distance from the cap circle or in an area which can be a chock point for the enemy team. Always make sure you are in an area where they have to face the tank from in the cannon's arc to always have a first shot opportunity and have the enemy back off from charging straight into the Archer's field of fire. If a plane or tank starts strafing the Archer, pull out and find a new location as that place is now compromised and a wary pilot or flanking enemy could put an end to the Archer's career.
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Whenever facing tanks of any battle rating and rank, always be on alert and always have a backup plan as most tanks may be able to knock out the Archer in one shot. Do not worry, always play safely and stay at a reasonable distance from the cap circle or in an area which can be a choke point for the enemy team. Always make sure you are in an area where they have to face the tank from in the cannon's arc to always have a first shot opportunity and have the enemy back off from charging straight into the Archer's field of fire. If a plane or tank starts strafing the Archer, pull out and find a new location as that place is now compromised and a wary pilot or flanking enemy could put an end to the Archer's career.
  
===Modules===
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=== Pros and cons ===
As usual, it is recommended to research "Parts" first, particularly due to the vehicle's need to expose its engine to aim at an enemy. Engine damage is, of course, very crippling, and unfortunately a recurrent phenomenon for the Archer, and as such repairing, it is a priority whenever it occurs. After that, you should research the Horizontal Drive because Archer's turret traverse speed is sluggish.
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Ability to move faster in the opposite direction of the gun can allow for a quick retreat
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* Ability to move faster in the opposite direction of the gun allows for a quick retreat
* The vehicle's cannon is good for its battle rating
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* The QF 17-pounder is amazing at causing damage and offers easy ballistic trajectory
* The vehicle's horizontal cannon traverse is wider than most turret-less tank destroyers
 
 
* The direction configuration can confuse or surprise enemies
 
* The direction configuration can confuse or surprise enemies
 +
* Very stealthy when in hull-down position
 +
* Engine can double as armour: some shots will be absorbed, protecting the crew
 +
* Smooth handling despite strange design
 +
* Decent speed for a SPG, allowing it to keep pace with teammates
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Thin armour means that heavy machine gun fire will penetrate armour plates quite easily
 +
* Open-topped vehicle; vulnerable to planes, HE shells, and artillery strikes
 +
* Vehicle immobilization can occur often
 +
* Only travels about 4 km/h backwards, which makes it hard to move in the direction of your gun
 +
* The Archer has a long reload time for its BR
 +
* Very slow cannon traverse speed and average reload speed; high crew training is critical for maximum effectiveness
 +
* Lightly-armoured tanks may get off easy from your shots, as the solid shots lack HE filler and produce little spalling
 
* It can be hard to master this vehicle as the gun does not face forward
 
* It can be hard to master this vehicle as the gun does not face forward
* Because the gun faces the rear of the vehicle, the enemy can shoot your engine and immobilise you when you engage
 
* Only travels about 4 km/h backwards, which makes it hard to move in the direction of your gun
 
* Very slow cannon traverse speed makes aiming at moving targets difficult
 
* No APHE shell of any kind, making it difficult to one-shot tanks with spacious crew compartments
 
* Lightly-armoured tanks may in some circumstances get off easy, as the QF-17 over-penetrates and produces little spalling
 
* Heavy calibre fire, especially from 20mm's, will rip through armour at any angle, but the transmission within the firing arc can soak up shots
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Development===
 
===Development===
The production of the 17-pounder anti-tank gun for British service gave the British military firepower capable of destroying the heavier German tanks, however, the gun's heavyweight and bulkiness presented a mobility issue for the crew. An attempt to make a mobile version was done in 1942, first with the [[3 inch Gun Carrier]] as a self-propelled mount, then with the [[Achilles|M10 tank destroyer]] from the Americans which proved more successful. Another project done was to use obsolete tank chassis and convert them into mounts for use, like the [[Crusader Mk III|Crusader]] cruiser tanks and the [[Valentine Mk XI|Valentine]] infantry gun. The Valentine was chosen for further development as it was one of the more reliable tanks in British service and had the specifications needed to mount the gun. The modified Valentine, known as the '''Self Propelled 17pdr, Valentine, Mk.I, Archer''', was given a more powerful engine and a casemate superstructure on the front. The most distinctive feature of the Archer compared to any other tank destroyers in the war was that its gun is not facing forward, rather to the rear. This had a benefit of reducing the vehicle's length by making the gun stretch out over the rear hull of the vehicle, limiting the gun from extending over the vehicle. The rear gun mounting, despite its unorthodox method, allowed the Archer to become an excellent ambush weapon, by firing at targets with its gun and able to speed away forward at full speed rather than the reverse. The first prototype of the Archer was made in 1943, trials were carried out in April 1943, which concluded favourably and was 800 was ordered from Vickers and accepted into service in October 1944. Vickers were able to complete 655 Archer tank destroyers from March 1943 to until the end of the war in May 1945.
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The production of the 17-pounder anti-tank gun for British service gave the British military firepower capable of destroying the heavier German tanks, however, the gun's heavyweight and bulkiness presented a mobility issue for the crew. An attempt to make a mobile version was done in 1942, first with the [[Gun Carrier (3-in)]] as a self-propelled mount, then with the [[Achilles|M10 tank destroyer]] from the Americans which proved more successful. Another project done was to use obsolete tank chassis and convert them into mounts for use, like the [[Crusader Mk III|Crusader]] cruiser tanks and the [[Valentine Mk XI|Valentine]] infantry gun. The Valentine was chosen for further development as it was one of the more reliable tanks in British service and had the specifications needed to mount the gun. The modified Valentine, known as the '''Self Propelled 17pdr, Valentine, Mk.I, Archer''', was given a more powerful engine and a casemate superstructure on the front. The most distinctive feature of the Archer compared to any other tank destroyers in the war was that its gun is not facing forward, rather to the rear. This had a benefit of reducing the vehicle's length by making the gun stretch out over the rear hull of the vehicle, limiting the gun from extending over the vehicle. The rear gun mounting, despite its unorthodox method, allowed the Archer to become an excellent ambush weapon, by firing at targets with its gun and able to speed away forward at full speed rather than the reverse. The first prototype of the Archer was made in 1943, trials were carried out in April 1943, which concluded favourably and 800 were ordered from Vickers and accepted into service in October 1944. Vickers were able to complete 655 Archer tank destroyers from March 1943 to until the end of the war in May 1945.
  
 
===Combat usage===
 
===Combat usage===
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== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_sp_17_pdr_valentine Archer] in Warthunder Live.
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_sp_17_pdr_valentine Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|VFEv4q3G5Us|'''Most unusual vehicles''' discusses the {{PAGENAME}} at 3:15 - ''War Thunder Official Channel''|PSz-X-WvGeo|'''Reason why no one plays it? Weirdest tank construction! - Archer''' - ''HowToPlay1337''|OY1uqehXGKY|'''The SP 17pdr. Valentine "Archer", British Tier-2, Tank Destroyer''' - ''Angry Nerd Gaming''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Vehicles equipped with the same chassis
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 +
* [[Valentine (Family)]]
  
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
* ''other literature.''-->
 
  
* [[Wikipedia:Archer_(tank_destroyer)|[Wikipedia<nowiki>]</nowiki> Archer (tank destroyer)]]
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* [[Wikipedia:Archer_(tank_destroyer)|[Wikipedia] Archer (tank destroyer)]]
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* [https://tanks-encyclopedia.com/ww2/gb/Archer_17pdr_SPG.php <nowiki>[Tanks Encyclopedia]</nowiki> Archer, Self Propelled 17 Pdr Anti-tank gun]
  
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{{Manufacturer Vickers-Armstrongs}}
 
{{Britain tank destroyers}}
 
{{Britain tank destroyers}}

Latest revision as of 13:35, 2 December 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_sp_17_pdr_valentine.png
GarageImage Archer Front.jpg
GarageImage Archer Rear.jpg
ArtImage Archer.png
Archer
AB RB SB
2.7 2.7 2.7
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The introduction of the 17-pounder anti-tank gun into British service gave the British forces firepower capable of destroying the heavier German tanks; however, the gun's heavyweight and bulkiness presented a mobility issue for the crew. A Valentine chassis was chosen to be modified in order to fit the new gun. The modified Valentine, known as the Self Propelled 17pdr, Valentine, Mk.I, Archer, was given a more powerful engine and a casemate superstructure on the front. The most distinctive feature of the Archer compared to any other tank destroyers in the war was that its gun is not facing forward, rather to the rear. The Archer was used on the Italian front and in the European campaign against Germany. As a self-propelled gun, the Royal Artillery had authority over the tank destroyer just like other tank destroyers in British service. Reception to the Archer revealed that the crews favoured the Archer over the M10 Achilles due to the better tactics the Archer presented by shooting then speeding away before the enemy could discover them.

Introduced in Update 1.55 "Royal Armour" alongside the initial British ground tree, the Archer's armament is very good at this battle rating. The same cannon is even used on Rank III and IV tanks like the Sherman Firefly and the A.C.IV. Its reload speed is not bad, but there are faster firing cannons at this rank. However, the Archer can destroy many enemy tanks in one shot, and if it doesn't destroy them it will incapacitate them. If the enemy is not destroyed and they can shoot you, retreat and reload. Once reloaded, you can try to destroy the enemy tank, but if it's aiming in your direction you can try sneaking up on it. The Archer does not have a turret, but its gun can traverse further left and right than most non-turreted tank destroyers, including the StuG III F and SU-122. While these tank destroyers have a different battle rating, you may still encounter them.

General info

Survivability and armour

Armourfront / side / back
Hull20 / 20 / 20
Turret20 / 20 / 20
Crew4 people
Visibility77 %

The Archer's armour will not protect against close range fire, and the gun shield is especially vulnerable to fire from heavy machine guns and autocannons. When in a firing position, the engine block can work as extra protection. Generally speaking, don't expect to survive prolonged exchanges with enemy tanks.

When facing the Archer's gun, consider firing onto the right side of the gun shield, as that will eliminate the gunner and prevent the Archer from firing back. Avoid firing directly on the front of the vehicle, as you are unlikely to kill the crew in an efficient amount of time. Instead get shots on the side or concentrate fire on the gun compartment.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 20 mm (32-33°) Front glacis
20 mm (27°) Lower glacis
20 mm 20 mm (23°), 14 mm (60°) Top
20 mm (0°), 14 mm (65°) Bottom
10 mm
Superstructure 20 mm (32-33°) Same as hull front 20 mm (13-18°) 20 mm (16-57°) Gun shield
100 mm Gun breech
N/A

Notes:

  • The front of the vehicle is the direction the driver is facing.
  • Suspension wheels, bogies, and tracks are 20 mm thick.
  • Belly armour is 10 mm thick.
  • A 9-12 mm RHA plate separate the crew compartment from the engine

Mobility

Speedforward / back
AB36 / 5 km/h
RB and SB33 / 5 km/h
Number of gears5 forward
1 back
Weight16.3 t
Engine power
AB366 hp
RB and SB192 hp
Power-to-weight ratio
AB22.5 hp/t
RB and SB11.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 36 5 16.3 273 366 16.75 22.45
Realistic 33 5 170 192 10.43 11.78

Modifications and economy

Repair costBasic → Reference
AB430 → 531 Sl icon.png
RB494 → 611 Sl icon.png
SB592 → 732 Sl icon.png
Total cost of modifications6 940 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 50 / 60 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods new tank engine.png
Engine
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
76mm_britain_17pdr_APC_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
76mm_britain_17pdr_APCBC_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
76mm_britain_Smoke_ammo_pack
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png

Armaments

Main armament

76 mm QF 17-pounder cannon
Ammunition39 rounds
Reloadbasic crew → aces
6.1 → 4.7 s
Vertical guidance-7° / 15°
Horizontal guidance-22° / 22°
Main article: QF 17-pounder (76 mm)
76 mm QF 17-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 39 -7°/+15° ±22° N/A 2.2 3.0 3.7 4.1 4.4 6.11 5.41 4.98 4.70
Realistic 1.5 1.7 2.1 2.4 2.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.6 AP 171 168 155 139 126 113
Shell Mk.1 HE 20 20 18 16 15 13
Shot Mk.4 APC 171 168 155 139 126 113
Shot Mk.8 APCBC 190 187 172 155 140 126
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.6 AP 883 7.71 - - - 47° 60° 65°
Shell Mk.1 HE 883 6.98 0.2 0.1 580 79° 80° 81°
Shot Mk.4 APC 883 7.71 - - - 48° 63° 71°
Shot Mk.8 APCBC 883 7.71 - - - 48° 63° 71°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
17pdr Shell SS Mk.1 229 8.44 13 5 20 50

Ammo racks

Ammo racks of the Archer
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
39 30 (+9) 27 (+12) 14 (+25) (+38) No

Note:

  • Racks disappear after you've fired all shells in the rack.

Usage in battles

You should use the true forward direction (opposite of the gun) to travel from place to place as its reverse speed is low. You should travel in the direction of the gun when approaching an enemy or an area with combat taking place. Once you can shoot the enemy, fire around at them and quickly go in the true forward direction to retreat. The same applies to when you're sniping, fire a shot and retreat. Again, the Archer can be played in both close combat and sniping, but be sure not to get too close.

The Archer has an open top, so you will need to be careful about machine guns and artillery. Its faster forward speed can allow you to escape from planes who are attacking you. You should also note that the Archer is faster than all three Valentines. While it is based on a Valentine, its reverse speed is about double the reverse speed of a Valentine, and its forward speed is about 9 km/h faster.

Whenever facing tanks of any battle rating and rank, always be on alert and always have a backup plan as most tanks may be able to knock out the Archer in one shot. Do not worry, always play safely and stay at a reasonable distance from the cap circle or in an area which can be a choke point for the enemy team. Always make sure you are in an area where they have to face the tank from in the cannon's arc to always have a first shot opportunity and have the enemy back off from charging straight into the Archer's field of fire. If a plane or tank starts strafing the Archer, pull out and find a new location as that place is now compromised and a wary pilot or flanking enemy could put an end to the Archer's career.

Pros and cons

Pros:

  • Ability to move faster in the opposite direction of the gun allows for a quick retreat
  • The QF 17-pounder is amazing at causing damage and offers easy ballistic trajectory
  • The direction configuration can confuse or surprise enemies
  • Very stealthy when in hull-down position
  • Engine can double as armour: some shots will be absorbed, protecting the crew
  • Smooth handling despite strange design
  • Decent speed for a SPG, allowing it to keep pace with teammates

Cons:

  • Thin armour means that heavy machine gun fire will penetrate armour plates quite easily
  • Open-topped vehicle; vulnerable to planes, HE shells, and artillery strikes
  • Vehicle immobilization can occur often
  • Only travels about 4 km/h backwards, which makes it hard to move in the direction of your gun
  • The Archer has a long reload time for its BR
  • Very slow cannon traverse speed and average reload speed; high crew training is critical for maximum effectiveness
  • Lightly-armoured tanks may get off easy from your shots, as the solid shots lack HE filler and produce little spalling
  • It can be hard to master this vehicle as the gun does not face forward

History

Development

The production of the 17-pounder anti-tank gun for British service gave the British military firepower capable of destroying the heavier German tanks, however, the gun's heavyweight and bulkiness presented a mobility issue for the crew. An attempt to make a mobile version was done in 1942, first with the Gun Carrier (3-in) as a self-propelled mount, then with the M10 tank destroyer from the Americans which proved more successful. Another project done was to use obsolete tank chassis and convert them into mounts for use, like the Crusader cruiser tanks and the Valentine infantry gun. The Valentine was chosen for further development as it was one of the more reliable tanks in British service and had the specifications needed to mount the gun. The modified Valentine, known as the Self Propelled 17pdr, Valentine, Mk.I, Archer, was given a more powerful engine and a casemate superstructure on the front. The most distinctive feature of the Archer compared to any other tank destroyers in the war was that its gun is not facing forward, rather to the rear. This had a benefit of reducing the vehicle's length by making the gun stretch out over the rear hull of the vehicle, limiting the gun from extending over the vehicle. The rear gun mounting, despite its unorthodox method, allowed the Archer to become an excellent ambush weapon, by firing at targets with its gun and able to speed away forward at full speed rather than the reverse. The first prototype of the Archer was made in 1943, trials were carried out in April 1943, which concluded favourably and 800 were ordered from Vickers and accepted into service in October 1944. Vickers were able to complete 655 Archer tank destroyers from March 1943 to until the end of the war in May 1945.

Combat usage

The Archer was used in the Italian front and the European campaign against Germany. As a self-propelled gun, the Royal Artillery had authority over the tank destroyer just like other tank destroyers in British service. Reception to the Archer proved that the crews favour the Archer over the M10 Achilles due to the better tactics the Archer presented by shooting then speeding away before the enemy could discover them. Though the drawbacks of the crew positions, open-topped superstructure, and limited gun traverse limited the Archer's capabilities, this was mitigated by its role as a tank destroyer and was used in World War II until the end.

Britain continued to use the Archer up until the 1950s. Once retired, some were sold to the Egyptian Army, to which they reported using it during the Suez Canal crisis in 1956. After that, no further action reports are known with the Archers.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis


External links


Vickers-Armstrongs Limited
Ships 
Tribal-class  HMS Eskimo · HMCS Haida
Invincible-class  HMS Invincible*
Kongō-class  IJN Kongo**
Tanks 
Light Tanks  VFM5*** · Vickers Mk.11***
Light Tank Mk VI  Light AA Mk I
Light Tank Mk VII  Tetrarch I
Light Tank Mk VIII  Alecto I
Tank, Infantry, Valentine  Valentine I · Valentine IX · Valentine XI · Archer
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7***
Heavy Tanks  Independent****
Export  ▂МК-IX "Valentine" · Vickers Mk.E****
See also  Vickers-Armstrongs Aircraft Limited
  *Previously Armstrong Whitworth
  **Built for Japan
  ***Vickers Defence Systems
  ****Previously Vickers Limited

Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram · ADATS (M113)
South Africa  G6 · ZT3A2