Difference between pages "J29D" and "P-51"

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m (The plane in one of the images is a British Canberra B (I) Mk 6, not an American B-57)
 
 
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{{Specs-Card
 
{{Specs-Card
|code=saab_j29d
+
|code=p-51_mk1a_usaaf
|store=7174
+
|cockpit=334579/1111224
 
}}
 
}}
 
{{About
 
{{About
| about = gift Swedish jet fighter '''{{PAGENAME}}'''
+
| about = American fighter '''{{PAGENAME}}'''
| usage = other versions
+
| usage = other uses
| link = J29 (Family)
+
| link = P-51 (Family)
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
  
When conjuring up thoughts of fighter jets, many would initially think of a sleek, weapon-laden fast jet which would almost rival a hot-rod in the car world. When presented with the {{PAGENAME}}, most people would cock their head to the side with a puzzled look on their face. It's a good thing that fighter jets are not determined by looks alone! The {{PAGENAME}} is, for lack of a better phrase, a "wolf in sheep's clothing", initially laughed at as being the "chubby kid on the block". Once up in the air, however, it is quickly realised that this rotund little fighter is a dynamic powerhouse!
+
The P-51 Mustang retains a lot of the traits that may be found in its later variants. The main difference comes from the limited Allison power plant and its formidable armament of 4 x 20 mm [[Hispano Mk.II (20 mm)|Hispano Mk.II]] cannons. The plane may not climb very well but does retain the traits of an energy fighter. Even with its limited climb rate the aircraft's dive-speed is excellent, but manoeuvrability is average at best. The armament is the true advantage of this aircraft. The 20 mm cannons are powerful, but with only 500 rounds do not try to go for more than what the P-51 can handle. The best way to use the P-51 is for [[Boom & Zoom]].
[[File:J29D_004.png|350px|thumb|left|'''{{PAGENAME}}''' in a power climb launching a [[m/49]] unguided rocket.]]
 
While many other nations were fixated on designing straight-wing aircraft, the Swedes were busy exploiting the knowledge of former Messerschmitt engineers in implementing swept wings onto their fighters. With this and other improvements, the {{PAGENAME}} was found to be pretty fast during its trials. Although it was not supersonic, it was pushing 900 km/h. It handled like a dream, being extremely quick and agile. The nose of the aircraft was bristling with four 30 mm ADEN autocannons, and various types of suspended ordnance could be outfitted, including light rockets, heavy anti-ship rockets, air-to-air rockets, and guided missiles. Sweden didn't have the money to develop aircraft specifically for a combat role, so they designed their {{PAGENAME}} to do it all and do it well. Depending on the load-out, the {{PAGENAME}} could fly like a fighter, interceptor, bomber, or a combination of the three. This functionality comes in very handy as in-game spawns can lead to a map with specific requirements and the pilot will have no problems configuring the weapons of this aircraft to fit the mission, whereas some other contemporary fighters are quite limited in their options.
 
  
If not kept in check, the {{PAGENAME}} can quickly become the bully on the block hard-charging into the battlefield, wreaking havoc and then departing without a second thought. If two fighters are headed your way, your best bet will be to take out the {{PAGENAME}} first or it will likely nab you in the rear and send you down in flames.
+
The P-51, when fully upgraded, is an extremely deadly opponent, especially as a rank III. The engine will have a hard time hitting the "overheated" mark, even when using WEP. Use caution though, as the engine will retain its heat when constantly on 100% power, so it takes a bit to cool down. Also be sure to utilise the flaps: they are a major asset to the plane's overall turn-fighting ability and sometimes allow it to survive a turn-fight with Soviet aircraft. This is an awesome plane for those just starting out in Realistic Battles, as the 20 mm cannons are good at scoring quick victories.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
[[File:J29D_001.png|450px|thumb|right|'''{{PAGENAME}}''' removing one wing at a time on a Me 262.]]
+
"The Need for Speed" is a worthy credo for all [[P-51 (Family)|Mustangs]]. This initial iteration boasts a significant speed advantage over many [[:Category:Third rank aircraft|Rank III]] aircraft, but sacrifices are obvious. On the upside, the good maximum velocity greatly benefits the energy retention coming out of dives and for staying out of trouble.
When flying the {{PAGENAME}}, it is hoped that enemy pilots will take one look, chuckle, and not take the rotund Swedish fighter seriously, only to learn the hard way they were wrong. The {{PAGENAME}} has the speed, agility, and ordnance to be considered a powerhouse in the sky. Being outfitted with an afterburning engine, the {{PAGENAME}} can fly upwards of 1,000 km/h and climbs up to altitude at a whipping 55 metres per second. This allows the fighter to get in and out of contested areas to engage its targets of choice. This fighter was built for speed and agility and uses these characteristics to show up other aircraft which may be faster or bulkier, sidestepping their attacks and jumping back in to nab the kill. Thanks to the way the four ADEN cannons are mounted when the {{PAGENAME}} lines up a target and fires, it is almost like a 30 mm shotgun being fired off. A tight spread of 30 mm rounds heads downfield, and when impacting another aircraft, rarely is there enough left of the plane to fly.
 
  
The {{PAGENAME}} is as comfortable up at altitude as it is down at just above ground level. The fighter is a stable platform when it comes to ground attack, with good acceleration characteristics when the time comes to peel off the ground targets and manoeuvre back up to altitude with the other fighters. Being specially designed to reduce as much drag as possible, the swept-back wings help extend the breakage limits of the wings, especially when this fighter is in a dive.
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Manoeuvrability is nothing to write home about (except roll-rate), especially without speed to burn. The control surfaces lock up at high speeds which makes the Mustang a comparatively agile fighter when initiating combat, but this is quickly lost. Fortunately the combat flaps have a very high speed tolerance and greatly benefit it in dogfights. Overall the P-51 likes to bleed speed in manoeuvres and the lost energy cannot be easily regained. For another downside is the sluggish acceleration which further causes a low rate of climb. Managing both disadvantage is the Ace's true skill for this elite [[Boom & Run|Boom and Run]] fighter. However this is for an altitude range up to 4,000 m (13,000 ft). High altitude performance suffers which in combat, due the slow climb rate, is rarely reached anyway.
 +
 
 +
Thus all engagements, may they be Boom & Zoom or Boom & Run style, should be performed below said altitudes.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 1,032 || 1,027 || {{Specs|ceiling}} || 29.2 || 30.8 || 11.8 || 8.3 || 800
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! Stock
|-
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| 589 || 577 || rowspan="2" | 8,839 <!-- {{Specs|ceiling}} --> || 21.3 || 22.2 || colspan="2" | 8.5 || rowspan="2" | 491
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
| 1,048 || 1,040 || {{Specs|ceiling}} || 28.8 || 29.0 || 33.6 || 22 || 800
+
! Upgraded
 +
| 677 || 631 || 19.6 || 20.0 || 19.9 || 13.1
 
|-
 
|-
 
|}
 
|}
[[File:J29D_005.png|450px|thumb|right|'''{{PAGENAME}}''' taking on a target-bound Canberra B (I) Mk 6]]
+
 
 
==== Details ====
 
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| ✓ || ✓ || ✓ || || X <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~11 || ~5
+
| 845 <!-- {{Specs|destruction|constructions}} --> || 295 <!-- {{Specs|destruction|chassis}} --> || 652 || 565 || 273 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 650 || < 640 || < 450 || N/A
+
| < 600 || < 425 || < 440 || > 325
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Compressor
|-
 
! colspan="3" | Setting 1
 
|-
 
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 0 m || 2,070 kgf || 2,484 kgf
+
! Setting 1
 +
| 3,597 m || 1,150 hp || 1,598 hp
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
* 19.5 mm Steel - Upper engine cowl armour plate
 +
* 6.35 mm Steel - Fore cockpit armour plate
 +
* 15.87 mm Steel - Armour plate behind pilot's seat
 +
* 38 mm Bulletproof glass - Armoured windscreen
  
;Armour
+
While the Mustang looks quite defensive on first glance, it is a deceptive one. The fuel tanks are wing-mounted and prone to fires (the D-series has got an inline one). The very small engine cowl plate could just as well be absent. Both issues combined leave many pilots a gliding and/or burning example of why to avoid bomber's defensive fire. The P-51's prime form of defence is speed. As a ''Boom & Run'' fighter, avoiding air-drag inducing bullet holes by not getting hit is a far preferable option anyway. Whilst setting up another attack (a.k.a. retreating from combat) the very generous backseat armour will absorb any stray shots. In general the pilot's survivability is great.
 
 
* 64 mm bulletproof canopy windscreen
 
* 10 mm steel plate behind pilot's seat
 
* 10 mm steel plate in nose
 
 
 
The stout little {{PAGENAME}} is a sneaky little fighter which might be underestimated during a head-on. A 64 mm bulletproof windscreen is in place, which, since it is sloped, provides 165 mm total protection, allowing the pilot to have a greater chance of survival in a head-on. However, unless highly experienced, pilots should avoid head-ons, especially against aircraft such as the [[Super Mystere B2]] and the [[G.91 YS]] which also feature 30 mm DEFA 552 cannons. Make sure to avoid the B2 as well, as the AA.20 air-to-air guided rockets will make the {{PAGENAME}} have a hard time standing up to this aircraft.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Akan m/55 (30 mm)}}
+
{{main|Hispano Mk.II (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (125 rpg = 500 total)
  
* 4 x 30 mm Akan m/55 cannons, nose-mounted (100 rpg = 400 total)
+
Quadruple Hispanos are devastating: pressing the trigger will significantly slow down the P-51. Now how is that for firepower? Although this is caused by the too light airframe which further causes vibrations and heavy shaking due the wing mounted position of all arms. Hence the accuracy is appalling after the first shots leave the barrels. Trigger control is important, even more so as the Hispanos like to overheat.
  
The {{PAGENAME}}, like many of the fighters of the time, got away from machine guns and was outfitted with harder-hitting autocannons, in this case, 30 mm ADEN cannons. The cannons are clustered around the central air-intake of the aircraft, resulting in optimal fire control as convergence is not an issue. However, the pilot must still correct for bullet drop for the 30 mm rounds. The four ADEN cannons only have 100 rounds per gun, requiring the pilot to exercise trigger control so not to waste ammunition. With these harder hitting rounds, however, only a quick burst is needed to send an aircraft down in a flaming heap.[[File:J29D_006.jpg|400px|thumb|right|'''{{PAGENAME}}''' firing off a [[m/49]] unguided rocket.]]
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== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
In an RPG the Mustang would be a rogue, the damage dealer. Quickly darting in and out of combat to deal devastating blows, the P-51 in War Thunder is a DPS main, too. Featured playstyles are [[Boom & Zoom]], repeatedly diving on enemies and returning up high, and [[Boom & Run]], flying into danger zone, picking of a target and retreating, all while running at top speed. Coupled with its manoeuvrability and acceleration deficits, the P-51 punishes any pilot who does not play to its strength, namely the top speed. Only late war or diving aircraft are able to catch a Mustang on the run and for the latter only with the correct timing and plenty of altitude to burn. Maintaining a cool head and areal observation are important. Retreating may look the cowardice choice, but with the speed to disengage many options open up for reversals. Note, do not perform flat turns, but rather slow, deliberate high Yo-Yos or Immelmanns for turning around. A careful approach when leading up for a shot helps in conserving precious momentum, too.
  
=== Suspended armament ===
+
In Arcade Battles the option for in-air reloads may tempt the pilot to spray & pray and dump all the ammunition. However, with the inaccuracy issues and the short fire windows, a more deliberate approach is necessary. Waiting outside a furball or dogfight for the right moment to intercept is key, as the key role for the Mustang is heavy fire support. This is especially helpful against armoured attackers such as the [[Ju 87 (Family)|Stuka]] or [[IL-2 (Family)|IL-2]]. Due to the lack of climb rate and poor altitude performance, bombers should not be sought out. In general the P-51 plays akin to many [[:Category:Twin-engine fighters|heavy fighters]] in Arcade mode.
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|m/49|m/49A|m/51|m/55}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
In Realistic Battles the combat role is a tricky game. Lacking climb rate and high altitude performance the Mustang pilot needs to wait for the combat to come down to about 4,000 m (13,000 ft). Climbing should be done away from the expected combat zone (a.k.a. side-climbing) and at 20° with or 14° without WEP. At this point initial combat should be Boom & Run, utilizing the superior top speed to avoid combat while the enemy is focused on other team mates. Once the hostiles have dropped to a lower altitude Boom & Zooming can be engaged in. With 125 rounds per gun the fighter has got plenty of ammo to kill about six aircraft and with 30 min of fuel minimum, returning to base will be a rare occurrence. Overall this is a support fighter as in the current climbing meta engagements against higher flying interceptor-fighters are often deadly, as the Mustang then lacks the critical ability to choose the time of engagement.
  
* Without load
+
Simulator Battles is where the P-51 (NA-91) truly shines. Flying at top speed with military rated power (100%) keeps the engine cool and enemies usually far away at one's tail. Most of all combat happens slightly below the Mustang's preferred altitude and the cockpit view is great, albeit with limited rearward view. Without the instructor the manoeuvrability markedly improves in comparison, for the P-51 has generous stall characteristics and is an overall stable gun platform, as long as one does not pull the trigger. Only the lack of acceleration in prolonged dogfights is a trap that even experienced pilots still fall into. An emergency dive to top speed will however fix this, if the pilot remembered to keep some altitude. And one should, for the greatest advantage is the ability to disengage any unfavourable battle and like with many things, the early Mustangs do not disappoint.
* 24 x m/55 rockets
 
* 14 x m/49A rockets
 
* 14 x m/51 rockets
 
* 4 x m/49 rockets
 
  
== Usage in battles ==
+
=== Manual Engine Control ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
{| class="wikitable" style="text-align:center"
 
+
|-
Although the J29D is a fast jet capable of reaching high speed, at the start it can be pretty slow. The J29D has the chance to fight supersonic jets at its battle rating which it can't hunt down by itself. As such, the J29D is best used in teamwork with other jets to either catch up to the enemy plane or make them do manoeuvres to bleed some speed so the J29D can catch up. If faced with subsonic jets, it can keep up with them and stay on its tail thanks to its manoeuvrability. For the daredevils, the J29D has an excellent armament of choice to do head-ons with. These load outs would be best put to use if no teammate around to help you fight the enemy. Because the J29D has slow acceleration at the start of the game, it can have a hard time intercepting enemies at first. As the battle progresses and you will have worked up speed, this task will be made much easier.
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! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
The J29D can also be used as an excellent ground attacker for more experienced players who are used to aiming unguided rockets. It has a variety of rockets, allowing you to sufficiently take out a wide variety of targets (light, medium, heavy, etc.). With most loads having more than 10 rockets, an experienced player can take out a few ground targets each spawn. Along with the rockets, the four 30 mm guns, given the proper belt choice, can inflict heavy damage upon soft and somewhat hard targets as well.
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Even as a excellent fighter, the J92D has dangerous enemies, mainly high-subsonic jets like MiG-17 and Anti-Air Missile holding jets like G.91 YS and Swift F.7.
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 +
<p><br>
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<div style="position: absolute; left: 22px; top: 515px; width: 18px; height: 1em;" align="right">0</div>
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<div style="position: absolute; left: 22px; top: 465px; width: 18px; height: 1em;" align="right">1</div>
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<div style="position: absolute; left: 22px; top: 415px; width: 18px; height: 1em;" align="right">2</div>
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<div style="position: absolute; left: 22px; top: 365px; width: 18px; height: 1em;" align="right">3</div>
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<div style="position: absolute; left: 22px; top: 315px; width: 18px; height: 1em;" align="right">4</div>
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<div style="position: absolute; left: 22px; top: 265px; width: 18px; height: 1em;" align="right">5</div>
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<div style="position: absolute; left: 22px; top: 215px; width: 18px; height: 1em;" align="right">6</div>
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<div style="position: absolute; left: 22px; top: 165px; width: 18px; height: 1em;" align="right">7</div>
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<div style="position: absolute; left: 22px; top: 115px; width: 18px; height: 1em;" align="right">8</div>
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<div style="position: absolute; left: 22px; top: 65px; width: 18px; height: 1em;" align="right">9</div>
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<div style="position: absolute; left: 22px; top: 15px; width: 18px; height: 1em;" align="right">10</div>
 +
<div style="position: absolute; left: 50px; top:525px; width: 10px;" align="left">0</div>
 +
<div style="position: absolute; left: 100px; top:525px; width: 10px;" align="left"> </div>
 +
<div style="position: absolute; left: 150px; top:525px; width: 10px;" align="left">0.34</div>
 +
<div style="position: absolute; left: 200px; top:525px; width: 10px;" align="left"> </div>
 +
<div style="position: absolute; left: 250px; top:525px; width: 10px;" align="left">0.68</div>
 +
<div style="position: absolute; left: 300px; top:525px; width: 10px;" align="left"> </div>
 +
<div style="position: absolute; left: 350px; top:525px; width: 10px;" align="left">1.02</div>
 +
<div style="position: absolute; left: 400px; top:525px; width: 10px;" align="left"> </div>
 +
<div style="position: absolute; left: 450px; top:525px; width: 10px;" align="left">1.36</div>
 +
<div style="position: absolute; left: 500px; top:525px; width: 10px;" align="left"> </div>
 +
<div style="position: absolute; left: 550px; top:525px; width: 10px;" align="left">1.7</div>
 +
<div style="position: absolute; left: 220px; top:540px; width: 150px;" align="right">Horsepower in 1000hp</div>
 +
<div style="-ms-transform: rotate(90deg); -webkit-transform: rotate(90deg); transform: rotate(90deg); position: absolute; left: -140px; top:375px; width: 300px; word-wrap: break-word;" align="left">Altitude in 1000m</div>
 +
</div>
 +
<div style="padding:0px; margin:0px; position: relative; width: 527px; height: 60px; background: #f0f0f0; border: solid 1px; font: sans-serif; font-size: 10pt; padding-left: 45px;">
 +
<div style="padding:0px; margin:0px; position: relative; width: 527px; height: 15px; background: #f0f0f0; border: none; font: sans-serif; font-size: 10pt;">
 +
<p>Supercharger Stage #1: 100%
 +
</p>
 +
<div style="position: absolute; top:7px; left: 250px; height: 1px; width: 225px; border-bottom: solid 2px rgb(86,180,233);"></div>
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<div style="padding:0px; margin:0px; position: relative; width: 527px; height: 15px; background: #f0f0f0; border: none; font: sans-serif; font-size: 10pt;">
 +
<p>Supercharger Stage #1: WEP
 +
</p>
 +
<div style="position: absolute; top:7px; left: 250px; height: 1px; width: 225px; border-bottom: dashed 2px rgb(86,180,233);"></div>
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</div>
 +
</div>
 +
</div>
  
 
=== Modules ===
 
=== Modules ===
Line 159: Line 232:
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
 
! Survivability
 
! Survivability
! colspan="2" | Weaponry
+
! Weaponry
 
|-
 
|-
 
| I
 
| I
 
| Fuselage repair
 
| Fuselage repair
| Compressor
+
| Radiator
 
|
 
|
| Offensive 30 mm
+
| Offensive 20 mm
| m/55
 
 
|-
 
|-
 
| II
 
| II
 
|
 
|
|
+
| Compressor
 
| Airframe
 
| Airframe
|
+
| New 20 mm cannons
| m/49A
 
 
|-
 
|-
 
| III
 
| III
 
| Wings repair
 
| Wings repair
 +
| Engine
 
|
 
|
|
+
| Mk.II year 1942
| New 30 mm cannons
 
| m/51
 
 
|-
 
|-
 
| IV
 
| IV
 
|
 
|
| Engine
+
| Engine injection
 
| Cover
 
| Cover
|
+
| Mk.II year 1943
| m/49
 
 
|-
 
|-
 
|}
 
|}
 +
 +
The P-51 Mustang can seem a very underwhelming aircraft at first. The primary module to focus on for early success is the 20 mm ammo belts. Ground targets belts will give more consistent results as an attacker and the Air targets belts can be devastating against flying opponents. After improving the firepower on the aircraft, begin focusing on performance upgrades.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 195: Line 266:
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Great performance
* Fast and agile
+
** Great dive-speed and acceleration
* Multi-role aircraft (fighter/attacker/interceptor)
+
** High energy retention
* Four nose-mounted 30 mm Akan autocannons
+
** Good performance at high speeds
 +
** Good roll rate
 +
* Powerful armament
 +
** Gains access to British belt load-outs, incl. the devastating air-targets belt
 +
** Very efficient at destroying bombers
 +
* 20 mm guns on the Mustang are mounted in close proximity, dealing a deadly double punch when hitting
 +
* Can easily tackle higher BR foes
 +
* Can be very deadly in the hands of a skilled pilot
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Mediocre climb rate
* Loses its agility at high speeds
+
* Low maximum altitude
* The top speed is its speed of destruction, at only about 1050 km/h at sea level
+
* No separate gun control
* Tends to uptiered against planes that are faster than it
+
* No payload options available
* Bleeds through ammunition quickly - requires trigger patience
+
* Firing guns slows the plane down
 +
* Poor visibility in simulator mode
 +
* Hispano cannons overheat extremely quickly and are inaccurate unless upgraded
 +
* Low ammo capacity compared to machine gun-armed variants
 +
* Priority target when in AB mode due to its reputation of destroying planes with relative ease, smart players will try to eliminate the P-51 first.
 +
* Minimal elevator authority without the engine producing net thrust as the plane relies heavily on streamline effect along the tail for elevator authority. Aircraft should not be landed with flaps down without an engine.
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
[[File:J29D_002.jpg|450px|thumb|right|'''{{PAGENAME}}''' cruising the sky looking for targets.]]
+
The North American P-51 was born when the British Government showed interest in purchasing the Curtiss P-40C. Curtiss was at max production capacity, so the British inquired to North American Aviation if they would build it under license for them. North American agreed, but they wanted to build a better aircraft. A condition of the sale from North American to the British was to supply the U.S. Army with two samples free of charge. The original prototypes were designated XP-51. The U.S. Army was given fourth and tenth aircraft. One of them can still be found at the EAA Museum in OshKosh, Wisconsin. Testing of the two prototypes started in October of 1941. The new aircraft received high marks and were clearly superior to other U.S. fighters at that time. Although, the U.S. Army decided to not immediately place orders.
Following World War II, Sweden felt that they had fallen behind in technological advancements when it came to military aircraft and strove to rectify the situation while beefing up they considered was their current weak air defence. Jet propulsion technology was cutting-edge and Sweden was not to be left out. In 1945, Sweden's leading aeronautical firm began to work on design ideas of potential future fighter aircraft. Through a design contest, a clear winner emerged which was a barrel-shaped fighter which promised to be the faster and more agile of the proposed aircraft, this fighter was given the codename "R 1001".
 
  
Initially designed with a straight wing, newly acquired German research data and even some Messerschmitt engineers themselves who fled to Sweden made the recommended change to wings with a 25-degree sweep, which highly stabilized and reduced the aircraft's drag as it approached the sound barrier. Adding to the aerodynamics of the wing shape, it was decided to not house the landing gear in the wings, but instead to have them retract into the fuselage of the aircraft. Wind-tunnel testing led to the refinement of wings and the fuselage of the aircraft. A straight-through airflow (from nose to engine to exhaust) was determined to be the best and easiest course of action for this aircraft and though initially, the de Havilland Goblin turbojet engine was to be used, it was determined that the newer de Havilland Ghost engine was already configured for a central circular air intake and would require the least amount of modifications to implement.
+
The first order of Mustangs to the British were designated Mustang I. The RAF received these aircraft behind schedule in October of 1941. Problems showed up immediately including the Allison power-plant and other design flaws. It is also important to note the Mustang Mk I's armament consisting of four .30 Cal machine guns mounted in the wings, as well as a set of two .50 Cal mounted in the wings and two .50 Cal machine guns mounted in the nose.
  
Though through testing many faults and problems developed, each of these was addressed and mitigated so that in September 1948, the Saab 29 prototype was ready for its initial flight. The test pilot chosen for this flight was Englishman, Squadron Leader Robert A. "Bob" Moore. The test flight lasted for a half of an hour and after a successful landing, Moore commented on the aircraft stating that "on the ground, it's an ugly duckling – in the air, a swift." Like many aircraft which pick up a nick-name due to a specific feature or shape, the J 29 became known as the "Flygande Tunnan" (''The Flying Barrel'') or just "Tunnan" for short. Initially thought of as degrading, the nick-name Tunnan became the officially adopted name for this fighter.
+
The next evolution of this aircraft was designated [[Mustang Mk IA (Great Britain)|Mustang Mk IA]]. Due to the recently signed Lend Lease Act the U.S. Army was able to place an order for 150 more Mustangs on behalf of the British. These aircraft were equipped with four 20 mm [[Hispano Mk.II (20 mm)|Hispano Mk.II]] cannons mounted in the wings. Only 93 of the new Mustangs made it to the RAF. The U.S. Army pulled 55 for themselves and they immediately saw service. Two were kept by North American Aviation for internal use.
  
Starting in 1948, production began and ran through 1956 when all-in-all, five variants of the J 29 (J 29A, J 29B, S 29C, J 29E, and the J 29F) were produced and put into active service. A total of 661 Tunnans were rolled off of the assembly room floor which over the years and out of all of the Saab aircraft produced, was the largest production run for Saab.
+
These P-51 Mustangs first saw service in April 9th of 1943 and the first combat loss came shortly afterwards on April 23rd. Mustangs saw action against the Japanese in the Aleutian Islands but a majority of them found their way to the Mediterranean theatre. The Mustang saw combat early on in the country of Algeria. Over time these P-51 Mustangs were converted to Reconnaissance planes. A K-24 camera was placed in the left window behind the pilot. The camera faced towards the back and down and took pictures providing battlefield reconnaissance. These aircraft saw continued service until the later part of 1944 continuing to fill the Attacker and Recon role.
  
The J 29 is the first Swedish aircraft to see combat. In September 1961, after the United Nations asked for military support, five J 29Bs were stationed in the Republic of Congo to contribute to a UN peacekeeping mission (ONUC) in the region. The five J 29Bs were later reinforced by four more J 29Bs and two S 29C reconnaissance planes in 1962. No aircraft were lost during the ONUC despite large amounts of ground fire. When the ONUC was terminated in 1964, some of the Swedish aircraft were destroyed at their base as they were no longer needed at home and the cost to bring them home was deemed excessive.
+
=== In-game description ===
 +
The North American P-51 Mustang was a single seat fighter which was designed, developed and entered service all during the course of the Second World War. The origins of the aircraft came about in April 1940, when the British Purchasing Commission approached the North American aviation company to design a fighter to augment those already in service with RAF Fighter Command. The prototype first flew on October 26th 1940 and, after a highly successful test and evaluation period, 320 aircraft were ordered and the first production aircraft flew on May 1st 1941. Delivered to No.26 Squadron at Gatwick, the new American fighter was designated the Mustang Mk.I by the RAF. It was considered to be superior to any other American fighter at the time, particularly at low level. However, the 1100 hp Allison V-1710 engine had a poorer performance at high altitude, particularly above 15,000 feet which was above where the engine supercharger was optimized for.
  
===[[wt:en/news/6444-development-swedish-aircraft-in-war-thunder-saab-j29d-jet-powered-fighter-en|Devblog]]===
+
For this reason, the Mustangs were used in support of ground operations rather than in their intended original role as a fighter. The Mustang was very successful in this role and an additional order for a further 300 aircraft was placed. The new batch was modified by fitting self sealing fuel tanks and replacing the earlier Mustang's eight machine guns with a new armament of four 20 mm cannon, to create the Mustang Mk.IA. The RAF's successes with the Mustang led to a good deal of attention from the United States Army Air Force; after highlighting the fighter's only serious shortcoming as its high altitude performance, inquiries were made into fitting the aircraft with a different engine. The British Rolls-Royce Merlin was selected for testing in five converted Mustangs, and the performance of the fighter increased dramatically. The airframe and wings were strengthened to harness the power of the Merlin engine, which also resulted in the fitting of under wing stores now being an option. Mustangs could now carry bombs, rockets or long range drop tanks. Now more than capable of competing across all altitude bands and boasting a particularly long range for a single engine fighter, the Mustang was rapidly evolving into one of the most capable air assets of the entire war. However, with British and American interest in the fighter still growing, future variants of the Mustang would show yet more improvements.
  
While Sweden traditionally imported a great deal of military tech, including in its aircraft, Swedish aeronautical engineers nevertheless developed and built combat aircraft of their own design. Like the leading world powers, in the immediate post-war years Sweden focused its research capabilities on jet-powered aircraft. Even before the outbreak of World War II, research into jet engines was already taking place in Sweden, and the war gave industry experts the opportunity to acquire priceless experience studying the progress made by other countries, Germany in particular.
+
Generally regarded as the greatest American fighter of the Second World War, Mustang pilots were to claim nearly 5,000 air-to-air kills by the end of the conflict. The Mustang would go on to serve the USAF in the Korean War, and was exported to over 50 foreign air forces.
 
 
At the beginning of 1945, a project to build the first jet-powered fighter was born deep in SAAB headquarters. Immediately after the end of the war, Swedes bought the license to produce turbojet engines from the British company de Havilland, and they began converting their J-21 piston-engine fighters to jet-engine fighters. With the arrival of the new Ghost engine from the Brits and promising research into swept wings, SAAB began developing a fundamentally new kind of fighter, initially planned to be fitted with a jet engine. Within a short time, the Swedish Air Force received the J29 Tunnan. Named after the Swedish word for "barrel", based on its shape.
 
 
 
The Tunnan was an awkward-looking machine, but one with superb flight characteristics for the time, enabled by its swept wings. Judge for yourselves: successful testing took place in 1948, followed by mass production in 1951, and by 1954 the J29B modification set the world speed record in a closed circuit. That's impressive!
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|qsWhqJrd4og|'''"War Thunder Realistic: P-51 Mustang [Speed is Vital]"''' by ''Jengar''|aKgfzlJMxQU|'''"P-51: The Altitude Advantage (Lite New Player Tutorial)"''' by ''MagzTV''}}
 +
* [https://live.warthunder.com/post/393387/en/ <nowiki>[</nowiki>Skin<nowiki>]</nowiki> "Big Mac Junior" - by ''PROx'']
 +
* [https://live.warthunder.com/post/359448/en/ <nowiki>[</nowiki>Skin<nowiki>]</nowiki> Fictional; USAAF motto "Aim high... fly, fight, win" - by ''pathaber'']
 +
* [https://live.warthunder.com/post/508720/en/ <nowiki>[</nowiki>Skin<nowiki>]</nowiki> RAF experimental marking scheme - by ''JohnnyAlpha65'']
  
;Images
 
<div><ul>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_001.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_002.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_003.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_004.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_005.jpg|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:J29D_WTWallpaper_006.jpg|thumb|none|250px|]] </li>
 
</ul></div>
 
 
;Videos
 
{{Youtube-gallery|YD22i7Y8wHg|'''Saab 29 Tunnan''' - ''jaglavaksoldier''|trg7eAT53uQ|'''Waddington International Airshow 2013, Saab 29 Tunnan''' - ''
 
greeymen''}}
 
{{break}}
 
 
== See also ==
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Related development
 +
* North American [[P-51 (Family)|P-51 Mustang]] all variants
 +
** [[P-51A|P-51A ''TL'']] Thunder League Event vehicle, [[M2 Browning (12.7 mm)|M2 Browning HMG]] armed version
 +
** [[Mustang Mk IA (Great Britain)|Mustang Mk IA]] for Great Britain, better horse power due higher manifold pressure
 +
** [[A-36]] Attacker variant, bomb pylons and six 12.7 mm [[M2 Browning (12.7 mm)|M2 Brownings]]
 +
** [[P-51D-5|P-51''D'']] successor with British Merlin engine
  
;Other variants
+
;Aircraft of comparable role, configuration and era
 
+
* [[Fw 190 A-5]]
* [[J29A]]
+
* [[Typhoon Mk Ib]]
* [[J/A29B]]
 
* [[J29F]]
 
 
 
;Comparable aircraft
 
 
 
* [[M.D.450B Ouragan]]
 
* [[Super Mystere B2]]
 
* [[Hunter F 1]]
 
* [[MiG-9]]
 
* [[MiG-15]]
 
* [[F-86 (Family)|F-86]]
 
* [[La-15]]
 
  
 
== External links ==
 
== External links ==
Line 271: Line 334:
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
* [[wikipedia:North_American_P-51_Mustang_variants#P-51/Mustang_IA_(NA-91)|[Wikipedia] P-51 (NA-91)]]
 +
* [http://www.wwiiaircraftperformance.org/mustang/mustang-I.html <nowiki>[</nowiki>wwiiaircraftperformance.org<nowiki>]</nowiki> P-51 Mustang (Allison Engine) Performance Trials]
  
* [[wt:en/news/6444-development-swedish-aircraft-in-war-thunder-saab-j29d-jet-powered-fighter-en|[Devblog] SAAB J 29D Jet Powered Fighter]]
+
{{AirManufacturer NAA}}
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=224| (militaryfactory.com website) - Saab J29 Tunnan (Barrel) - Single-seat jet-powered fighter aircraft]
+
{{USA fighters}}
* [https://www.fighter-planes.com/info/j29.htm| (fighter-planes.com website) - J29 Tunnan SAAB]
 
* [http://plasticfantastique.com/walk_arounds/walkaround-the-saab-29-tunnan/| (plasticfantastique.com websites) - Walk around the SAAB 29 Tunnan (Picture gallery)]
 
 
 
{{Sweden jet aircraft}}
 
{{Sweden premium aircraft}}
 

Revision as of 20:15, 31 December 2019

RANK 6 BRITAIN
Rooikat 105 PACK
p-51_mk1a_usaaf.png
P-51
AB RB SB
4.0 3.7 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the American fighter P-51. For other uses, see P-51 (Family).

Description

GarageImage P-51.jpg


The P-51 Mustang is a rank III American fighter with a battle rating of 4.0 (AB/SB) and 3.7 (RB). It was introduced in Update 1.49 "Weapons of Victory".

The P-51 Mustang retains a lot of the traits that may be found in its later variants. The main difference comes from the limited Allison power plant and its formidable armament of 4 x 20 mm Hispano Mk.II cannons. The plane may not climb very well but does retain the traits of an energy fighter. Even with its limited climb rate the aircraft's dive-speed is excellent, but manoeuvrability is average at best. The armament is the true advantage of this aircraft. The 20 mm cannons are powerful, but with only 500 rounds do not try to go for more than what the P-51 can handle. The best way to use the P-51 is for Boom & Zoom.

The P-51, when fully upgraded, is an extremely deadly opponent, especially as a rank III. The engine will have a hard time hitting the "overheated" mark, even when using WEP. Use caution though, as the engine will retain its heat when constantly on 100% power, so it takes a bit to cool down. Also be sure to utilise the flaps: they are a major asset to the plane's overall turn-fighting ability and sometimes allow it to survive a turn-fight with Soviet aircraft. This is an awesome plane for those just starting out in Realistic Battles, as the 20 mm cannons are good at scoring quick victories.

General info

Flight performance

"The Need for Speed" is a worthy credo for all Mustangs. This initial iteration boasts a significant speed advantage over many Rank III aircraft, but sacrifices are obvious. On the upside, the good maximum velocity greatly benefits the energy retention coming out of dives and for staying out of trouble.

Manoeuvrability is nothing to write home about (except roll-rate), especially without speed to burn. The control surfaces lock up at high speeds which makes the Mustang a comparatively agile fighter when initiating combat, but this is quickly lost. Fortunately the combat flaps have a very high speed tolerance and greatly benefit it in dogfights. Overall the P-51 likes to bleed speed in manoeuvres and the lost energy cannot be easily regained. For another downside is the sluggish acceleration which further causes a low rate of climb. Managing both disadvantage is the Ace's true skill for this elite Boom and Run fighter. However this is for an altitude range up to 4,000 m (13,000 ft). High altitude performance suffers which in combat, due the slow climb rate, is rarely reached anyway.

Thus all engagements, may they be Boom & Zoom or Boom & Run style, should be performed below said altitudes.

Characteristics Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 589 577 8,839 21.3 22.2 8.5 491
Upgraded 677 631 19.6 20.0 19.9 13.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
845 295 652 565 273 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 600 < 425 < 440 > 325
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 3,597 m 1,150 hp 1,598 hp

Survivability and armour

  • 19.5 mm Steel - Upper engine cowl armour plate
  • 6.35 mm Steel - Fore cockpit armour plate
  • 15.87 mm Steel - Armour plate behind pilot's seat
  • 38 mm Bulletproof glass - Armoured windscreen

While the Mustang looks quite defensive on first glance, it is a deceptive one. The fuel tanks are wing-mounted and prone to fires (the D-series has got an inline one). The very small engine cowl plate could just as well be absent. Both issues combined leave many pilots a gliding and/or burning example of why to avoid bomber's defensive fire. The P-51's prime form of defence is speed. As a Boom & Run fighter, avoiding air-drag inducing bullet holes by not getting hit is a far preferable option anyway. Whilst setting up another attack (a.k.a. retreating from combat) the very generous backseat armour will absorb any stray shots. In general the pilot's survivability is great.

Armaments

Offensive armament

Main article: Hispano Mk.II (20 mm)

The P-51 is armed with:

  • 4 x 20 mm Hispano Mk.II cannons, wing-mounted (125 rpg = 500 total)

Quadruple Hispanos are devastating: pressing the trigger will significantly slow down the P-51. Now how is that for firepower? Although this is caused by the too light airframe which further causes vibrations and heavy shaking due the wing mounted position of all arms. Hence the accuracy is appalling after the first shots leave the barrels. Trigger control is important, even more so as the Hispanos like to overheat.

Usage in battles

In an RPG the Mustang would be a rogue, the damage dealer. Quickly darting in and out of combat to deal devastating blows, the P-51 in War Thunder is a DPS main, too. Featured playstyles are Boom & Zoom, repeatedly diving on enemies and returning up high, and Boom & Run, flying into danger zone, picking of a target and retreating, all while running at top speed. Coupled with its manoeuvrability and acceleration deficits, the P-51 punishes any pilot who does not play to its strength, namely the top speed. Only late war or diving aircraft are able to catch a Mustang on the run and for the latter only with the correct timing and plenty of altitude to burn. Maintaining a cool head and areal observation are important. Retreating may look the cowardice choice, but with the speed to disengage many options open up for reversals. Note, do not perform flat turns, but rather slow, deliberate high Yo-Yos or Immelmanns for turning around. A careful approach when leading up for a shot helps in conserving precious momentum, too.

In Arcade Battles the option for in-air reloads may tempt the pilot to spray & pray and dump all the ammunition. However, with the inaccuracy issues and the short fire windows, a more deliberate approach is necessary. Waiting outside a furball or dogfight for the right moment to intercept is key, as the key role for the Mustang is heavy fire support. This is especially helpful against armoured attackers such as the Stuka or IL-2. Due to the lack of climb rate and poor altitude performance, bombers should not be sought out. In general the P-51 plays akin to many heavy fighters in Arcade mode.

In Realistic Battles the combat role is a tricky game. Lacking climb rate and high altitude performance the Mustang pilot needs to wait for the combat to come down to about 4,000 m (13,000 ft). Climbing should be done away from the expected combat zone (a.k.a. side-climbing) and at 20° with or 14° without WEP. At this point initial combat should be Boom & Run, utilizing the superior top speed to avoid combat while the enemy is focused on other team mates. Once the hostiles have dropped to a lower altitude Boom & Zooming can be engaged in. With 125 rounds per gun the fighter has got plenty of ammo to kill about six aircraft and with 30 min of fuel minimum, returning to base will be a rare occurrence. Overall this is a support fighter as in the current climbing meta engagements against higher flying interceptor-fighters are often deadly, as the Mustang then lacks the critical ability to choose the time of engagement.

Simulator Battles is where the P-51 (NA-91) truly shines. Flying at top speed with military rated power (100%) keeps the engine cool and enemies usually far away at one's tail. Most of all combat happens slightly below the Mustang's preferred altitude and the cockpit view is great, albeit with limited rearward view. Without the instructor the manoeuvrability markedly improves in comparison, for the P-51 has generous stall characteristics and is an overall stable gun platform, as long as one does not pull the trigger. Only the lack of acceleration in prolonged dogfights is a trap that even experienced pilots still fall into. An emergency dive to top speed will however fix this, if the pilot remembered to keep some altitude. And one should, for the greatest advantage is the ability to disengage any unfavourable battle and like with many things, the early Mustangs do not disappoint.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable



0
1
2
3
4
5
6
7
8
9
10
0
0.34
0.68
1.02
1.36
1.7
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 20 mm
II Compressor Airframe New 20 mm cannons
III Wings repair Engine Mk.II year 1942
IV Engine injection Cover Mk.II year 1943

The P-51 Mustang can seem a very underwhelming aircraft at first. The primary module to focus on for early success is the 20 mm ammo belts. Ground targets belts will give more consistent results as an attacker and the Air targets belts can be devastating against flying opponents. After improving the firepower on the aircraft, begin focusing on performance upgrades.

Pros and cons

Pros:

  • Great performance
    • Great dive-speed and acceleration
    • High energy retention
    • Good performance at high speeds
    • Good roll rate
  • Powerful armament
    • Gains access to British belt load-outs, incl. the devastating air-targets belt
    • Very efficient at destroying bombers
  • 20 mm guns on the Mustang are mounted in close proximity, dealing a deadly double punch when hitting
  • Can easily tackle higher BR foes
  • Can be very deadly in the hands of a skilled pilot

Cons:

  • Mediocre climb rate
  • Low maximum altitude
  • No separate gun control
  • No payload options available
  • Firing guns slows the plane down
  • Poor visibility in simulator mode
  • Hispano cannons overheat extremely quickly and are inaccurate unless upgraded
  • Low ammo capacity compared to machine gun-armed variants
  • Priority target when in AB mode due to its reputation of destroying planes with relative ease, smart players will try to eliminate the P-51 first.
  • Minimal elevator authority without the engine producing net thrust as the plane relies heavily on streamline effect along the tail for elevator authority. Aircraft should not be landed with flaps down without an engine.

History

The North American P-51 was born when the British Government showed interest in purchasing the Curtiss P-40C. Curtiss was at max production capacity, so the British inquired to North American Aviation if they would build it under license for them. North American agreed, but they wanted to build a better aircraft. A condition of the sale from North American to the British was to supply the U.S. Army with two samples free of charge. The original prototypes were designated XP-51. The U.S. Army was given fourth and tenth aircraft. One of them can still be found at the EAA Museum in OshKosh, Wisconsin. Testing of the two prototypes started in October of 1941. The new aircraft received high marks and were clearly superior to other U.S. fighters at that time. Although, the U.S. Army decided to not immediately place orders.

The first order of Mustangs to the British were designated Mustang I. The RAF received these aircraft behind schedule in October of 1941. Problems showed up immediately including the Allison power-plant and other design flaws. It is also important to note the Mustang Mk I's armament consisting of four .30 Cal machine guns mounted in the wings, as well as a set of two .50 Cal mounted in the wings and two .50 Cal machine guns mounted in the nose.

The next evolution of this aircraft was designated Mustang Mk IA. Due to the recently signed Lend Lease Act the U.S. Army was able to place an order for 150 more Mustangs on behalf of the British. These aircraft were equipped with four 20 mm Hispano Mk.II cannons mounted in the wings. Only 93 of the new Mustangs made it to the RAF. The U.S. Army pulled 55 for themselves and they immediately saw service. Two were kept by North American Aviation for internal use.

These P-51 Mustangs first saw service in April 9th of 1943 and the first combat loss came shortly afterwards on April 23rd. Mustangs saw action against the Japanese in the Aleutian Islands but a majority of them found their way to the Mediterranean theatre. The Mustang saw combat early on in the country of Algeria. Over time these P-51 Mustangs were converted to Reconnaissance planes. A K-24 camera was placed in the left window behind the pilot. The camera faced towards the back and down and took pictures providing battlefield reconnaissance. These aircraft saw continued service until the later part of 1944 continuing to fill the Attacker and Recon role.

In-game description

The North American P-51 Mustang was a single seat fighter which was designed, developed and entered service all during the course of the Second World War. The origins of the aircraft came about in April 1940, when the British Purchasing Commission approached the North American aviation company to design a fighter to augment those already in service with RAF Fighter Command. The prototype first flew on October 26th 1940 and, after a highly successful test and evaluation period, 320 aircraft were ordered and the first production aircraft flew on May 1st 1941. Delivered to No.26 Squadron at Gatwick, the new American fighter was designated the Mustang Mk.I by the RAF. It was considered to be superior to any other American fighter at the time, particularly at low level. However, the 1100 hp Allison V-1710 engine had a poorer performance at high altitude, particularly above 15,000 feet which was above where the engine supercharger was optimized for.

For this reason, the Mustangs were used in support of ground operations rather than in their intended original role as a fighter. The Mustang was very successful in this role and an additional order for a further 300 aircraft was placed. The new batch was modified by fitting self sealing fuel tanks and replacing the earlier Mustang's eight machine guns with a new armament of four 20 mm cannon, to create the Mustang Mk.IA. The RAF's successes with the Mustang led to a good deal of attention from the United States Army Air Force; after highlighting the fighter's only serious shortcoming as its high altitude performance, inquiries were made into fitting the aircraft with a different engine. The British Rolls-Royce Merlin was selected for testing in five converted Mustangs, and the performance of the fighter increased dramatically. The airframe and wings were strengthened to harness the power of the Merlin engine, which also resulted in the fitting of under wing stores now being an option. Mustangs could now carry bombs, rockets or long range drop tanks. Now more than capable of competing across all altitude bands and boasting a particularly long range for a single engine fighter, the Mustang was rapidly evolving into one of the most capable air assets of the entire war. However, with British and American interest in the fighter still growing, future variants of the Mustang would show yet more improvements.

Generally regarded as the greatest American fighter of the Second World War, Mustang pilots were to claim nearly 5,000 air-to-air kills by the end of the conflict. The Mustang would go on to serve the USAF in the Korean War, and was exported to over 50 foreign air forces.

Media

See also

Related development
Aircraft of comparable role, configuration and era

External links


North American Aviation
Fighters 
P-51A  P-51
P-51C  P-51C-10
P-51D  P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30
P-51H  P-51H-5-NA
Twin-engine fighters  F-82E
Jet fighters  F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D
Strike aircraft  A-36 · PBJ-1H · PBJ-1J
  FJ-4B · FJ-4B VMF-232
Bombers  B-25J-1 · B-25J-20
Export/Licence  ▂B-25J-30 · ␗B-25J-30
  ▄Mustang Mk IA · F-6C-10-NA · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K
  F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40
  ◄F-86K · ▄F-86K (Italy) · ▄F-86K (France)
  ␗F-100A · ▄F-100D · ␗F-100F
Captured  ▅P-51C-11-NT
  Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe.
  Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians.
See Also  Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc