Difference between revisions of "AUBL/74 HVG"

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m (added a con which I have experienced in game where the aubl can only go 2kph in water)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
Chances to resist HMG's (up to 12.7 mm machine guns) from the front when angled a bit, but not at a reliable. Hull-breakable, survivability chances are near to 0 when hit by a shell.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
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<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
 +
-->
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Overall mobility is really great can reach up to 100 kph, avg speed off-road being 46-56 kph. Nice control over manoeuvrability even at high speeds. Mobility really suffers on snow or mud and severely hampers your speed. The AUBL also has amphibious capabilities, although speed in the water is limited to around 4 kph. 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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|}
 
|}
  
{| width="100%" class="wikitable sortable" style="text-align:center"
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{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! class="unsortable" rowspan="2" | Type of<br />warhead
+
! rowspan="2" class="unsortable" | Type of<br />warhead
 
! colspan="6" | '''Penetration @ 90° (mm)'''
 
! colspan="6" | '''Penetration @ 90° (mm)'''
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
{| width="100%" class="wikitable sortable" style="text-align:center"
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{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="11" | Shell details
 
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! class="unsortable" rowspan="2" | Type of<br />warhead
+
! rowspan="2" class="unsortable" | Type of<br />warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Projectile<br>Mass (kg)
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|-
 
|-
 
! Comparable optics
 
! Comparable optics
| style="text-align:center;" colspan="2" | ???
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| colspan="2" style="text-align:center;" | ???
 
|-
 
|-
 
|}
 
|}
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* Easy to control even at high speeds
 
* Easy to control even at high speeds
 
* Rather small size, hard enough to hit and easy to hide
 
* Rather small size, hard enough to hit and easy to hide
* Smoke grenade launchers located on the turret, the player can choose which side of the tank to cover
+
* Smoke grenade launchers located on the turret, a player can choose which side of the tank to cover
 
* Has an anti-aircraft light machine gun
 
* Has an anti-aircraft light machine gun
* Decent armament for a light tank: acceptable rate of fire and penetration plus near perfect accuracy using APFSDS
+
* Decent armament for a light tank: acceptable rate of fire and penetration plus near-perfect accuracy using APFSDS
 
* Two-plane stabilizer allows accurate fire on the move
 
* Two-plane stabilizer allows accurate fire on the move
 
* Gets the premium tank boost to XP and SL
 
* Gets the premium tank boost to XP and SL
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* Stabilizer only works up to 75 km/h
 
* Stabilizer only works up to 75 km/h
 
* Horrible mobility in shallow water and snow results in heavy dependence on roads
 
* Horrible mobility in shallow water and snow results in heavy dependence on roads
* The main gun, while accurate, has low caliber of 60mm, more than one shot is often required to take out enemy tank
+
* The main gun, while accurate, has low calibre of 60mm, more than one shot is often required to take out an enemy tank
 
* Small crew of 3
 
* Small crew of 3
* Next to no armour, vulnerable even to light machine gun fire
+
* Next to no armour, vulnerable even to light machine gunfire
 
* Easily taken out by SPAA and other light tanks
 
* Easily taken out by SPAA and other light tanks
* Driver's view ports greatly limit the gun depression on front-right of the tank
+
* Driver's viewports greatly limit the gun depression on front-right of the tank
 
* All 6 smoke grenades are launched at once
 
* All 6 smoke grenades are launched at once
* While swimming It can only go 2 km/h
+
* While swimming, it can only go 2 km/h
 +
* No night vision or thermal sights
  
 
== History ==
 
== History ==

Revision as of 11:41, 21 November 2019

AUBL/74 HVG
it_aubl_74_60_70m.png
AUBL/74 HVG
AB RB SB
8.0 8.0 8.0
Show in game
MARKET
This page is about the premium Italian light tank AUBL/74 HVG. For the regular version, see AUBL/74.

Description

GarageImage AUBL74 HVG.jpg


The FIAT AUBL/74 60/70M (AUBL/74 HVG) is a premium rank V Italian light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced during Update 1.89 "Imperial Navy" as a reward for the Operation H.E.A.T event.

General info

Survivability and armour

Chances to resist HMG's (up to 12.7 mm machine guns) from the front when angled a bit, but not at a reliable. Hull-breakable, survivability chances are near to 0 when hit by a shell.

Mobility

Overall mobility is really great can reach up to 100 kph, avg speed off-road being 46-56 kph. Nice control over manoeuvrability even at high speeds. Mobility really suffers on snow or mud and severely hampers your speed. The AUBL also has amphibious capabilities, although speed in the water is limited to around 4 kph.

Mobility characteristic
Weight (tons) Add-on armour
weight (tons)
Max speed (km/h)
8.7 N/A 111 (AB)
100 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade  ???  ???
Realistic/Simulator  ???  ???
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade  ??.??  ??.??
Realistic/Simulator  ??.??  ???

Armaments

Main armament

Main article: OTO HVG (60 mm)
60 mm OTO HVG
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
38 -6°/+27° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.?? 28.6  ??.??  ??.??  ??.??
Realistic  ??.?? 17.9  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
7.8  ??.??  ??.??  ??.??
Penetration statistics
Ammunition Type of
warhead
Penetration @ 90° (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M300 APFSDS 249 246 240 231 222 213
OTO HE HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M300 APFSDS 1,620 0.82 N/A N/A N/A  ?.?° 78° 80° 81°
OTO HE HE 1,000 3.07 0.4 0.1 450 +0.0° 79° 80° 81°
AUBL/74 HVG Optics
Default magnification Maximum magnification
Main Gun optics X7.2 X8.0
Comparable optics  ???

Machine guns

7.62 mm FN MAG 60-40
Pintle mount (Commander)
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,500 (200) 600 -8°/+20° ±120°
7.62 mm Beretta MG 42/59
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
800 (200) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive M300
II Suspension Brake System FPE Adjustment of Fire Airstrike
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Smoke grenade Artillery Support Improved optics

Pros and cons

Pros:

  • High engine HP/weight ratio and amazing top speed
  • Perfect mobility on roads and urban environments
  • Decent speed on plain fields, enough to keep up with light tanks
  • Easy to control even at high speeds
  • Rather small size, hard enough to hit and easy to hide
  • Smoke grenade launchers located on the turret, a player can choose which side of the tank to cover
  • Has an anti-aircraft light machine gun
  • Decent armament for a light tank: acceptable rate of fire and penetration plus near-perfect accuracy using APFSDS
  • Two-plane stabilizer allows accurate fire on the move
  • Gets the premium tank boost to XP and SL
  • Can swim

Cons:

  • Stabilizer only works up to 75 km/h
  • Horrible mobility in shallow water and snow results in heavy dependence on roads
  • The main gun, while accurate, has low calibre of 60mm, more than one shot is often required to take out an enemy tank
  • Small crew of 3
  • Next to no armour, vulnerable even to light machine gunfire
  • Easily taken out by SPAA and other light tanks
  • Driver's viewports greatly limit the gun depression on front-right of the tank
  • All 6 smoke grenades are launched at once
  • While swimming, it can only go 2 km/h
  • No night vision or thermal sights

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I