ARL-44

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RANK 6 BRITAIN
Rooikat 105 PACK
fr_arl_44.png
ARL-44
AB RB SB
5.3 5.3 5.3
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
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Description

GarageImage ARL-44.jpg


The ARL-44 is a Rank III French tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". As a rank III turreted tank destroyer, it performs very well in its role. It is the final iteration of the ARL-44. With a very good gun and appreciable armour, this tank is deemed to be a long-range sniper on the battlefield. Its only downside lies with its mobility: it is slower than most tanks at this BR.

The ARL-44 bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the Panther series or the Tiger II, from which it takes its sloped frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. This final iteration of the series is comparable to the famous King Tiger (while being not as good).

Distance is your best ally as your armour has many big weak spots. Avoid showing sides and/or back to your enemies and you should be mostly fine. As armour on this tank has very large weak spots, it is better to keep as far as possible from the frontline, using its astonishing gun to knock down enemies.

The gun is clearly what this tank is all about: taking down anything from a good distance. Keep in mind that your reload rate is rather slow. Every penetrating shot carries a very large amount of shrapnels, hence, one shot kill are frequent even if this tanks only has solid shots.

Moving around is the greatest issue an ARL-44 will face: its track traction is very poor and won't allow to move as quickly as you would wish on most terrain. Since your mobility does not make you neither a good flanker nor brawler, keep behind friendly lines, breaking even the heaviest of your foes.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (48°) Front glacis
75 mm (63°) Lower glacis
100 mm (1-80°) Machine gun port
50 + (25-50) + 50 mm 20 mm (72°) Top
35 mm (32°) Bottom
20 mm
Turret 110 mm (0-70°) Turret front
100 mm (0-75°) Gun mantlet
60 mm (13-14°) 30 mm (8°) 10 mm
Armour Sides Roof
Cupola 60 mm 60 mm

Notes:

  • Suspension wheel are 15 mm thick while tracks are 20 mm thick.
  • 25 mm RHA plate separate the engine from the crew compartment.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
50.0 N/A 41 (AB)
37 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 852 ___
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.04 __.__
Realistic/Simulator 10.62 12.00

Armaments

Main armament

Main article: SA45 (90 mm)
90 mm SA45
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
43 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 8.9 __.__ __.__ __.__ __.__
Realistic 8.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
10.00 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
90 mm Obus de rupture APC 193 191 180 168 156 145
90 mm Obus explosif HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
90 mm Obus de rupture APC 1000 11 N/A N/A N/A ° 48° 63° 71°
90 mm Obus explosif HE 700 11 0.1 0.5 945 +0° 79° 80° 81°
Ammo racks
Ammo racks on the ARL-44.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
43 31 (+12) 25 (+18) 13 (+30) (+42) no

Turret empty: 25 (+18)

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,000 (150) 1,350 N/A N/A

Usage in the battles

This tank is a dedicated sniper, using it in any other role is a bad idea as its characteristics does not suits it for anything else. Hull-down positions are mostly ineffective as its turret armour is bad. At best, try to hide its LFP behind solid cover. Angling is not very necessary in most cases it is better to face its enemies head-on and concentrate on the firing. If caught in close-quarter combat, make sure to angle its turret ~30 to the left between shots (thus protecting your ammo racks with gun breech).

At this BR, you are not the only good sniper on the battlefield, watch out for SPGs as they can take you out from a very good distance. Still, these are not your biggest fear, armoured SPGs and heavy tanks are.

Pros and cons

Pros:

  • What a gun !
  • Very good 90 mm gun with lots of penetration
  • Average reload rate
  • Lots of shrapnels
  • Fast round: easy to aim at distances
  • An armour tailored for a sniper
  • Has 120 mm of sloped armour on the glacis plate.
  • Better overall armour than the ARL-44 (ACL-1)
  • Side armour is complex, negates occasional HEAT shells.
  • Can be played a little like a heavy tank when facing weaker enemies.
  • Mobility is alright as long as you don't push it
  • Good acceleration at low speeds
  • Good hull turning rate

Cons:

  • Does not like getting shot at, especially up close
  • Large silhouette
  • Vulnerable side profile. Big and flat.
  • Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack
  • There is a shell staying next to breach that won't go away untill all ammo is spent. Shells penetrating the turret and hitting the breach have high chance of blowing it up.
  • Turret armour is underwhelming at 100mm-110mm of flat armour. German 75mm can penetrate at range.
  • Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.
  • Weak lower plate is only 50 mm, a major shot trap.
  • Weak gun mantlet is only 60 mm flat armour
  • Turret back is only 20 mm thick, vulnerable to HMG fire.
  • Moving can be unpleasant
  • Tracks have poor ground traction
  • Hill climbing is hard
  • Struggles reaching top speed
  • Others
  • Struggles when uptiered in matches.

History

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Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

References


Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

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  • topic on the official game forum;
  • other literature.

Template:French tank destroyers