Difference between revisions of "AMX-32"

From War Thunder Wiki
Jump to: navigation, search
(Mobility: Added stock values)
(Edits.)
(One intermediate revision by one other user not shown)
Line 5: Line 5:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]]. An improved version of the AMX-30, it gets an upgraded gun, an upgraded engine, and spaced armor giving additional protection and advantages on the battlefield.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
The AMX-32 is protected by spaced armour on the lower glacis (50 mm RHA, 100 mm air, 79 mm RHA) and the mantlet (2 5mm RHA, 140 mm air, 35 mm RHA), respectively. An improved version of the AMX-30, the tank was built for mobility, not armour. The spaced armour will prevent some spalling of HEAT shells and will nullify any HESH shells. The upper glacis plate is sloped at 81 degrees, meaning almost all incoming rounds will ricochet, often into the turret and damaging the breach and even the turret crew. Overall, in terms of armour, the AMX-32 has enough armour to absorb at most 2-4 shots before being knocked out. The spaced armour is useful in countering HESH and some HEAT shells, but its armour should never be relied on or overestimated.
 +
 
 +
Additional note:
 +
 
 +
* Belly armour is 25 mm thick
 +
* Side armour is 35 mm thick, with composite screens (25 mm) on the sides
  
 
=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
The AMX-32 is powered by a Hispano-Suiza HS-110-2-SR engine rated at 800hp @ 2500RPM,  with a transmission providing seven forward gears and two reverse gears, similar to the transmission from the AMX-30. Like the AMX-30, the AMX-32's top speed is 65kph/40mph forward, but the AMX-32 goes 3.9kph/2.4mph faster in reverse thanks to its upgraded engine. The AMX-32 was designed with mobility in mind, and it does just that. It is slower than the AMX-40, but still holds its ground against more sluggish tanks, especially British and Russian vehicles at its BR. However, it should not be overestimated, as tanks such as the KPz-70 will outmatch your mobility anywhere. In an uptier, even more if not all tanks will outperform you in terms of mobility.<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
 
{{tankMobility|abMinHp= 1240|rbMinHp= 708}}
 
{{tankMobility|abMinHp= 1240|rbMinHp= 708}}
Line 18: Line 24:
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''-->
 +
{{main|GIAT CN120-25 G1 (120 mm)}}
 +
 
 +
The AMX-32 is armed with the GIAT CN-120-25 G1, the same 120 mm smoothbore gun found on the AMX-40. It also shares the same ammunition. The stock OCC 120 G1 is a HEAT warhead capable of penetrating 480 mm of non-angled RHA at any distance. At modification tier 4, the option to research the OFL 120 G1 becomes available. It is an APFSDS shell with 394 mm of penetration, giving plenty of kinetic power for its BR. The HEAT shell also holds its ground, and nearly always one-shots any vehicles that hull break, but be wary of your battle rating, as, at 9.3, up-tiers facing the top dogs at 10.3 are imminent. ''All'' tanks at that battle rating have excellent chemical protection, so side and gun breech shots may be your only option. The CN-120 is a great weapon for its BR, and its APFSDS can penetrate any tank in the game frontally if you have enough knowledge of weak spots and armour layout.
  
 
=== Additional armament ===
 
=== Additional armament ===
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
 +
{{main|20F2 (20 mm)}}
 +
 
 +
The 20F2 (French designation of M693) automatic cannon is mounted in tandem with the CN-120 in the turret mantlet. Players who have played the AMX-30 (1972) in Tier V will already know the capabilities of this weapon. Similarly to the Rh202 cannon found on the MBT/KPz-70, it exceeds at quickly taking out not only light tanks and SPAA, but also cannon barrels, a vital ability that gives the AMX-32 the upper hand in one-on-one combat. If the enemy tank fires at you and hits or misses, you are able to overextend, destroy the cannon barrel with the 20mm, and safely engage the tank with your 120mm. Lightly armored tanks, IFV's, and anti-aircraft vehicles will be quickly taken care of by the 20F2.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|AAN-F1 (7.62 mm)
 +
 
 +
The 7.62 mm AAN-F1 machine gun is mounted on the commander's fully traversable hatch. It is helpful in engaging helicopters which are too high for the 20 mm cannon's elevation limits. It is overshadowed by the 20F2, but is useful nonetheless, especially for taking out those pesky Balloons on the Normandy tank map.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
The AMX-32 plays similarly to the AMX-30 in battles. It can be played effectively in ambushes, as a sniper (with its rangefinder and thermal optics), and use cover to the utmost advantage. With the gun stabilizer, you are able to poke out of cover, shoot, and retreat. This is especially useful when sniping,  and using "leapfrog" tactics with a friendly vehicle. In the latter case, when the enemy shoots, move out of cover and take a shot, and if you want, use your 20mm cannon to destroy their cannon barrel. Do not rely on your armour though, as most if not all shots WILL penetrate and make quick work of you. Players must make sure that they either make the enemy shoot and miss or get the first shot off on said enemy. This applies only in one-on-one combat if both the enemy and the AMX-32 see each other. If more than one tank is waiting for you, either retreat and make them come to you, try baiting or flanking, or get a friend to help. On the other hand, being able to shoot and then remove their main means of retaliating via the autocannon proves extremely useful, especially in an ambush. All in all, the AMX-32 is a very capable tank that can quickly return several enemies to the hangar without receiving major damage, if played right
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Great firepower and secondary armament
 +
* Excels with ambush tactics and can destroy tanks before they even know your position
 +
* Good mobility and reverse speed
 +
* The gun has a two-plane stabilizer, thermal optics, and a laser rangefinder
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Lackluster armour protection, especially against kinetic shells
 +
* Longer reload than other tanks at its battle rating
 +
* The tank's mobility can and will be outmatched, especially in an up-tier
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
 
 +
During the late 1970s, an improved version of the AMX-30 designated AMX-32 was developed. With a new fire control system, welded turret, and composite armour, the AMX-32 was to be a private export tank affordable and fitting for nations with small defence budgets. It was to be armed with either a 105 mm or 120 mm gun, and have either a 720 hp or 800 hp engine, interchangeable to fit various budgets. No production orders were made and as a result, the AMX-32 project ultimately failed.
  
 
== Media ==
 
== Media ==
Line 46: Line 70:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 20:01, 25 March 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
fr_amx_32.png
AMX-32
AB RB SB
9.3 9.3 9.3
Class:
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AMX-32.jpg


The AMX-32 is a rank VI French medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury". An improved version of the AMX-30, it gets an upgraded gun, an upgraded engine, and spaced armor giving additional protection and advantages on the battlefield.

General info

Survivability and armour

The AMX-32 is protected by spaced armour on the lower glacis (50 mm RHA, 100 mm air, 79 mm RHA) and the mantlet (2 5mm RHA, 140 mm air, 35 mm RHA), respectively. An improved version of the AMX-30, the tank was built for mobility, not armour. The spaced armour will prevent some spalling of HEAT shells and will nullify any HESH shells. The upper glacis plate is sloped at 81 degrees, meaning almost all incoming rounds will ricochet, often into the turret and damaging the breach and even the turret crew. Overall, in terms of armour, the AMX-32 has enough armour to absorb at most 2-4 shots before being knocked out. The spaced armour is useful in countering HESH and some HEAT shells, but its armour should never be relied on or overestimated.

Additional note:

  • Belly armour is 25 mm thick
  • Side armour is 35 mm thick, with composite screens (25 mm) on the sides

Mobility

The AMX-32 is powered by a Hispano-Suiza HS-110-2-SR engine rated at 800hp @ 2500RPM, with a transmission providing seven forward gears and two reverse gears, similar to the transmission from the AMX-30. Like the AMX-30, the AMX-32's top speed is 65kph/40mph forward, but the AMX-32 goes 3.9kph/2.4mph faster in reverse thanks to its upgraded engine. The AMX-32 was designed with mobility in mind, and it does just that. It is slower than the AMX-40, but still holds its ground against more sluggish tanks, especially British and Russian vehicles at its BR. However, it should not be overestimated, as tanks such as the KPz-70 will outmatch your mobility anywhere. In an uptier, even more if not all tanks will outperform you in terms of mobility.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 40 1240 1,526 31 38.15
Realistic 66 66 708 800 17.7 20

Armaments

Main armament

The AMX-32 is armed with the GIAT CN-120-25 G1, the same 120 mm smoothbore gun found on the AMX-40. It also shares the same ammunition. The stock OCC 120 G1 is a HEAT warhead capable of penetrating 480 mm of non-angled RHA at any distance. At modification tier 4, the option to research the OFL 120 G1 becomes available. It is an APFSDS shell with 394 mm of penetration, giving plenty of kinetic power for its BR. The HEAT shell also holds its ground, and nearly always one-shots any vehicles that hull break, but be wary of your battle rating, as, at 9.3, up-tiers facing the top dogs at 10.3 are imminent. All tanks at that battle rating have excellent chemical protection, so side and gun breech shots may be your only option. The CN-120 is a great weapon for its BR, and its APFSDS can penetrate any tank in the game frontally if you have enough knowledge of weak spots and armour layout.

Additional armament

Main article: 20F2 (20 mm)

The 20F2 (French designation of M693) automatic cannon is mounted in tandem with the CN-120 in the turret mantlet. Players who have played the AMX-30 (1972) in Tier V will already know the capabilities of this weapon. Similarly to the Rh202 cannon found on the MBT/KPz-70, it exceeds at quickly taking out not only light tanks and SPAA, but also cannon barrels, a vital ability that gives the AMX-32 the upper hand in one-on-one combat. If the enemy tank fires at you and hits or misses, you are able to overextend, destroy the cannon barrel with the 20mm, and safely engage the tank with your 120mm. Lightly armored tanks, IFV's, and anti-aircraft vehicles will be quickly taken care of by the 20F2.

Machine guns

{{main|AAN-F1 (7.62 mm)

The 7.62 mm AAN-F1 machine gun is mounted on the commander's fully traversable hatch. It is helpful in engaging helicopters which are too high for the 20 mm cannon's elevation limits. It is overshadowed by the 20F2, but is useful nonetheless, especially for taking out those pesky Balloons on the Normandy tank map.

Usage in battles

The AMX-32 plays similarly to the AMX-30 in battles. It can be played effectively in ambushes, as a sniper (with its rangefinder and thermal optics), and use cover to the utmost advantage. With the gun stabilizer, you are able to poke out of cover, shoot, and retreat. This is especially useful when sniping, and using "leapfrog" tactics with a friendly vehicle. In the latter case, when the enemy shoots, move out of cover and take a shot, and if you want, use your 20mm cannon to destroy their cannon barrel. Do not rely on your armour though, as most if not all shots WILL penetrate and make quick work of you. Players must make sure that they either make the enemy shoot and miss or get the first shot off on said enemy. This applies only in one-on-one combat if both the enemy and the AMX-32 see each other. If more than one tank is waiting for you, either retreat and make them come to you, try baiting or flanking, or get a friend to help. On the other hand, being able to shoot and then remove their main means of retaliating via the autocannon proves extremely useful, especially in an ambush. All in all, the AMX-32 is a very capable tank that can quickly return several enemies to the hangar without receiving major damage, if played right

Pros and cons

Pros:

  • Great firepower and secondary armament
  • Excels with ambush tactics and can destroy tanks before they even know your position
  • Good mobility and reverse speed
  • The gun has a two-plane stabilizer, thermal optics, and a laser rangefinder

Cons:

  • Lackluster armour protection, especially against kinetic shells
  • Longer reload than other tanks at its battle rating
  • The tank's mobility can and will be outmatched, especially in an up-tier

History

During the late 1970s, an improved version of the AMX-30 designated AMX-32 was developed. With a new fire control system, welded turret, and composite armour, the AMX-32 was to be a private export tank affordable and fitting for nations with small defence budgets. It was to be armed with either a 105 mm or 120 mm gun, and have either a 720 hp or 800 hp engine, interchangeable to fit various budgets. No production orders were made and as a result, the AMX-32 project ultimately failed.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26