Difference between revisions of "AMX-30 Super"

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{{About
 
{{About
 
|about=premium French medium tank '''{{PAGENAME}}'''
 
|about=premium French medium tank '''{{PAGENAME}}'''
|usage=other uses
+
|usage=other versions
 
|link=AMX-30 (Family)
 
|link=AMX-30 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 +
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 +
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 +
|-
 +
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 +
|-
 +
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 +
|-
 +
|}
 +
 
 +
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
 
 +
The armour protection, as common in many European MBTs such as the [[Leopard I]], isn't enough to stop anything apart from heavy machine guns and 30 mm shells (although the sides and the rear are vulnerable even to 20 mm autocannon such as those on the [[AMX-30]] and [[MBT-70]]), but sometimes the angles of the hull will bounce some shells. The turret is not great as most shells will penetrate it, often killing the gunner and detonating the ammunition in the rear of the turret. Unlike the Leopard I, the {{PAGENAME}} is capable of carrying enough ammunition in the turret to fight, leaving the hull relatively safe, but this comes with a price: whenever the tank is hit in the turret, there's a high chance that the ammunition will catch fire.
 +
 
 +
The fuel tank in the hull can stop some heat shells, but it's not something to rely on. Given the high mobility of the tank and the two-plane stabilizer, the vehicle gives his best when moving fast and hitting the enemy from the distance.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 1,317|rbMinHp= 752}}
 +
 
 +
The {{PAGENAME}} is fast and nimble. Its engine gives a specific power of 1,622 hp in AB and 850 hp in RB/SB. With a power-to-ton ratio of 23.2 hp/ton in RB/SB and 44.4 hp/ton in AB, this tank can certainly traverse the terrains smoothly. Being about 36.5 tons, this tank is relatively lighter than its competitors of similar BR. This tank can go up to 72 km/h in AB and 65 km/h in RB/SB forwards and it goes up to -30 km/h in AB and -27 km/h in RB/SB reverse.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
The main armament to the AMX 30 SUPER is the 105mm CN-105-F1 cannon which is very similar to the likes of the 105mm L7A3. This cannon fires APFSDS, HEAT, smoke and HE. it is recommended to at most keep 22 shells in the tank when playing Realistic Battles as its ready rack can carry 22 shells and this effectively removes most of the ammunition rack on the hull behind the fuel tanks (except 4 shells around the turret ring). it is recommended to take a loadout of mostly APFSDS with a few HEAT and Smoke shells just in case. The gun takes about 6.7 seconds to reload with an aced crew with max leadership and weapon reloading skill which is fairly standard among its competitors. The main shell, the OFL 105 F1 APFSDS is very capable of penetrating most of what it sees with a frontal shot as it has 350mm of penetration on 0 degrees 500 meters away. The OCC 105 F1 HEATFS may be very useful against light targets such as SPAAG or Light tanks. The OFPH 105 F1 smoke shell provides extra ranged covering smoke in order to mask you or your team (possibly even blinding the enemy) in combat.
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|CN-105-F1 (105 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 50 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-Plane || 28.6 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 8.7 || rowspan="2" | 7.7 || rowspan="2" | 7.1 || rowspan="2" | 6.7
 +
|-
 +
! ''Realistic''
 +
| 17.9 || 22.1 || 25.7 || 28.4 || 30.0
 +
|-
 +
|}
 +
The main armament of the {{PAGENAME}} is the 105 mm CN-105-F1 cannon, which is very similar to the likes of the [[L7A3 (105 mm)|105 mm L7A3]]. The gun takes about 6.7 seconds to reload with an aced crew with max leadership and weapon reloading skill which is fairly standard among its competitors.  This cannon fires APFSDS, HEAT, smoke and HE. It is recommended to at most keep 22 shells in the tank when playing Realistic Battles as its ready rack can carry 22 shells and this effectively removes most of the ammunition rack on the hull behind the fuel tanks (except 4 shells around the turret ring). It is recommended to take a loadout of mostly APFSDS with a few HEAT and Smoke shells just in case.
 +
 
 +
===== Ammunition =====
 +
The main shell, the OFL 105 F1 APFSDS is very capable of penetrating most of what it sees with a frontal shot as it has 350 mm of penetration on 0 degrees 500 meters away. The OCC 105 F1 HEATFS may be very useful against light targets such as SPAAG or light tanks. The OFPH 105 F1 smoke shell provides extra ranged covering smoke in order to mask you or your team (possibly even blinding the enemy) in combat.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
 +
|-
 +
| OFL 105 F1 || APFSDS || 361 || 358 || 350 || 341 || 332 || 322
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.0 || 0.1 || 1,020 || 62° || 69° || 73°
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0.1 || 0.1 || 2,000 || 79° || 80° || 81°
 +
|-
 +
| OFL 105 F1 || APFSDS || 1,525 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
'''Last updated: 1.101.0.44'''
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''50''' || 23&nbsp;''(+27)'' || 22&nbsp;''(+28)'' || 19&nbsp;''(+31)'' || 9&nbsp;''(+41)'' || 1&nbsp;''(+49)'' || No
 +
|-
 +
|}
 +
Notes:
 +
* Shells are modeled individually and disappear from the rack after having been shot or loaded.
 +
* Racks 2 to 5 are first order ammo racks (ready racks). They total 22 shells and get filled first when loading up the tank.
 +
* These racks are also emptied early: the rack depletion order at full capacity is: 5 - 4 - 3 - 2 - 1.
 +
* To go into battle with the frontal ammo rack empty, pack 23&nbsp;''(+27)'' shells.
  
=== Additional armament ===
+
==== Optics and night vision ====
No Additional Armaments.
+
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
! Gunner's Sight
 +
| X8.0 - X12 || - || - || - || 500 x 300 || -
 +
|-
 +
! Commander's View
 +
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || -
 +
|-
 +
! Driver's View
 +
| X1 || 800 x 600 || 5.0 || High || Not Fitted || -
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
The AMX-30 SUPER is armed with a Coaxial 12.7mm (50cal) inside its turret right beside the cannon and a lighter 7.62mm (30cal) mounted on the roof near the commander's hatch. Although ditching the 20mm which is typically armed in other AMX-30s, the machineguns equipped can still deal fair damage to very lightly armoured vehicles.
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|MG3A1 (7.62 mm)}}
 +
 
 +
The AMX-30 Super is armed with a coaxial 12.7 mm (50cal) inside its turret right beside the cannon and a lighter 7.62mm (30cal) mounted on the roof near the commander's hatch. Although ditching the 20 mm which is typically armed in other AMX-30s, the machine guns equipped can still deal fair damage to very lightly armoured vehicles.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| Coaxial || 748 (200) || 577 || -0°/+20° || N/A
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]
 +
|-
 +
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| Coaxial || 2050 (1000) || 1200 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| OFPH 105 F1
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| OFL 105 F1
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Laser rangefinder
 +
| NVD
 +
|-
 +
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--'Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Great mobility
* Great mobility  
 
 
* Has stabilizer so it can shoot on the move unlike other AMX-30s
 
* Has stabilizer so it can shoot on the move unlike other AMX-30s
 
* Good armour
 
* Good armour
* Armour can sometimes bounce shots  
+
* Armour can sometimes bounce shots
 
* Good survivability due to crews placement, as such is difficult to one-shot
 
* Good survivability due to crews placement, as such is difficult to one-shot
 
* Fuel tanks may absorb the HEAT-FS shells and sometimes the APFSDS shells too
 
* Fuel tanks may absorb the HEAT-FS shells and sometimes the APFSDS shells too
Line 52: Line 270:
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Commander's turret machine gun found on the French AMX-30s is replaced with MG3A1 which cannot deal very well with air targets
 
* Commander's turret machine gun found on the French AMX-30s is replaced with MG3A1 which cannot deal very well with air targets
 
* The armour is still easily penetrated by other nations tank at the rank
 
* The armour is still easily penetrated by other nations tank at the rank
Line 58: Line 275:
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
During the second half of the 80s, a group of companies in West Germany developed an extensive program to modernize certain outdated tanks, including the French AMX-30B. A number of improvements were made to the French tank in order to enhance its firepower, increase its dynamic characteristics, and (optionally) enhance its armour to a certain extent.
 
During the second half of the 80s, a group of companies in West Germany developed an extensive program to modernize certain outdated tanks, including the French AMX-30B. A number of improvements were made to the French tank in order to enhance its firepower, increase its dynamic characteristics, and (optionally) enhance its armour to a certain extent.
  
Line 66: Line 283:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=medium_tank&vehicle=fr_amx_30_super Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|4p41pBTwDEw|'''Premium Vehicles: Super AMX-30''' - ''War Thunder Wiki''|PG8G07cq0iY|'''The Shooting Range #153''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|Z5w_0_bYYrM|'''{{PAGENAME}} Tank Review''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
+
;Vehicles equipped with the same chassis
* ''links to approximate analogues of other nations and research trees.''
+
* [[AMX-30 (Family)]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
* [[Leopard A1A1]]
 +
* [[Type 74]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [[wt:en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en|[Devblog<nowiki>]</nowiki> Super AMX-30: The Stabilizer Is Ready to Go!]]
+
* [[wt:en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en|[Devblog] Super AMX-30: The Stabilizer Is Ready to Go!]]
  
 
{{France medium tanks}}
 
{{France medium tanks}}
 
{{France premium ground vehicles}}
 
{{France premium ground vehicles}}

Latest revision as of 11:29, 9 September 2020

AMX-30 Super
fr_amx_30_super.png
BUY
AB
RB
SB
General characteristics
Brief
Detailed
9.0/9.0/9.0BR
4 peopleCrew
88 %Visibility
front / side / backArmour
79 / 35 / 30Hull
63 / 42 / 30Turret
Mobility
36.5 tWeight
1 622 hp850 hpEngine power
44 hp/t23 hp/tPower-to-weight ratio
71 km/h forward
30 km/h back
64 km/h forward
27 km/h back
Speed
Armament
105 mm CN-105-F1 cannonMain weapon
50 roundsAmmunition
22 roundsFirst-order
6.7 / 8.7 sReload
-8° / 20°Vertical guidance
two-planeStabilizer
12.7 mm M2HB machine gunCoaxial weapon
748 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
0° / 20°Vertical guidance
7.62 mm MG3A1 machine gunMachinegun
2 050 roundsAmmunition
8.0 / 10.4 sReload
1 000 roundsBelt capacity
1 200 shots/minFire rate
Economy
Sl icon.png6 210/3 670/4 440Repair
10 000 Sl icon.pngCrew training
940 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
220 × 2 Talisman.png % Rp icon.pngReward for battle
160 × 2 Talisman.png % Sl icon.png140 × 2 Talisman.png % Sl icon.png100 × 2 Talisman.png % Sl icon.png
This page is about the premium French medium tank AMX-30 Super. For other versions, see AMX-30 (Family).

Description

GarageImage AMX-30 Super.jpg


The AMX-30 Super is a premium gift rank VI French medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

The armour protection, as common in many European MBTs such as the Leopard I, isn't enough to stop anything apart from heavy machine guns and 30 mm shells (although the sides and the rear are vulnerable even to 20 mm autocannon such as those on the AMX-30 and MBT-70), but sometimes the angles of the hull will bounce some shells. The turret is not great as most shells will penetrate it, often killing the gunner and detonating the ammunition in the rear of the turret. Unlike the Leopard I, the AMX-30 Super is capable of carrying enough ammunition in the turret to fight, leaving the hull relatively safe, but this comes with a price: whenever the tank is hit in the turret, there's a high chance that the ammunition will catch fire.

The fuel tank in the hull can stop some heat shells, but it's not something to rely on. Given the high mobility of the tank and the two-plane stabilizer, the vehicle gives his best when moving fast and hitting the enemy from the distance.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 30 36.5 1,317 1,622 36.08 44.44
Realistic 64 27 752 850 20.6 23.29

The AMX-30 Super is fast and nimble. Its engine gives a specific power of 1,622 hp in AB and 850 hp in RB/SB. With a power-to-ton ratio of 23.2 hp/ton in RB/SB and 44.4 hp/ton in AB, this tank can certainly traverse the terrains smoothly. Being about 36.5 tons, this tank is relatively lighter than its competitors of similar BR. This tank can go up to 72 km/h in AB and 65 km/h in RB/SB forwards and it goes up to -30 km/h in AB and -27 km/h in RB/SB reverse.

Armaments

Main armament

Main article: CN-105-F1 (105 mm)
105 mm CN-105-F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -8°/+20° ±180° Two-Plane 28.6 __.__ __.__ __.__ __.__ 8.7 7.7 7.1 6.7
Realistic 17.9 22.1 25.7 28.4 30.0

The main armament of the AMX-30 Super is the 105 mm CN-105-F1 cannon, which is very similar to the likes of the 105 mm L7A3. The gun takes about 6.7 seconds to reload with an aced crew with max leadership and weapon reloading skill which is fairly standard among its competitors. This cannon fires APFSDS, HEAT, smoke and HE. It is recommended to at most keep 22 shells in the tank when playing Realistic Battles as its ready rack can carry 22 shells and this effectively removes most of the ammunition rack on the hull behind the fuel tanks (except 4 shells around the turret ring). It is recommended to take a loadout of mostly APFSDS with a few HEAT and Smoke shells just in case.

Ammunition

The main shell, the OFL 105 F1 APFSDS is very capable of penetrating most of what it sees with a frontal shot as it has 350 mm of penetration on 0 degrees 500 meters away. The OCC 105 F1 HEATFS may be very useful against light targets such as SPAAG or light tanks. The OFPH 105 F1 smoke shell provides extra ranged covering smoke in order to mask you or your team (possibly even blinding the enemy) in combat.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
OFL 105 F1 APFSDS 361 358 350 341 332 322
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.0 0.1 1,020 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0.1 0.1 2,000 79° 80° 81°
OFL 105 F1 APFSDS 1,525 3.8 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 700 11.4 20 5 25 50

Ammo racks

Last updated: 1.101.0.44

Ammo racks of the AMX-30 Super
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
50 23 (+27) 22 (+28) 19 (+31) (+41) (+49) No

Notes:

  • Shells are modeled individually and disappear from the rack after having been shot or loaded.
  • Racks 2 to 5 are first order ammo racks (ready racks). They total 22 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 5 - 4 - 3 - 2 - 1.
  • To go into battle with the frontal ammo rack empty, pack 23 (+27) shells.

Optics and night vision

AMX-30 Super Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X8.0 - X12 - - - 500 x 300 -
Commander's View X6 1600 x 1200 9.0 High Not Fitted -
Driver's View X1 800 x 600 5.0 High Not Fitted -

Machine guns

The AMX-30 Super is armed with a coaxial 12.7 mm (50cal) inside its turret right beside the cannon and a lighter 7.62mm (30cal) mounted on the roof near the commander's hatch. Although ditching the 20 mm which is typically armed in other AMX-30s, the machine guns equipped can still deal fair damage to very lightly armoured vehicles.

12.7 mm M2HB
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 748 (200) 577 -0°/+20° N/A
7.62 mm MG3A1
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 2050 (1000) 1200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive OFPH 105 F1
II Suspension Brake System FPE Adjustment of Fire OFL 105 F1
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Laser rangefinder NVD
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Great mobility
  • Has stabilizer so it can shoot on the move unlike other AMX-30s
  • Good armour
  • Armour can sometimes bounce shots
  • Good survivability due to crews placement, as such is difficult to one-shot
  • Fuel tanks may absorb the HEAT-FS shells and sometimes the APFSDS shells too
  • Has access to a variety of ammunition rounds
  • Premium bonus

Cons:

  • Commander's turret machine gun found on the French AMX-30s is replaced with MG3A1 which cannot deal very well with air targets
  • The armour is still easily penetrated by other nations tank at the rank
  • Most of the times, the shots that penetrate the tank will take out the engine

History

During the second half of the 80s, a group of companies in West Germany developed an extensive program to modernize certain outdated tanks, including the French AMX-30B. A number of improvements were made to the French tank in order to enhance its firepower, increase its dynamic characteristics, and (optionally) enhance its armour to a certain extent.

The tank’s firing potential was improved thanks to the installation of a MOLF fire control system with a stabilized sight and a stabilizer for the main gun. The tank’s mobility was enhanced with a new 850-horsepower diesel engine, a German automatic transmission, and new torsion bars and hydraulic shock absorbers. The new tank was demonstrated to the public under the name “Super AMX-30” during testing in Saudi Arabia, but no buyers were found for the upgraded French tank, and only one Super AMX-30 was ever made.

- From Devblog

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


France medium tanks
  D2 · S.35 · Lorraine 40t · Leclerc
AMX  AMX M4 · AMX-32 · AMX-40 · AMX-50
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
Based on M4  ▄M4A1 · M4A1 (FL10) · ▄M4A3 (105) · ▄M4A4 · M4A4 (SA50)
Foreign  Panther "Dauphiné" (Germany)

France premium ground vehicles
Light tanks  H.39 "Cambronne" · AMX-13 (SS.11) · AMX-13-M24
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super
Heavy tanks  B1 ter · Somua SM
Tank destroyers  Lorraine 155 Mle.50