Difference between revisions of "AMX-30 DCA"

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{{Specs-Card|code=fr_amx_30_dca}}
 
{{Specs-Card|code=fr_amx_30_dca}}
 +
{{About
 +
|about=French self-propelled anti-aircraft vehicle '''{{PAGENAME}}'''
 +
|usage=other uses
 +
|link=AMX-30 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The AMX-30 DCA is based off the hull of the [[AMX-30 (1972)|AMX-30]] main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.
 +
 
 +
The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.
 +
 
 +
Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
As with the AMX-30, the AMX-30 DCA has a decent top speed of 60 km/h, along with an excellent set of reverse gears. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.
 +
 
 +
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.
 +
 
 +
{{tankMobility|abMinHp=994|rbMinHp=619}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|HSS 831A (30 mm)}}
 +
 
 +
The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions :
 +
 
 +
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
 +
* Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.
 +
* High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="6" | [[HSS 831A (30 mm)|30 mm HSS 831A]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 1,200 (300) || rowspan="2" | 600 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 70.4 || 97.5 || __.__ || __.__ || __.__ || rowspan="2" | 65.0 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 50.0
 +
|-
 +
! ''Realistic''
 +
| 47.6 || 56.0 || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
 
 +
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
 +
* '''30x170 HE-I-T:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
 +
* '''30x170 APHE-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
 +
* '''30x170 APDS-T:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| Default || 53 || 50 || 39 || 29 || 21 || 16
 +
|-
 +
| 30x170 HE-I-T || 53 || 50 || 39 || 29 || 21 || 16
 +
|-
 +
| 30x170 APHE-I || 53 || 50 || 39 || 29 || 21 || 16
 +
|-
 +
| 30x170 APDS-T || 110 || 101 || 95 || 69 || 52 || 41
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''2''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
 +
 
 +
===Radars===
 +
{{main|DR-VC-1A|Albis}}
 +
The AMX-30 DCA is equipped with a [[DR-VC-1A]] search radar and an [[Albis]] tracking radar. The radar is located at the rear of the turret and cannot be folded. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="5" | [[DR-VC-1A]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br/>Detection<br/>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 +
|-
 +
| 15,000 m || 1,000 m || 360° || ??? || 15 m/s (54 km/h)
 +
|-
 +
! colspan="5" | [[Albis]] - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
! {{Annotation|Minimum<br/>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 +
|-
 +
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)
 +
|-
 +
|}
 +
 
 +
* '''Note: lead indicator shows up within 4km'''
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
'''Anti-Air'''
 +
 
 +
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.
 +
 
 +
For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.
 +
 
 +
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.
 +
 
 +
Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.
 +
 
 +
'''Anti-Tank'''
  
=== Additional armament ===
+
If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
+
If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
* Note that most Soviet MBTS like the [[T-54/55 (Family)|T-55]] or [[T-62]] have '''80 mm''' of side armour, meaning that they should be avoided when stock
 +
* Other notable opponents include the [[M60]] and [[Chieftain (Family)|Chieftain]] series of tanks, as they too have enough side armour to protect against the stock belt.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| 30x170 HE-I-T
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| 30x170 APHE-I
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| ESS
 +
| Artillery Support
 +
| Laser rangefinder
 +
| 30x170 APDS-T
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA
 +
* The placement of the three crew members makes taking out the whole crew next to impossible with one shot
 +
* Hull front of AMX-30 can sometimes block or deflect APHE
 +
* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]
 +
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
 +
* Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs
 +
* Has radar, unlike some SPAA like the [[Falcon]] and [[M163]]
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Can only take out light and sometimes medium tanks due to the small size of its guns
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks
 +
* Gun placement makes firing over ridges and hiding behind cover awkward
 +
* Slow acceleration and lack of neutral steering hinders responsiveness
 +
 
 +
== History ==
 +
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=spaa&vehicle=fr_amx_30_dca '''Skins''' and '''camouflages''' for the AMX-30 DCA from live.warthunder.com.]
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{France anti-aircraft vehicles}}

Latest revision as of 11:00, 22 November 2020

RANK VI USSR
T-72AV (TURMS-T) PACK
AMX-30 DCA
fr_amx_30_dca.png
AB
RB
SB
General characteristics
Brief
Detailed
8.0/8.0/8.0BR
Class
3 peopleCrew
455 %Visibility
front / side / backArmour
79 / 35 / 30Hull
30 / 20 / 20Turret
Mobility
36 tWeight
1336 hp700 hpEngine power
37.1 hp/t19.4 hp/tPower-to-weight ratio
71 km/h forward
26 km/h back
65 km/h forward
24 km/h back
Speed
Armament
2 x 30 mm HSS 831A cannonMain weapon
1200 roundsAmmunition
50 / 65 sReload
300 roundsBelt capacity
600 shots/minFire rate
-5° / 85°Vertical guidance
Economy
160000 Rp icon.pngResearch
390000 Sl icon.pngPurchase
Sl icon.png3710 / 5398/5600 / 8147/12360 / 17983Repair
110000 Sl icon.pngCrew training
390000 Sl icon.pngExperts
1300 Ge icon.pngAces
202 % Rp icon.pngReward for battle
130 % Sl icon.png120 % Sl icon.png130 % Sl icon.png
This page is about the French self-propelled anti-aircraft vehicle AMX-30 DCA. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30 DCA.jpg


The AMX-30 DCA is a rank V French self-propelled anti-aircraft vehicle with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".

General info

Survivability and armour

The AMX-30 DCA is based off the hull of the AMX-30 main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.

The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.

Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the front of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.

Mobility

As with the AMX-30, the AMX-30 DCA has a decent top speed of 60 km/h, along with an excellent set of reverse gears. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.

However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 26 36 994 1336 27.61 37.11
Realistic 65 24 619 700 17.19 19.44

Armaments

Main armament

Main article: HSS 831A (30 mm)

The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions :

  • High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)
  • Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.
  • High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.
30 mm HSS 831A (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,200 (300) 600 -5°/+85° ±180° N/A 70.4 97.5 __.__ __.__ __.__ 65.0 _.__ _.__ 50.0
Realistic 47.6 56.0 __.__ __.__ __.__

Ammunition

  • Default: AP-I · HEI-T
  • 30x170 HE-I-T: HEI-T · HEI · HEI · AP-I
  • 30x170 APHE-I: AP-I · AP-I · AP-I · HEI-T
  • 30x170 APDS-T: APDS · AP-I · AP-I · HEI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 53 50 39 29 21 16
30x170 HE-I-T 53 50 39 29 21 16
30x170 APHE-I 53 50 39 29 21 16
30x170 APDS-T 110 101 95 69 52 41

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __

Radars

Main articles: DR-VC-1A, Albis

The AMX-30 DCA is equipped with a DR-VC-1A search radar and an Albis tracking radar. The radar is located at the rear of the turret and cannot be folded. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret.

DR-VC-1A - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
15,000 m 1,000 m 360°  ??? 15 m/s (54 km/h)
Albis - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
15,000 m 75 m ±100° -20°/+85° 15 m/s (54 km/h)
  • Note: lead indicator shows up within 4km

Usage in battles

Anti-Air

Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.

For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.

Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.

Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.

Anti-Tank

If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.

If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.

Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).

  • Note that most Soviet MBTS like the T-55 or T-62 have 80 mm of side armour, meaning that they should be avoided when stock
  • Other notable opponents include the M60 and Chieftain series of tanks, as they too have enough side armour to protect against the stock belt.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 30x170 HE-I-T
II Suspension Brake System FPE Adjustment of Fire 30x170 APHE-I
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine ESS Artillery Support Laser rangefinder 30x170 APDS-T

Pros and cons

Pros:

  • Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA
  • The placement of the three crew members makes taking out the whole crew next to impossible with one shot
  • Hull front of AMX-30 can sometimes block or deflect APHE
  • Very fast considering its hull armour level, unlike the Chieftain Marksman
  • Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA
  • Gun arrangement makes it much easier to use against ground targets than the Gepard-style SPAAs
  • Has radar, unlike some SPAA like the Falcon and M163

Cons:

  • Can only take out light and sometimes medium tanks due to the small size of its guns
  • Lightly armoured turret, with ammunition being very vulnerable to direct attacks
  • Gun placement makes firing over ridges and hiding behind cover awkward
  • Slow acceleration and lack of neutral steering hinders responsiveness

History

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Media

See also

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  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • encyclopedia page on the tank;
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France anti-aircraft vehicles
P.7.T AA · CCKW 353 AA · AMX-13 DCA 40 · AMX-30 DCA · Roland 1