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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
8.0 8.0 8.0
Research:220 000 Specs-Card-Exp.png
Purchase:590 000 Specs-Card-Lion.png
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GarageImage AMX-30 ACRA.jpg

The AMX-30 ACRA is a rank VI French medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

In the 1960s, a proposal was made to mount a 142 mm gun system firing the ACRA (Anti-Char Rapide Autopropulsé), English: Anti-Tank Rapid Self-guided Missile. A single prototype was finished in 1967 with a unique cast turret built around the gun, but due to the unreasonably high cost of the missiles, the project was scrapped. However, in War Thunder, it is a formidable tank to play with play styles similar to the M60A2.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38 1,085 1,336 28.55 35.16
Realistic 66 66 619 700 16.29 18.42

The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1.


Main armament

Main article: ACRA (142 mm)

The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew.

The ACRA missile is pretty fast so the tank become very usefull on large map and at this battle rating nothing will resist to your missile. Be careful when shooting on side of enemy tank, tracks will absorb a lot of the shell like when you shoot a HEAT round. Little tip, before firing, remember that the missile is like a HEAT, don't try to go trough wall, fence or big bushes / trees.

Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile.

142 mm ACRA Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -8°/+20° ±180° N/A 28.6 __.__ __.__ __.__ __.__ 15.6 __.__ __.__ 12.0
Realistic 17.9 22.1 25.7 28.4 30.0


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MUC HE 38 38 38 38 38 38
MP ACRA ATGM 700 700 700 700 700 700
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
0% 50% 100%
MUC HE 550 20.0 N/A 0.01 4,310 79° 80° 81°
MP ACRA ATGM 500 24 N/A 0.01 2,500 80° 82° 90°

Optics and night vision

AMX-30 ACRA Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution Light Mult Noise Level
Gunner's Sight X6.8 - X8 800 x 600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Commander's View X6 800 x 600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Driver's View X1 800 x 600 5.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7mm M2HB
Coaxial mount
Capacity (Belt capacity) Fire rate
700 (200) 577 -10°/+20° N/A
7.62 mm AAN-F1
Pintle mount
Capacity (Belt capacity) Fire rate
2,050 (100) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Rangefinder NVD

Pros and cons


  • The maximum speed of this tank's ATGM eclipses even the TOW's - if ACRA fires first and enemy tank does not use cover, then it is next to impossible to just dodge it
  • Can fire ATGM on the move
  • Mobility is equal to most medium tanks of other factions
  • Decent survivability with 4 crew members
  • Can use HE shells, if necessary


  • Unlike M60A2, does not have heavy frontal armour nor adequate side hull armour, so most medium tanks will penetrate it in single shot and it will not scare away light tanks
  • Gun scope is not stabilized, bumps on a road if firing on the move may ruin the ATGM guidance in realistic game modes (in AB it is less of a problem and can be automatically compensated with aim assist)
  • No access to kinetic-energy AP shell
  • While ACRA ATGM is unquestionable the one of the fastest missiles available, but this also means that guiding it into targets over a hill at close to medium range is next to impossible, requiring the user to use HE or to move around the map a lot
  • No heavy secondary weapons like with the light tanks or secondary launchers like with specialized ATGM tanks
  • Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing


Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).



See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI
Other  D2 · S.35 · Lorraine 40t
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4
Germany  Panther "Dauphiné"