Difference between revisions of "AMX-30 ACRA"

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{{Specs-Card|code=fr_amx_30_ACRA}}
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{{Specs-Card
 +
|code=fr_amx_30_ACRA
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]].
 +
 
 +
In the 1960s, a proposal was made to mount a 142 mm gun system firing the ACRA (Anti-Char Rapide Autopropulsé), English: Anti-Tank Rapid Self-guided Missile. A single prototype was finished in 1967 with a unique cast turret built around the gun, but due to the unreasonably high cost of the missiles, the project was scrapped. However, in War Thunder, it is a formidable tank to play with play styles similar to the M60A2.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
 +
 
 +
* Cast homogeneous armour (front glacis, turret, cupola)
 +
* Rolled homogeneous armour (hull sides, rear & roof)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 50 mm (76-79°) ''Upper glacis - Top'' <br> 79 mm (68°) ''Upper glacis - Bottom''  <br> 79 mm (45°) ''Lower glacis - Top'' <br> 30 mm (75°) ''Lower glacis - Bottom'' <br> 57 mm (35°) ''Hull over the tracks'' || 35 mm ''Top - Front'' <br> 57 mm (35°) ''Top - Hull widening'' <br> 35 mm (35°) ''Top - Centre'' <br> 35 mm ''Top - Rear''  <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Upper plate'' <br> 30 mm ''Hull over the tracks'' <br> 30 mm ''Lower plate'' <br> 25 mm (70°) ''Belly'' || 79 mm (22°) ''Front glacis - Front''  <br> 50 mm (11-14°) ''Front glacis - Rear'' <br> 15 mm ''Rear'' <br> 8 mm ''Radiator vents''
 +
|-
 +
| Turret || 57-79 + 60 mm (19°) ''Gun mantlet'' <br> 60 mm (19-24°) ''Turret front'' <br> 30 mm (cylindrical) ''Telemeter'' || 41.5 mm (19-47°) <br> 30 mm ''Telemeter'' <br> 41.5 mm ''Cupola well'' || 30 mm (spherical) <br> 20 mm (54-64°) ''Turret underside'' || 30 mm (2-20°) ''Gun mantlet'' <br> 20 mm (2-21°) ''Turret''
 +
|-
 +
| Cupola || colspan="3" style="text-align:center" | 60 mm (cylindrical) || 60 mm ''Outer ring'' <br> 20 mm ''Centre''
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=1,085|rbMinHp=619}}
 +
 
 +
The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|ACRA (142 mm)}}
 +
 
 +
The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew.
 +
 
 +
The ACRA missile is pretty fast, making the tank very useful on large maps and sits at a battle rating where nothing will be able to resist the missile. Be careful when shooting at the sides of enemy tanks, the missiles function like a HEAT round and tends to be absorbed by the tracks if hit directly. Also like a HEAT round, don't try to shoot missiles through walls, fences, big bushes, or trees.
  
=== Additional armament ===
+
Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[ACRA (142 mm)|142 mm ACRA]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 36 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 15.60 || rowspan="2" | 13.80 || rowspan="2" | 12.72 || rowspan="2" | 12.00
 +
|-
 +
! ''Realistic''
 +
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 +
|-
 +
|}
 +
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| MP ACRA || ATGM || 700 || 700 || 700 || 700 || 700 || 700
 +
|-
 +
| MUC || HE || 38 || 38 || 38 || 38 || 38 || 38
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| MP ACRA || ATGM || 500 || 24 || 0.05 || 0.1 || 3,280 || 80° || 82° || 90°
 +
|-
 +
| MUC || HE || 550 || 20 || 0 || 0.01 || 4,310 || 79° || 80° || 81°
 +
|-
 +
|}
 +
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''36''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
 +
 +
<!--==== Optics and night vision ====
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
! Gunner's Sight
 +
| X6.8 - X8 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
 +
|-
 +
! Commander's View
 +
| X6 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
 +
|-
 +
! Driver's View
 +
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
 +
|-
 +
|}-->
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|A-A-F1N (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 700 (200) || 577 || -10°/+20° || N/A
 +
|-
 +
|}
 +
The M2HB coaxial heavy machine gun is a good anti-aircraft asset, it will shred any low-flying aircraft thanks to the extra 20 degrees of elevation.
 +
The only drawback is that the MG is coaxial, meaning the turret must rotate to track the targets. The .50 cal can also deal with armoured cars and SPAA vehicles when they're up close.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 2,050 (100) || 900 || -10°/+45° || ±120°
 +
|-
 +
|}
 +
The small calibre of the A-A-F1N machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
  
 
== Usage in battles ==
 
== Usage in battles ==
Line 25: Line 185:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* The maximum speed of this tank's ATGM eclipses even the TOW's - if ACRA fires first and enemy tank does not use cover, then it is next to impossible to just dodge it
 +
* Can fire ATGM on the move
 +
* Mobility is equal to most medium tanks of other factions
 +
* Decent survivability with 4 crew members
 +
* Can use HE shells, if necessary
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Unlike [[M60A2]], does not have heavy frontal armour nor adequate side hull armour, so most medium tanks will penetrate it in single shot and it will not scare away light tanks
 +
* Gun scope is not stabilized, bumps on a road if firing on the move may ruin the ATGM guidance in realistic game modes (in AB it is less of a problem and can be automatically compensated with aim assist)
 +
* No access to kinetic-energy AP shell
 +
* While ACRA ATGM is unquestionable the one of the fastest missiles available, but this also means that guiding it into targets over a hill at close to medium range is next to impossible, requiring the user to use HE or to move around the map a lot
 +
* No heavy secondary weapons like with the light tanks or secondary launchers like with specialized ATGM tanks
 +
* Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing
  
 
== History ==
 
== History ==
Line 37: Line 208:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=medium_tank&vehicle=fr_amx_30_ACRA Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|wJkQW4kSJjM|'''French MBTs''' discusses the {{PAGENAME}} at 3:54 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/news/6455-development-amx-30-acra-luxury-à-la-française-en|[Devblog] AMX-30 ACRA: Luxury à la Française]]
  
 
{{France medium tanks}}
 
{{France medium tanks}}
 +
[[Category:ATGM vehicles]]

Revision as of 22:32, 13 April 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
AMX-30 ACRA
fr_amx_30_acra.png
GarageImage AMX-30 ACRA.jpg
AMX-30 ACRA
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The AMX-30 ACRA is a rank VI French medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

In the 1960s, a proposal was made to mount a 142 mm gun system firing the ACRA (Anti-Char Rapide Autopropulsé), English: Anti-Tank Rapid Self-guided Missile. A single prototype was finished in 1967 with a unique cast turret built around the gun, but due to the unreasonably high cost of the missiles, the project was scrapped. However, in War Thunder, it is a formidable tank to play with play styles similar to the M60A2.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 30 / 30
Turret60 / 41 / 30
Crew4 people
Visibility88 %

Armour type:

  • Cast homogeneous armour (front glacis, turret, cupola)
  • Rolled homogeneous armour (hull sides, rear & roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (76-79°) Upper glacis - Top
79 mm (68°) Upper glacis - Bottom
79 mm (45°) Lower glacis - Top
30 mm (75°) Lower glacis - Bottom
57 mm (35°) Hull over the tracks
35 mm Top - Front
57 mm (35°) Top - Hull widening
35 mm (35°) Top - Centre
35 mm Top - Rear
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Upper plate
30 mm Hull over the tracks
30 mm Lower plate
25 mm (70°) Belly
79 mm (22°) Front glacis - Front
50 mm (11-14°) Front glacis - Rear
15 mm Rear
8 mm Radiator vents
Turret 57-79 + 60 mm (19°) Gun mantlet
60 mm (19-24°) Turret front
30 mm (cylindrical) Telemeter
41.5 mm (19-47°)
30 mm Telemeter
41.5 mm Cupola well
30 mm (spherical)
20 mm (54-64°) Turret underside
30 mm (2-20°) Gun mantlet
20 mm (2-21°) Turret
Cupola 60 mm (cylindrical) 60 mm Outer ring
20 mm Centre

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB73 / 73 km/h
RB and SB66 / 66 km/h
Number of gears5 forward
5 back
Weight38.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB36.2 hp/t
RB and SB18.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 38 1,085 1,374 28.55 36.16
Realistic 66 66 619 720 16.29 18.95

The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1.

Modifications and economy

Repair costBasic → Reference
AB4 150 → 6 175 Sl icon.png
RB4 590 → 6 829 Sl icon.png
SB6 295 → 9 366 Sl icon.png
Total cost of modifications110 500 Rp icon.png
196 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
230 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
250 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png
Mods night vision device.png
NVD
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
260 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition36 rounds
First-order16 rounds
Reloadbasic crew → aces
15.6 → 12.0 s
Vertical guidance-8° / 20°
Main article: ACRA (142 mm)

The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew.

The ACRA missile is pretty fast, making the tank very useful on large maps and sits at a battle rating where nothing will be able to resist the missile. Be careful when shooting at the sides of enemy tanks, the missiles function like a HEAT round and tends to be absorbed by the tracks if hit directly. Also like a HEAT round, don't try to shoot missiles through walls, fences, big bushes, or trees.

Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile.

142 mm ACRA Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -8°/+20° ±180° N/A 28.6 39.5 48.0 53.1 56.5 15.60 13.80 12.72 12.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MP ACRA ATGM 700 700 700 700 700 700
MUC HE 38 38 38 38 38 38
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
MP ACRA ATGM 500 24 0.05 0.1 3,280 80° 82° 90°
MUC HE 550 20 0 0.01 4,310 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
36 __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 20°
Ammunition2 100 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 700 (200) 577 -10°/+20° N/A

The M2HB coaxial heavy machine gun is a good anti-aircraft asset, it will shred any low-flying aircraft thanks to the extra 20 degrees of elevation. The only drawback is that the MG is coaxial, meaning the turret must rotate to track the targets. The .50 cal can also deal with armoured cars and SPAA vehicles when they're up close.

7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,050 (100) 900 -10°/+45° ±120°

The small calibre of the A-A-F1N machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • The maximum speed of this tank's ATGM eclipses even the TOW's - if ACRA fires first and enemy tank does not use cover, then it is next to impossible to just dodge it
  • Can fire ATGM on the move
  • Mobility is equal to most medium tanks of other factions
  • Decent survivability with 4 crew members
  • Can use HE shells, if necessary

Cons:

  • Unlike M60A2, does not have heavy frontal armour nor adequate side hull armour, so most medium tanks will penetrate it in single shot and it will not scare away light tanks
  • Gun scope is not stabilized, bumps on a road if firing on the move may ruin the ATGM guidance in realistic game modes (in AB it is less of a problem and can be automatically compensated with aim assist)
  • No access to kinetic-energy AP shell
  • While ACRA ATGM is unquestionable the one of the fastest missiles available, but this also means that guiding it into targets over a hill at close to medium range is next to impossible, requiring the user to use HE or to move around the map a lot
  • No heavy secondary weapons like with the light tanks or secondary launchers like with specialized ATGM tanks
  • Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26