Difference between revisions of "AMX-30B2 BRENUS"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
The AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.
+
AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.
 
 
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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Frontal Plates
 +
 
 +
The Upper frontal glacis are in two parts: Upper one being 50mm RHA sloped at 80 degrees and the lower one being 79mm CHA sloped at 70 degrees. The lower part is in theory able to withstand the T-54 APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the Turret front, which is very weak(M18 GMC can penetrate it with ease). The lower plate is not as strong since it is not sloped that much, but penetrating this plate will often not result in a colossal damage. The curve joint between the upper and the lower frontal plate is very weak, and M18 GMC(Many US tankers actually use in this tier) can often one shot you through this area. Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like T-54 does. The different thing is that AMX-30 tanks' first stage ammo rack is the hull rack, so after experiencing prolonged combat, you will find the hull ammo being emptied pretty fast.
 +
 
 +
Turret
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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Turret armor is not sufficient at this tier, nor at any tiers from Tier IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which in comparison this tank offers a better protection than Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out.
  
The AMX-30B2 has a complex array of armour plates in addition of the ERA.
+
Turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will kill the tank one shot.
  
The frontal glacis is in two parts, the upper area that is 50mm RHA sloped at 76 degrees and the lower one being 79mm CHA sloped at roughly 70 degrees. The lower part of the front glacis is, in theory, able to withstand the [[T-54 (1951)|T-54]] APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the turret front, which is very weak (even the [[M18 GMC]] can penetrate it with ease). The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often not result in a colossal damage. However, the curve joint between the upper and the lower glacis plate is very weak and often a penetration through this area will end with a one-shot.
+
Other sides of the Hull
  
Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like the T-54 does. The difference is that AMX-30 tank's first stage ammo rack is the turret rack, so after experiencing prolonged combat, the hull ammo rack will be emptied and left defused. The hull sides and rears are very weak, they are all 30mm plates. Even anti-aircraft vehicles doing side shots will penetrate this tank fast (for example, the [[R3 T20 FA-HS]] at BR 3.7 for Italy).
+
The hull sides and rears are very weak. They are all 30mm plates. AA vehicles doing side shots will kill this tank fast.(for example, the R3 at 3.7 for Italy)
  
The turret armour is not sufficient at this rank, nor at any rank from even rank IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breach, which actually offers better protection in the AMX-30B2 than the Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out. The turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will destroy the tank one shot.
+
ERA
  
The ERA is what makes this tank sit at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter the [[M551]], [[M60A2]], [[RakJPz 2|RakJpz]], and [[KPz-70]]s that primarily fire missiles. ERA at the side of turret is at 260 mm effective in chemical protection, which is not very effective against most threats. Also, you can sometimes roll high in the chances and deflect a 700 mm penetrating missile from the [[Type 89]] IFV. However, there are multiple places in the front of the tank where no ERA blocks could be found.
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The ERA is what makes this tank sitting at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter M551, M60A2, RakJpz and Kpz-70s which their drivers often fire missiles. ERA at the side of turret is at 260mm, talking about useless. Also you can sometimes roll high and deflect a 700mm pen Type 89 IFV's missile. However, there are multiple places in the front of the tank where no ERA blocks could be found
  
Other weak spots that are noticeable on the tank are: drivers view port, turret front that is not the gun shield, the commander's cupola, gunner's view port,
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Other weak spots
  
'''Armour type:'''
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Drivers view port
  
* Explosive reactive armour
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Turret front that is not the gun shield
* Cast homogeneous armour
 
* Rolled homogeneous armour (Rear roof, Engine grille)
 
  
{| class="wikitable"
+
The commander's cupola(mostly can only kill commander)
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 79* mm (57-68°), 50* mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
 
|-
 
| Turret || 30-150* mm (0-79°) ''Gun mantlet'' <br> 30* mm (61-75°) ''Turret front top'' || 41.5* mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 60 mm || 20 mm
 
|-
 
! Special armour* !! Kinetic !! Chemical
 
|-
 
| ERA || 5 mm || 400 mm
 
|-
 
|}
 
  
=== Mobility ===
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Gunner's viewport
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
 
 +
Shooting the turret front with APFSDS rounds can sometimes get pass all the turret space and detonate the turret ammo rack, in similar fashion with the M60 tanks.
  
When fully upgraded, the engine offers a 750 hp output at 2400 rpm. Max speed is 65 km/h, and the tank can achieve 45-50 km/h on a map like Kursk (when driving downward, you can achieve 65 km/h). Reverse gear is 27km/h, which is fast. The reverse gear is faster than Leopard 1's by 2 km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight (note that Leopard 1 tanks have a 830hp output engine).
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The two FPEs are not available from the start!
  
{| class="wikitable" style="text-align:center"
+
=== Mobility ===
|-
+
When fully upgraded, the Engine offers a 750hp output at 2400rpm. Max speed is 65km/h, and the tank can achieve 45-50km/h on a map like Kursk(when driving downward, you can achieve 65km/h) Reverse gear is 27km/h, which is fast. The reverse gear is faster than Leopard 1's by 2km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight.(note that Leopard 1 tanks have a 830hp output engine)
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 38.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 72 (AB)  
 
|-
 
|65 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,162
 
|___
 
|-
 
|''Realistic/Simulator''
 
|663
 
|750
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|30.42
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|17.36
 
|19.63
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
{{main|CN-105-F1 (105 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 47 || -8°/+20° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 28.6 || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 8.7 || 7.7 || 7.1 || 6.7
 
|-
 
|}
 
 
 
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| OE 105 F1 Mle.60 || HE || 26 || 26 || 25 || 25 || 25 || 25
 
|-
 
| OFL 105 F1 || APFSDS || 361 || 358 || 350 || 341 || 332 || 322
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.0 || 0.1 || 1,020 || +0° || 62° || 69° || 73°
 
|-
 
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 
|-
 
| OFL 105 F1 || APFSDS || 1,525 || 3.8 || N/A || N/A || N/A || ° || 78° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
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=== Additional armament ===
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''47''' || 23&nbsp;''(+24)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
{{main|M693 (20 mm)|AAN-F1 (7.62 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[M693 (20 mm)|20 mm M693]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,000 (500) || 740 || -0°/+20° || N/A
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
 
|-
 
|}
 
  
==Usage in battles==
+
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''
! Tier
 
! colspan="2"|Mobility
 
! Protection
 
! colspan="2"|Firepower
 
|-
 
| I
 
| Tracks||
 
| Parts
 
| Horizontal Drive||OFPH 105 F1
 
|-
 
| II
 
| Suspension||Brake System
 
| FPE
 
| Adjustment of Fire||OFL 105 F1
 
|-
 
| III
 
| Filters||
 
| Crew Replenishment
 
| Elevation Mechanism||Smoke grenade
 
|-
 
| IV
 
| Transmission||Engine
 
|
 
| Artillery Support||Laser rangefinder
 
|-
 
|}
 
 
 
===Pros and cons===
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".-->
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*Reactive armour, good chemical protection
+
*
*Good mobility
 
*Good forward and reverse speed
 
*Low profile
 
  
 
'''Cons:'''
 
'''Cons:'''
  
*Same ammunition as B2 version, random HEAT rounds effects and low APFSDS penetration
+
*
*No composite armour, low survivability against kinetic rounds
 
*Some weak spots between reactive armor plates
 
*No gun stabilizers
 
*Ammo racks in turret, high risk of explosion
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 
 
 
During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.
 
During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.
  
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== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
 
* [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en [Devblog<nowiki>]</nowiki> AMX-30B2 Brenus: Modern Ironclad]
 
* [https://warthunder.com/en/news/5349-development-amx-30b2-brenus-modern-ironclad-en [Devblog<nowiki>]</nowiki> AMX-30B2 Brenus: Modern Ironclad]
  
 
{{France medium tanks}}
 
{{France medium tanks}}

Revision as of 01:50, 27 April 2019

AMX-30B2 BRENUS
fr_amx_30_b2_brenus.png
AB
RB
SB
General characteristics
Brief
Detailed
8.7/8.7/8.7BR
4 peopleCrew
Mobility
38.2 tWeight
7 forward
2 back
Gear box
Armament
105 mm CN-105-F1 cannonWeapon 1
47 roundsAmmunition
-8° / 20°Vertical guidance
20 mm M693 automatic cannonWeapon 2
1 000 roundsAmmunition
500 roundsBelt capacity
740 shots/minFire rate
0° / 20°Vertical guidance
2 050 roundsAmmunition
100 roundsBelt capacity
900 shots/minFire rate
Economy
220 000 Rp icon.pngResearch
580 000 Sl icon.pngPurchase
Sl icon.png3 700 / 5 154/4 120 / 5 739/4 770 / 6 644Repair
170 000 Sl icon.pngCrew training
580 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
x 2.20 Rp icon.pngReward for battle
This page is about the medium tank AMX-30B2 BRENUS. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30B2 BRENUS.jpg


The AMX-30B2 BRENUS is a Rank VI French medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". AMX-30B2 BRENUS, or Brennus in some sources, was a modernized French MBT which saw combat in the Gulf War.

General info

Survivability and armour

Frontal Plates

The Upper frontal glacis are in two parts: Upper one being 50mm RHA sloped at 80 degrees and the lower one being 79mm CHA sloped at 70 degrees. The lower part is in theory able to withstand the T-54 APCBC shell better than the Leopard does. However, shots contacting the upper part will often resulting the shot bouncing upward and penetrating the Turret front, which is very weak(M18 GMC can penetrate it with ease). The lower plate is not as strong since it is not sloped that much, but penetrating this plate will often not result in a colossal damage. The curve joint between the upper and the lower frontal plate is very weak, and M18 GMC(Many US tankers actually use in this tier) can often one shot you through this area. Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set a fire just like T-54 does. The different thing is that AMX-30 tanks' first stage ammo rack is the hull rack, so after experiencing prolonged combat, you will find the hull ammo being emptied pretty fast.

Turret

Turret armor is not sufficient at this tier, nor at any tiers from Tier IV upwards. The gun shield itself mostly offers a 60mm-100mm protection. However, some sabot shots will get absorbed by the breech, which in comparison this tank offers a better protection than Leopard 1 does. Shooting the turret ring will damage the turret drives, and can sometimes trigger a crew knock out.

Turret sides are very weak, often gives you a protection around 60mm. The rear is worse, plus the turret ammo rack is placed at the end of the turret rear, shooting this area will kill the tank one shot.

Other sides of the Hull

The hull sides and rears are very weak. They are all 30mm plates. AA vehicles doing side shots will kill this tank fast.(for example, the R3 at 3.7 for Italy)

ERA

The ERA is what makes this tank sitting at 8.7. When sloped, the ERA at front of the UFP will offer a 400mm protection against HEAT. Mostly, this package is useless. However, since 8.0-8.7 is an actual BR in the game, you will encounter M551, M60A2, RakJpz and Kpz-70s which their drivers often fire missiles. ERA at the side of turret is at 260mm, talking about useless. Also you can sometimes roll high and deflect a 700mm pen Type 89 IFV's missile. However, there are multiple places in the front of the tank where no ERA blocks could be found

Other weak spots

Drivers view port

Turret front that is not the gun shield

The commander's cupola(mostly can only kill commander)

Gunner's viewport

Shooting the turret front with APFSDS rounds can sometimes get pass all the turret space and detonate the turret ammo rack, in similar fashion with the M60 tanks.

The two FPEs are not available from the start!

Mobility

When fully upgraded, the Engine offers a 750hp output at 2400rpm. Max speed is 65km/h, and the tank can achieve 45-50km/h on a map like Kursk(when driving downward, you can achieve 65km/h) Reverse gear is 27km/h, which is fast. The reverse gear is faster than Leopard 1's by 2km/h. The tank feels somewhat lighter than Leopard 1 series of tanks, since it has lighter weight.(note that Leopard 1 tanks have a 830hp output engine)

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
  S.35 · Lorraine 40t
AMX  AMX M4 · AMX-50
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-40 · AMX-30 Super
Leclerc  Leclerc Serie 1
Based on M4  ▄M4A1 Sherman · Sherman M4A1 tourelle FL10 · M4A4 (SA50)