Difference between revisions of "AMX-30"

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{{Specs-Card
 
{{Specs-Card
 
|code = fr_amx_30
 
|code = fr_amx_30
|store = 6092
 
 
}}
 
}}
 
{{About
 
{{About
Line 15: Line 14:
 
The '''{{specs|name}}''' is a gift Rank {{specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
The '''{{specs|name}}''' is a gift Rank {{specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
  
The AMX-30 is a similar tank to its younger counterpart, the [[AMX-30 (1972)]], with the 20 mm coaxial autocannon replaced by a 12.7 mm heavy machinegun, still able to deal with lightly armoured targets such as SPAA, but doesn't deal the extra punch of an autocannon.
+
== General info ==
 
+
=== Survivability and armour ===
Like the AMX-30 (1972), it lacks a stabilizer and has incredibly weak side armour, but the excellent HEAT shell, comparable to other nations' HEATFS shells, the reasonable front armour (most tanks will still one-shot you though) and the good mobility make up for it.
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
 
The HEAT shell is comparable to other nations' HEATFS shells, and has a good penetration amount (400 mm flat), but will often bounce on angled surfaces. When the shell penetrates, it usually causes enough shrapnel to one-shot a tank. In a fight against lightly armoured vehicles, like SPAA, the HEAT round will often cause hull breaks.
 
  
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
The armour only reaches 190 mm at some angled parts of the front, the turret goes 100mm at best, some rank I vehicles like the Panzer IV E could take you on frontally and easily win.
 
The armour only reaches 190 mm at some angled parts of the front, the turret goes 100mm at best, some rank I vehicles like the Panzer IV E could take you on frontally and easily win.
 
The mobility, which is good but unexceptional, can be both a blessing and a curse, since, due to said lack of stabilizer, you will not be able to shoot accurately while on the move.
 
  
 
Be wary, also, of your ridiculously tall cupola, you can be destroyed even if you are behind cover just because of it.
 
Be wary, also, of your ridiculously tall cupola, you can be destroyed even if you are behind cover just because of it.
  
== General info ==
+
'''Armour type:'''
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
* Cast homogeneous armour
 
* Cast homogeneous armour
 
* Rolled homogeneous armour (Hull roof, Hull sides)
 
* Rolled homogeneous armour (Hull roof, Hull sides)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 41: Line 34:
 
| Hull || 79 mm (57-68°), 50 mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
 
| Hull || 79 mm (57-68°), 50 mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
 
|-
 
|-
| Turret || 30-150 mm (0-79°) ''Gun mantlet'' <br> 30 mm (61-75°) ''Turret front top'' || 41.5 mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
+
| Turret || 30-150 mm (0-79°) ''Gun mantlet'' <br> 30 mm (61-75°) ''Turret front top'' || 41.5 mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
 
|-
 
|-
 
! Armour !! Sides !! Roof  
 
! Armour !! Sides !! Roof  
Line 48: Line 41:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 +
The mobility, which is good but unexceptional, can be both a blessing and a curse, since, due to said lack of stabilizer, you will not be able to shoot accurately while on the move.
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 72 (AB)  
+
| rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 72 (AB)  
 
|-
 
|-
 
|65 (RB/SB)
 
|65 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|''Arcade''
 
|''Arcade''
 
|1,116
 
|1,116
|795
+
|1357
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
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|720
 
|720
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|''Arcade''
 
|''Arcade''
 
|31.00
 
|31.00
|__.__
+
|37.70
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
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<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|CN-105-F1 (105 mm)}}
 
{{main|CN-105-F1 (105 mm)}}
 +
 +
The AMX-30 is a similar tank to its younger counterpart, the [[AMX-30 (1972)]], with the 20 mm coaxial autocannon replaced by a 12.7 mm heavy machinegun, still able to deal with lightly armoured targets such as SPAA, but doesn't deal the extra punch of an autocannon.
 +
 +
Like the AMX-30 (1972), it lacks a stabilizer and has incredibly weak side armour, but the excellent HEAT shell, comparable to other nations' HEATFS shells, the reasonable front armour (most tanks will still one-shot you though) and the good mobility make up for it.
 +
 +
The HEAT shell is comparable to other nations' HEATFS shells, and has a good penetration amount (400 mm flat), but will often bounce on angled surfaces. When the shell penetrates, it usually causes enough shrapnel to one-shot a tank. In a fight against lightly armoured vehicles, like SPAA, the HEAT round will often cause hull breaks.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 28.56Z || 39.53 || __.__ || __.__ || 56.47
+
| ''Arcade'' || 28.56 || 39.53 || 47.00 || 51.48 || 56.47
 
|-
 
|-
| ''Realistic'' || 17.85 || 21.00 || 25.7 || 28.4 || 30.00
+
| ''Realistic'' || 17.85 || 21.00 || 25.70 || 28.40 || 30.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]The CN-105-F1 cannon fires single-piece ammunition from two stowages, the primary rack found in the rear of the turret, and the secondary rack located in the hull front to the right of the driver.  It'll take the loader about 13 seconds to stock a round into the ready rack from the hull rack.
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
 +
 +
* Recommended ammo load is 20.  This will leave the hull rack empty and all ready racks filled.
 +
* Ammo racks 1, 2, and 3 are ready racks, and takes priority in being filled at the beginning of the battle, then fills rack 4.
 +
* Full reload speed will be realized as long as ammo exists in any of the ready racks.  If all ready racks are empty, a penalty to reload speed will occur.
 +
* Simply not firing when the main gun is loaded will load ammo from rack 4 into racks 3, 2, then 1 as long as there is ammo in rack 4.  Firing the main gun will interrupt the loading of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 249: Line 256:
 
First (the most dangerous), you can try getting behind the enemy lines and attacking the SPAA, you will often get hull breaks thanks to the HEAT round, be wary of bushes however, they will stop your HEAT shells, you can attempt to take on enemy tanks, provided it is from the side, and you can hit the ammunition (HEAT will rarely cause fire, and the weak shrapnel makes it hard to take out entire crews).
 
First (the most dangerous), you can try getting behind the enemy lines and attacking the SPAA, you will often get hull breaks thanks to the HEAT round, be wary of bushes however, they will stop your HEAT shells, you can attempt to take on enemy tanks, provided it is from the side, and you can hit the ammunition (HEAT will rarely cause fire, and the weak shrapnel makes it hard to take out entire crews).
  
Second, stay with your team, ideally behind another tank (do NOT lead the formation, it's a death sentence), use your HEAT shells to disable tracks or take out one or two crew members and ease the task of your teammates.
+
Second, stay with your team, ideally behind another tank (do ''not'' lead the formation, it'll paint a target onto the tank), use your HEAT shells to disable tracks or take out one or two crew members and ease the task of your teammates.
  
 
Compared to the vehicles it will face, the AMX-30 ranges from Inferior to Harmless, every enemy vehicle should be regarded the same way, as major threats that will destroy it in a couple of hits at best. Aiming for the ammunition is the only way for you.
 
Compared to the vehicles it will face, the AMX-30 ranges from Inferior to Harmless, every enemy vehicle should be regarded the same way, as major threats that will destroy it in a couple of hits at best. Aiming for the ammunition is the only way for you.
Line 257: Line 264:
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Moderate front armour
 
* Moderate front armour
 
* Fuel tank armour surrounding frontal ammo rack, much like Cold War Russian tanks
 
* Fuel tank armour surrounding frontal ammo rack, much like Cold War Russian tanks
Line 263: Line 271:
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* No kinetic ammunition.  
 
* No kinetic ammunition.  
 
* Very tall cupola
 
* Very tall cupola
Line 280: Line 289:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 285: Line 295:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 04:03, 30 November 2019

RANK 6 BRITAIN
Rooikat 105 PACK
AMX-30
fr_amx_30.png
AMX-30
AB RB SB
8.0 8.0 8.0
Purchase:7 480 Specs-Card-Eagle.png
Show in game
This page is about the premium/pack AMX-30. For other uses, see AMX-30 (Family).

Description

GarageImage AMX-30.jpg


The AMX-30 is a gift Rank V French medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

General info

Survivability and armour

The armour only reaches 190 mm at some angled parts of the front, the turret goes 100mm at best, some rank I vehicles like the Panzer IV E could take you on frontally and easily win.

Be wary, also, of your ridiculously tall cupola, you can be destroyed even if you are behind cover just because of it.

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Hull roof, Hull sides)
Armour Front (Slope angle) Sides Rear Roof
Hull 79 mm (57-68°), 50 mm (52-76°) Front glacis
79 mm (0-57°), 30 mm (75°) Lower glacis
35-57 mm (0-35)
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Top
30 mm Center
25 mm (70°) Bottom
15 mm
8 mm Engine grille
Turret 30-150 mm (0-79°) Gun mantlet
30 mm (61-75°) Turret front top
41.5 mm (19-47°) 30 mm (1-64°)
20 mm (54-64°) Turret underside
20 mm
Armour Sides Roof
Cupola 60 mm 20 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Mobility

The mobility, which is good but unexceptional, can be both a blessing and a curse, since, due to said lack of stabilizer, you will not be able to shoot accurately while on the move.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
36.0 N/A 72 (AB)
65 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,116 1357
Realistic/Simulator 637 720
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 31.00 37.70
Realistic/Simulator 17.69 20.00

Armaments

Main armament

Main article: CN-105-F1 (105 mm)

The AMX-30 is a similar tank to its younger counterpart, the AMX-30 (1972), with the 20 mm coaxial autocannon replaced by a 12.7 mm heavy machinegun, still able to deal with lightly armoured targets such as SPAA, but doesn't deal the extra punch of an autocannon.

Like the AMX-30 (1972), it lacks a stabilizer and has incredibly weak side armour, but the excellent HEAT shell, comparable to other nations' HEATFS shells, the reasonable front armour (most tanks will still one-shot you though) and the good mobility make up for it.

The HEAT shell is comparable to other nations' HEATFS shells, and has a good penetration amount (400 mm flat), but will often bounce on angled surfaces. When the shell penetrates, it usually causes enough shrapnel to one-shot a tank. In a fight against lightly armoured vehicles, like SPAA, the HEAT round will often cause hull breaks.

105 mm CN-105-F1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
50 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.56 39.53 47.00 51.48 56.47
Realistic 17.85 21.00 25.70 28.40 30.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.71 7.7 7.1 6.70
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 26 26 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.0 0.1 1,020 +0° 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0.1 0.1 2,000 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
OFPH 105 F1 700 11.4 20 5 25 50
Ammo racks
Ammo racks of the AMX-30.
The CN-105-F1 cannon fires single-piece ammunition from two stowages, the primary rack found in the rear of the turret, and the secondary rack located in the hull front to the right of the driver. It'll take the loader about 13 seconds to stock a round into the ready rack from the hull rack.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
50 XX (X+)  (+)  (+)  (+)  (+)  (+) no
  • Recommended ammo load is 20. This will leave the hull rack empty and all ready racks filled.
  • Ammo racks 1, 2, and 3 are ready racks, and takes priority in being filled at the beginning of the battle, then fills rack 4.
  • Full reload speed will be realized as long as ammo exists in any of the ready racks. If all ready racks are empty, a penalty to reload speed will occur.
  • Simply not firing when the main gun is loaded will load ammo from rack 4 into racks 3, 2, then 1 as long as there is ammo in rack 4. Firing the main gun will interrupt the loading of the ready racks.

Machine guns

12.7 mm M2HB
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
800 (200) 577 -0°/+20° N/A
7.62 mm AAN-F1
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,000 (100) 900 -10°/+45° ±120°

Usage in battles

This tank cannot stand a fight on its own, therefore, only two tactics are viable.

First (the most dangerous), you can try getting behind the enemy lines and attacking the SPAA, you will often get hull breaks thanks to the HEAT round, be wary of bushes however, they will stop your HEAT shells, you can attempt to take on enemy tanks, provided it is from the side, and you can hit the ammunition (HEAT will rarely cause fire, and the weak shrapnel makes it hard to take out entire crews).

Second, stay with your team, ideally behind another tank (do not lead the formation, it'll paint a target onto the tank), use your HEAT shells to disable tracks or take out one or two crew members and ease the task of your teammates.

Compared to the vehicles it will face, the AMX-30 ranges from Inferior to Harmless, every enemy vehicle should be regarded the same way, as major threats that will destroy it in a couple of hits at best. Aiming for the ammunition is the only way for you.

Pros and cons

Pros:

  • Moderate front armour
  • Fuel tank armour surrounding frontal ammo rack, much like Cold War Russian tanks
  • The HEAT shell is comparable to other HEATFS shells of contemporary tanks and can theoretically penetrate up to 400 mm on flat armour
  • Fairly good mobility

Cons:

  • No kinetic ammunition.
  • Very tall cupola
  • Only 30-35mm thick side armour
  • Does not have a stabilizer
  • Lacks the 20mm Autocannon of its tree counterpart, the AMX-30 (1972)
  • Rear turret bustle is pretty much lathered with ammunition when filled
  • Fuel tanks everywhere in hull, front and sides, likely to cause a fire
  • HEAT shell will be stopped by any kind of obstacle, which includes (but is not limited to) bushes, trees, fences, wooden houses, etc.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50