Difference between revisions of "AMX-30"

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{{About
 +
|about= premium French medium tank '''{{PAGENAME}}'''
 +
|usage= other uses
 +
|link= AMX-30 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code = fr_amx_30
+
|code=fr_amx_30
|store = 6092
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
{{Notice|''This page is about the premium/pack '''{{PAGENAME}}'''. For other uses, see [[AMX-30_(Disambiguation)|AMX-30 (Disambiguation)]]''}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]] as a bundle vehicle, but was discontinued from the store after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|7th Anniversary sale]]. It was later re-released as a premium purchasable for Golden Eagles {{ge}} after the [[wt:en/news/6907-special-8th-anniversary-of-war-thunder-en|8th Anniversary sale]].
{{break}}
 
The '''{{specs|name}}''' is a gift Rank {{specs|rank}} French medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
  
The AMX-30 is a similar tank to its younger counterpart, the [[AMX-30 (1972)]], with the 20 mm coaxial autocannon replaced by a 12.7 mm heavy machinegun, still able to deal with lightly armoured targets such as SPAA, but doesn't deal the extra punch of an autocannon.
+
== General info ==
 +
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The armour only reaches 190 mm at some angled parts of the front, the turret goes 100 mm at best, some rank I vehicles like the Panzer IV E could take you on frontally and easily win.
  
Like the AMX-30 (1972), it lacks a stabilizer and has incredibly weak side armour, but the excellent HEAT shell, comparable to other nations' HEATFS shells, the reasonable front armour (most tanks will still one-shot you though) and the good mobility make up for it.
+
Be wary, also, of your ridiculously tall cupola, you can be destroyed even if you are behind cover just because of it.
  
The HEAT shell is comparable to other nations' HEATFS shells, and has a good penetration amount (400 mm flat), but will often bounce on angled surfaces. When the shell penetrates, it usually causes enough shrapnel to one-shot a tank. In a fight against lightly armored vehicles, like SPAA, the HEAT round will often cause hull breaks.
+
'''Armour type:'''
 
 
The armour only reaches 190 mm at some angled parts of the front, the turret goes 100mm at best, some rank I vehicles like the Panzer IV E could take you on frontally and easily win.
 
 
 
The mobility, which is good but unexceptional, can be both a blessing and a curse, since, due to said lack of stabilizer, you will not be able to shoot accurately while on the move.
 
  
Be wary, also, of your ridiculously tall cupola, you can be destroyed even if you are behind cover just because of it.
+
* Cast homogeneous armour (front glacis, turret, cupola)
 +
* Rolled homogeneous armour (hull sides, rear & roof)
  
== General info ==
 
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
* Cast homogeneous armour
 
* Rolled homogeneous armour (Hull roof, Hull sides)
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 79 mm (57-68°), 50 mm (52-76°) ''Front glacis'' <br> 79 mm (0-57°), 30 mm (75°) ''Lower glacis'' || 35-57 mm (0-35) <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Top'' <br> 30 mm ''Center'' <br> 25 mm (70°) ''Bottom'' || 15 mm <br> 8 mm ''Engine grille''
+
| Hull || 50 mm (76-79°) ''Upper glacis - Top'' <br> 79 mm (68°) ''Upper glacis - Bottom'' <br> 79 mm (45°) ''Lower glacis - Top'' <br> 30 mm (75°) ''Lower glacis - Bottom'' <br> 57 mm (35°) ''Hull over the tracks'' || 35 mm ''Top - Front'' <br> 57 mm (35°) ''Top - Hull widening'' <br> 35 mm (35°) ''Top - Centre'' <br> 35 mm ''Top - Rear''  <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Upper plate'' <br> 30 mm ''Hull over the tracks'' <br> 30 mm ''Lower plate'' <br> 25 mm (70°) ''Belly'' || 79 mm (22°) ''Front glacis - Front''  <br> 50 mm (11-14°) ''Front glacis - Rear'' <br> 15 mm ''Rear'' <br> 8 mm ''Radiator vents''
 
|-
 
|-
| Turret || 30-150 mm (0-79°) ''Gun mantlet'' <br> 30 mm (61-75°) ''Turret front top'' || 41.5 mm (19-47°) || 30 mm (1-64°) <br> 20 mm (54-64°) ''Turret underside'' || 20 mm
+
| Turret || 50-150 mm (spherical) ''Gun mantlet'' <br> 30 mm (61-75°) ''Turret front'' || 41.5 mm (19-47°) <br> 41.5 mm (8°) ''Cupola well'' || 30 mm (spherical) <br> 20 mm (54-64°) ''Turret underside'' || 30 mm (13°) ''Gun mantlet'' <br> 30 mm (19°) ''Turret - Front'' <br> 20 mm ''Turret - Centre'' <br> 20 mm (14-26°) ''Turret - Rear''
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || colspan="3" style="text-align:center" | 60 mm (cylindrical) || 60 mm ''Outer ring'' <br> 20 mm ''Centre''
 
|-
 
|-
| Cupola || 60 mm || 20 mm
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
!colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=1,116|rbMinHp=637}}
|-
+
 
! Weight (tons)
+
The mobility, which is good but unexceptional, can be both a blessing and a curse since you will not be able to shoot accurately while on the move due to the proper lack of stabilizer.
!colspan="1" | Add-on Armour<br>weight (tons)
+
 
!colspan="1" | Max speed (km/h)
+
=== Modifications and economy ===
|-
+
{{Specs-Economy}}
|rowspan="2" | 36.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 72 (AB)
 
|-
 
|65 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,116
 
|795
 
|-
 
|''Realistic/Simulator''
 
|637
 
|720
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|31.00
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|17.69
 
|20.00
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|CN-105-F1 (105 mm)}}
 
{{main|CN-105-F1 (105 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The AMX-30 is a similar tank to its younger counterpart, the [[AMX-30 (1972)]], with the 20 mm coaxial autocannon replaced by a 12.7 mm heavy machinegun, still able to deal with lightly armoured targets such as SPAA, but doesn't deal the extra punch of an autocannon.
|-
+
 
! colspan="6" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]]
+
Like the AMX-30 (1972), it lacks a stabilizer and has incredibly weak side armour, but the excellent HEAT shell, comparable to other nations' HEATFS shells, the reasonable front armour (most tanks will still one-shot you though) and the good mobility make up for it.
|-
+
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
The HEAT shell is comparable to other nations' HEATFS shells, and has a good penetration amount (400 mm flat), but will often bounce on angled surfaces. When the shell penetrates, it usually causes enough shrapnel to one-shot a tank. In a fight against lightly armoured vehicles, like SPAA, the HEAT round will often cause hull breaks.
! rowspan="1" | Vertical <br> guidance
+
 
! rowspan="1" | Horizontal <br> guidance
+
{| class="wikitable" style="text-align:center" width="100%"
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 50 || -8°/+20° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 17.9 || 24.7 || 28.9 || 33.2 || 35.3
 
 
|-
 
|-
| ''Realistic'' || 17.9 || 22.1 || 25.7 || 28.4 || 30.0
+
! colspan="5" | [[CN-105-F1 (105 mm)|105 mm CN-105-F1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 50 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 8.7 || 7.7 || 7.1 || 6.7
+
! ''Realistic''
 +
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400  
+
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
 
|-
 
|-
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| OCC 105 F1 || HEAT || 1,000 || 11 || 0.0 || 0.1 || 1,020 || +0° || 62° || 69° || 73°
+
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.05 || 0.1 || 1,020 || 62° || 69° || 73°
 +
|-
 +
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0 || 0.1 || 2,000 || 79° || 80° || 81°
 
|-
 
|-
| OE 105 F1 Mle.60 || HE || 700 || 12 || 0.1 || 0.1 || 2,000 || +0° || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| OFPH 105 F1 || 700 || 11 || 20 || 5 || 25 || 50  
+
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.1.0.50''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |6th<br />  rack empty
+
! Visual<br>discrepancy
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''50''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
+
| '''50''' || 23&nbsp;''(+27)'' || 22&nbsp;''(+28)'' || 19&nbsp;''(+31)'' || 9&nbsp;''(+41)'' || 1&nbsp;''(+49)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Notes:
  
=== Machine guns ===
+
* Shells are modeled individually and disappear after having been shot or loaded.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
* Rack 2, 3, 4 and 5 are first stage ammo racks. They total 22 shells.
{{main|Browning M2 (12.7 mm)|AAN-F1 (7.62 mm)}}
+
* These racks get filled first when loading up the tank and are also emptied first.
 +
* The depletion order at full capacity is: 2 - 3 - 4 - 5 - 1.
 +
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 5 then 4, 3 and 2. Firing will interrupt the restocking of the ready racks.
 +
 
 +
==== Optics and night vision ====
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 
|-
 
|-
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
+
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Gunner's Sight
! rowspan="1" | Fire rate <br> (shots/minute)
+
| X6.8 - X8.0 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 800 (200) || 577 || -0°/+20° || N/A
+
! Commander's View
 +
| X6 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
 +
|-
 +
! Driver's View
 +
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 4)
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
 
 +
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|A-A-F1N (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 748 (200) || 577 || 0°/+20° || N/A
 
|-
 
|-
! colspan="7" | [[AAN-F1 (7.62 mm)|7.62 mm AAN-F1]]
+
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,000 (100) || 900 || -10°/+45° || ±120°
+
| Pintle || 2,050 (100) || 900 || -10°/+45° || ±120°
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
This tank cannot stand a fight on its own, therefore, only two tactics are viable.
 
This tank cannot stand a fight on its own, therefore, only two tactics are viable.
  
 
First (the most dangerous), you can try getting behind the enemy lines and attacking the SPAA, you will often get hull breaks thanks to the HEAT round, be wary of bushes however, they will stop your HEAT shells, you can attempt to take on enemy tanks, provided it is from the side, and you can hit the ammunition (HEAT will rarely cause fire, and the weak shrapnel makes it hard to take out entire crews).
 
First (the most dangerous), you can try getting behind the enemy lines and attacking the SPAA, you will often get hull breaks thanks to the HEAT round, be wary of bushes however, they will stop your HEAT shells, you can attempt to take on enemy tanks, provided it is from the side, and you can hit the ammunition (HEAT will rarely cause fire, and the weak shrapnel makes it hard to take out entire crews).
  
Second, stay with your team, ideally behind another tank (do NOT lead the formation, it's a death sentence), use your HEAT shells to disable tracks or take out one or two crew members and ease the task of your teammates.
+
Second, stay with your team, ideally behind another tank (do ''not'' lead the formation, it'll paint a target onto the tank), use your HEAT shells to disable tracks or take out one or two crew members and ease the task of your teammates.
  
 
Compared to the vehicles it will face, the AMX-30 ranges from Inferior to Harmless, every enemy vehicle should be regarded the same way, as major threats that will destroy it in a couple of hits at best. Aiming for the ammunition is the only way for you.
 
Compared to the vehicles it will face, the AMX-30 ranges from Inferior to Harmless, every enemy vehicle should be regarded the same way, as major threats that will destroy it in a couple of hits at best. Aiming for the ammunition is the only way for you.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Moderate front armour
+
 
 
* Fuel tank armour surrounding frontal ammo rack, much like Cold War Russian tanks
 
* Fuel tank armour surrounding frontal ammo rack, much like Cold War Russian tanks
* The HEAT shell is comparable to other HEATFS shells of contemporary tanks and can theoretically penetrate up to 400 mm on flat armour
+
* High velocity HEAT shell that can penetrate up to 400 mm of flat armour
* Fairly good mobility
+
* Good mobility - slightly more mobile than the German Leopard I
 +
* Access to smoke shells you can fire with the main gun - useful for blinding sniper spots or covering advances
 +
 
 
'''Cons:'''
 
'''Cons:'''
* No kinetic ammunition.  
+
 
 +
* Uses a single type of chemical projectile, HEAT shells, which are stopped by any kind of terrain obstacle and by tanks using ERA kits.
 +
* Does not have a stabilizer
 
* Very tall cupola
 
* Very tall cupola
* Only 30-35mm thick side armour
+
* Only 30-35 mm thick side armour
* Does not have a stabilizer
+
* This early version of the AMX-30 lacks the 20 mm autocannon found on the [[AMX-30 (1972)]]
* Lacks the 20mm Autocannon of its tree counterpart, the [[AMX-30 (1972)]]
+
* Fuel tanks everywhere in hull, front and sides, likely to cause a fire
* Rear turret bustle is pretty much lathered with ammunition when filled
 
* Fuel tanks everywhere in hull, front and sides, likely to cause fire
 
* HEAT shell will be stopped by any kind of obstacle, which includes (but is not limited to) bushes, trees, fences, wooden houses, etc
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=medium_tank&vehicle=fr_amx_30 '''Skins''' and '''camouflages''' for the AMX-30 from live.warthunder.com.]
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=medium_tank&vehicle=fr_amx_30 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
==References==
+
;Videos
<references />
+
{{Youtube-gallery|wJkQW4kSJjM|'''French MBTs''' discusses the {{PAGENAME}} at 1:07 - ''War Thunder Official Channel''|NHRUSJ79Re4|'''The Shooting Range #175''' - ''Pages of History'' section at 04:50 discusses the {{PAGENAME}}.}}
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''-->
 
  
== Sources ==
+
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''-->
+
* ''other literature.'' -->
 +
 
 +
* [[wikipedia:AMX-30|[Wikipedia] AMX-30]]
 +
* [https://tanks-encyclopedia.com/coldwar/France/AMX-30.php <nowiki>[Tanks Encyclopedia]</nowiki> AMX-30]
  
 
{{France medium tanks}}
 
{{France medium tanks}}
 
{{France premium ground vehicles}}
 
{{France premium ground vehicles}}

Revision as of 17:12, 11 April 2021

Rank VI | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium French medium tank AMX-30. For other uses, see AMX-30 (Family).
AMX-30
fr_amx_30.png
GarageImage AMX-30.jpg
AMX-30
AB RB SB
8.0 8.0 8.0
Purchase:7 480 Specs-Card-Eagle.png
Show in game

Description

The AMX-30 is a premium rank V French medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm" as a bundle vehicle, but was discontinued from the store after the 7th Anniversary sale. It was later re-released as a premium purchasable for Golden Eagles Ge icon.png after the 8th Anniversary sale.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull79 / 35 / 30
Turret80 / 41 / 30
Crew4 people
Visibility88 %

The armour only reaches 190 mm at some angled parts of the front, the turret goes 100 mm at best, some rank I vehicles like the Panzer IV E could take you on frontally and easily win.

Be wary, also, of your ridiculously tall cupola, you can be destroyed even if you are behind cover just because of it.

Armour type:

  • Cast homogeneous armour (front glacis, turret, cupola)
  • Rolled homogeneous armour (hull sides, rear & roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (76-79°) Upper glacis - Top
79 mm (68°) Upper glacis - Bottom
79 mm (45°) Lower glacis - Top
30 mm (75°) Lower glacis - Bottom
57 mm (35°) Hull over the tracks
35 mm Top - Front
57 mm (35°) Top - Hull widening
35 mm (35°) Top - Centre
35 mm Top - Rear
30 mm Bottom
25 mm (70°) Belly
30 mm (10°) Upper plate
30 mm Hull over the tracks
30 mm Lower plate
25 mm (70°) Belly
79 mm (22°) Front glacis - Front
50 mm (11-14°) Front glacis - Rear
15 mm Rear
8 mm Radiator vents
Turret 50-150 mm (spherical) Gun mantlet
30 mm (61-75°) Turret front
41.5 mm (19-47°)
41.5 mm (8°) Cupola well
30 mm (spherical)
20 mm (54-64°) Turret underside
30 mm (13°) Gun mantlet
30 mm (19°) Turret - Front
20 mm Turret - Centre
20 mm (14-26°) Turret - Rear
Cupola 60 mm (cylindrical) 60 mm Outer ring
20 mm Centre

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB73 / 73 km/h
RB and SB66 / 66 km/h
Number of gears5 forward
5 back
Weight36.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB38.2 hp/t
RB and SB20.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 36 1,116 1,374 31 38.17
Realistic 66 66 637 720 17.69 20

The mobility, which is good but unexceptional, can be both a blessing and a curse since you will not be able to shoot accurately while on the move due to the proper lack of stabilizer.

Modifications and economy

Repair cost
AB3 150 Sl icon.png
RB3 584 Sl icon.png
SB4 896 Sl icon.png
Crew training10 000 Sl icon.png
Experts550 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces1 600 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 210 / 240 % Sl icon.png
Talisman.png 2 × 208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement fr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods tank rangefinder.png
Rangefinder
Mods night vision device.png
NVD

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition50 rounds
First-order22 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 20°
Main article: CN-105-F1 (105 mm)

The AMX-30 is a similar tank to its younger counterpart, the AMX-30 (1972), with the 20 mm coaxial autocannon replaced by a 12.7 mm heavy machinegun, still able to deal with lightly armoured targets such as SPAA, but doesn't deal the extra punch of an autocannon.

Like the AMX-30 (1972), it lacks a stabilizer and has incredibly weak side armour, but the excellent HEAT shell, comparable to other nations' HEATFS shells, the reasonable front armour (most tanks will still one-shot you though) and the good mobility make up for it.

The HEAT shell is comparable to other nations' HEATFS shells, and has a good penetration amount (400 mm flat), but will often bounce on angled surfaces. When the shell penetrates, it usually causes enough shrapnel to one-shot a tank. In a fight against lightly armoured vehicles, like SPAA, the HEAT round will often cause hull breaks.

105 mm CN-105-F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -8°/+20° ±180° N/A 28.6 39.5 48.0 53.1 56.5 8.71 7.70 7.10 6.70
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 1,000 10.95 0.05 0.1 1,020 62° 69° 73°
OE 105 F1 Mle.60 HE 700 12.1 0 0.1 2,000 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFPH 105 F1 700 11.4 20 5 25 50

Ammo racks

Ammo racks of the AMX-30
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
50 23 (+27) 22 (+28) 19 (+31) (+41) (+49) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2, 3, 4 and 5 are first stage ammo racks. They total 22 shells.
  • These racks get filled first when loading up the tank and are also emptied first.
  • The depletion order at full capacity is: 2 - 3 - 4 - 5 - 1.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 5 then 4, 3 and 2. Firing will interrupt the restocking of the ready racks.

Optics and night vision

AMX-30 Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X6.8 - X8.0 800 x 600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Commander's View X6 800 x 600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Driver's View X1 800 x 600 5.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)

Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance0° / 20°
Ammunition2 100 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 748 (200) 577 0°/+20° N/A
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,050 (100) 900 -10°/+45° ±120°

Usage in battles

This tank cannot stand a fight on its own, therefore, only two tactics are viable.

First (the most dangerous), you can try getting behind the enemy lines and attacking the SPAA, you will often get hull breaks thanks to the HEAT round, be wary of bushes however, they will stop your HEAT shells, you can attempt to take on enemy tanks, provided it is from the side, and you can hit the ammunition (HEAT will rarely cause fire, and the weak shrapnel makes it hard to take out entire crews).

Second, stay with your team, ideally behind another tank (do not lead the formation, it'll paint a target onto the tank), use your HEAT shells to disable tracks or take out one or two crew members and ease the task of your teammates.

Compared to the vehicles it will face, the AMX-30 ranges from Inferior to Harmless, every enemy vehicle should be regarded the same way, as major threats that will destroy it in a couple of hits at best. Aiming for the ammunition is the only way for you.

Pros and cons

Pros:

  • Fuel tank armour surrounding frontal ammo rack, much like Cold War Russian tanks
  • High velocity HEAT shell that can penetrate up to 400 mm of flat armour
  • Good mobility - slightly more mobile than the German Leopard I
  • Access to smoke shells you can fire with the main gun - useful for blinding sniper spots or covering advances

Cons:

  • Uses a single type of chemical projectile, HEAT shells, which are stopped by any kind of terrain obstacle and by tanks using ERA kits.
  • Does not have a stabilizer
  • Very tall cupola
  • Only 30-35 mm thick side armour
  • This early version of the AMX-30 lacks the 20 mm autocannon found on the AMX-30 (1972)
  • Fuel tanks everywhere in hull, front and sides, likely to cause a fire

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50