Difference between revisions of "AMX-13 DCA 40"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' ('''''A'''telier de Construction d'Issy-les-'''M'''oulineau'''x''', char de '''13''' t, '''d'''éfense '''c'''ontre '''a'''vions, canon de '''40''' mm'': Issy-les-Moulineaux construction bureau, 13 ton tank, anti-air defense, 40 mm gun) is a Rank {{specs|rank}} French self-propelled anti-aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. It is a clear improvement to its predecessor in all domains, combining two good things to make them even better: the [[AMX-13]]'s chassis and an improved [[Bofors 40 mm Gun M2|Bofors]] cannon (The 40 mm Mle 51 T1 cannon is a French version of the usual 40mm Bofors AA gun).
 +
 
 +
An [[AMX-13]] chassis, a classic of French post-war technology has been modified to fit SPAA role. This specific chassis has some variants over the usual ones : an enlarged turret ring and with it some extra storage boxes, both extend sideways over the tracks. This tank is quite recognizable for its large box-shaped turret over its chassis.
 +
 
 +
This tank has 20 mm of armour, all around, barely angled but for the UFP, this won't protect it from antitank rounds nor from autocannon fire but it can certainly deflect poorly-aimed HMG bursts, but not for too long. If taking too long bursts (or if the enemy gets too close), some bullets may find their way through the two ''large holes'' in the turret front, near the gun area (there is also two smaller holes in the turret's back). In sum, this tank's armour is not to be trusted with, but it will save you from stray bullets and medium to long range MG/HMG fire.
 +
 
 +
French ground forces commanders should be used to the AMX-13 chassis as it is also the basis for the only rank III French light tank. With its turret being a little bit heavier and its engine 31 hp less powerful, this tank is slower than the usual [[AMX-13]]. It can still carry its user wherever it wants, as long as the situation does not require fast escape maneuvers: with only -6 km/h backwards, it is hard to retreat fast enough.
 +
 
 +
This is this vehicle's main appeal: its gun. Being twice as fast-firing as its predecessor makes it easier to get planes down, but you will still have to aim, thought: this gun has pinpoint accuracy and almost no felt recoil. As for engaging tanks, with only 76 mm max penetration, you will start to struggle firing at most enemies since their frontal armour is strong enough to block most incoming 40 mm rounds. The real fun with this autocannon lies in shredding light tanks and SPAAs with 4-rounds bursts.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 20 mm (67°) || 20 mm (0-15°)|| 15 mm (0-58°) || 10 mm
 +
|-
 +
| Turret || 20 mm (25°) || 20 mm (15°) || 20 mm (1°) || N/A
 +
|-
 +
|}
 +
'''Notes:'''<br>
 +
''Turret:''
 +
* Turret frontal armour is split in two by gun.
 +
* Round hole below gun hole in front of the turret.
 +
* Two small holes in the turret's back armour
 +
* Turret ring is 10 mm thick.
 +
* Gun breech is 300 mm thick.
 +
* Turret basket is 5 mm thick.
 +
* Gun barrel is 20 mm thick.
 +
 
 +
''Hull:''
 +
* Hull has extra 4 mm boxes in some places.
 +
* 40 mm @ 0-33° LFP.
 +
* Extra 10 mm from tracks and wheel on the upper front plate.
 +
* Tracks are 15 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 15.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)
 +
|-
 +
|60 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|302
 +
|___
 +
|-
 +
|''Realistic/Simulator''
 +
|239
 +
|270
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|19.48
 +
|__.__
 +
|-
 +
|''Realistic/Simulator''
 +
|15.42
 +
|17.42
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
=== Main armament ===
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{main|Mle51 T1 (40 mm)}}
  
=== Additional armament ===
+
{| class="wikitable" style="text-align:center"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
|-
 +
! colspan="6" | [[Mle51 T1 (40 mm)|40 mm Mle51 T1]]
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="2" | 404 (4) || 240 || -5°/+85° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 19.5 || 26.9 || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 19.5 || 22.9 || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 0.5 || __.__ || __.__ || __.__
 +
|-
 +
|}
  
=== Machine guns ===
+
=== Ammunition ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! data-sort-type="text" rowspan="2" | Belt
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Default || AP-T, HE-T (4x) || 76 || 74 || 62 || 45 || 33 || 24
 +
|-
 +
| 40mm HE-T || 3 x AP-T, HE-T || 76 || 74 || 62 || 45 || 33 || 24
 +
|-
 +
| 40mm AP-T || 3 x HE-T, AP-T || 76 || 74 || 62 || 45 || 33 || 24
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! data-sort-type="text" rowspan="2" | Belt
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Default || AP-T, HE-T (4x) || 1025, 1005 || 0,86 ||| N/A || N/A || N/A || N/A || N/A || N/A
 +
|-
 +
| 40mm HE-T || 3 x AP-T, HE-T || 1025, 1005 || 0.86 || 0.2 || 0.1||  0° || 62° || 69° || 73°
 +
|-
 +
| 40mm AP-T || 3 x HE-T, AP-T || AP-T, HEFI-T || 1025, 1005 || 0.88 || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
|}
 +
 
 +
=== [[Ammo racks|Ammo racks]] ===
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|300px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |7th<br />  rack empty
 +
! class="wikitable unsortable" |8th<br />  rack empty
 +
! class="wikitable unsortable" |9th<br />  rack empty
 +
! class="wikitable unsortable" width="10%" |Recommendations
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''101''' || 92&nbsp;''(+9)'' || 84&nbsp;''(+17)'' || 76&nbsp;''(+25)'' || 56&nbsp;''(+45)'' || 40&nbsp;''(+61)'' || 20&nbsp;''(+81)'' || 12&nbsp;''(+89)''|| 8&nbsp;''(+93)'' || 0&nbsp;''(+101)'' || style="text-align:left" | Turret empty: &nbsp;() || style="text-align:left" | no
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
This SPAA is quite versatile as it can take down both tanks and planes with mitigated efficiency. It has an auto-cannon that does not fires fast enough to engage planes efficiently nor does it penetrates enough to shred tanks. As it is, this SPAA is good for front line use: providing cover for incoming ground attackers to its allies while also securing flanks from fast-movers.
 +
 
 +
Good at engaging both tanks and planes, its versatile belts allows this vehicle to switch roles in a split second.
 +
 
 +
'''SPAA use:'''
 +
 
 +
Pre-aim your gun in the predicted direction of your target: the DCA-40 has a bit of a slow turret traverse for an SPAA. It is easier to aim at targets coming towards you: stay with your team and fire when the plane is ~500 m away: an hitting round will shred it in no time. Any other SPAA tactics apply normally to this vehicle.
 +
 
 +
'''Front-line use:'''
 +
 
 +
''Do not'' engage tanks frontally: prefer lateral engagements, surprise your foes. If it happens that the enemy team is composed of medium/light tanks, there is a great chance that you can get some kills from them, be sure to have an escape route as any tank noticing you counters those flanking maneuvers. Heavy tanks at this BR are usually very hard to get trough, even from the side, engage only at risk. A more conservative way to play is to stay a few meters behind the front-line and spot flanking tanks while also watching the skies.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Good top speed.
 
+
* Fast reload.
 +
* Fires ''twice'' as fast as its predecessor (240 rpm).
 +
* Shells have a higher velocity compared to the standard Bofors 40mm, making it easier to find hits.
 +
* Fast elevation speed.
 +
* +85° elevation angle.
 +
* Wide tracks for such a light chassis.
 +
* UFP sloped at 67° may bounce some shots.
 +
* 5 mm thick turret basket act as leg protection for the crew (from HMG fire).
 +
* Often one-shots planes.
 +
* Each belt has both  HE-T and AP-T ammo inside (great for multipurpose roles).
 +
* Decent reverse speed.
 +
* Gun is hard to overheat.
 
'''Cons:'''
 
'''Cons:'''
*
+
* Turret is literally an ammo rack.
 +
* Bad gun depression.
 +
* Loader is exposed to MG fire.
 +
* No coaxial armament.
 +
* Struggles to reach its top speed.
 +
* Vulnerable to HMG fire.
 +
* Fairly low fire rate, making it is hard to hit planes.
 +
* Most enemies that it faces are no longer vulnerable to side shots.
 +
* Slow Turret rotation.
  
 
== History ==
 
== History ==
Line 42: Line 247:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://warthunder.com/en/news/5269-vehicle-amx-13-dca-40-anti-air-tank-en [Vehicle<nowiki>]</nowiki>  AMX-13 DCA 40: Anti-Air Tank]
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
Line 51: Line 253:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{French anti-aircraft vehicles}}

Revision as of 06:29, 17 December 2018

Rank 6 USA
F-5C Pack
AMX-13 DCA 40
fr_amx_13_dca_40.png
AMX-13 DCA 40
AB RB SB
4.7 5.0 5.0
Class:
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AMX-13 DCA 40.jpg


The AMX-13 DCA 40 (Atelier de Construction d'Issy-les-Moulineaux, char de 13 t, défense contre avions, canon de 40 mm: Issy-les-Moulineaux construction bureau, 13 ton tank, anti-air defense, 40 mm gun) is a Rank III French self-propelled anti-aircraft gun with a battle rating of 4.7 (AB) and 5.0 (RB/SB). It was introduced in Update 1.75 "La Résistance". It is a clear improvement to its predecessor in all domains, combining two good things to make them even better: the AMX-13's chassis and an improved Bofors cannon (The 40 mm Mle 51 T1 cannon is a French version of the usual 40mm Bofors AA gun).

An AMX-13 chassis, a classic of French post-war technology has been modified to fit SPAA role. This specific chassis has some variants over the usual ones : an enlarged turret ring and with it some extra storage boxes, both extend sideways over the tracks. This tank is quite recognizable for its large box-shaped turret over its chassis.

This tank has 20 mm of armour, all around, barely angled but for the UFP, this won't protect it from antitank rounds nor from autocannon fire but it can certainly deflect poorly-aimed HMG bursts, but not for too long. If taking too long bursts (or if the enemy gets too close), some bullets may find their way through the two large holes in the turret front, near the gun area (there is also two smaller holes in the turret's back). In sum, this tank's armour is not to be trusted with, but it will save you from stray bullets and medium to long range MG/HMG fire.

French ground forces commanders should be used to the AMX-13 chassis as it is also the basis for the only rank III French light tank. With its turret being a little bit heavier and its engine 31 hp less powerful, this tank is slower than the usual AMX-13. It can still carry its user wherever it wants, as long as the situation does not require fast escape maneuvers: with only -6 km/h backwards, it is hard to retreat fast enough.

This is this vehicle's main appeal: its gun. Being twice as fast-firing as its predecessor makes it easier to get planes down, but you will still have to aim, thought: this gun has pinpoint accuracy and almost no felt recoil. As for engaging tanks, with only 76 mm max penetration, you will start to struggle firing at most enemies since their frontal armour is strong enough to block most incoming 40 mm rounds. The real fun with this autocannon lies in shredding light tanks and SPAAs with 4-rounds bursts.

General info

Survivability and armour

Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) 20 mm (0-15°) 15 mm (0-58°) 10 mm
Turret 20 mm (25°) 20 mm (15°) 20 mm (1°) N/A

Notes:
Turret:

  • Turret frontal armour is split in two by gun.
  • Round hole below gun hole in front of the turret.
  • Two small holes in the turret's back armour
  • Turret ring is 10 mm thick.
  • Gun breech is 300 mm thick.
  • Turret basket is 5 mm thick.
  • Gun barrel is 20 mm thick.

Hull:

  • Hull has extra 4 mm boxes in some places.
  • 40 mm @ 0-33° LFP.
  • Extra 10 mm from tracks and wheel on the upper front plate.
  • Tracks are 15 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
15.5 N/A 65 (AB)
60 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 302 ___
Realistic/Simulator 239 270
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 19.48 __.__
Realistic/Simulator 15.42 17.42

Armaments

Main article: Mle51 T1 (40 mm)
40 mm Mle51 T1
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
404 (4) 240 -5°/+85° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 19.5 26.9 __.__ __.__ __.__
Realistic 19.5 22.9 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
0.5 __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Belt Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Default AP-T, HE-T (4x) 76 74 62 45 33 24
40mm HE-T 3 x AP-T, HE-T 76 74 62 45 33 24
40mm AP-T 3 x HE-T, AP-T 76 74 62 45 33 24
Shell details
Ammunition Belt Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Default AP-T, HE-T (4x) 1025, 1005 0,86 N/A N/A N/A N/A N/A N/A
40mm HE-T 3 x AP-T, HE-T 1025, 1005 0.86 0.2 0.1 62° 69° 73°
40mm AP-T 3 x HE-T, AP-T AP-T, HEFI-T 1025, 1005 0.88 N/A N/A -1° 47° 60° 65°

Ammo racks

Ammo racks of the AMX-13 DCA 40.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Recommendations Visual
discrepancy
101 92 (+9) 84 (+17) 76 (+25) 56 (+45) 40 (+61) 20 (+81) 12 (+89) (+93) (+101) Turret empty:  () no

Usage in the battles

This SPAA is quite versatile as it can take down both tanks and planes with mitigated efficiency. It has an auto-cannon that does not fires fast enough to engage planes efficiently nor does it penetrates enough to shred tanks. As it is, this SPAA is good for front line use: providing cover for incoming ground attackers to its allies while also securing flanks from fast-movers.

Good at engaging both tanks and planes, its versatile belts allows this vehicle to switch roles in a split second.

SPAA use:

Pre-aim your gun in the predicted direction of your target: the DCA-40 has a bit of a slow turret traverse for an SPAA. It is easier to aim at targets coming towards you: stay with your team and fire when the plane is ~500 m away: an hitting round will shred it in no time. Any other SPAA tactics apply normally to this vehicle.

Front-line use:

Do not engage tanks frontally: prefer lateral engagements, surprise your foes. If it happens that the enemy team is composed of medium/light tanks, there is a great chance that you can get some kills from them, be sure to have an escape route as any tank noticing you counters those flanking maneuvers. Heavy tanks at this BR are usually very hard to get trough, even from the side, engage only at risk. A more conservative way to play is to stay a few meters behind the front-line and spot flanking tanks while also watching the skies.

Pros and cons

Pros:

  • Good top speed.
  • Fast reload.
  • Fires twice as fast as its predecessor (240 rpm).
  • Shells have a higher velocity compared to the standard Bofors 40mm, making it easier to find hits.
  • Fast elevation speed.
  • +85° elevation angle.
  • Wide tracks for such a light chassis.
  • UFP sloped at 67° may bounce some shots.
  • 5 mm thick turret basket act as leg protection for the crew (from HMG fire).
  • Often one-shots planes.
  • Each belt has both HE-T and AP-T ammo inside (great for multipurpose roles).
  • Decent reverse speed.
  • Gun is hard to overheat.

Cons:

  • Turret is literally an ammo rack.
  • Bad gun depression.
  • Loader is exposed to MG fire.
  • No coaxial armament.
  • Struggles to reach its top speed.
  • Vulnerable to HMG fire.
  • Fairly low fire rate, making it is hard to hit planes.
  • Most enemies that it faces are no longer vulnerable to side shots.
  • Slow Turret rotation.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

Template:French anti-aircraft vehicles