|This page is about the Israeli light tank AMX-13 (Israel). For other versions, see AMX-13 (Family).|
The AMX-13 is a rank IV Israeli light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update "Wind of Change".
Survivability and armour
- Rolled homogeneous armour (hull, turret roof, side and rear)
- Cast homogeneous armour (turret base, turret front, gun mantlet, cupola)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 40 mm (38-40°) Turret base
20 mm (66°) Upper glacis
40 mm (cylindrical) Transmission carter
20 mm (51°) Lower glacis
| 20 mm (14°) Turret base
20 mm Sides
| 20 mm (32-34°) Turret base
15 mm (1°) Top
15 mm (44°) Bottom
| 20 mm (24°) Front glacis |
10 mm Centre
10 mm (5°) Rear
5 mm Vents
|Turret|| 40 mm (32-47°) Turret front
60 mm (conical) Gun mantlet
40 mm (15-75°) Barrel shroud
|20 mm (0-30°) Turret|| 20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
|Cupola|| 20 mm (conical) Base
10 mm (spherical) Dome
| 20 mm (conical) Outer ring |
10 mm (spherical) Centre
- Suspension wheels and tracks are 15 mm thick.
- Belly armour is 10 mm thick.
- Storage boxes and mudguards are 4 mm thick.
The AMX-13 is not the fastest for the BR, mostly losing to wheeled vehicles. However, the AMX-13 keeps a consistent speed regardless of the terrain, making it able to reach off-road positions much faster. On top of that, the excellent power-to-weight ratio also helps when trying to reach elevated positions.
The main drawback to remember is the sub-optimal reverse speed. The AMX-13 can only partially expose itself, a fully exposed AMX-13 will not be able to reverse back into cover in time.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Modifications and economy
|75 mm SA50 L/57||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|75 mm HE||HE||10||10||10||10||10||10|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive mass
(TNT equivalent) (g)
|75 mm HE||HE||753||6.2||0||0.1||675||79°||80°||81°|
|36||32 (+4)||28 (+8)||23 (+13)||18 (+18)||13 (+23)||7 (+29)||1 (+35)||No|
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
- These racks get filled first when loading up the tank and are also emptied first.
- As the AMX-13 (Israel) is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.
- The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
|7.5 mm MAC 31|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
How the AMX-13 can be used largely depends on what BR and nations it is facing. At a full down-tier, against 5.3/5.7 (AB/RB), the AMX-13 can be used at medium to long range as a travelling sniper. The main threats at that BR are heavies such as the American T34, the German Tiger II (H) and the Russian IS-2 (1944). These can all be penetrated in their respective weak spots at 500 m, however the further you are, the narrower the weak spots get, and there is no guarantee to disable them in a single shot.
In an up-tier, against up to 7.7, the AMX-13's long-range capabilities are greatly diminished. Most medium tanks become tough to deal with. Heavies like the IS-3, T32, M103 and Maus are a no-go, T-54s are particularly tough as well, the only mediums still easy to deal with at long range are the Leopard 1 and AMX-50. In this situation, the AMX-13 can still shine as a flanker, where you can use your rounds on the less-armoured sides and at a closer range.
It is important to remember that the AMX-13's round is a 75 mm APCBC with no explosive filler to speak of. The round struggles against any form of angled armour, and the post-penetration damage is not always sufficient, even destroying light vehicles from the side may prove difficult (the BMP-1 and Marder A1- being the toughest to deal with). The 5 seconds autoloader can alleviate that, but you will still need to aim strategically. When facing a medium or heavy tank frontally, the best option is sometimes to shoot the barrel and disengage (or, provided they are alone and close enough, get on their sides to finish them off). It will usually take more than one round to destroy an enemy vehicle (against large vehicles, even a direct shot to the ammo may not detonate it due to poor post-penetration damage), so disabling them with the first shot should always be your first priority.
Particularly when getting on the side of multiple enemies at once, focus on disabling all the enemies before attempting to finish them off. A shot to the side turret to destroy their cannon breech is usually the most optimal. This is particularly true for the American T34s and T32s. As for the IS-3, due to the angled turret, the easiest method is a shot to the rear turret, otherwise, a shot in between the hull and the turret is the only place that can be penetrated. On the side, it is possible to penetrate the Maus' armour, however it is a lengthy and dangerous process, and it is usually better to simply destroy its guns and let your team finish it off.
Finally, remember to pro-actively use the scouting ability, it can often save you in a pinch.
Pros and cons
- 75mm APCBC has high penetration and high velocity, can penetrate even heavy tanks' weakspots (eg. Tiger II (H))
- Autoloader reloads the cannon at an impressive speed
- Fast on most terrains, can effectively perform flanking
- Small profile, easy to conceal the tank and ambush others
- Autoloader means that injured crew or fire-extinguishing will not impact the reload time which can be a life-saver
- Poor survivability, thin armour can be penetrated by any gun including that of any SPAA like Falcon
- Narrow tracks negatively affect its start-up agility on loose surface
- Autoloader holds 12 shells, reload time significantly lengthens after those
- APCBC isn't explosive, requiring accurate shots on crew or other components
- -7 km/h reverse is very low, severely limiting its tactical agility
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|Israel light tanks|