Difference between revisions of "AMX-13-90"

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{{Specs-Card|code=fr_amx_13_90}}
 
{{Specs-Card|code=fr_amx_13_90}}
 +
{{About
 +
|about=light tank '''{{PAGENAME}}'''
 +
|usage=other uses
 +
|link=AMX-13 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]].
 +
 
 +
The AMX-13-90 is a light tank, and a good one if you keep on scouting. Its low profile and good mobility are your best allies if you want to make good use of its 90mm heat-fs shells, especially with its autoloader. Always flank, scout as much as possible and only shoot when you're sure no one is waiting for you to come out of your hiding. Most cannons above 20mm will penetrate and destroy this very fragile vehicle and its small crew, so do your best to avoid being shot at.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
 
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
 
 +
* Cast homogeneous armour (Turret base, Turret front)
 +
* Rolled homogeneous armour
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 20 mm (67°) ''Front glacis'' <br> 20-40 mm (5-50°) ''Lower glacis'' || 20 mm || 15 mm ''Top'' <br> 15 mm (45°) ''Bottom'' || 10 mm <br> 5 mm ''Engine grille''
 +
|-
 +
| Turret || 40 mm (32-45°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside''  || 10 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 20 mm || 10 mm
 +
|-
 +
|}
 +
'''Notes:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Suspension wheels and tracks are 15 mm thick.
 +
* Belly armour is 10 mm thick.
 +
* 8 mm Structural steel firewall separates the driver from the engine.
 +
* The track and wheel on the front glacis offer about 15 mm structural steel thickness.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
! colspan="1" | Add-on Armour<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 15.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB)
 +
|-
 +
|60 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|418
 +
|515
 +
|-
 +
|''Realistic/Simulator''
 +
|239
 +
|270
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|26.97
 +
|33.22
 +
|-
 +
|''Realistic/Simulator''
 +
|15.42
 +
|17.42
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|CN90 F3 (90 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[CN90 F3 (90 mm)|90 mm CN90 F3]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 34 || -6°/+13° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 28.56 || 39.53 || 47.00 || 51.48 || 56.47
 +
|-
 +
| ''Realistic'' || 17.85 || 21.00 || 25.50 || 28.20 || 30.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 5.00 || 5.0 || 5.0 || 5.0
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| OCC 60-62 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 +
|-
 +
| OF 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| OCC 60-62 || HEATFS || 950 || 9.0 || 0.0 || 0.1 || 877.7 || +0° || 65° || 72° || 75°
 +
|-
 +
| OF 90 F1 || HE || 750 || 10 || 0.1 || 0.5 || 945 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| OFUM PH90-F2 || 750 || 10 || 13 || 5 || 20 || 50
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the AMX-13-90.]]
  
=== Additional armament ===
+
This tank features an auto-loading system that removes the need for a loader to reload the main gun.  Twelve rounds in twin cylinders are stored in the back of the turret for rapid use.  Once these racks are empty, rounds in the hull will need to be placed in the auto-loader rack before it can be used by the auto-loader, which takes about 20 seconds to perform for one round.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br /> rack empty
 +
! class="wikitable unsortable" |2nd<br /> rack empty
 +
! class="wikitable unsortable" |3rd<br /> rack empty
 +
! class="wikitable unsortable" |4th<br /> rack empty
 +
! class="wikitable unsortable" |5th<br /> rack empty
 +
! class="wikitable unsortable" |6th<br /> rack empty
 +
!7th
 +
rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''36''' || 30&nbsp;''(+6)'' || 24&nbsp;''(+12)'' || 19&nbsp;''(+17)'' || 15&nbsp;''(+21)'' || 10&nbsp;''(+26)'' || 5&nbsp;''(+31)''
 +
|1 ''(+35)''|| style="text-align:left" | no
 +
|-
 +
|}
 +
Notes:
 +
 
 +
* Ammo racks 1 and 2 are the auto-loader racks, and takes priority in being filled at the beginning of the battle, then fills racks 7 through 3.
 +
* If both auto-loader racks are empty, the main gun '''cannot''' fire until ammo is loaded into the auto-loader racks.
 +
* Simply not firing when the main gun is loaded will load ammo from racks 3-7 into the ready rack, as long as there is ammo present in racks 3-7.  Firing the main gun will interrupt the loading of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|MAC 31 (7.5 mm)}}
  
== Usage in the battles ==
+
{| class="wikitable" style="text-align:center"
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 4,950 (150) || 1,350 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Has HEAT-FS
 +
* Small profile
 +
* Good mobility
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* HEAT-FS ammunition has poor post-penetration damage
 +
* Lacks armour
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 +
During the ‘50s and ‘60s, the AMX-13 light tank was considered to have underwhelming firepower when compared to certain other tanks fielded by other nations. To remedy this, several modernization and upgrade efforts were launched which focused primarily on improving the killing potential of the AMX-13. Some AMX-13s were equipped with different types of ATGMs, whilst others, like the AMX-13-90, received a larger caliber cannon with improved ballistic properties. In case of the AMX-13-90, the tank received, as the name already suggests, a 90mm CN 90 F3 cannon, which boasted increased penetrating power and allowed the AMX-13 to engage targets at longer distances too.
 +
 
 +
''- From [https://warthunder.com/en/news/5285-vehicle-amx-13-90-new-toy-to-play-en Devblog]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [https://warthunder.com/en/news/5285-vehicle-amx-13-90-new-toy-to-play-en [Vehicle<nowiki>]</nowiki> AMX-13-90: New Toy to Play]
 +
 
 +
{{France light tanks}}

Latest revision as of 00:39, 11 August 2019

AMX-13-90
fr_amx_13_90.png
AB
RB
SB
General characteristics
Brief
Detailed
7.0/7.0/7.0BR
3 peopleCrew
Mobility
15.5 tWeight
5 forward
1 back
Gear box
Armament
90 mm CN90 F3 cannonWeapon 1
36 roundsAmmunition
-6° / 13°Vertical guidance
4 950 roundsAmmunition
150 roundsBelt capacity
1 350 shots/minFire rate
Economy
120 000 Rp icon.pngResearch
300 000 Sl icon.pngPurchase
Sl icon.png12 000 / 17 423/7 290 / 10 585/4 330 / 6 287Repair
85 000 Sl icon.pngCrew training
300 000 Sl icon.pngExperts
1 200 Ge icon.pngAces
x 1.96 Rp icon.pngReward for battle
This page is about the light tank AMX-13-90. For other uses, see AMX-13 (Family).

Description

GarageImage AMX-13-90.jpg


The AMX-13-90 is a rank V French light tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".

The AMX-13-90 is a light tank, and a good one if you keep on scouting. Its low profile and good mobility are your best allies if you want to make good use of its 90mm heat-fs shells, especially with its autoloader. Always flank, scout as much as possible and only shoot when you're sure no one is waiting for you to come out of your hiding. Most cannons above 20mm will penetrate and destroy this very fragile vehicle and its small crew, so do your best to avoid being shot at.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Turret base, Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) Front glacis
20-40 mm (5-50°) Lower glacis
20 mm 15 mm Top
15 mm (45°) Bottom
10 mm
5 mm Engine grille
Turret 40 mm (32-45°) Turret front
40 mm (12-41°) Turret base
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret
20 mm (12-14°) Turret base
20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Armour Sides Roof
Cupola 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.
  • The track and wheel on the front glacis offer about 15 mm structural steel thickness.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
15.5 N/A 67 (AB)
60 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 418 515
Realistic/Simulator 239 270
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 26.97 33.22
Realistic/Simulator 15.42 17.42

Armaments

Main armament

Main article: CN90 F3 (90 mm)
90 mm CN90 F3
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
34 -6°/+13° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.56 39.53 47.00 51.48 56.47
Realistic 17.85 21.00 25.50 28.20 30.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.00 5.0 5.0 5.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
OCC 60-62 HEATFS 320 320 320 320 320 320
OF 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
OCC 60-62 HEATFS 950 9.0 0.0 0.1 877.7 +0° 65° 72° 75°
OF 90 F1 HE 750 10 0.1 0.5 945 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
OFUM PH90-F2 750 10 13 5 20 50
Ammo racks
Ammo racks of the AMX-13-90.

This tank features an auto-loading system that removes the need for a loader to reload the main gun. Twelve rounds in twin cylinders are stored in the back of the turret for rapid use. Once these racks are empty, rounds in the hull will need to be placed in the auto-loader rack before it can be used by the auto-loader, which takes about 20 seconds to perform for one round.

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th

rack empty

Visual
discrepancy
36 30 (+6) 24 (+12) 19 (+17) 15 (+21) 10 (+26) (+31) 1 (+35) no

Notes:

  • Ammo racks 1 and 2 are the auto-loader racks, and takes priority in being filled at the beginning of the battle, then fills racks 7 through 3.
  • If both auto-loader racks are empty, the main gun cannot fire until ammo is loaded into the auto-loader racks.
  • Simply not firing when the main gun is loaded will load ammo from racks 3-7 into the ready rack, as long as there is ammo present in racks 3-7. Firing the main gun will interrupt the loading of the ready racks.

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,950 (150) 1,350 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has HEAT-FS
  • Small profile
  • Good mobility

Cons:

  • HEAT-FS ammunition has poor post-penetration damage
  • Lacks armour

History

During the ‘50s and ‘60s, the AMX-13 light tank was considered to have underwhelming firepower when compared to certain other tanks fielded by other nations. To remedy this, several modernization and upgrade efforts were launched which focused primarily on improving the killing potential of the AMX-13. Some AMX-13s were equipped with different types of ATGMs, whilst others, like the AMX-13-90, received a larger caliber cannon with improved ballistic properties. In case of the AMX-13-90, the tank received, as the name already suggests, a 90mm CN 90 F3 cannon, which boasted increased penetrating power and allowed the AMX-13 to engage targets at longer distances too.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
AMC  AMC.34 YR · AMC.35 (ACG.1)
AMX  AMX-13 (FL11) · AMX-13 · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11)
Hotchkiss  H.35 · H.39 · H.39 "Cambronne"
  FCM.36 · R.35 (SA38) · Char 25t