Difference between revisions of "AMX-13"

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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. The AMX-13's chassis is the mainstay of France's light tank technology for the post-war period and this one is its most iconic iteration as it is mounted with the FL10 turret. This vehicle is one of the best light tank at its BR, capable of fulfilling many roles on the battlefield.
+
The '''{{specs|name}}''' is a rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. The AMX-13's chassis is the mainstay of France's light tank technology for the post-war period and this one is its most iconic iteration as it is mounted with the FL10 turret. This vehicle is one of the best light tanks at its battle rating, capable of fulfilling many roles on the battlefield.
  
 
The AMX-13 series has one of the most distinctive looks of all armoured warfare's history as it combines many unusual design choices. First, this tank does not feature a "classical" layout: engine deck is next to the driver and the turret ring is at the rear of the tank's hull. Speaking of turrets, this tank has an oscillating one, which means that both gun and turret armour are welded together and that the whole assembly has to rotate to elevate the gun. This way of mounting allows the placement of an autoloader mechanism in the ''long'' turret bulge. As for its size, it is very small.
 
The AMX-13 series has one of the most distinctive looks of all armoured warfare's history as it combines many unusual design choices. First, this tank does not feature a "classical" layout: engine deck is next to the driver and the turret ring is at the rear of the tank's hull. Speaking of turrets, this tank has an oscillating one, which means that both gun and turret armour are welded together and that the whole assembly has to rotate to elevate the gun. This way of mounting allows the placement of an autoloader mechanism in the ''long'' turret bulge. As for its size, it is very small.
Line 47: Line 47:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
This vehicle can carry you wherever you want as long as you do not give yourself up. With 28 HP/ton, this tank's engine allows for fast accelerations and good, sustained, top speed, it will never let you down. Run this vehicle around the battlefield as you wish, deserting points to find other ones to fire from.
 
  
{| class="wikitable" style="text-align:center"
+
{{tankMobility|abMinHp= 418|rbMinHp= 239}}
|-
+
 
! colspan="3" | Mobility characteristic
+
The {{PAGENAME}} can carry you wherever you want as its engine allows for fast accelerations and good, sustained, top speed. You will get quickly to a firing position on the battlefield and relocate easily to a new one once spotted.
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 14.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB)
 
|-
 
|60 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|418
 
|515
 
|-
 
|''Realistic/Simulator''
 
|239
 
|270
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|28.43
 
|35.03
 
|-
 
|''Realistic/Simulator''
 
|16.26
 
|18.37
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
Line 97: Line 58:
 
{{main|SA50 (75 mm)}}
 
{{main|SA50 (75 mm)}}
  
Well-positioned, this gun can make your enemies cry: with its quick firing rate it is "one-two, goodbye" for any foe caught from the sides/rear. In usual one-on-one engagements, foes usually exchange shots but, with the AMX-13, this is a lie: it can fire ''twice'' before its foe can reload, this can hurt very much. This high rate of fire makes it very efficient at long-distance sniping: it can adjust fire faster than its foes.
+
Well-positioned, this gun can make your enemies cry: with the quick-firing rate it is "one-two, goodbye" for any foe caught from the sides/rear. In usual one-on-one engagements, foes usually exchange shots but, with the AMX-13, this is a lie: it can fire ''twice'' before its foe can reload, this can hurt very much. This high rate of fire makes it very efficient at long-distance sniping: it can adjust fire faster than its foes.
  
 
High gun placement and good gun depression angles make this tank very efficient at keeping low behind hills while showing very little of itself. Said shortly, this tank's armament is amazing.
 
High gun placement and good gun depression angles make this tank very efficient at keeping low behind hills while showing very little of itself. Said shortly, this tank's armament is amazing.
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 17.9 || _.__ || _.__ || _.__ || _.__
+
| ''Arcade'' || 28.56 || 39.53 || 47.00 || 51.48 || 56.47
 
|-
 
|-
| ''Realistic'' || 17.9 || _.__ || _.__ || _.__ || _.__
+
| ''Realistic'' || 17.85 || 21.00 || 25.50 || 28.20 || 30.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 132: Line 93:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 45.0 || _.__ || _.__ || _.__
+
| 5.0 || 5.0 || 5.0 || 5.0
 
|-
 
|-
 
|}
 
|}
Line 151: Line 112:
 
! 2000m
 
! 2000m
 
|-
 
|-
| POT-51A || APC || 168 || 163 || 140 || 110 || 95 || 82
+
| POT-51A || APC || 181 || 178 || 162 || 143 || 127 || 113
 
|-
 
|-
 
| 75mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10  
 
| 75mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10  
 
|-  
 
|-  
| PCOT-51P || APCBC || 180 || 176 || 163 || 150 || 136 || 126
+
| PCOT-51P || APCBC || 202 || 198 || 180 || 159 || 141 || 125
 
|-
 
|-
 
|}
 
|}
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===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|400px|[[Ammo racks|Ammo rack]] locations within the {{PAGENAME}} and the order in which the ordnance is consumed.]]
 +
 
 +
This tank features an auto-loading system that removes the need for a crew member to reload the main gun.  Twelve rounds in twin cylinders are stored in the back of the turret for rapid use.  Once these racks are empty, rounds in the hull will need to be placed in the auto-loader rack before it can be used by the auto-loader, which takes about 20 seconds to perform for one round.
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
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! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''36''' || 31&nbsp;''(+5)'' || 27&nbsp;''(+9)'' || 22&nbsp;''(+14)'' || 17&nbsp;''(+19)'' || 12&nbsp;''(+24)'' || 6&nbsp;''(+30)'' || 1&nbsp;''(+35)'' || style="text-align:left" | no  
+
|| '''36''' || 30&nbsp;''(+6)'' || 24&nbsp;''(+12)'' || 19&nbsp;''(+17)'' || 15&nbsp;''(+21)'' || 10&nbsp;''(+26)'' || 5&nbsp;''(+31)'' || 1&nbsp;''(+35)'' || style="text-align:left" | no  
 
|-
 
|-
 
|}
 
|}
 +
 +
;Notes:
 +
 +
* Ammo racks 1 and 2 are the auto-loader racks and takes priority in being filled at the beginning of the battle, then fills racks 7 through 3.
 +
* If both auto-loader racks are empty, the main gun '''cannot''' fire until ammo is loaded into the auto-loader racks.
 +
* Simply not firing when the main gun is loaded will load ammo from racks 3-7 into the ready rack, as long as there is ammo present in racks 3-7.  Firing the main gun will interrupt the loading of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot ''1 round every 6 seconds'' with such accuracy and power at this BR.
+
The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot ''1 round every 5 seconds'' with such accuracy and power at this BR.
 +
 
 +
;Long range sniper/flanker:
 +
 
 +
* Stay low and scout targets for your team. When spotting a vulnerable enemy, shoot its engine/transmission/driver, '''don't get back into cover''' and finish it off 6 seconds later, only then, fade back into the shadows. Do not get out of cover too often as enemies too much aware of your position may destroy you easily. If spotted, stay ''as far as possible'' from enemy fire: this tank's small size can avoid a lot of shots since it takes some serious gunnery skills to hit such a fast ''and'' small target from a distance (1000+ m).
 +
 
 +
;Brawler:
  
'''Long range sniper/flanker:'''
+
* Even though this is not recommended usage, this can tank actually be taken in close-quarter combat. In this role, it behaves much like any SPAA in the same context: flanking and surprising its foes from the sides with a hailstorm of bullets. Use smoke launchers in order to secure roads and advance concealed towards unsuspecting foes.
Stay low and scout targets for your team. When spotting a vulnerable enemy, shoot its engine/transmission/driver, '''don't get back into cover''' and finish it off 6 second later, only then, fade back into the shadows. Do not get out of cover too often as enemies too much aware of your position may destroy you easily. If spotted, stay ''as far as possible'' from enemy fire: this tank's small size can avoid a lot of shots since it takes some serious gunnery skills to hit such a fast ''and'' small target from a distance (1000+ m).
 
  
'''Brawler:'''
+
===Modules===
Even though this is not recommended usage, this can tank actually be taken in close quarter combat. In this role, it behaves much like any SPAA in the same context: flanking and surprising its foes from the sides with an hailstorm of bullets. Use smoke launchers in order to secure roads and advance concealed towards unsuspecting foes.
+
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Airstrike
 +
| PCOT-51P
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| Improved optics
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 243: Line 255:
 
* Good gun depression value
 
* Good gun depression value
 
* Fast turret rotation
 
* Fast turret rotation
* Thin armour will often not detonate APHE ammo.
+
* Thin armour will often not detonate APHE ammo
 
* Low profile
 
* Low profile
 
* High gun placement make hull-down positions very efficient
 
* High gun placement make hull-down positions very efficient
 
* Stock shell is quite good, although the upgraded shell is a strict improvement
 
* Stock shell is quite good, although the upgraded shell is a strict improvement
* Frontally resistant to some SPAA fire (ostwind and M19)
+
* Frontally resistant to some SPAA fire (Ostwind and M19)
* Has '''Scouting'''
+
* Has '''scouting''' ability
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Extremely bouncy suspension. Makes it difficult to win a "quick draw" engagement
 +
* Bug-like Antennas are extremely tall and give away your position when hiding
 
* Bad reverse speed for a light tank
 
* Bad reverse speed for a light tank
* Gun penetration subpar in uptiers: relies heavily on flanking maneuvers
+
* Gun penetration subpar in up-tiers: relies heavily on flanking manoeuvres
 
* Thin sides will get shredded by SPAAs and HMGs
 
* Thin sides will get shredded by SPAAs and HMGs
 
* Poor gun elevation value
 
* Poor gun elevation value
Line 265: Line 279:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 05:19 discusses the AMX-13.|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 02:58 discusses the AMX-13.}}
  
 
== See also ==
 
== See also ==

Revision as of 22:00, 6 June 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
fr_amx_13_75.png
AMX-13
AB RB SB
6.3 6.7 6.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game
This page is about the light tank AMX-13. For other uses, see AMX-13 (Family).

Description

GarageImage AMX-13.jpg


The AMX-13 is a rank IV French light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.75 "La Résistance". The AMX-13's chassis is the mainstay of France's light tank technology for the post-war period and this one is its most iconic iteration as it is mounted with the FL10 turret. This vehicle is one of the best light tanks at its battle rating, capable of fulfilling many roles on the battlefield.

The AMX-13 series has one of the most distinctive looks of all armoured warfare's history as it combines many unusual design choices. First, this tank does not feature a "classical" layout: engine deck is next to the driver and the turret ring is at the rear of the tank's hull. Speaking of turrets, this tank has an oscillating one, which means that both gun and turret armour are welded together and that the whole assembly has to rotate to elevate the gun. This way of mounting allows the placement of an autoloader mechanism in the long turret bulge. As for its size, it is very small.

General info

Survivability and armour

Even though this tank has unimpressive armour values, its sloped profile will protect it from autocannon fire (with some distance, even the Bofors can't go through this tank). Any dedicated antitank gun/missile/contraption will go right through this tank's armour. While this may sound a bit bad "getting easily pierced" also has its advantages: some APHE rounds will not detonate upon impact, which will minimise the damage done. If you happen to get shot at, the best way to survive is by showing your right front corner towards the enemy, this way, the engine deck may catch some shells. Don't ever rely on this tank's armour, take every shot you survive as a second chance.

Armour type:

  • Cast homogeneous armour (Turret base, Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) Front glacis
20-40 mm (5-50°) Lower glacis
20 mm 15 mm Top
15 mm (45°) Bottom
10 mm
5 mm Engine grille
Turret 40 mm (32-47°) Turret front
40 mm (12-41°) Turret base
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret
20 mm (12-14°) Turret base
20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Armour Sides Roof
Cupola 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.
  • The track and wheel on the front glacis offer about 15 mm structural steel thickness.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 8 14.5 418 515 28.83 35.52
Realistic 61 7 239 270 16.48 18.62

The AMX-13 can carry you wherever you want as its engine allows for fast accelerations and good, sustained, top speed. You will get quickly to a firing position on the battlefield and relocate easily to a new one once spotted.

Armaments

Main armament

Main article: SA50 (75 mm)

Well-positioned, this gun can make your enemies cry: with the quick-firing rate it is "one-two, goodbye" for any foe caught from the sides/rear. In usual one-on-one engagements, foes usually exchange shots but, with the AMX-13, this is a lie: it can fire twice before its foe can reload, this can hurt very much. This high rate of fire makes it very efficient at long-distance sniping: it can adjust fire faster than its foes.

High gun placement and good gun depression angles make this tank very efficient at keeping low behind hills while showing very little of itself. Said shortly, this tank's armament is amazing.

75 mm SA50 L/57
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
36 -6°/+13° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 28.56 39.53 47.00 51.48 56.47
Realistic 17.85 21.00 25.50 28.20 30.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.0 5.0 5.0 5.0
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
POT-51A APC 181 178 162 143 127 113
75mm HE HE 10 10 10 10 10 10
PCOT-51P APCBC 202 198 180 159 141 125
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
POT-51A APC 1,000 6.4 N/A N/A N/A ° 48° 63° 71°
75mm HE HE 753 6.2 0.4 0.1 675 +0° 79° 80° 81°
PCOT-51P APCBC 1,000 6.4 N/A N/A N/A ° 48° 63° 71°
Ammo racks
Ammo rack locations within the AMX-13 and the order in which the ordnance is consumed.

This tank features an auto-loading system that removes the need for a crew member to reload the main gun. Twelve rounds in twin cylinders are stored in the back of the turret for rapid use. Once these racks are empty, rounds in the hull will need to be placed in the auto-loader rack before it can be used by the auto-loader, which takes about 20 seconds to perform for one round.

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
36 30 (+6) 24 (+12) 19 (+17) 15 (+21) 10 (+26) (+31) (+35) no
Notes
  • Ammo racks 1 and 2 are the auto-loader racks and takes priority in being filled at the beginning of the battle, then fills racks 7 through 3.
  • If both auto-loader racks are empty, the main gun cannot fire until ammo is loaded into the auto-loader racks.
  • Simply not firing when the main gun is loaded will load ammo from racks 3-7 into the ready rack, as long as there is ammo present in racks 3-7. Firing the main gun will interrupt the loading of the ready racks.

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,950 (150) 1,350 N/A N/A

Usage in battles

The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot 1 round every 5 seconds with such accuracy and power at this BR.

Long range sniper/flanker
  • Stay low and scout targets for your team. When spotting a vulnerable enemy, shoot its engine/transmission/driver, don't get back into cover and finish it off 6 seconds later, only then, fade back into the shadows. Do not get out of cover too often as enemies too much aware of your position may destroy you easily. If spotted, stay as far as possible from enemy fire: this tank's small size can avoid a lot of shots since it takes some serious gunnery skills to hit such a fast and small target from a distance (1000+ m).
Brawler
  • Even though this is not recommended usage, this can tank actually be taken in close-quarter combat. In this role, it behaves much like any SPAA in the same context: flanking and surprising its foes from the sides with a hailstorm of bullets. Use smoke launchers in order to secure roads and advance concealed towards unsuspecting foes.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike PCOT-51P
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Improved optics

Pros and cons

Pros:

  • Can reach its top speed quite fast
  • Awesome reload rate: 1 shot every 5 seconds, comparable to most rank 1 reload times
  • Gun performance is comparable to the British QF 17-pounder's solid shots.
  • 12 round autoloader mechanism.
  • Has smoke launchers (high ark of fire)
  • Good gun depression value
  • Fast turret rotation
  • Thin armour will often not detonate APHE ammo
  • Low profile
  • High gun placement make hull-down positions very efficient
  • Stock shell is quite good, although the upgraded shell is a strict improvement
  • Frontally resistant to some SPAA fire (Ostwind and M19)
  • Has scouting ability

Cons:

  • Extremely bouncy suspension. Makes it difficult to win a "quick draw" engagement
  • Bug-like Antennas are extremely tall and give away your position when hiding
  • Bad reverse speed for a light tank
  • Gun penetration subpar in up-tiers: relies heavily on flanking manoeuvres
  • Thin sides will get shredded by SPAAs and HMGs
  • Poor gun elevation value
  • Lacks defensive armament against aircraft
  • Thin top armour: vulnerable to strafing planes (can be penetrated by .50 cals with ground target belts at typical strafing ranges)
  • Bad at stop-and-shoot due to oscillating turret design
  • Only 3 crew members

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
USA  LVT-4/40 · ▄M3A3 Stuart