Difference between revisions of "AMX-13"

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{{Specs-Card|code=fr_amx_13_75}}
 
{{About
 
{{About
| about = French light tank '''{{PAGENAME}}'''
+
|about=light tank '''{{PAGENAME}}'''
| usage = other versions
+
|usage=other uses
| link = AMX-13 (Family)
+
|link=AMX-13 (Family)
}}
 
{{Specs-Card
 
|code=fr_amx_13_75
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
The '''AMX-13/75 FL-10''' is the first variant of the [[AMX-13 (Family)|AMX-13 light tank family]]. The tank was designed in 1946 by the Atelier de Construction d'Issy-les-Moulineaux (AMX) to meet a request for an armoured vehicle that could be air-dropped to support paratroopers. The first prototype went into service in 1948. Torsion bar suspension with five road wheels and two return rollers was used on the compact chassis; the engine is positioned on the right side of the tank, with the driver on the left. It has an unusual two-part FL-10 oscillating turret that contains the main armament and allows the entire upper turret to adjust elevation. The commander and gunner sit in the turret, which is located in the rear of the vehicle. The 75 mm SA 50 L/57 tank gun was autoloaded and fed by two six-round magazines situated in the turret bustle on either side. The crew could engage targets quickly due to the 12 rounds available in the drum magazines; however, once those rounds were expended, the vehicle commander and gunner could either manually refill them from within the turret or retreat to cover and reload shells from outside the vehicle through hatches above. It was exported to over 26 more countries. Over a hundred variants exist, including prototypes and export variants. Many of these variants, such as the self-propelled gun (SPG), self-propelled anti-aircraft (SPAA), armoured personal carrier (APC), and anti-tank guided missile (ATGM) carrier, comprise their own separate families.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a Rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. The AMX-13's chassis is the mainstay of France's light tank technology for the post-war period and this one is its most iconic iteration as it is mounted with the FL10 turret. This vehicle is one of the best light tank at its BR, capable of fulfilling many roles on the battlefield.
  
Introduced in [[Update 1.75 "La Résistance"]], the AMX-13/75 FL-10 is a very competitive light tank that can reach strategic positions on the battlefield very quickly. Due to its low profile, it may hide behind various obstacles, preventing opponents from discovering it. The most effective way to employ this tank is to keep it in a hull-down position behind a hill on the map's border; frontal engagements with enemies are not recommended. Its autoloader and high-velocity ammunition allow it to eliminate multiple opponents in a short period of time. Since the shell lacks explosive filler, it is vital to target critical components such as the target's tank gun barrel, gun breech, or ammunition rack. The autoloader and quick turret rotation allow for quick switching between enemy targets during combat, while the smoke grenades allow for a speedy retreat if the situation becomes too perilous.
+
The AMX-13 series has one of the most distinctive looks of all armoured warfare's history as it combines many unusual design choices. First, this tank does not feature a "classical" layout: engine deck is next to the driver and the turret ring is at the rear of the tank's hull. Speaking of turrets, this tank has an oscillating one, which means that both gun and turret armour are welded together and that the whole assembly has to rotate to elevate the gun. This way of mounting allows the placement of an autoloader mechanism in the ''long'' turret bulge. As for its size, it is very small.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
  
Even though this tank has unimpressive armour values, its sloped profile will protect it from autocannon fire (with some distance, even the [[Bofors L/60 (40 mm)|Bofors]] can't go through this tank). Any dedicated antitank gun/missile/contraption will go right through this tank's armour. While this may sound a bit bad "getting easily pierced" also has its advantages: some APHE rounds will not detonate upon impact, which will minimise the damage done. If you happen to get shot at, the best way to survive is by showing your right front corner towards the enemy, this way, the engine deck may catch some shells. Don't ever rely on this tank's armour, take every shot you survive as a second chance.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
Even though this tank has unimpressive armour values, its sloped profile will protect it from autocannon fire (with some distance, even the [[Bofors (40 mm)|Bofors]] can't go through this tank). Any dedicated antitank gun/missile/contraption will go right through this tank's armour. While this may sound a bit bad "getting easily pierced" also has its advantages: some APHE rounds will not detonate upon impact, which will minimise the damage done. If you happen to get shot at, the best way to survive is by showing your right front corner towards the enemy, this way, the engine deck may catch some shells. Don't ever rely on this tank's armour, take every shot you survive as a second chance.
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour (hull, turret roof, side and rear)
+
* Cast homogeneous armour (Turret base, Turret front)
* Cast homogeneous armour (turret base, turret front, gun mantlet, cupola)
+
* Rolled homogeneous armour
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 40 mm (38-40°) ''Turret base'' <br> 20 mm (66°) ''Upper glacis'' <br> 40 mm (cylindrical) ''Transmission carter'' <br> 20 mm (51°) ''Lower glacis'' || 20 mm (14°) ''Turret base'' <br> 20 mm Sides || 20 mm (32-34°) ''Turret base'' <br> 15 mm (1°) ''Top'' <br> 15 mm (44°) ''Bottom'' || 20 mm (24°) ''Front glacis'' <br> 10 mm ''Centre'' <br> 10 mm (5°) ''Rear'' <br> 5 mm ''Vents''
+
| Hull || 20 mm (67°) ''Front glacis'' <br> 20-40 mm (5-50°) ''Lower glacis'' || 20 mm || 15 mm ''Top'' <br> 15 mm (45°) ''Bottom'' || 10 mm <br> 5 mm ''Engine grille''
 
|-
 
|-
| Turret || 40 mm (32-47°) ''Turret front'' <br> 60 mm (conical) ''Gun mantlet'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside'' || 10 mm
+
| Turret || 40 mm (32-47°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside'' || 10 mm
 
|-
 
|-
| Cupola || colspan="3" style="text-align:center" | 20 mm (conical) ''Base'' <br> 10 mm (spherical) ''Dome'' || 20 mm (conical) ''Outer ring'' <br> 10 mm (spherical) ''Centre''
+
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 20 mm || 10 mm
 
|-
 
|-
 
|}
 
|}
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* Suspension wheels and tracks are 15 mm thick.
 
* Suspension wheels and tracks are 15 mm thick.
 
* Belly armour is 10 mm thick.
 
* Belly armour is 10 mm thick.
* Storage boxes and mudguards are 4 mm thick.
+
* 8 mm Structural steel firewall separates the driver from the engine.
 +
* The track and wheel on the front glacis offer about 15 mm structural steel thickness.
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
This vehicle can carry you wherever you want as long as you do not give yourself up. With 28 HP/ton, this tank's engine allows for fast accelerations and good, sustained, top speed, it will never let you down. Run this vehicle around the battlefield as you wish, deserting points to find other ones to fire from.
  
{{tankMobility|abMinHp= 418|rbMinHp= 239}}
+
{| class="wikitable" style="text-align:center"
 
+
|-
The {{PAGENAME}} can carry you wherever you want as its engine allows for fast accelerations and good, sustained, top speed. You will get quickly to a firing position on the battlefield and relocate easily to a new one once spotted.
+
! colspan="3" | Mobility characteristic
 
+
|-
=== Modifications and economy ===
+
! Weight (tons)
{{Specs-Economy}}
+
! colspan="1" | Add-on Armor<br>weight (tons)
 +
! colspan="1" | Max speed (km/h)
 +
|-
 +
| rowspan="2" | 14.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB)
 +
|-
 +
|60 (RB/SB)
 +
|-
 +
! colspan="3" | Engine power (horsepower)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|418
 +
|515
 +
|-
 +
|''Realistic/Simulator''
 +
|239
 +
|270
 +
|-
 +
! colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|28.43
 +
|35.03
 +
|-
 +
|''Realistic/Simulator''
 +
|16.26
 +
|18.37
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
{{main|SA50 (75 mm)}}
{{main|SA50 L/57 (75 mm)}}
 
  
Well-positioned, this gun can make your enemies cry: with the quick-firing rate it is "one-two, goodbye" for any foe caught from the sides/rear. In usual one-on-one engagements, foes usually exchange shots but, with the AMX-13, this is a lie: it can fire ''twice'' before its foe can reload, this can hurt very much. This high rate of fire makes it very efficient at long-distance sniping: it can adjust fire faster than its foes.
+
Well-positioned, this gun can make your enemies cry: with its quick firing rate it is "one-two, goodbye" for any foe caught from the sides/rear. In usual one-on-one engagements, foes usually exchange shots but, with the AMX-13, this is a lie: it can fire ''twice'' before its foe can reload, this can hurt very much. This high rate of fire makes it very efficient at long-distance sniping: it can adjust fire faster than its foes.
  
 
High gun placement and good gun depression angles make this tank very efficient at keeping low behind hills while showing very little of itself. Said shortly, this tank's armament is amazing.
 
High gun placement and good gun depression angles make this tank very efficient at keeping low behind hills while showing very little of itself. Said shortly, this tank's armament is amazing.
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
! colspan="6" | [[SA50 (75 mm)|75 mm SA50 L/57]]
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="1" | Vertical <br> guidance
!Autoloader
+
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! ''Arcade''
+
| colspan="3" | 36 || -6°/+13° || ±180° || N/A
| rowspan="2" | 36 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 5.00
 
 
|-
 
|-
! ''Realistic''
+
! colspan="6" | Turret rotation speed (°/s)
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
+
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 17.9 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
| ''Realistic'' || 17.9 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 45.0 || _.__ || _.__ || _.__
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== Ammunition =====
{{:SA50 L/57 (75 mm)/Ammunition|POT-51A, OE Mle 1951, PCOT-51P}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| POT-51A || APC || 168 || 163 || 140 || 110 || 95 || 82
 +
|-
 +
| 75mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10
 +
|-
 +
| PCOT-51P || APCBC || 180 || 176 || 163 || 150 || 136 || 126
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 +
|-
 +
| 75mm HE || HE || 753 || 6.2 || 0.4 || 0.1 || 675 || +0° || 79° || 80° || 81°
 +
|-
 +
| PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 +
|-
 +
|}
  
==== [[Ammo racks]] ====
+
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
<!-- '''Last updated: 2.15.1.55''' -->
+
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |1st<br /> rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |4th<br /> rack empty
! 5th<br>rack empty
+
! class="wikitable unsortable" |5th<br /> rack empty
! 6th<br>rack empty
+
! class="wikitable unsortable" |6th<br /> rack empty
! 7th<br>rack empty
+
! class="wikitable unsortable" |7th<br /> rack empty
! Visual<br>discrepancy
+
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
| '''36''' || 32&nbsp;''(+4)'' || 28&nbsp;''(+8)'' || 23&nbsp;''(+13)'' || 18&nbsp;''(+18)'' || 13&nbsp;''(+23)'' || 7&nbsp;''(+29)'' || 1&nbsp;''(+35)'' || No
+
|| '''36''' || 31&nbsp;''(+5)'' || 27&nbsp;''(+9)'' || 22&nbsp;''(+14)'' || 17&nbsp;''(+19)'' || 12&nbsp;''(+24)'' || 6&nbsp;''(+30)'' || 1&nbsp;''(+35)'' || style="text-align:left" | no
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Racks 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.
 
** These racks get filled first when loading up the tank and are also emptied first.
 
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.
 
** Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.
 
** The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.
 
** Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
+
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! colspan="7" | ''Coaxial mount''
 
|-
 
|-
| Coaxial || 4,950 (150) || 551 || N/A || N/A
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 4,950 (150) || 1,350 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot ''1 round every 5 seconds'' with such accuracy and power at this BR.
+
The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot ''1 round every 6 seconds'' with such accuracy and power at this BR.
  
;Long range sniper/flanker:
+
'''Long range sniper/flanker:'''
 +
Stay low and scout targets for your team. When spotting a vulnerable enemy, shoot its engine/transmission/driver, '''don't get back into cover''' and finish it off 6 second later, only then, fade back into the shadows. Do not get out of cover too often as enemies too much aware of your position may destroy you easily. If spotted, stay ''as far as possible'' from enemy fire: this tank's small size can avoid a lot of shots since it takes some serious gunnery skills to hit such a fast ''and'' small target from a distance (1000+ m).
  
* Stay low and scout targets for your team. When spotting a vulnerable enemy, shoot its engine/transmission/driver, '''don't get back into cover''' and finish it off 5 seconds later, only then, fade back into the shadows. Do not get out of cover too often as enemies too much aware of your position may destroy you easily. If spotted, stay ''as far as possible'' from enemy fire: this tank's small size can avoid a lot of shots since it takes some serious gunnery skills to hit such a fast ''and'' small target from a distance (1000+ m).
+
'''Brawler:'''
 
+
Even though this is not recommended usage, this can tank actually be taken in close quarter combat. In this role, it behaves much like any SPAA in the same context: flanking and surprising its foes from the sides with an hailstorm of bullets. Use smoke launchers in order to secure roads and advance concealed towards unsuspecting foes.
;Brawler:
 
 
 
* Even though this is not recommended usage, this can tank actually be taken in close-quarter combat. In this role, it behaves much like any SPAA in the same context: flanking and surprising its foes from the sides with a hailstorm of bullets. Use smoke launchers in order to secure roads and advance concealed towards unsuspecting foes.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Low profile
 
* Engine on the front will often absorb all damage on the front right side
 
* Very sloped armour on the front with decent thickness
 
* Frontally resistant to some SPAA fire ([[Ostwind]] and [[M19]])
 
* Has smoke launchers (high arc of fire)
 
 
* Can reach its top speed quite fast
 
* Can reach its top speed quite fast
* Gun performance is comparable to the British [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]]'s
+
* '''Awesome''' reload rate: '''1 shot every 5 seconds''', comparable to most ''rank 1'' reload times
 +
* Gun performance is comparable to the British [[Ordnance QF 17-pounder (76 mm)|QF 17-pounder]]'s solid shots.
 +
* '''12 round''' autoloader mechanism.
 +
* Has smoke launchers (high ark of fire)
 +
* Good gun depression value
 
* Fast turret rotation
 
* Fast turret rotation
 +
* Thin armour will often not detonate APHE ammo
 +
* Low profile
 +
* High gun placement make hull-down positions very efficient
 
* Stock shell is quite good, although the upgraded shell is a strict improvement
 
* Stock shell is quite good, although the upgraded shell is a strict improvement
* Short reload time thanks to the 12-round autoloader: 1 shot every 5 seconds, comparable to reload times at low ranks
+
* Frontally resistant to some SPAA fire (Ostwind and M19)
* Has scouting ability
+
* Has '''Scouting''' ability
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Bad reverse speed for a light tank
 +
* Gun penetration subpar in uptiers: relies heavily on flanking maneuvers
 +
* Thin sides will get shredded by SPAAs and HMGs
 +
* Poor gun elevation value
 +
* Lacks defensive armament against aircraft
 
* Thin top armour: vulnerable to strafing planes (can be penetrated by .50 cals with ground target belts at typical strafing ranges)
 
* Thin top armour: vulnerable to strafing planes (can be penetrated by .50 cals with ground target belts at typical strafing ranges)
* Thin sides easily penetrated by SPAAs and HMGs
+
* Bad at stop-and-shoot due to oscillating turret design
 
* Only 3 crew members
 
* Only 3 crew members
* Extremely bouncy suspension: bad at stop-and-shoot due to oscillating turret design
 
* Bad reverse speed for a light tank
 
* Bug-like antennas are extremely tall and give away your position when hiding
 
* Gun penetration subpar in up-tiers: relies heavily on flanking manoeuvres
 
* Restocking the autoloader is very slow once it has been depleted and it limits severely your combat performance
 
* Lacks defensive armament against aircraft
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 
 
'''Development'''
 
 
 
Development of the AMX-13 began in 1946 in response to a requirement by the French Army for a light tank to support paratroopers. It was designed at Atelier de Construction d'Issy-les-Moulineaux (AMX). A long line of prototypes lead to the production model. The first prototype was the AMX-13 2A in 1948, with four road wheels. Next came the 2B with five road wheels and a raised idler wheel, and the 2C with the FL-10 turret and two return rollers. The 2D introduced an arrangement with four return rollers.
 
 
 
'''Design'''
 
 
 
The turret held the commander and gunner, and was set to the rear of the vehicle. The hull was very compact and low profile, with the engine on the right side and the driver in the front, left side.
 
 
 
The main feature of the AMX-13 was the FL-10 oscillating turret, armed with a 75 mm gun with an automatic loader system fed by two six-round magazines, for a total of 12 rounds in the autoloading mechanism. The gun could depress 8° and elevate 12°, with 5° per second of elevation speed. The turret could rotate 360° with 30° per second of traverse speed. A TCV 107 laser rangefinder was provided to the gunner. 6 smoke grenade launchers were fitted on the turret, with 6 more grenades stored in the vehicle. One coaxial 7.62 mm machine gun was fitted, with 1,800 rounds in belts of 200. Another 7.62 mm machine gun could be fitted on an anti-aircraft mount with 1,800 rounds.
 
 
 
The gasoline engine produced 250 horsepower, and the manual transmission had five forward and one reverse gear. The suspension was of the torsion bar type. The drive sprockets were in the front, return rollers in the back, and there were five road wheels and four return rollers. The AMX-13 could reach a speed of 60 km/h, and it had a range of 400 kilometers.
 
 
 
The protection of the AMX-13, it being a light tank, was not great. It could withstand heavy machine gun and low-calibre autocannon rounds from the front, but the sides could not even withstand heavy machine gun fire. An appliqué armour package was developed to increase protection at the choice of the user.
 
 
 
'''Production'''
 
 
 
Production began in 1952, at Atelier de Construction Roanne (ARE). Over 7,000 AMX-13s of all variants were produced, seeing export to a number of nations as well as seeing service with the French Army. Production shifted to Creusot-Loire at Chalon-sur-Saône in 1964, since ARE began producing the AMX-30 in that year.
 
 
 
'''Service'''
 
 
 
The French Army received most of the original 75 mm-armed version, with about 3,000 entering service. They were assigned to the regular armoured units, which were mostly filled with M47 and M48 Patton medium tanks at the time. AMX-13 squadrons had four tanks, and were split into two sections of one infantry section and one light tank section each, along with an ammunition truck and command vehicle. These squadrons were used for screening and reconnaissance, locating enemy forces and engaging them. After the first section had engaged the enemy and was reloading, the second section engaged the enemy. The process of alternating reloading and firing between the sections allowed the tanks to hold off the enemy until medium tanks arrived.
 
 
 
In the 1960's, the AMX-30 entered service. AMX-13s were used during the decolonization war in Algeria (1954-1962), although they saw little combat due to the lack of opposition and the terrain. After the French AMX-13s were up-gunned with the 90 mm gun, they often saw service in foreign theatres of operation due to their relative inexpensiveness. The AMX-13s were decommissioned and put into reserve starting in 1985.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Skins
+
== See also ==
 
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_13_75 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
;Videos
 
{{Youtube-gallery|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 02:58 discusses the {{PAGENAME}}.|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 05:19 discusses the {{PAGENAME}}.|WQspy3qMkgk|'''Testing New Scouting System with French AMX-13 - RB Gameplay''' - ''Jim Chamberlin''}}
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
  
;Vehicles equipped with the same chassis
+
== External links ==
 +
''Paste links to sources and external resources, such as:''
  
* [[AMX-13 (Family)]]
 
 
;Other vehicles of similar configuration and role
 
 
* [[Strv 74]]
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''encyclopedia page on the tank;''
 
+
* ''other literature.''
* [[wikipedia:AMX-13|[Wikipedia] AMX-13]]
 
* [https://tanks-encyclopedia.com/coldwar/France/AMX-13.php <nowiki>[Tanks Encyclopedia]</nowiki> AMX-13]
 
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=175 <nowiki>[Military Factory]</nowiki> AMX-13]
 
  
{{TankManufacturer AMX}}
 
 
{{France light tanks}}
 
{{France light tanks}}

Revision as of 15:27, 8 June 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
fr_amx_13_75.png
AMX-13
AB RB SB
6.3 6.7 6.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game
This page is about the light tank AMX-13. For other uses, see AMX-13 (Family).

Description

GarageImage AMX-13.jpg


The AMX-13 is a Rank IV French light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.75 "La Résistance". The AMX-13's chassis is the mainstay of France's light tank technology for the post-war period and this one is its most iconic iteration as it is mounted with the FL10 turret. This vehicle is one of the best light tank at its BR, capable of fulfilling many roles on the battlefield.

The AMX-13 series has one of the most distinctive looks of all armoured warfare's history as it combines many unusual design choices. First, this tank does not feature a "classical" layout: engine deck is next to the driver and the turret ring is at the rear of the tank's hull. Speaking of turrets, this tank has an oscillating one, which means that both gun and turret armour are welded together and that the whole assembly has to rotate to elevate the gun. This way of mounting allows the placement of an autoloader mechanism in the long turret bulge. As for its size, it is very small.

General info

Survivability and armour

Even though this tank has unimpressive armour values, its sloped profile will protect it from autocannon fire (with some distance, even the Bofors can't go through this tank). Any dedicated antitank gun/missile/contraption will go right through this tank's armour. While this may sound a bit bad "getting easily pierced" also has its advantages: some APHE rounds will not detonate upon impact, which will minimise the damage done. If you happen to get shot at, the best way to survive is by showing your right front corner towards the enemy, this way, the engine deck may catch some shells. Don't ever rely on this tank's armour, take every shot you survive as a second chance.

Armour type:

  • Cast homogeneous armour (Turret base, Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (67°) Front glacis
20-40 mm (5-50°) Lower glacis
20 mm 15 mm Top
15 mm (45°) Bottom
10 mm
5 mm Engine grille
Turret 40 mm (32-47°) Turret front
40 mm (12-41°) Turret base
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret
20 mm (12-14°) Turret base
20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Armour Sides Roof
Cupola 20 mm 10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.
  • The track and wheel on the front glacis offer about 15 mm structural steel thickness.

Mobility

This vehicle can carry you wherever you want as long as you do not give yourself up. With 28 HP/ton, this tank's engine allows for fast accelerations and good, sustained, top speed, it will never let you down. Run this vehicle around the battlefield as you wish, deserting points to find other ones to fire from.

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
14.7 N/A 67 (AB)
60 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 418 515
Realistic/Simulator 239 270
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 28.43 35.03
Realistic/Simulator 16.26 18.37

Armaments

Main armament

Main article: SA50 (75 mm)

Well-positioned, this gun can make your enemies cry: with its quick firing rate it is "one-two, goodbye" for any foe caught from the sides/rear. In usual one-on-one engagements, foes usually exchange shots but, with the AMX-13, this is a lie: it can fire twice before its foe can reload, this can hurt very much. This high rate of fire makes it very efficient at long-distance sniping: it can adjust fire faster than its foes.

High gun placement and good gun depression angles make this tank very efficient at keeping low behind hills while showing very little of itself. Said shortly, this tank's armament is amazing.

75 mm SA50 L/57
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
36 -6°/+13° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 17.9 _.__ _.__ _.__ _.__
Realistic 17.9 _.__ _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
45.0 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
POT-51A APC 168 163 140 110 95 82
75mm HE HE 10 10 10 10 10 10
PCOT-51P APCBC 180 176 163 150 136 126
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
POT-51A APC 1,000 6.4 N/A N/A N/A ° 48° 63° 71°
75mm HE HE 753 6.2 0.4 0.1 675 +0° 79° 80° 81°
PCOT-51P APCBC 1,000 6.4 N/A N/A N/A ° 48° 63° 71°
Ammo racks
Ammo racks of the AMX-13.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
36 31 (+5) 27 (+9) 22 (+14) 17 (+19) 12 (+24) (+30) (+35) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
4,950 (150) 1,350 N/A N/A

Usage in battles

The AMX-13 is a very competitive tank as it can reach tricky positions quite fast on the battlefield. Its low profile allows it to hide behind many obstacles, serving as armour for this light vehicle. Keeping hull-down, behind a hill on the border of the map is the best way to use this tank: frontal engagements are a no-go with such little armour. AMX-13 commanders will be surprised to be able to shoot 1 round every 6 seconds with such accuracy and power at this BR.

Long range sniper/flanker: Stay low and scout targets for your team. When spotting a vulnerable enemy, shoot its engine/transmission/driver, don't get back into cover and finish it off 6 second later, only then, fade back into the shadows. Do not get out of cover too often as enemies too much aware of your position may destroy you easily. If spotted, stay as far as possible from enemy fire: this tank's small size can avoid a lot of shots since it takes some serious gunnery skills to hit such a fast and small target from a distance (1000+ m).

Brawler: Even though this is not recommended usage, this can tank actually be taken in close quarter combat. In this role, it behaves much like any SPAA in the same context: flanking and surprising its foes from the sides with an hailstorm of bullets. Use smoke launchers in order to secure roads and advance concealed towards unsuspecting foes.

Pros and cons

Pros:

  • Can reach its top speed quite fast
  • Awesome reload rate: 1 shot every 5 seconds, comparable to most rank 1 reload times
  • Gun performance is comparable to the British QF 17-pounder's solid shots.
  • 12 round autoloader mechanism.
  • Has smoke launchers (high ark of fire)
  • Good gun depression value
  • Fast turret rotation
  • Thin armour will often not detonate APHE ammo
  • Low profile
  • High gun placement make hull-down positions very efficient
  • Stock shell is quite good, although the upgraded shell is a strict improvement
  • Frontally resistant to some SPAA fire (Ostwind and M19)
  • Has Scouting ability

Cons:

  • Bad reverse speed for a light tank
  • Gun penetration subpar in uptiers: relies heavily on flanking maneuvers
  • Thin sides will get shredded by SPAAs and HMGs
  • Poor gun elevation value
  • Lacks defensive armament against aircraft
  • Thin top armour: vulnerable to strafing planes (can be penetrated by .50 cals with ground target belts at typical strafing ranges)
  • Bad at stop-and-shoot due to oscillating turret design
  • Only 3 crew members

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
USA  LVT-4/40 · ▄M3A3 Stuart