Difference between revisions of "AMX-10RC"

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(Main armament)
(Armaments: Edits)
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=== Main armament ===
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Modele F2 (105 mm)}}The AMX-10RC has a 105/47 F2 BK MECA gun, similar to the 105mm guns found in the AMX-30's. The gun is a medium pressure gun, meaning it has a relatively high muzzle velocity. It has access to both HEATFS and APFSDS ammunition, one of the 2 vehicles at 8.0 with access to APFSDS and one of the 2 to have thermal sights, making the 10RC a competitive long range sniper. It also has access to laser rangefinder.  
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{{main|Modele F2 (105 mm)}}
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 +
The AMX-10RC has a 105 mm/47 F2 BK MECA gun, similar to the 105 mm guns found in the AMX-30's. The gun is a medium pressure gun, meaning it has a relatively high muzzle velocity. It has access to both HEATFS and APFSDS ammunition, one of the two vehicles at the battle rating with access to APFSDS and one of the two to have thermal sights, making the 10RC a competitive long range sniper. It also has access to a laser rangefinder.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 38 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 9.75s || rowspan="2" | 9.1s || rowspan="2" | 8.5s || rowspan="2" | 7.5s
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| rowspan="2" | 38 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || __._ || __._ || __._ || __._ || rowspan="2" | 9.75 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | 7.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 21.0°/s || 24.7°/s || 25.0°/s || 27.2°/s || 30°/s
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| 17.9 || 21.0 || __._ || __._ || 30.0
 
|-
 
|-
 
|}
 
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! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| OCC 105 F3 || HEATFS || 1,120 || 5.65 || N/A || 0.1 || 1,020 || 65° || 72° || 77°
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| OCC 105 F3 || HEATFS || 1,120 || 5.65 || 0.05 || 1 || 1,020 || 65° || 72° || 77°
 
|-
 
|-
| OE 105 F3 || HE || 800 || 7.10 || 0.1 || 0.1 || 2,000 || 79° || 80° || 81°
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| OE 105 F3 || HE || 800 || 7.1 || 0.1 || 0.1 || 2,000 || 79° || 80° || 81°
 
|-
 
|-
| OFL 105 F3 || APFSDS || 1,400 || 3.80 || N/A || N/A || N/A || 78° || 80° || 81°
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| OFL 105 F3 || APFSDS || 1,400 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°
 
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|-
 
|}
 
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Revision as of 21:51, 9 November 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
fr_amx_10rc.png
AMX-10RC
AB RB SB
8.3 8.3 8.3
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AMX-10RC.jpg


The AMX-10RC is a rank VI French light tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The crew members are grouped very close together, meaning that APFSDS at this battle rating will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 95 95 16 398 534 24.88 33.38
Realistic 85 85 248 280 15.5 17.5

The AMX-10RC has decent mobility when not upgraded. When upgraded, it can compete with the Centauro and other light tanks it might encounter.

Armaments

Main armament

Main article: Modele F2 (105 mm)

The AMX-10RC has a 105 mm/47 F2 BK MECA gun, similar to the 105 mm guns found in the AMX-30's. The gun is a medium pressure gun, meaning it has a relatively high muzzle velocity. It has access to both HEATFS and APFSDS ammunition, one of the two vehicles at the battle rating with access to APFSDS and one of the two to have thermal sights, making the 10RC a competitive long range sniper. It also has access to a laser rangefinder.

105 mm Modele F2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -8°/+20° ±180° N/A 28.6 __._ __._ __._ __._ 9.75 __.__ __.__ 7.50
Realistic 17.9 21.0 __._ __._ 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F3 HEATFS 350 350 350 350 350 350
OE 105 F3 HE 25 25 25 25 25 25
OFL 105 F3 APFSDS 325 321 318 316 308 303
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F3 HEATFS 1,120 5.65 0.05 1 1,020 65° 72° 77°
OE 105 F3 HE 800 7.1 0.1 0.1 2,000 79° 80° 81°
OFL 105 F3 APFSDS 1,400 3.8 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
O-FUM-PH-105 F3 800 7.1 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
38 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (100) 900 -8°/+20° ±120°
Coaxial 2,000 (100) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive O-FUM-PH-105 F3
II Suspension Brake System FPE Adjustment of Fire OFL 105 F3 Airstrike
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Improved optics

Pros and cons

Pros:

  • 105 mm gun is on par with the medium tanks of its rank
  • Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the T95E1
  • Good top speed similar to one of a light tank, great for scouting the enemy team
  • Access to thermal optics at a lower battle rating than most nations, great for spotting concealed enemies
  • Immune to heavy machine guns to the front and beyond 100 meters to the sides
  • Access to the scouting ability, great for a support role
  • Hydropneumatic suspension, helps manage those ridgelines to expose as little of the vehicle as possible

Cons:

  • Thin armour much as with most armoured cars, very vulnerable to SPAAGs, aircraft, tanks with autocannons and high calibre shells, the latter can and will cause a hull break, instantly destroying the vehicle
  • Gun is not stabilized, it will take a long time for the gun to settle to make a sniper shot
  • Very vulnerable in a city or other close quarters maps, as well as when caught in the open while moving
  • Lack of any heavier machine gun than 7.62 mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets
  • Poor acceleration and offroad capabilities; it will very rarely if at all reach its top speed in realistic and simulator battles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
USA  LVT-4/40 · ▄M3A3 Stuart