Difference between revisions of "AMX-10RC"

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{{Specs-Card|code=fr_amx_10rc}}
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{{Specs-Card
 +
|code=fr_amx_10rc
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
{{Break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
+
{{Specs-Tank-Armour}}
The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The grouping of the crew members is very close together, meaning that APFSDS at this battle ratting will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The crew members are grouped very close together, meaning that APFSDS at this battle rating will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.
  
 +
{| class="wikitable"
 +
|-
 +
!Armour
 +
!Front (Slope angle)!!Sides!!Rear!!Roof
 +
|-
 +
|Hull||35 mm (54-79°) ''Upper glacis''
 +
45 mm (40-76°) ''Lower glacis''
 +
 +
50mm (spherical) ''Drivers port''
 +
 +
12mm (74°) ''Screen'' (raised when amphibious)
 +
|25 mm ''Top''
 +
20 mm ''Bottom''
 +
|25 mm (25°)||25 mm ''hull''
 +
10 mm ''engine''
 +
|-
 +
|Turret||42 mm ''Turret cheeks''
 +
65 mm (40° rounded) ''Gun mantlet''
 +
|42 mm ''sides''
 +
20 mm ''turret ring''
 +
|25 mm||25 mm
 +
|}
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
+
{{Specs-Tank-Mobility}}
The AMX-10 boasts decent mobility when not upgraded. When upgraded the AMX-10 can compete with the Centaro, and other light tanks it might encounter.
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=398|rbMinHp=248}}
 +
 
 +
The {{PAGENAME}} has decent mobility when not upgraded, faster than most tanks but not as fast as wheeled vehicles like the B1 Centauro. It is the only wheeled non wheel steering tank in game, it has a tank steering (on its own axis), making it able to have neutral steering compared to other wheeled vehicles which turn one or two pairs of wheels to turn, like the Centauro. It has a superb speed when on road (as it is a wheeled vehicle) but somewhat lacks speed when on off-road (as it is a wheeled vehicle). Using the hydro-pneumatic suspension can help on lowering the center of mass of the vehicle, increasing acceleration, neutral steering speed and normal steering speed (physics).
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Modele F2 (105 mm)}}
 +
 
 +
The AMX-10RC has a 105 mm/47 F2 BK MECA gun, similar to the 105 mm guns found in the AMX-30's. The gun is a medium pressure gun, meaning it has a relatively high muzzle velocity. It has access to both HEATFS and APFSDS ammunition, one of the two vehicles at the battle rating with access to APFSDS and one of the two to have thermal sights, making the 10RC a competitive long range sniper. It also has access to a laser rangefinder.
  
<!--=== Additional armament ===
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{| class="wikitable" style="text-align:center" width="100%"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
+
|-
 +
! colspan="5" | [[Modele F2 (105 mm)|105 mm Modele F2]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 38 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || __._ || __._ || __._ || __._ || rowspan="2" | 9.75 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | 7.50
 +
|-
 +
! ''Realistic''
 +
| 17.9 || 21.0 || __._ || __._ || 30.0
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| OCC 105 F3 || HEATFS || 350 || 350 || 350 || 350 || 350 || 350
 +
|-
 +
| OE 105 F3 || HE || 25 || 25 || 25 || 25 || 25 || 25
 +
|-
 +
| OFL 105 F3 || APFSDS || 325 || 321 || 318 || 316 || 308 || 303
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| OCC 105 F3 || HEATFS || 1,120 || 5.65 || 0.05 || 1 || 1,020 || 65° || 72° || 77°
 +
|-
 +
| OE 105 F3 || HE || 800 || 7.1 || 0.1 || 0.1 || 2,000 || 79° || 80° || 81°
 +
|-
 +
| OFL 105 F3 || APFSDS || 1,400 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| O-FUM-PH-105 F3 || 800 || 7.1 || 20 || 5 || 25 || 50
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.1.0.60''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''38''' || 17&nbsp;''(+21)'' || 14&nbsp;''(+24)'' || 10&nbsp;''(+28)'' || 5&nbsp;''(+33)'' || 1&nbsp;''(+37)'' || No
 +
|-
 +
|}
 +
Notes:
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Racks 2, 3, 4 and 5 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
 +
* These 4 racks are also emptied first when firing: the rack depletion order at full capacity is: 2 - 3 - 4 - 5 - 1.
 +
* Simply not firing when the gun is loaded will move ammo from rack 1 into racks 5 then 4, 3 and 2. Firing will interrupt the restocking of the ready racks.
 +
 
 +
<!--==== Optics and night vision ====
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | {{PAGENAME}} [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
! Gunner's Sight
 +
| X8.8 - X10 || - || - || - || 500 x 300 || Thermal imager unlocked by "NVD" modification (tier 3)
 +
|-
 +
! Commander's View
 +
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 3)
 +
|-
 +
! Driver's View
 +
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" modification (tier 3)
 +
|-
 +
|}-->
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|2}}
 
+
{{Specs-Tank-Weapon|3}}
== Usage in battles ==
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{{main|A-A-F1N (7.62 mm)}}
  
===Modules===
+
{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable"
 
! Tier
 
! colspan="2" |Mobility
 
! Protection
 
! colspan="3" |Firepower
 
 
|-
 
|-
| I
+
! colspan="5" | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]
| Tires||
 
| Parts
 
| Horizontal Drive||O-FUM-PH-105 F3||
 
 
|-
 
|-
| II
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
| Suspension||Brake System
 
| FPE
 
| Adjustment of Fire||OFL 105 F3||Airstrike
 
 
|-
 
|-
| III
+
| Pintle || 2,000 (100) || 900 || -8°/+20° || ±120°
| Filters||
 
| Crew Replenishment
 
| Elevation Mechanism||NVD||
 
 
|-
 
|-
| IV
+
| Coaxial || 2,000 (100) || 900 || N/A || N/A
| Transmission||Engine
 
| Smoke grenade
 
| Artillery Support||Laser rangefinder||Improved optics
 
 
|-
 
|-
 
|}
 
|}
  
===Pros and cons===
+
== Usage in battles ==
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
[[File:10RC forward lean.png|thumb|right|300px|AMX-10RC forward leaning increasing gun depression by 20°]]
 +
The {{PAGENAME}} should be mainly be used as a support and sniper tank. Due to its lack of amour protection, taking the point in the spearhead of an assault would result in being knocked out. These are the three main roles it excels at:
 +
 
 +
'''Sniper:'''
 +
The {{PAGENAME}} is one of the most capable sniping tank in the game, with its 325 mm penetrating APFSDS round. The access to APFSDS, thermal imagery, laser rangefinder and relatively high-zoom sights, make it one of the best long range engagement tanks, even exceeding other sniper vehicles such as the [[Centauro]] and the [[Leopard 1 (Family)|Leopard]]. The {{PAGENAME}} has scouting ability, being able to mark tanks at distance so allies can take a shot without you exposing your position.
 +
 
 +
'''Scout:'''
 +
The {{PAGENAME}} has scouting capabilities which can mark enemies at all ranges for allies. When concealed and scouting, only open fire at an enemy when there is a risk of them being able to knock you out. Otherwise, let your team take the enemies you have scouted to stay hidden.
 +
[[File:Y axis inclination.png|thumb|right|300px|AMX-10RC Y axis inclination to the right]]
 +
 
 +
'''Flanking:'''
 +
The high speed, acceleration, and powerful gun  makes it perfect for flanking when in urban and rural maps, capable of destroying tanks in one or two shots before they react to the threat. Always do "Hit N' Run" when flanking. Strike, cripple or destroy, scout crippled tanks, leave. Use smoke if needed to cover your escape. Reverse will not be an issue as it has the same number of gears it uses to go forwards but backwards, making it capable of reaching ~40 km/h backwards if needed.
 +
 
 +
'''''The little trick the {{PAGENAME}} has:'''''
 +
Hydro-pneumatic suspension. This feature gives the light tank superb terrain adaptation, making it capable of firing from terrain elevation greater than 10° (the depression of the main gun). Leaning the vehicle forward adds almost 30° of depression, allowing it to poke and fire from the most abnormal positions a normal tank would use. The {{PAGENAME}} has a 3 axis hydro-pneumatic suspension, meaning it can lean forward and backwards (x axis), left and right (y axis), or raise and lower suspension (z axis). Decreasing ground clearance improves the vehicle's mobility (as center of mass is closer to the ground), improving acceleration, speed, neutral steering speed, moving steering and also reduces vehicle's profile.
 +
 
 +
Y axis inclination can not be used to poke over corners, it can be used to "normalize" the inclination when the vehicle is sideways on a cliff (see picture for reference).
 +
 
 +
[[File:10RC on water.png|thumb|right|300px|AMX-10RC in water. As you can see, it has a really small profile when in water]]
 +
Its incredible agility and mobility makes the {{PAGENAME}} capable of moving side to side of a map faster than most of the vehicles at its BR. It should be noted that its thermal signature is relatively low compared to other vehicles at its br, making it less visible to vehicles with thermal imaging devices like the [[Centauro]], [[Type 89]], [[M3 Bradley]], [[BMP-2]], etc. It should be noted that the {{PAGENAME}} has amphibious capabilities but the lack of gun stabilizer makes firing on the water nearly impossible. Use this capability to reach places on the map where people do not tend to go/scout (such as the island crossing the river in Kursk), hide from enemies (under Eastern Europe river bridges for example) or any map that this can be exploited, do not be afraid of water. It is slow in water (only reaches 7 km/h) but can be a decisive capability if the commander is patient.
 +
 
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 79: Line 238:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_amx_10rc AMX-10RC] in Warthunder Live.
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_amx_10rc Skins and Camouflages for the {{PAGENAME}}  from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|SJoW-2_6J6o|'''Amphibious tanks'''  discusses the {{PAGENAME}} at 2:51  - ''War Thunder Official Channel''|VFEv4q3G5Us|'''Most unusual vehicles'''  discusses the {{PAGENAME}} at 1:10  - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
Line 92: Line 257:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [[Wikipedia:AMX-10_RC|[Wikipedia<nowiki>]</nowiki> AMX-10 RC]]
+
* [[Wikipedia:AMX-10_RC|[Wikipedia] AMX-10 RC]]
  
{{France tank destroyers}}
+
{{France light tanks}}

Latest revision as of 16:42, 28 December 2020

RANK 4 FRANCE
Somua SM PACK
fr_amx_10rc.png
GarageImage AMX-10RC.jpg
AMX-10RC
AB RB SB
8.0 8.0 8.0
Class:
Research:180 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The AMX-10RC is a rank VI French light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Hull break
Low structural strength makes the vehicle susceptible to serious damage
Armourfront / side / back
Hull45 / 20 / 25
Turret42 / 42 / 25
Crew4 people
Visibility94 %

The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The crew members are grouped very close together, meaning that APFSDS at this battle rating will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.

Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm (54-79°) Upper glacis

45 mm (40-76°) Lower glacis

50mm (spherical) Drivers port

12mm (74°) Screen (raised when amphibious)

25 mm Top

20 mm Bottom

25 mm (25°) 25 mm hull

10 mm engine

Turret 42 mm Turret cheeks

65 mm (40° rounded) Gun mantlet

42 mm sides

20 mm turret ring

25 mm 25 mm

Mobility

Amphibious
The design allows you to swim and control movement in the water
 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB95 / 95 km/h
RB and SB85 / 85 km/h
Number of gears10 forward
5 back
Weight16.0 t
Engine power
AB534 hp
RB and SB280 hp
Power-to-weight ratio
AB33.4 hp/t
RB and SB17.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 95 95 16 398 534 24.88 33.38
Realistic 85 85 248 280 15.5 17.5

The AMX-10RC has decent mobility when not upgraded, faster than most tanks but not as fast as wheeled vehicles like the B1 Centauro. It is the only wheeled non wheel steering tank in game, it has a tank steering (on its own axis), making it able to have neutral steering compared to other wheeled vehicles which turn one or two pairs of wheels to turn, like the Centauro. It has a superb speed when on road (as it is a wheeled vehicle) but somewhat lacks speed when on off-road (as it is a wheeled vehicle). Using the hydro-pneumatic suspension can help on lowering the center of mass of the vehicle, increasing acceleration, neutral steering speed and normal steering speed (physics).

Modifications and economy

Repair costBasic → Reference
AB3 800 → 6 110 Sl icon.png
RB3 700 → 5 949 Sl icon.png
SB3 790 → 6 094 Sl icon.png
Total cost of modifications151 200 Rp icon.png
242 400 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 150 / 160 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
8 100 Rp icon.png
Cost:
12 000 Sl icon.png
370 Ge icon.png
Mods new car suspension.png
Suspension
Research:
6 100 Rp icon.png
Cost:
9 400 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 100 Rp icon.png
Cost:
9 400 Sl icon.png
280 Ge icon.png
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Filters
Research:
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Cost:
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Transmission
Research:
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Engine
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Parts
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FPE
Research:
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Crew Replenishment
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Smoke grenade
Research:
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Horizontal Drive
Research:
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105mm_fr_F2_Smoke_ammo_pack
Research:
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Adjustment of Fire
Research:
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105mm_fr_F2_APDSFS_ammo_pack
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Airstrike
Research:
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Elevation Mechanism
Research:
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NVD
Research:
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Artillery Support
Research:
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Laser rangefinder
Research:
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Improved optics
Research:
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Cost:
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Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm Modele F2 cannon
Ammunition38 rounds
First-order16 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 20°
Main article: Modele F2 (105 mm)

The AMX-10RC has a 105 mm/47 F2 BK MECA gun, similar to the 105 mm guns found in the AMX-30's. The gun is a medium pressure gun, meaning it has a relatively high muzzle velocity. It has access to both HEATFS and APFSDS ammunition, one of the two vehicles at the battle rating with access to APFSDS and one of the two to have thermal sights, making the 10RC a competitive long range sniper. It also has access to a laser rangefinder.

105 mm Modele F2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -8°/+20° ±180° N/A 28.6 __._ __._ __._ __._ 9.75 __.__ __.__ 7.50
Realistic 17.9 21.0 __._ __._ 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F3 HEATFS 350 350 350 350 350 350
OE 105 F3 HE 25 25 25 25 25 25
OFL 105 F3 APFSDS 325 321 318 316 308 303
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F3 HEATFS 1,120 5.65 0.05 1 1,020 65° 72° 77°
OE 105 F3 HE 800 7.1 0.1 0.1 2,000 79° 80° 81°
OFL 105 F3 APFSDS 1,400 3.8 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
O-FUM-PH-105 F3 800 7.1 20 5 25 50

Ammo racks

Ammo racks of the AMX-10RC
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
38 17 (+21) 14 (+24) 10 (+28) (+33) (+37) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 2, 3, 4 and 5 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
  • These 4 racks are also emptied first when firing: the rack depletion order at full capacity is: 2 - 3 - 4 - 5 - 1.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into racks 5 then 4, 3 and 2. Firing will interrupt the restocking of the ready racks.


Machine guns

Ammunition2 000 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition2 000 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (100) 900 -8°/+20° ±120°
Coaxial 2,000 (100) 900 N/A N/A

Usage in battles

AMX-10RC forward leaning increasing gun depression by 20°

The AMX-10RC should be mainly be used as a support and sniper tank. Due to its lack of amour protection, taking the point in the spearhead of an assault would result in being knocked out. These are the three main roles it excels at:

Sniper: The AMX-10RC is one of the most capable sniping tank in the game, with its 325 mm penetrating APFSDS round. The access to APFSDS, thermal imagery, laser rangefinder and relatively high-zoom sights, make it one of the best long range engagement tanks, even exceeding other sniper vehicles such as the Centauro and the Leopard. The AMX-10RC has scouting ability, being able to mark tanks at distance so allies can take a shot without you exposing your position.

Scout: The AMX-10RC has scouting capabilities which can mark enemies at all ranges for allies. When concealed and scouting, only open fire at an enemy when there is a risk of them being able to knock you out. Otherwise, let your team take the enemies you have scouted to stay hidden.

AMX-10RC Y axis inclination to the right

Flanking: The high speed, acceleration, and powerful gun makes it perfect for flanking when in urban and rural maps, capable of destroying tanks in one or two shots before they react to the threat. Always do "Hit N' Run" when flanking. Strike, cripple or destroy, scout crippled tanks, leave. Use smoke if needed to cover your escape. Reverse will not be an issue as it has the same number of gears it uses to go forwards but backwards, making it capable of reaching ~40 km/h backwards if needed.

The little trick the AMX-10RC has: Hydro-pneumatic suspension. This feature gives the light tank superb terrain adaptation, making it capable of firing from terrain elevation greater than 10° (the depression of the main gun). Leaning the vehicle forward adds almost 30° of depression, allowing it to poke and fire from the most abnormal positions a normal tank would use. The AMX-10RC has a 3 axis hydro-pneumatic suspension, meaning it can lean forward and backwards (x axis), left and right (y axis), or raise and lower suspension (z axis). Decreasing ground clearance improves the vehicle's mobility (as center of mass is closer to the ground), improving acceleration, speed, neutral steering speed, moving steering and also reduces vehicle's profile.

Y axis inclination can not be used to poke over corners, it can be used to "normalize" the inclination when the vehicle is sideways on a cliff (see picture for reference).

AMX-10RC in water. As you can see, it has a really small profile when in water

Its incredible agility and mobility makes the AMX-10RC capable of moving side to side of a map faster than most of the vehicles at its BR. It should be noted that its thermal signature is relatively low compared to other vehicles at its br, making it less visible to vehicles with thermal imaging devices like the Centauro, Type 89, M3 Bradley, BMP-2, etc. It should be noted that the AMX-10RC has amphibious capabilities but the lack of gun stabilizer makes firing on the water nearly impossible. Use this capability to reach places on the map where people do not tend to go/scout (such as the island crossing the river in Kursk), hide from enemies (under Eastern Europe river bridges for example) or any map that this can be exploited, do not be afraid of water. It is slow in water (only reaches 7 km/h) but can be a decisive capability if the commander is patient.

Pros and cons

Pros:

  • 105 mm gun is on par with the medium tanks of its rank
  • Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the T95E1
  • Good top speed similar to one of a light tank, great for scouting the enemy team
  • Access to thermal optics at a lower battle rating than most nations, great for spotting concealed enemies
  • Immune to heavy machine guns to the front and beyond 100 meters to the sides
  • Access to the scouting ability, great for a support role
  • Hydropneumatic suspension, helps manage those ridgelines to expose as little of the vehicle as possible

Cons:

  • Thin armour much as with most armoured cars, very vulnerable to SPAAGs, aircraft, tanks with autocannons and high calibre shells, the latter can and will cause a hull break, instantly destroying the vehicle
  • Gun is not stabilized, it will take a long time for the gun to settle to make a sniper shot
  • Very vulnerable in a city or other close quarters maps, as well as when caught in the open while moving
  • Lack of any heavier machine gun than 7.62 mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets
  • Poor acceleration and offroad capabilities; it will very rarely if at all reach its top speed in realistic and simulator battles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
  AMD.35 · FCM.36 · R.35 (SA38) · Char 25t · AML-90 · E.B.R. (1954)
AMC  AMC.34 YR · AMC.35 (ACG.1)
AMX  AMX-10RC · AMX-13 · AMX-13 (FL11) · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11) · AMX-13-M24
Hotchkiss  H.35 · H.39 · H.39 "Cambronne"
Foreign  ▄Crusader Mk.II · ▄M3A3 Stuart