Difference between revisions of "AMR.35 ZT3"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' (Recon Machinegun-car AMR 35 ZT3) is a Rank {{specs|rank}} French tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian [[ASU-57]]. It is arguably the best first French tank to research.
+
The '''{{specs|name}}''' (Recon Machinegun-car AMR 35 ZT3) is a Rank {{specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian [[ASU-57]]. It is arguably the best first French tank to research.
 
 
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.
 
 
 
This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.
 
 
 
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.
 
 
 
The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
 +
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.
 +
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Cupola)
 
* Cast homogeneous armour (Cupola)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 37: Line 34:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 116|rbMinHp= 73}}
!colspan="3" | Mobility characteristic
+
 
|-
+
This light chassis can be carried wherever it is needed in no time. It is quite fast and manoeuvrable but looses a good amount of speed when going off-road due to narrow tracks.
! Weight (tons)
 
!colspan="1" | Add-on Armour<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 6.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)
 
|-
 
|60 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|116
 
|___
 
|-
 
|''Realistic/Simulator''
 
|73
 
|82
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|17.85
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|11.23
 
|12.61
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA34 L/72 (25 mm)}}
 
{{main|SA34 L/72 (25 mm)}}
 +
 +
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.
 +
 +
The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 108: Line 73:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 11.9 || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 17.61 || 24.38 || 29.60 || 32.73 || 34.82
 
|-
 
|-
| ''Realistic'' || 11.9 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 119: Line 84:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 3.9 || __.__ || __.__ || __.__
+
| 3.90 || 3.45 || 3.18 || 3.00
 
|-
 
|-
 
|}
 
|}
Line 129: Line 94:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 138: Line 103:
 
! 2000m
 
! 2000m
 
|-
 
|-
| Mle1934 TP (Ch.F) || APC || 50 || 47 || 40 || 30 || 20 || 14
+
| Mle1934 TP (Ch.F) || APC || 71 || 68 || 56 || 44 || 34 || 27
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
Line 153: Line 118:
 
''in mm:''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
 
! colspan="3" | ''Ricochet:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
|-
Line 160: Line 124:
 
! 100%
 
! 100%
 
|-
 
|-
| Mle1934 TP (Ch.F) || APC || 950 || 0.31 || N/A || N/A || N/A || ° || 48° || 63° || 71°
+
| Mle1934 TP (Ch.F) || APC || 950 || 0.31 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|-
 
|}
 
|}
Line 179: Line 143:
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
  
Line 197: Line 161:
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
 
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
  
Line 208: Line 173:
  
 
This is a ''very situational'' way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ''ninja AMR'' applies well to urban combat.
 
This is a ''very situational'' way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ''ninja AMR'' applies well to urban combat.
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
!Firepower
 +
|-
 +
|I
 +
|Tracks
 +
|
 +
|Parts
 +
|Horizontal Drive
 +
|-
 +
|II
 +
|Suspension
 +
|Brake System
 +
|FPE
 +
|Adjustment of Fire
 +
|-
 +
|III
 +
|Filters
 +
|
 +
|Crew Replenishment
 +
|Elevation Mechanism
 +
|-
 +
|IV
 +
|Transmission
 +
|Engine
 +
|
 +
|
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 +
 
 
'''Pros:'''
 
'''Pros:'''
* The AMR.35 ZT3 is fast for French tanks of its rank.
+
 
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
+
* Fast compared to French tanks of its rank
 +
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects
 
* Gun is quite stable on the move
 
* Gun is quite stable on the move
* Decent -10° of gun depression.
+
* Decent -10° of gun depression
* Almost safe from strafing fighter planes.
+
* Almost safe from strafing fighter planes
 
* Competitive reload time
 
* Competitive reload time
 
* Low silhouette
 
* Low silhouette
Line 223: Line 222:
 
* Asymmetric gun position allow for original gameplay
 
* Asymmetric gun position allow for original gameplay
 
* Good gun ballistics
 
* Good gun ballistics
 +
 
'''Cons:'''
 
'''Cons:'''
* Two crew means that '''any''' hit to the crew compartment could send you back to the hangar.
+
 
* Gun traverse is fairly limited, even by casemate TD standards.
+
* Two crew means that '''any''' hit to the crew compartment could send you back to the garage
 +
* Gun traverse is fairly limited, even by casemate TD standards
 
* Anything bigger than MG fire will shred this TD
 
* Anything bigger than MG fire will shred this TD
 
* Narrow tracks offer poor off-road mobility
 
* Narrow tracks offer poor off-road mobility
Line 233: Line 234:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 +
 
 +
The Automitrailleuse de Reconnaissance (AMR) 35 was an improvement over the previous AMR.33 machine-gun armed light tank, which had suffered from poor tracks and suspension. Despite being larger and heavier, its bigger engine and improved suspension made it faster and more maneuverable than its predecessor. 167 of these light tanks, many armed with 13.2 mm machine guns in a standard turret, were in service during the Battle for France in 1940. A subvariant, the ZT3, was planned to carry the French standard anti-tank gun, the 25mm, to serve alongside the machine-gun armed AMR.35s in the French light motorized units. A total of ten ZT3 are believed to have been produced and issued prior to the fall of France.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
 +
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_amr_35_zt3 AMR.35 ZT3] in Warthunder Live.
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
 +
 
 +
* [[Wikipedia:AMR_35#ZT_3|[Wikipedia<nowiki>]</nowiki> ZT 3]]
  
{{French tank destroyers}}
+
{{France tank destroyers}}

Revision as of 23:10, 18 May 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
AMR.35 ZT3
fr_amr_35_zt3.png
AMR.35 ZT3
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage AMR.35 ZT3.jpg


The Automitrailleuse de Reconnaissance AMR 35 ZT3 (Recon Machinegun-car AMR 35 ZT3) is a Rank I French tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian ASU-57. It is arguably the best first French tank to research.

General info

Survivability and armour

With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 5-6 mm (75°), 13 mm (18°) Front glacis
13 mm (37°) Lower glacis
13 mm 10 mm (24-33°) Top
10 mm (32°) Bottom
6 mm
5 mm Engine grille
Superstructure 13 + 20 mm Gun mantlet
13 mm (17°) Driver’s hatch
13 mm (0-30°) 10 mm 6 mm
5 mm Engine grille
Armour Sides Roof
Cupola 13 mm 13 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 8 6.5 116 156 17.85 24
Realistic 60 7 73 82 11.23 12.62

This light chassis can be carried wherever it is needed in no time. It is quite fast and manoeuvrable but looses a good amount of speed when going off-road due to narrow tracks.

Armaments

Main armament

Main article: SA34 L/72 (25 mm)

The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.

The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.

25 mm SA34 L/72
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
78 -10°/+13° ±5° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 17.61 24.38 29.60 32.73 34.82
Realistic 11.9 14.0 17.0 18.8 20.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.90 3.45 3.18 3.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1934 TP (Ch.F) APC 71 68 56 44 34 27
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Ricochet:
0% 50% 100%
Mle1934 TP (Ch.F) APC 950 0.31 N/A N/A N/A 48° 63° 71°
Ammo racks
Ammo racks of the AMR.35 ZT3.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
78 55 (+23) 31 (+47) (+77) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,200 (150) 1,350 N/A N/A

Usage in battles

This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.

Classical TD:

Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.

Ninja:

This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • Fast compared to French tanks of its rank
  • The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects
  • Gun is quite stable on the move
  • Decent -10° of gun depression
  • Almost safe from strafing fighter planes
  • Competitive reload time
  • Low silhouette
  • Crew are not lined-up from the front
  • MAC 31 coaxial MG
  • Asymmetric gun position allow for original gameplay
  • Good gun ballistics

Cons:

  • Two crew means that any hit to the crew compartment could send you back to the garage
  • Gun traverse is fairly limited, even by casemate TD standards
  • Anything bigger than MG fire will shred this TD
  • Narrow tracks offer poor off-road mobility
  • Big cupola makes a good target
  • Only one ammo choice
  • Side armour is actually thicker than frontal armour

History

The Automitrailleuse de Reconnaissance (AMR) 35 was an improvement over the previous AMR.33 machine-gun armed light tank, which had suffered from poor tracks and suspension. Despite being larger and heavier, its bigger engine and improved suspension made it faster and more maneuverable than its predecessor. 167 of these light tanks, many armed with 13.2 mm machine guns in a standard turret, were in service during the Battle for France in 1940. A subvariant, the ZT3, was planned to carry the French standard anti-tank gun, the 25mm, to serve alongside the machine-gun armed AMR.35s in the French light motorized units. A total of ten ZT3 are believed to have been produced and issued prior to the fall of France.

Media

Skin and Camouflages for the AMR.35 ZT3 in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2