Difference between revisions of "AMR.35 ZT3"

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m (Readded section description as comments, fixed up Wikipedia link)
m (Pros and cons)
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'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Cupola)
 
* Cast homogeneous armour (Cupola)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armour<br>weight (tons)
+
! colspan="1" | Add-on Armour<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 6.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)  
+
| rowspan="2" | 6.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 65 (AB)  
 
|-
 
|-
 
|60 (RB/SB)
 
|60 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|''Arcade''
 
|''Arcade''
 
|116
 
|116
|___
+
|143
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
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|82
 
|82
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|''Arcade''
 
|''Arcade''
 
|17.85
 
|17.85
|__.__
+
|22.00
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 17.61 || 24.38 || __.__ || __.__ || 34.82
+
| ''Arcade'' || 17.61 || 24.38 || 29.60 || 32.73 || 34.82
 
|-
 
|-
| ''Realistic'' || 11.90 || 14.00 || __.__ || __.__ || 20.00
+
| ''Realistic'' || 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 3.90 || __.__ || __.__ || 3.00
+
| 3.90 || 3.45 || 3.18 || 3.00
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
* The AMR.35 ZT3 is fast for French tanks of its rank.
+
 
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
+
* Fast compared to French tanks of its rank
 +
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects
 
* Gun is quite stable on the move
 
* Gun is quite stable on the move
* Decent -10° of gun depression.
+
* Decent -10° of gun depression
* Almost safe from strafing fighter planes.
+
* Almost safe from strafing fighter planes
 
* Competitive reload time
 
* Competitive reload time
 
* Low silhouette
 
* Low silhouette
Line 227: Line 231:
 
* Asymmetric gun position allow for original gameplay
 
* Asymmetric gun position allow for original gameplay
 
* Good gun ballistics
 
* Good gun ballistics
 +
 
'''Cons:'''
 
'''Cons:'''
* Two crew means that '''any''' hit to the crew compartment could send you back to the hangar.
+
 
* Gun traverse is fairly limited, even by casemate TD standards.
+
* Two crew means that '''any''' hit to the crew compartment could send you back to the garage
 +
* Gun traverse is fairly limited, even by casemate TD standards
 
* Anything bigger than MG fire will shred this TD
 
* Anything bigger than MG fire will shred this TD
 
* Narrow tracks offer poor off-road mobility
 
* Narrow tracks offer poor off-road mobility
Line 245: Line 251:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 253: Line 260:
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [[Wikipedia:AMR_35#ZT_3|[Wikipedia<nowiki>]</nowiki> ZT 3]]
 
* [[Wikipedia:AMR_35#ZT_3|[Wikipedia<nowiki>]</nowiki> ZT 3]]
  
 
{{France tank destroyers}}
 
{{France tank destroyers}}

Revision as of 06:30, 25 May 2019

RANK 6 BRITAIN
Rooikat 105 PACK
AMR.35 ZT3
fr_amr_35_zt3.png
AMR.35 ZT3
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage AMR.35 ZT3.jpg


The Automitrailleuse de Reconnaissance AMR 35 ZT3 (Recon Machinegun-car AMR 35 ZT3) is a Rank I French tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian ASU-57. It is arguably the best first French tank to research.

General info

Survivability and armour

With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 5-6 mm (75°), 13 mm (18°) Front glacis
13 mm (37°) Lower glacis
13 mm 10 mm (24-33°) Top
10 mm (32°) Bottom
6 mm
5 mm Engine grille
Superstructure 13 + 20 mm Gun mantlet
13 mm (17°) Driver’s hatch
13 mm (0-30°) 10 mm 6 mm
5 mm Engine grille
Armour Sides Roof
Cupola 13 mm 13 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.

Mobility

This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
6.5 N/A 65 (AB)
60 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 116 143
Realistic/Simulator 73 82
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.85 22.00
Realistic/Simulator 11.23 12.61

Armaments

Main armament

Main article: SA34 L/72 (25 mm)

The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.

The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.

25 mm SA34 L/72
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
78 -10°/+13° ±5° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 17.61 24.38 29.60 32.73 34.82
Realistic 11.9 14.0 17.0 18.8 20.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.90 3.45 3.18 3.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1934 TP (Ch.F) APC 63 61 50 39 30 24
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Mle1934 TP (Ch.F) APC 950 0.31 N/A N/A N/A ° 48° 63° 71°
Ammo racks
Ammo racks of the AMR.35 ZT3.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
78 55 (+23) 31 (+47) (+77) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,200 (150) 1,350 N/A N/A

Usage in battles

This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.

Classical TD:

Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.

Ninja:

This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.

Pros and cons

Pros:

  • Fast compared to French tanks of its rank
  • The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects
  • Gun is quite stable on the move
  • Decent -10° of gun depression
  • Almost safe from strafing fighter planes
  • Competitive reload time
  • Low silhouette
  • Crew are not lined-up from the front
  • MAC 31 coaxial MG
  • Asymmetric gun position allow for original gameplay
  • Good gun ballistics

Cons:

  • Two crew means that any hit to the crew compartment could send you back to the garage
  • Gun traverse is fairly limited, even by casemate TD standards
  • Anything bigger than MG fire will shred this TD
  • Narrow tracks offer poor off-road mobility
  • Big cupola makes a good target
  • Only one ammo choice
  • Side armour is actually thicker than frontal armour

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Skin and Camouflages for the AMR.35 ZT3 in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2