Difference between revisions of "AML-90 (Israel)"

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(Survivability and armour)
(Undo revision 161482 by U121164631 (talk) Not relevant to Israel)
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''and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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{{About
 +
| about = light tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = AML-90 (Family)
 +
}}
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{{Specs-Card
 +
|code=il_aml_90
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
 +
== Description ==
 +
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli light tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
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 +
== General info ==
 +
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The {{PAGENAME}} lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.
 +
 
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'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
 
* Rolled homogeneous armour (hull, turret)
 
* Rolled homogeneous armour (hull, turret)
 
* Structural steel (mudguards, storage boxes)
 
* Structural steel (mudguards, storage boxes)
Line 9: Line 26:
  
 
{| class="wikitable"
 
{| class="wikitable"
!Armour 
 
!Front (Slope angle) 
 
!Sides 
 
!Rear 
 
!Roof
 
 
|-
 
|-
|Hull 
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
|10 mm (51°) ''Upper glacis'' 
 
10 mm (17°) ''Upper glacis''
 
|10 mm (4°) ''Front half'' 
 
10 mm (6°) ''Rear half''
 
|10 mm ''Upper plate'' 
 
10 mm (46°) ''Upper glacis'' 
 
10 mm (20°) ''Lower glacis''
 
|10 mm (40°) ''Front glacis'' 
 
10 mm (44°) ''Rear glacis''
 
 
|-
 
|-
|Turret 
+
| Hull || 10 mm (51°) ''Upper glacis'' <br> 10 mm (17°) ''Upper glacis'' || 10 mm (4°) ''Front half'' <br> 10 mm (6°) ''Rear half'' || 10 mm ''Upper plate'' <br> 10 mm (46°) ''Upper glacis'' <br> 10 mm (20°) ''Lower glacis'' || 10 mm (40°) ''Front glacis'' <br> 10 mm (44°) ''Rear glacis''
|12 mm (30°) ''Turret front'' 
+
|-
12 mm (8°) ''Gun mantlet''
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|Turret || 12 mm (30°) ''Turret front'' <br> 12 mm (8°) ''Gun mantlet'' || 10 mm (17-21°) <br> 10 mm ''Viewports'' || 10 mm (16°) || 10 mm (16°) ''Front part'' <br> 10 mm ''Rear part'' <br> 8 mm ''Gunner hatch''
|10 mm (17-21°) 
+
|-
10 mm ''Viewports''
+
|Cupola || colspan="4" style="text-align:center" | 8 mm (spherical)
|10 mm (16°) 
 
|10 mm (16°) ''Front part'' 
 
10 mm ''Rear part'' 
 
8 mm ''Gunner hatch''
 
 
|-
 
|-
|Cupola 
 
| colspan="4" |8 mm (spherical)
 
 
|}
 
|}
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
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'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 
* Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
 
* Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
 
* Storage boxes and mudguards are 5 mm thick.
 
* Storage boxes and mudguards are 5 mm thick.
 
* The belly is 8 mm thick.
 
* The belly is 8 mm thick.
 
* The gun barrel is 20 mm thick.
 
* The gun barrel is 20 mm thick.
 
The AML-90 lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.
 
  
 
=== Mobility ===
 
=== Mobility ===
Line 81: Line 76:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:DEFA F1 (90 mm)/Ammunition|OCC 60-62, OE 90 F1, OFUM PH90-F2}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| OCC 60-62 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 
|-
 
| OE 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| OCC 60-62 || HEATFS || 750 || 8.95 || 0.05 || 0.1 || 877.7 || 65° || 72° || 77°
 
|-
 
| OE 90 F1 || HE || 640 || 10.45 || 0 || 0.1 || 945 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| OFUM PH90-F2 || 640 || 10.2 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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;Skins
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_aml_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_aml_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Related development
 
;Related development
 
 
* [[AML-90 (Family)]]
 
* [[AML-90 (Family)]]
  

Revision as of 14:56, 28 April 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the light tank AML-90 (Israel). For other versions, see AML-90 (Family).
AML-90
il_aml_90.png
GarageImage AML-90 (Israel).jpg
AML-90
AB RB SB
7.0 7.7 7.7
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The AML-90 is a rank IV Israeli light tank with a battle rating of 7.0 (AB) and 7.7 (RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull10 / 10 / 10
Turret12 / 10 / 10
Crew3 people
Visibility84 %

The AML-90 (Israel) lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Structural steel (mudguards, storage boxes)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (51°) Upper glacis
10 mm (17°) Upper glacis
10 mm (4°) Front half
10 mm (6°) Rear half
10 mm Upper plate
10 mm (46°) Upper glacis
10 mm (20°) Lower glacis
10 mm (40°) Front glacis
10 mm (44°) Rear glacis
Turret 12 mm (30°) Turret front
12 mm (8°) Gun mantlet
10 mm (17-21°)
10 mm Viewports
10 mm (16°) 10 mm (16°) Front part
10 mm Rear part
8 mm Gunner hatch
Cupola 8 mm (spherical)

Notes:

  • Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
  • Storage boxes and mudguards are 5 mm thick.
  • The belly is 8 mm thick.
  • The gun barrel is 20 mm thick.

Mobility

Speedforward / back
AB101 / 20 km/h
RB and SB91 / 18 km/h
Number of gears10 forward
2 back
Weight5.5 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB31.3 hp/t
RB and SB16.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 101 20 5.5 139 172 25.27 31.27
Realistic 91 18 80 90 14.55 16.36

Modifications and economy

Repair costBasic → Reference
AB2 445 → 3 550 Sl icon.png
RB2 954 → 4 289 Sl icon.png
SB3 995 → 5 800 Sl icon.png
Total cost of modifications52 700 Rp icon.png
90 600 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 190 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods new car suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods airstrike.png
Airstrike
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png

Armaments

Main armament

Ammunition20 rounds
First-order10 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 15°
Main article: DEFA F1 (90 mm)
90 mm DEFA F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -8°/+15° ±180° N/A 23.8 32.9 40.0 44.2 47.1 8.71 7.71 7.10 6.70
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 14 14 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0.2 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the AML-90 (Israel)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 17 (+3) 11 (+9) (+14) (+19) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
    • Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition2 200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition800 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (100) 900 -10°/+40° ±120°
Coaxial 2,200 (100) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Is very short and narrow, can effectively hide itself and squeeze in-between tanks while fighting in a city
  • High speed on road (~50-80 km/h), faster than tracked light tanks like M41A1, can sometimes rush through enemy fire while taking superficial damage
  • 90 mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like Leopard 1 or T-44, although it will sometimes fail to do damage to tanks like T32E1
  • -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
  • Smoke grenades can conceal the vehicle when needed
  • Stable hull, driving at maximum speed on flat terrain does not affect accuracy too much

Cons:

  • Cannon itself isn't stabilised in any way, needs significant amount of time to aim after driving over a hill or any slope (particularly with the low "targeting" crew skill)
  • Must be used without expert crew against elite crews of other nations, making it instantly inferior to the same tank of other nations at first
  • Armour is so poor that even German 7.92 mm can penetrate it at close range, laughably easy to destroy with HMG even over long range, especially from the side
  • HEATFS has limited post-penetration damage especially against spacious tanks like M60
  • HEATFS of AML-90 is slightly slower than general tank ammunition and thus its trajectory is quite curved, long range shots require practice
  • Wheeled design and low mass makes it extremely sluggish when turning or driving through obstacles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Panhard
Armoured Cars  AML-90
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Export  AML-90

Israel light tanks
AML-90 · AMX-13