Difference between revisions of "AML-90 (Israel)"

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 +
{{About
 +
| about = light tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = AML-90 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code=fr_aml_90
+
|code=il_aml_90
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
Line 6: Line 11:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli light tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
  
 
== General info ==
 
== General info ==
Line 12: Line 17:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The {{PAGENAME}} lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.
 +
 
 +
'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
* Rolled homogeneous armour (hull, turret)
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
* Structural steel (mudguards, storage boxes)
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Wheel (tires)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 10 mm (51°) ''Upper glacis'' <br> 10 mm (17°) ''Upper glacis'' || 10 mm (4°) ''Front half'' <br> 10 mm (6°) ''Rear half'' || 10 mm ''Upper plate'' <br> 10 mm (46°) ''Upper glacis'' <br> 10 mm (20°) ''Lower glacis'' || 10 mm (40°) ''Front glacis'' <br> 10 mm (44°) ''Rear glacis''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
|Turret || 12 mm (30°) ''Turret front'' <br> 12 mm (8°) ''Gun mantlet'' || 10 mm (17-21°) <br> 10 mm ''Viewports'' || 10 mm (16°) || 10 mm (16°) ''Front part'' <br> 10 mm ''Rear part'' <br> 8 mm ''Gunner hatch''
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
|Cupola || colspan="4" style="text-align:center" | 8 mm (spherical)
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Storage boxes and mudguards are 5 mm thick.
 +
* The belly is 8 mm thick.
 +
* The gun barrel is 20 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=139|rbMinHp=80}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 49: Line 58:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|DEFA F1 (90 mm)}}
 
{{main|DEFA F1 (90 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 20 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 20 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan="2" | 8.71 || rowspan="2" | 7.71 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:DEFA F1 (90 mm)/Ammunition|OCC 60-62, OE 90 F1, OFUM PH90-F2}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| OCC 60-62 || HEATFS || __ || __ || __ || __ || __ || __
 
|-
 
| OE 90 F1 || HE || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| OCC 60-62 || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
| OE 90 F1 || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| OFUM PH90-F2 || ___ || ____ || __ || __ || __ || ___
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_AML-90.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.15.1.55''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''20''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''20''' || 17&nbsp;''(+3)'' || 11&nbsp;''(+9)'' || 6&nbsp;''(+14)'' || 1&nbsp;''(+19)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
 +
** These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
 +
** Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|A-A-F1N (7.62 mm)}}
 
{{main|A-A-F1N (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 800 (100) || 900 || -10°/+40° || ±120°
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 2,200 (100) || 900 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
Line 160: Line 124:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Is very short and narrow, can effectively hide itself and squeeze in-between tanks while fighting in a city
 +
* High speed on road (~50-80 km/h), faster than tracked light tanks like [[M41A1]], can sometimes rush through enemy fire while taking superficial damage
 +
* 90 mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like [[Leopard 1 (Family)|Leopard 1]] or [[T-44]], although it will sometimes fail to do damage to tanks like [[T32E1]]
 +
* -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
 +
* Smoke grenades can conceal the vehicle when needed
 +
* Stable hull, driving at maximum speed on flat terrain does not affect accuracy too much
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Cannon itself isn't stabilised in any way, needs significant amount of time to aim after driving over a hill or any slope (particularly with the low "targeting" crew skill)
 +
* Must be used without expert crew against elite crews of other nations, making it instantly inferior to the same tank of other nations at first
 +
* Armour is so poor that even German 7.92 mm can penetrate it at close range, laughably easy to destroy with HMG even over long range, especially from the side
 +
* HEATFS has limited post-penetration damage especially against spacious tanks like [[M60 (Family)|M60]]
 +
* HEATFS of AML-90 is slightly slower than general tank ammunition and thus its trajectory is quite curved, long range shots require practice
 +
* Wheeled design and low mass makes it extremely sluggish when turning or driving through obstacles
  
 
== History ==
 
== History ==
Line 174: Line 149:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_aml_90 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 180: Line 157:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[AML-90 (Family)]]
  
 
== External links ==
 
== External links ==
Line 189: Line 166:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
{{France light tanks}}
+
{{TankManufacturer Panhard}}
 +
{{Israel light tanks}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Revision as of 14:56, 28 April 2023

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the light tank AML-90 (Israel). For other versions, see AML-90 (Family).
AML-90
il_aml_90.png
GarageImage AML-90 (Israel).jpg
AML-90
AB RB SB
7.0 7.7 7.7
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The AML-90 is a rank IV Israeli light tank with a battle rating of 7.0 (AB) and 7.7 (RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull10 / 10 / 10
Turret12 / 10 / 10
Crew3 people
Visibility84 %

The AML-90 (Israel) lacks protection against heavy machine gun fire and is susceptible to damage by light machine gun fire. The crew is located in a rather small compartment, making the armoured car prompt to being knocked out by a single shot from almost any direction. It is also vulnerable to overpressure, meaning chemical energy ammunition will take out your vehicle regardless of where they impact. A kinetic energy ammunition can damage your AML through the projectile itself or the spalling generated but the inflicted damages are lesser and has a higher chance to knock out the crew members or critical modules than to destroy the vehicle. It should be noted that the thin armour has a chance to not activate fused shells like APHE, APCBC, etc, although it will trigger HEAT, HEATFS, HE and ATGM.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Structural steel (mudguards, storage boxes)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 10 mm (51°) Upper glacis
10 mm (17°) Upper glacis
10 mm (4°) Front half
10 mm (6°) Rear half
10 mm Upper plate
10 mm (46°) Upper glacis
10 mm (20°) Lower glacis
10 mm (40°) Front glacis
10 mm (44°) Rear glacis
Turret 12 mm (30°) Turret front
12 mm (8°) Gun mantlet
10 mm (17-21°)
10 mm Viewports
10 mm (16°) 10 mm (16°) Front part
10 mm Rear part
8 mm Gunner hatch
Cupola 8 mm (spherical)

Notes:

  • Wheels are 10 mm thick and a spare wheel covers the left side of the hull.
  • Storage boxes and mudguards are 5 mm thick.
  • The belly is 8 mm thick.
  • The gun barrel is 20 mm thick.

Mobility

Speedforward / back
AB101 / 20 km/h
RB and SB91 / 18 km/h
Number of gears10 forward
2 back
Weight5.5 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB31.3 hp/t
RB and SB16.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 101 20 5.5 139 172 25.27 31.27
Realistic 91 18 80 90 14.55 16.36

Modifications and economy

Repair costBasic → Reference
AB2 445 → 3 550 Sl icon.png
RB2 954 → 4 289 Sl icon.png
SB3 995 → 5 800 Sl icon.png
Total cost of modifications52 700 Rp icon.png
90 600 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 140 / 190 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods new car suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods airstrike.png
Airstrike
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
90mm_CN90_Smoke_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
155 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png

Armaments

Main armament

Ammunition20 rounds
First-order10 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 15°
Main article: DEFA F1 (90 mm)
90 mm DEFA F1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -8°/+15° ±180° N/A 23.8 32.9 40.0 44.2 47.1 8.71 7.71 7.10 6.70
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 14 14 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0.2 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Ammo racks of the AML-90 (Israel)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
20 17 (+3) 11 (+9) (+14) (+19) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 3 and 4 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 1 - 2.
    • Simply not firing when the gun is loaded will move ammunition from rack 1 then 2 into ready rack 4 then 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition2 200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition800 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (100) 900 -10°/+40° ±120°
Coaxial 2,200 (100) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Is very short and narrow, can effectively hide itself and squeeze in-between tanks while fighting in a city
  • High speed on road (~50-80 km/h), faster than tracked light tanks like M41A1, can sometimes rush through enemy fire while taking superficial damage
  • 90 mm HEATFS is lethal thanks to its high penetration. Can go through almost all common tanks like Leopard 1 or T-44, although it will sometimes fail to do damage to tanks like T32E1
  • -18 km/h reverse speed can pull it out of a dangerous situation rather quickly
  • Smoke grenades can conceal the vehicle when needed
  • Stable hull, driving at maximum speed on flat terrain does not affect accuracy too much

Cons:

  • Cannon itself isn't stabilised in any way, needs significant amount of time to aim after driving over a hill or any slope (particularly with the low "targeting" crew skill)
  • Must be used without expert crew against elite crews of other nations, making it instantly inferior to the same tank of other nations at first
  • Armour is so poor that even German 7.92 mm can penetrate it at close range, laughably easy to destroy with HMG even over long range, especially from the side
  • HEATFS has limited post-penetration damage especially against spacious tanks like M60
  • HEATFS of AML-90 is slightly slower than general tank ammunition and thus its trajectory is quite curved, long range shots require practice
  • Wheeled design and low mass makes it extremely sluggish when turning or driving through obstacles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

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  • topic on the official game forum;
  • other literature.


Panhard
Armoured Cars  AML-90
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Export  AML-90

Israel light tanks
AML-90 · AMX-13